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authorXpl0itR <xpl0itr@outlook.com>2020-03-30 22:38:52 +0100
committerGitHub <noreply@github.com>2020-03-31 08:38:52 +1100
commit12d49c37d219950ccb22c3979ecb0b34262a7155 (patch)
treeac6e73776a332e833d0f59d1b72f281eaff07098 /Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
parent5a52ca5071425e3f9600576679bec609e7cead89 (diff)
Make max anisotropy configurable (#1043)
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
Diffstat (limited to 'Ryujinx.Common/Configuration/ConfigurationFileFormat.cs')
-rw-r--r--Ryujinx.Common/Configuration/ConfigurationFileFormat.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
index e4cd63d6..9123f044 100644
--- a/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
+++ b/Ryujinx.Common/Configuration/ConfigurationFileFormat.cs
@@ -19,11 +19,16 @@ namespace Ryujinx.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
- public const int CurrentVersion = 3;
+ public const int CurrentVersion = 4;
public int Version { get; set; }
/// <summary>
+ /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
+ /// </summary>
+ public float MaxAnisotropy { get; set; }
+
+ /// <summary>
/// Dumps shaders in this local directory
/// </summary>
public string GraphicsShadersDumpPath { get; set; }