diff options
author | Ac_K <Acoustik666@gmail.com> | 2023-01-11 01:29:22 +0100 |
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committer | GitHub <noreply@github.com> | 2023-01-11 01:29:22 +0100 |
commit | 2355c2af62282ff36e56106495c09ed5cfcc3672 (patch) | |
tree | 34247874f3676ab6567c198e1a427a9bb3ed72d8 /Ryujinx.Common/Utilities/EmbeddedResources.cs | |
parent | 5e0f8e873857ce3ca3f532aff0936beb28e412c8 (diff) |
ava: Generate Locale menu automatically (#4243)1.1.537
Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key.
It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code.
I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language.
Diffstat (limited to 'Ryujinx.Common/Utilities/EmbeddedResources.cs')
-rw-r--r-- | Ryujinx.Common/Utilities/EmbeddedResources.cs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Ryujinx.Common/Utilities/EmbeddedResources.cs b/Ryujinx.Common/Utilities/EmbeddedResources.cs index 286d2c5c..e7c8d7d7 100644 --- a/Ryujinx.Common/Utilities/EmbeddedResources.cs +++ b/Ryujinx.Common/Utilities/EmbeddedResources.cs @@ -1,5 +1,6 @@ using System; using System.IO; +using System.Linq; using System.Reflection; using System.Threading.Tasks; @@ -127,6 +128,13 @@ namespace Ryujinx.Common return stream; } + public static string[] GetAllAvailableResources(string path, string ext = "") + { + return ResolveManifestPath(path).Item1.GetManifestResourceNames() + .Where(r => r.EndsWith(ext)) + .ToArray(); + } + private static (Assembly, string) ResolveManifestPath(string filename) { var segments = filename.Split('/', 2, StringSplitOptions.RemoveEmptyEntries); |