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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Cpu
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Cpu')
-rw-r--r--Ryujinx.Cpu/MemoryManager.cs32
-rw-r--r--Ryujinx.Cpu/WritableRegion.cs29
2 files changed, 61 insertions, 0 deletions
diff --git a/Ryujinx.Cpu/MemoryManager.cs b/Ryujinx.Cpu/MemoryManager.cs
index 001c41f8..211a8c0d 100644
--- a/Ryujinx.Cpu/MemoryManager.cs
+++ b/Ryujinx.Cpu/MemoryManager.cs
@@ -194,6 +194,38 @@ namespace Ryujinx.Cpu
}
/// <summary>
+ /// Gets a region of memory that can be written to.
+ /// </summary>
+ /// <remarks>
+ /// If the requested region is not contiguous in physical memory,
+ /// this will perform an allocation, and flush the data (writing it
+ /// back to guest memory) on disposal.
+ /// </remarks>
+ /// <param name="va">Virtual address of the data</param>
+ /// <param name="size">Size of the data</param>
+ /// <returns>A writable region of memory containing the data</returns>
+ public WritableRegion GetWritableRegion(ulong va, int size)
+ {
+ if (size == 0)
+ {
+ return new WritableRegion(null, va, Memory<byte>.Empty);
+ }
+
+ if (IsContiguous(va, size))
+ {
+ return new WritableRegion(null, va, _backingMemory.GetMemory(GetPhysicalAddressInternal(va), size));
+ }
+ else
+ {
+ Memory<byte> memory = new byte[size];
+
+ GetSpan(va, size).CopyTo(memory.Span);
+
+ return new WritableRegion(this, va, memory);
+ }
+ }
+
+ /// <summary>
/// Gets a reference for the given type at the specified virtual memory address.
/// </summary>
/// <remarks>
diff --git a/Ryujinx.Cpu/WritableRegion.cs b/Ryujinx.Cpu/WritableRegion.cs
new file mode 100644
index 00000000..5ea0a2d8
--- /dev/null
+++ b/Ryujinx.Cpu/WritableRegion.cs
@@ -0,0 +1,29 @@
+using System;
+
+namespace Ryujinx.Cpu
+{
+ public sealed class WritableRegion : IDisposable
+ {
+ private readonly MemoryManager _mm;
+ private readonly ulong _va;
+
+ private bool NeedsWriteback => _mm != null;
+
+ public Memory<byte> Memory { get; }
+
+ internal WritableRegion(MemoryManager mm, ulong va, Memory<byte> memory)
+ {
+ _mm = mm;
+ _va = va;
+ Memory = memory;
+ }
+
+ public void Dispose()
+ {
+ if (NeedsWriteback)
+ {
+ _mm.Write(_va, Memory.Span);
+ }
+ }
+ }
+}