diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-07-30 00:16:29 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-07-29 19:16:29 -0300 |
commit | 14ce9e15672d03cb6fc067316f90d81471398ebc (patch) | |
tree | 39befb3c65a2548fe803bf746545de3fd8851ffd /Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs | |
parent | 952d013c67a1809fae3b3c7ade9a0757598d9e18 (diff) |
Move partial unmap handler to the native signal handler (#3437)1.1.199
* Initial commit with a lot of testing stuff.
* Partial Unmap Cleanup Part 1
* Fix some minor issues, hopefully windows tests.
* Disable partial unmap tests on macos for now
Weird issue.
* Goodbye magic number
* Add COMPlus_EnableAlternateStackCheck for tests
`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.
* Address some feedback
* Force retry when memory is mapped in memory tracking
This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.
This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.
This should fix random crashes in Xenoblade Chronicles 2.
* Use IsRangeMapped
* Suppress MockMemoryManager.UnmapEvent warning
This event is not signalled by the mock memory manager.
* Remove 4kb mapping
Diffstat (limited to 'Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs')
-rw-r--r-- | Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs b/Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs new file mode 100644 index 00000000..a3bd5be8 --- /dev/null +++ b/Ryujinx.Common/Memory/PartialUnmaps/ThreadLocalMap.cs @@ -0,0 +1,92 @@ +using System.Runtime.InteropServices; +using System.Threading; + +using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers; + +namespace Ryujinx.Common.Memory.PartialUnmaps +{ + /// <summary> + /// A simple fixed size thread safe map that can be used from native code. + /// Integer thread IDs map to corresponding structs. + /// </summary> + /// <typeparam name="T">The value type for the map</typeparam> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct ThreadLocalMap<T> where T : unmanaged + { + public const int MapSize = 20; + + public Array20<int> ThreadIds; + public Array20<T> Structs; + + public static int ThreadIdsOffset; + public static int StructsOffset; + + /// <summary> + /// Populates the field offsets for use when emitting native code. + /// </summary> + static ThreadLocalMap() + { + ThreadLocalMap<T> instance = new ThreadLocalMap<T>(); + + ThreadIdsOffset = OffsetOf(ref instance, ref instance.ThreadIds); + StructsOffset = OffsetOf(ref instance, ref instance.Structs); + } + + /// <summary> + /// Gets the index of a given thread ID in the map, or reserves one. + /// When reserving a struct, its value is set to the given initial value. + /// Returns -1 when there is no space to reserve a new entry. + /// </summary> + /// <param name="threadId">Thread ID to use as a key</param> + /// <param name="initial">Initial value of the associated struct.</param> + /// <returns>The index of the entry, or -1 if none</returns> + public int GetOrReserve(int threadId, T initial) + { + // Try get a match first. + + for (int i = 0; i < MapSize; i++) + { + int compare = Interlocked.CompareExchange(ref ThreadIds[i], threadId, threadId); + + if (compare == threadId) + { + return i; + } + } + + // Try get a free entry. Since the id is assumed to be unique to this thread, we know it doesn't exist yet. + + for (int i = 0; i < MapSize; i++) + { + int compare = Interlocked.CompareExchange(ref ThreadIds[i], threadId, 0); + + if (compare == 0) + { + Structs[i] = initial; + return i; + } + } + + return -1; + } + + /// <summary> + /// Gets the struct value for a given map entry. + /// </summary> + /// <param name="index">Index of the entry</param> + /// <returns>A reference to the struct value</returns> + public ref T GetValue(int index) + { + return ref Structs[index]; + } + + /// <summary> + /// Releases an entry from the map. + /// </summary> + /// <param name="index">Index of the entry to release</param> + public void Release(int index) + { + Interlocked.Exchange(ref ThreadIds[index], 0); + } + } +} |