diff options
author | riperiperi <rhy3756547@hotmail.com> | 2020-07-07 03:41:07 +0100 |
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committer | GitHub <noreply@github.com> | 2020-07-07 04:41:07 +0200 |
commit | 484eb645ae0611f60fae845ed011ed6115352e06 (patch) | |
tree | b15972f04dae0b1b6c644cbbbdfcd98856adee15 /Ryujinx.Common/Configuration/ConfigurationFileFormat.cs | |
parent | 43b78ae157eed5c9436dc19a6d498655891202d8 (diff) |
Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling
Works with most games I have. No GUI option right now, it is hardcoded.
Missing handling for texelFetch operation.
* Realtime Configuration, refactoring.
* texelFetch scaling on fragment shader (WIP)
* Improve Shader-Side changes.
* Fix potential crash when no color/depth bound
* Workaround random uses of textures in compute.
This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.
* Fix scales oscillating when changing between non-native scales.
* Scaled textures on compute, cleanup, lazier uniform update.
* Cleanup.
* Fix stupidity
* Address Thog Feedback.
* Cover most of GDK's feedback (two comments remain)
* Fix bad rename
* Move IsDepthStencil to FormatExtensions, add docs.
* Fix default config, square texture detection.
* Three final fixes:
- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.
* Remove scale threshold.
Not needed right now - we'll see if we run into problems.
* All CPU modification blacklists scale.
* Fix comment.
Diffstat (limited to 'Ryujinx.Common/Configuration/ConfigurationFileFormat.cs')
-rw-r--r-- | Ryujinx.Common/Configuration/ConfigurationFileFormat.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs index d67d71b8..13dad62c 100644 --- a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs +++ b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs @@ -13,11 +13,21 @@ namespace Ryujinx.Configuration /// <summary> /// The current version of the file format /// </summary> - public const int CurrentVersion = 10; + public const int CurrentVersion = 11; public int Version { get; set; } /// <summary> + /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead. + /// </summary> + public int ResScale { get; set; } + + /// <summary> + /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1. + /// </summary> + public float ResScaleCustom { get; set; } + + /// <summary> /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide. /// </summary> public float MaxAnisotropy { get; set; } |