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authorriperiperi <rhy3756547@hotmail.com>2021-03-02 22:30:54 +0000
committerGitHub <noreply@github.com>2021-03-02 19:30:54 -0300
commitb530f0e1104723b894695b2860cf0f568f24cc9a (patch)
tree04f6b7d76d334ddc5c0378f6aa00b98739bc793e /Ryujinx.Cpu
parent7a90abc03555f41ba7589bc8e1f714839f9e2fed (diff)
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken) This works rather well for most games, just need to fix 3d texture mips. * Cleanup * Address feedback * Copy Dependencies and various other fixes * Fix layer/level offset for copy from view<->view. * Remove dirty flag from dependency The dirty flag behaviour is not needed - DeferredCopy is all we need. * Fix tracking mip slices. * Propagate granularity (fix astral chain) * Address Feedback pt 1 * Save slice sizes as part of SizeInfo * Fix nits * Fix disposing multiple dependencies causing a crash This list is obviously modified when removing dependencies, so create a copy of it.
Diffstat (limited to 'Ryujinx.Cpu')
-rw-r--r--Ryujinx.Cpu/Tracking/CpuRegionHandle.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/Ryujinx.Cpu/Tracking/CpuRegionHandle.cs b/Ryujinx.Cpu/Tracking/CpuRegionHandle.cs
index 9dbdbfcb..f4391aad 100644
--- a/Ryujinx.Cpu/Tracking/CpuRegionHandle.cs
+++ b/Ryujinx.Cpu/Tracking/CpuRegionHandle.cs
@@ -1,4 +1,5 @@
using Ryujinx.Memory.Tracking;
+using System;
namespace Ryujinx.Cpu.Tracking
{
@@ -18,6 +19,9 @@ namespace Ryujinx.Cpu.Tracking
public void Dispose() => _impl.Dispose();
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
- public void Reprotect() => _impl.Reprotect();
+ public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
+ public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
+
+ public bool OverlapsWith(ulong address, ulong size) => _impl.OverlapsWith(address, size);
}
}