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author | gdkchan <gab.dark.100@gmail.com> | 2021-07-07 20:56:06 -0300 |
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committer | GitHub <noreply@github.com> | 2021-07-07 20:56:06 -0300 |
commit | 8b44eb1c981d7106be37107755c7c71c3c3c0ce4 (patch) | |
tree | 70c3a8d7286d827941c41dee2ec3cb3273c1e6d7 /Ryujinx.Common/Memory/StructArrayHelpers.cs | |
parent | 31cbd09a75a9d5f4814c3907a060e0961eb2bb15 (diff) |
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m
* Migrate 2D class, more comments
* Migrate DMA copy engine
* Remove now unused code
* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState
* More comments
* Add logging (disabled)
* Add back i2m on 3D engine
Diffstat (limited to 'Ryujinx.Common/Memory/StructArrayHelpers.cs')
-rw-r--r-- | Ryujinx.Common/Memory/StructArrayHelpers.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Ryujinx.Common/Memory/StructArrayHelpers.cs b/Ryujinx.Common/Memory/StructArrayHelpers.cs index 1498ac47..fbb2902d 100644 --- a/Ryujinx.Common/Memory/StructArrayHelpers.cs +++ b/Ryujinx.Common/Memory/StructArrayHelpers.cs @@ -640,5 +640,4 @@ namespace Ryujinx.Common.Memory public ref T this[int index] => ref ToSpan()[index]; public Span<T> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 64); } - } |