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author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Cpu | |
parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Cpu')
-rw-r--r-- | Ryujinx.Cpu/MemoryManager.cs | 32 | ||||
-rw-r--r-- | Ryujinx.Cpu/WritableRegion.cs | 29 |
2 files changed, 61 insertions, 0 deletions
diff --git a/Ryujinx.Cpu/MemoryManager.cs b/Ryujinx.Cpu/MemoryManager.cs index 001c41f8..211a8c0d 100644 --- a/Ryujinx.Cpu/MemoryManager.cs +++ b/Ryujinx.Cpu/MemoryManager.cs @@ -194,6 +194,38 @@ namespace Ryujinx.Cpu } /// <summary> + /// Gets a region of memory that can be written to. + /// </summary> + /// <remarks> + /// If the requested region is not contiguous in physical memory, + /// this will perform an allocation, and flush the data (writing it + /// back to guest memory) on disposal. + /// </remarks> + /// <param name="va">Virtual address of the data</param> + /// <param name="size">Size of the data</param> + /// <returns>A writable region of memory containing the data</returns> + public WritableRegion GetWritableRegion(ulong va, int size) + { + if (size == 0) + { + return new WritableRegion(null, va, Memory<byte>.Empty); + } + + if (IsContiguous(va, size)) + { + return new WritableRegion(null, va, _backingMemory.GetMemory(GetPhysicalAddressInternal(va), size)); + } + else + { + Memory<byte> memory = new byte[size]; + + GetSpan(va, size).CopyTo(memory.Span); + + return new WritableRegion(this, va, memory); + } + } + + /// <summary> /// Gets a reference for the given type at the specified virtual memory address. /// </summary> /// <remarks> diff --git a/Ryujinx.Cpu/WritableRegion.cs b/Ryujinx.Cpu/WritableRegion.cs new file mode 100644 index 00000000..5ea0a2d8 --- /dev/null +++ b/Ryujinx.Cpu/WritableRegion.cs @@ -0,0 +1,29 @@ +using System; + +namespace Ryujinx.Cpu +{ + public sealed class WritableRegion : IDisposable + { + private readonly MemoryManager _mm; + private readonly ulong _va; + + private bool NeedsWriteback => _mm != null; + + public Memory<byte> Memory { get; } + + internal WritableRegion(MemoryManager mm, ulong va, Memory<byte> memory) + { + _mm = mm; + _va = va; + Memory = memory; + } + + public void Dispose() + { + if (NeedsWriteback) + { + _mm.Write(_va, Memory.Span); + } + } + } +} |