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authorEmmanuel Hansen <emmausssss@gmail.com>2022-07-05 18:06:31 +0000
committerGitHub <noreply@github.com>2022-07-05 20:06:31 +0200
commit594246ea4727c9377b1c916934d9b257a1b5d0d0 (patch)
treed3a8538f729575262543bcdb16e5c2c01522796b /Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs
parentd21b403886fdc00dac2493532b3e8ff53d5882c4 (diff)
UI - Avalonia Part 2 (#3351)1.1.163
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs')
-rw-r--r--Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs118
1 files changed, 118 insertions, 0 deletions
diff --git a/Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs b/Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs
new file mode 100644
index 00000000..a83ef961
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+++ b/Ryujinx.Ava/Ui/Controls/ButtonKeyAssigner.cs
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+using Avalonia.Controls;
+using Avalonia.Controls.Primitives;
+using Avalonia.LogicalTree;
+using Avalonia.Threading;
+using Ryujinx.Input;
+using Ryujinx.Input.Assigner;
+using System;
+using System.Linq;
+using System.Threading.Tasks;
+
+namespace Ryujinx.Ava.Ui.Controls
+{
+ internal class ButtonKeyAssigner
+ {
+ internal class ButtonAssignedEventArgs : EventArgs
+ {
+ public ToggleButton Button { get; }
+ public bool IsAssigned { get; }
+
+ public ButtonAssignedEventArgs(ToggleButton button, bool isAssigned)
+ {
+ Button = button;
+ IsAssigned = isAssigned;
+ }
+ }
+
+ public ToggleButton ToggledButton { get; set; }
+
+ private bool _isWaitingForInput;
+ private bool _shouldUnbind;
+ public event EventHandler<ButtonAssignedEventArgs> ButtonAssigned;
+
+ public ButtonKeyAssigner(ToggleButton toggleButton)
+ {
+ ToggledButton = toggleButton;
+ }
+
+ public async void GetInputAndAssign(IButtonAssigner assigner, IKeyboard keyboard = null)
+ {
+ Dispatcher.UIThread.Post(() =>
+ {
+ ToggledButton.IsChecked = true;
+ });
+
+ if (_isWaitingForInput)
+ {
+ Dispatcher.UIThread.Post(() =>
+ {
+ Cancel();
+ });
+
+ return;
+ }
+
+ _isWaitingForInput = true;
+
+ assigner.Initialize();
+
+ await Task.Run(async () =>
+ {
+ while (true)
+ {
+ if (!_isWaitingForInput)
+ {
+ return;
+ }
+
+ await Task.Delay(10);
+
+ assigner.ReadInput();
+
+ if (assigner.HasAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape)))
+ {
+ break;
+ }
+ }
+ });
+
+ await Dispatcher.UIThread.InvokeAsync(() =>
+ {
+ string pressedButton = assigner.GetPressedButton();
+
+ if (_shouldUnbind)
+ {
+ SetButtonText(ToggledButton, "Unbound");
+ }
+ else if (pressedButton != "")
+ {
+ SetButtonText(ToggledButton, pressedButton);
+ }
+
+ _shouldUnbind = false;
+ _isWaitingForInput = false;
+
+ ToggledButton.IsChecked = false;
+
+ ButtonAssigned?.Invoke(this, new ButtonAssignedEventArgs(ToggledButton, pressedButton != null));
+
+ static void SetButtonText(ToggleButton button, string text)
+ {
+ ILogical textBlock = button.GetLogicalDescendants().First(x => x is TextBlock);
+
+ if (textBlock != null && textBlock is TextBlock block)
+ {
+ block.Text = text;
+ }
+ }
+ });
+ }
+
+ public void Cancel(bool shouldUnbind = false)
+ {
+ _isWaitingForInput = false;
+ ToggledButton.IsChecked = false;
+ _shouldUnbind = shouldUnbind;
+ }
+ }
+}