diff options
author | riperiperi <rhy3756547@hotmail.com> | 2021-03-02 22:30:54 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-03-02 19:30:54 -0300 |
commit | b530f0e1104723b894695b2860cf0f568f24cc9a (patch) | |
tree | 04f6b7d76d334ddc5c0378f6aa00b98739bc793e /Ryujinx.Cpu | |
parent | 7a90abc03555f41ba7589bc8e1f714839f9e2fed (diff) |
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken)
This works rather well for most games, just need to fix 3d texture mips.
* Cleanup
* Address feedback
* Copy Dependencies and various other fixes
* Fix layer/level offset for copy from view<->view.
* Remove dirty flag from dependency
The dirty flag behaviour is not needed - DeferredCopy is all we need.
* Fix tracking mip slices.
* Propagate granularity (fix astral chain)
* Address Feedback pt 1
* Save slice sizes as part of SizeInfo
* Fix nits
* Fix disposing multiple dependencies causing a crash
This list is obviously modified when removing dependencies, so create a copy of it.
Diffstat (limited to 'Ryujinx.Cpu')
-rw-r--r-- | Ryujinx.Cpu/Tracking/CpuRegionHandle.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/Ryujinx.Cpu/Tracking/CpuRegionHandle.cs b/Ryujinx.Cpu/Tracking/CpuRegionHandle.cs index 9dbdbfcb..f4391aad 100644 --- a/Ryujinx.Cpu/Tracking/CpuRegionHandle.cs +++ b/Ryujinx.Cpu/Tracking/CpuRegionHandle.cs @@ -1,4 +1,5 @@ using Ryujinx.Memory.Tracking; +using System; namespace Ryujinx.Cpu.Tracking { @@ -18,6 +19,9 @@ namespace Ryujinx.Cpu.Tracking public void Dispose() => _impl.Dispose(); public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action); - public void Reprotect() => _impl.Reprotect(); + public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action); + public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty); + + public bool OverlapsWith(ulong address, ulong size) => _impl.OverlapsWith(address, size); } } |