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authorgdkchan <gab.dark.100@gmail.com>2021-07-07 20:56:06 -0300
committerGitHub <noreply@github.com>2021-07-07 20:56:06 -0300
commit8b44eb1c981d7106be37107755c7c71c3c3c0ce4 (patch)
tree70c3a8d7286d827941c41dee2ec3cb3273c1e6d7 /Ryujinx.Common/Memory/StructArrayHelpers.cs
parent31cbd09a75a9d5f4814c3907a060e0961eb2bb15 (diff)
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
Diffstat (limited to 'Ryujinx.Common/Memory/StructArrayHelpers.cs')
-rw-r--r--Ryujinx.Common/Memory/StructArrayHelpers.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/Ryujinx.Common/Memory/StructArrayHelpers.cs b/Ryujinx.Common/Memory/StructArrayHelpers.cs
index 1498ac47..fbb2902d 100644
--- a/Ryujinx.Common/Memory/StructArrayHelpers.cs
+++ b/Ryujinx.Common/Memory/StructArrayHelpers.cs
@@ -640,5 +640,4 @@ namespace Ryujinx.Common.Memory
public ref T this[int index] => ref ToSpan()[index];
public Span<T> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 64);
}
-
}