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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Common/Memory/IArray.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Common/Memory/IArray.cs')
-rw-r--r--Ryujinx.Common/Memory/IArray.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/Ryujinx.Common/Memory/IArray.cs b/Ryujinx.Common/Memory/IArray.cs
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+++ b/Ryujinx.Common/Memory/IArray.cs
@@ -0,0 +1,21 @@
+namespace Ryujinx.Common.Memory
+{
+ /// <summary>
+ /// Array interface.
+ /// </summary>
+ /// <typeparam name="T">Element type</typeparam>
+ public interface IArray<T> where T : unmanaged
+ {
+ /// <summary>
+ /// Used to index the array.
+ /// </summary>
+ /// <param name="index">Element index</param>
+ /// <returns>Element at the specified index</returns>
+ ref T this[int index] { get; }
+
+ /// <summary>
+ /// Number of elements on the array.
+ /// </summary>
+ int Length { get; }
+ }
+}