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authorgdkchan <gab.dark.100@gmail.com>2020-07-12 00:07:01 -0300
committerGitHub <noreply@github.com>2020-07-12 05:07:01 +0200
commit4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch)
tree120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Common/AsyncWorkQueue.cs
parent38b26cf4242999fa7d8c550993ac0940cd03d55f (diff)
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Common/AsyncWorkQueue.cs')
-rw-r--r--Ryujinx.Common/AsyncWorkQueue.cs100
1 files changed, 100 insertions, 0 deletions
diff --git a/Ryujinx.Common/AsyncWorkQueue.cs b/Ryujinx.Common/AsyncWorkQueue.cs
new file mode 100644
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+++ b/Ryujinx.Common/AsyncWorkQueue.cs
@@ -0,0 +1,100 @@
+using System;
+using System.Collections.Concurrent;
+using System.Threading;
+
+namespace Ryujinx.Common
+{
+ public sealed class AsyncWorkQueue<T> : IDisposable
+ {
+ private readonly Thread _workerThread;
+ private readonly CancellationTokenSource _cts;
+ private readonly Action<T> _workerAction;
+ private readonly BlockingCollection<T> _queue;
+
+ public bool IsCancellationRequested => _cts.IsCancellationRequested;
+
+ public AsyncWorkQueue(Action<T> callback, string name = null) : this(callback, name, new BlockingCollection<T>())
+ {
+ }
+
+ public AsyncWorkQueue(Action<T> callback, string name, BlockingCollection<T> collection)
+ {
+ _cts = new CancellationTokenSource();
+ _queue = collection;
+ _workerAction = callback;
+ _workerThread = new Thread(DoWork) { Name = name };
+
+ _workerThread.IsBackground = true;
+ _workerThread.Start();
+ }
+
+ private void DoWork()
+ {
+ try
+ {
+ foreach (var item in _queue.GetConsumingEnumerable(_cts.Token))
+ {
+ _workerAction(item);
+ }
+ }
+ catch (OperationCanceledException)
+ {
+ }
+ }
+
+ public void Cancel()
+ {
+ _cts.Cancel();
+ }
+
+ public void CancelAfter(int millisecondsDelay)
+ {
+ _cts.CancelAfter(millisecondsDelay);
+ }
+
+ public void CancelAfter(TimeSpan delay)
+ {
+ _cts.CancelAfter(delay);
+ }
+
+ public void Add(T workItem)
+ {
+ _queue.Add(workItem);
+ }
+
+ public void Add(T workItem, CancellationToken cancellationToken)
+ {
+ _queue.Add(workItem, cancellationToken);
+ }
+
+ public bool TryAdd(T workItem)
+ {
+ return _queue.TryAdd(workItem);
+ }
+
+ public bool TryAdd(T workItem, int millisecondsDelay)
+ {
+ return _queue.TryAdd(workItem, millisecondsDelay);
+ }
+
+ public bool TryAdd(T workItem, int millisecondsDelay, CancellationToken cancellationToken)
+ {
+ return _queue.TryAdd(workItem, millisecondsDelay, cancellationToken);
+ }
+
+ public bool TryAdd(T workItem, TimeSpan timeout)
+ {
+ return _queue.TryAdd(workItem, timeout);
+ }
+
+ public void Dispose()
+ {
+ _queue.CompleteAdding();
+ _cts.Cancel();
+ _workerThread.Join();
+
+ _queue.Dispose();
+ _cts.Dispose();
+ }
+ }
+}