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author | Emmanuel Hansen <emmausssss@gmail.com> | 2022-07-05 18:06:31 +0000 |
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committer | GitHub <noreply@github.com> | 2022-07-05 20:06:31 +0200 |
commit | 594246ea4727c9377b1c916934d9b257a1b5d0d0 (patch) | |
tree | d3a8538f729575262543bcdb16e5c2c01522796b /Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs | |
parent | d21b403886fdc00dac2493532b3e8ff53d5882c4 (diff) |
UI - Avalonia Part 2 (#3351)1.1.163
* add settings windows and children views
* Expose hotkeys configuration on the UI
* Remove double spacing from locale JSON
* simplify button assigner
* add cemuhook buttons and title to locale
* move common button assigner to own class
* cancel button assigner when window is closed
* remove unused setting
* address review. fix controller profile not loading default when switching devices
* fix updater file name
* Input cleanup (#37)
* addressed review
* add device type to controller device checks
* change accessibility modifier of public classes to internal
* Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Update de_DE.json
* Update de_DE.json
* Update tr_TR.json
Translated newly added lines
* Update it_IT.json
* fix rebase
* update avalonia
* fix wrong key used for button text
* Align settings window elements
* Tabs to spaces
* Update brazilian portuguese translation
* Minor improvement on brazilian portuguese translation
* fix turkish translation
* remove unused text
* change view related classes to public
* unsubscribe from deferred event if dialog is closed
* Load the default language before loading any other when switching languages
* Make controller settings more compact
* increase default width of settings window, reduce profile buttons width
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs')
-rw-r--r-- | Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs b/Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs new file mode 100644 index 00000000..a83ef961 --- /dev/null +++ b/Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs @@ -0,0 +1,118 @@ +using Avalonia.Controls; +using Avalonia.Controls.Primitives; +using Avalonia.LogicalTree; +using Avalonia.Threading; +using Ryujinx.Input; +using Ryujinx.Input.Assigner; +using System; +using System.Linq; +using System.Threading.Tasks; + +namespace Ryujinx.Ava.Ui.Controls +{ + internal class ButtonKeyAssigner + { + internal class ButtonAssignedEventArgs : EventArgs + { + public ToggleButton Button { get; } + public bool IsAssigned { get; } + + public ButtonAssignedEventArgs(ToggleButton button, bool isAssigned) + { + Button = button; + IsAssigned = isAssigned; + } + } + + public ToggleButton ToggledButton { get; set; } + + private bool _isWaitingForInput; + private bool _shouldUnbind; + public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned; + + public ButtonKeyAssigner(ToggleButton toggleButton) + { + ToggledButton = toggleButton; + } + + public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null) + { + Dispatcher.UIThread.Post(() => + { + ToggledButton.IsChecked = true; + }); + + if (_isWaitingForInput) + { + Dispatcher.UIThread.Post(() => + { + Cancel(); + }); + + return; + } + + _isWaitingForInput = true; + + assigner.Initialize(); + + await Task.Run(async () => + { + while (true) + { + if (!_isWaitingForInput) + { + return; + } + + await Task.Delay(10); + + assigner.ReadInput(); + + if (assigner.HasAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape))) + { + break; + } + } + }); + + await Dispatcher.UIThread.InvokeAsync(() => + { + string pressedButton = assigner.GetPressedButton(); + + if (_shouldUnbind) + { + SetButtonText(ToggledButton, "Unbound"); + } + else if (pressedButton != "") + { + SetButtonText(ToggledButton, pressedButton); + } + + _shouldUnbind = false; + _isWaitingForInput = false; + + ToggledButton.IsChecked = false; + + ButtonAssigned?.Invoke(this, new ButtonAssignedEventArgs(ToggledButton, pressedButton != null)); + + static void SetButtonText(ToggleButton button, string text) + { + ILogical textBlock = button.GetLogicalDescendants().First(x => x is TextBlock); + + if (textBlock != null && textBlock is TextBlock block) + { + block.Text = text; + } + } + }); + } + + public void Cancel(bool shouldUnbind = false) + { + _isWaitingForInput = false; + ToggledButton.IsChecked = false; + _shouldUnbind = shouldUnbind; + } + } +} |