aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Common/Utilities/UInt128Utils.cs
diff options
context:
space:
mode:
authorMary-nyan <mary@mary.zone>2022-11-09 20:22:43 +0100
committerGitHub <noreply@github.com>2022-11-09 20:22:43 +0100
commitc6d05301aae7509ea6a1ec29d39a72bac94d80b0 (patch)
treea1e593a9fd180fbc467beae29907c37cb6e902e5 /Ryujinx.Common/Utilities/UInt128Utils.cs
parent647de4cd31a82f39d23f92ea4377eeae5817b6c2 (diff)
infra: Migrate to .NET 7 (#3795)1.1.339
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
Diffstat (limited to 'Ryujinx.Common/Utilities/UInt128Utils.cs')
-rw-r--r--Ryujinx.Common/Utilities/UInt128Utils.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/Ryujinx.Common/Utilities/UInt128Utils.cs b/Ryujinx.Common/Utilities/UInt128Utils.cs
new file mode 100644
index 00000000..8cc437d1
--- /dev/null
+++ b/Ryujinx.Common/Utilities/UInt128Utils.cs
@@ -0,0 +1,17 @@
+using System;
+
+namespace Ryujinx.Common.Utilities
+{
+ public static class UInt128Utils
+ {
+ public static UInt128 FromHex(string hex)
+ {
+ return new UInt128((ulong)Convert.ToInt64(hex.Substring(0, 16), 16), (ulong)Convert.ToInt64(hex.Substring(16), 16));
+ }
+
+ public static UInt128 CreateRandom()
+ {
+ return new UInt128((ulong)Random.Shared.NextInt64(), (ulong)Random.Shared.NextInt64());
+ }
+ }
+} \ No newline at end of file