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authorXpl0itR <xpl0itr@outlook.com>2020-06-26 11:30:16 +0100
committerGitHub <noreply@github.com>2020-06-26 12:30:16 +0200
commit68a6960617f0703d09971a78445e42bf42b20025 (patch)
treeb513024397b554efbb1e780c61b58b560bc0355f /Ryujinx.Common/Configuration/ConfigurationState.cs
parent9a49f8aec92f7707037f5d1e677078451d07036b (diff)
Remember GUI column sort and separate hotkey settings from emulated input settings (#1223)
* Separate hotkey settings from emulated input settings * Remember gui column sort * nit * fix schema * nit * Remove unused SaveDataPath to speed up game list loading * Reset the vertical scrollbar to the top when titles finish loading
Diffstat (limited to 'Ryujinx.Common/Configuration/ConfigurationState.cs')
-rw-r--r--Ryujinx.Common/Configuration/ConfigurationState.cs68
1 files changed, 59 insertions, 9 deletions
diff --git a/Ryujinx.Common/Configuration/ConfigurationState.cs b/Ryujinx.Common/Configuration/ConfigurationState.cs
index 26bbabc7..2a85f7e1 100644
--- a/Ryujinx.Common/Configuration/ConfigurationState.cs
+++ b/Ryujinx.Common/Configuration/ConfigurationState.cs
@@ -44,12 +44,29 @@ namespace Ryujinx.Configuration
}
}
+ public class ColumnSortSettings
+ {
+ public ReactiveObject<int> SortColumnId { get; private set; }
+ public ReactiveObject<bool> SortAscending { get; private set; }
+
+ public ColumnSortSettings()
+ {
+ SortColumnId = new ReactiveObject<int>();
+ SortAscending = new ReactiveObject<bool>();
+ }
+ }
+
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
public Columns GuiColumns { get; private set; }
/// <summary>
+ /// Used to configure column sort settings in the GUI
+ /// </summary>
+ public ColumnSortSettings ColumnSort { get; private set; }
+
+ /// <summary>
/// A list of directories containing games to be used to load games into the games list
/// </summary>
public ReactiveObject<List<string>> GameDirs { get; private set; }
@@ -67,6 +84,7 @@ namespace Ryujinx.Configuration
public UiSection()
{
GuiColumns = new Columns();
+ ColumnSort = new ColumnSortSettings();
GameDirs = new ReactiveObject<List<string>>();
EnableCustomTheme = new ReactiveObject<bool>();
CustomThemePath = new ReactiveObject<string>();
@@ -218,6 +236,11 @@ namespace Ryujinx.Configuration
public ReactiveObject<bool> EnableKeyboard { get; private set; }
/// <summary>
+ /// Hotkey Keyboard Bindings
+ /// </summary>
+ public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
+
+ /// <summary>
/// Input device configuration.
/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
/// TODO: Implement a ReactiveList class.
@@ -227,6 +250,7 @@ namespace Ryujinx.Configuration
public HidSection()
{
EnableKeyboard = new ReactiveObject<bool>();
+ Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();
}
}
@@ -347,7 +371,7 @@ namespace Ryujinx.Configuration
EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
IgnoreMissingServices = System.IgnoreMissingServices,
- GuiColumns = new GuiColumns()
+ GuiColumns = new GuiColumns
{
FavColumn = Ui.GuiColumns.FavColumn,
IconColumn = Ui.GuiColumns.IconColumn,
@@ -360,10 +384,16 @@ namespace Ryujinx.Configuration
FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
PathColumn = Ui.GuiColumns.PathColumn,
},
+ ColumnSort = new ColumnSort
+ {
+ SortColumnId = Ui.ColumnSort.SortColumnId,
+ SortAscending = Ui.ColumnSort.SortAscending
+ },
GameDirs = Ui.GameDirs,
EnableCustomTheme = Ui.EnableCustomTheme,
CustomThemePath = Ui.CustomThemePath,
EnableKeyboard = Hid.EnableKeyboard,
+ Hotkeys = Hid.Hotkeys,
KeyboardConfig = keyboardConfigList,
ControllerConfig = controllerConfigList
};
@@ -406,10 +436,17 @@ namespace Ryujinx.Configuration
Ui.GuiColumns.FileExtColumn.Value = true;
Ui.GuiColumns.FileSizeColumn.Value = true;
Ui.GuiColumns.PathColumn.Value = true;
+ Ui.ColumnSort.SortColumnId.Value = 0;
+ Ui.ColumnSort.SortAscending.Value = false;
Ui.GameDirs.Value = new List<string>();
Ui.EnableCustomTheme.Value = false;
Ui.CustomThemePath.Value = "";
Hid.EnableKeyboard.Value = false;
+
+ Hid.Hotkeys.Value = new KeyboardHotkeys
+ {
+ ToggleVsync = Key.Tab
+ };
Hid.InputConfig.Value = new List<InputConfig>
{
@@ -451,10 +488,6 @@ namespace Ryujinx.Configuration
ButtonZr = Key.O,
ButtonSl = Key.PageUp,
ButtonSr = Key.PageDown
- },
- Hotkeys = new KeyboardHotkeys
- {
- ToggleVsync = Key.Tab
}
}
};
@@ -553,10 +586,6 @@ namespace Ryujinx.Configuration
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
- },
- Hotkeys = new KeyboardHotkeys
- {
- ToggleVsync = Key.Tab
}
}
};
@@ -587,6 +616,24 @@ namespace Ryujinx.Configuration
configurationFileUpdated = true;
}
+ if (configurationFileFormat.Version < 9)
+ {
+ Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
+
+ configurationFileFormat.ColumnSort = new ColumnSort
+ {
+ SortColumnId = 0,
+ SortAscending = false
+ };
+
+ configurationFileFormat.Hotkeys = new KeyboardHotkeys
+ {
+ ToggleVsync = Key.Tab
+ };
+
+ configurationFileUpdated = true;
+ }
+
List<InputConfig> inputConfig = new List<InputConfig>();
foreach (ControllerConfig controllerConfig in configurationFileFormat.ControllerConfig)
{
@@ -631,10 +678,13 @@ namespace Ryujinx.Configuration
Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
+ Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
+ Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
Ui.GameDirs.Value = configurationFileFormat.GameDirs;
Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
+ Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
Hid.InputConfig.Value = inputConfig;
if (configurationFileUpdated)