diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
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committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Common/AsyncWorkQueue.cs | |
parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Common/AsyncWorkQueue.cs')
-rw-r--r-- | Ryujinx.Common/AsyncWorkQueue.cs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/Ryujinx.Common/AsyncWorkQueue.cs b/Ryujinx.Common/AsyncWorkQueue.cs new file mode 100644 index 00000000..80f8dcfe --- /dev/null +++ b/Ryujinx.Common/AsyncWorkQueue.cs @@ -0,0 +1,100 @@ +using System; +using System.Collections.Concurrent; +using System.Threading; + +namespace Ryujinx.Common +{ + public sealed class AsyncWorkQueue<T> : IDisposable + { + private readonly Thread _workerThread; + private readonly CancellationTokenSource _cts; + private readonly Action<T> _workerAction; + private readonly BlockingCollection<T> _queue; + + public bool IsCancellationRequested => _cts.IsCancellationRequested; + + public AsyncWorkQueue(Action<T> callback, string name = null) : this(callback, name, new BlockingCollection<T>()) + { + } + + public AsyncWorkQueue(Action<T> callback, string name, BlockingCollection<T> collection) + { + _cts = new CancellationTokenSource(); + _queue = collection; + _workerAction = callback; + _workerThread = new Thread(DoWork) { Name = name }; + + _workerThread.IsBackground = true; + _workerThread.Start(); + } + + private void DoWork() + { + try + { + foreach (var item in _queue.GetConsumingEnumerable(_cts.Token)) + { + _workerAction(item); + } + } + catch (OperationCanceledException) + { + } + } + + public void Cancel() + { + _cts.Cancel(); + } + + public void CancelAfter(int millisecondsDelay) + { + _cts.CancelAfter(millisecondsDelay); + } + + public void CancelAfter(TimeSpan delay) + { + _cts.CancelAfter(delay); + } + + public void Add(T workItem) + { + _queue.Add(workItem); + } + + public void Add(T workItem, CancellationToken cancellationToken) + { + _queue.Add(workItem, cancellationToken); + } + + public bool TryAdd(T workItem) + { + return _queue.TryAdd(workItem); + } + + public bool TryAdd(T workItem, int millisecondsDelay) + { + return _queue.TryAdd(workItem, millisecondsDelay); + } + + public bool TryAdd(T workItem, int millisecondsDelay, CancellationToken cancellationToken) + { + return _queue.TryAdd(workItem, millisecondsDelay, cancellationToken); + } + + public bool TryAdd(T workItem, TimeSpan timeout) + { + return _queue.TryAdd(workItem, timeout); + } + + public void Dispose() + { + _queue.CompleteAdding(); + _cts.Cancel(); + _workerThread.Join(); + + _queue.Dispose(); + _cts.Dispose(); + } + } +} |