diff options
author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Renderer | |
parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer')
152 files changed, 21147 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Common/AuxiliaryBufferAddresses.cs b/Ryujinx.Audio/Renderer/Common/AuxiliaryBufferAddresses.cs new file mode 100644 index 00000000..5d826569 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/AuxiliaryBufferAddresses.cs @@ -0,0 +1,30 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Common +{ + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct AuxiliaryBufferAddresses + { + public ulong SendBufferInfo; + public ulong SendBufferInfoBase; + public ulong ReturnBufferInfo; + public ulong ReturnBufferInfoBase; + } +} diff --git a/Ryujinx.Audio/Renderer/Common/BehaviourParameter.cs b/Ryujinx.Audio/Renderer/Common/BehaviourParameter.cs new file mode 100644 index 00000000..0de3d571 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/BehaviourParameter.cs @@ -0,0 +1,67 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Represents the input parameter for <see cref="Server.BehaviourContext"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct BehaviourParameter + { + /// <summary> + /// The current audio renderer revision in use. + /// </summary> + public int UserRevision; + + /// <summary> + /// Reserved/padding. + /// </summary> + private uint _padding; + + /// <summary> + /// The flags given controlling behaviour of the audio renderer + /// </summary> + /// <remarks>See <see cref="Server.BehaviourContext.UpdateFlags(ulong)"/> and <see cref="Server.BehaviourContext.IsMemoryPoolForceMappingEnabled"/>.</remarks> + public ulong Flags; + + /// <summary> + /// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct ErrorInfo + { + /// <summary> + /// The error code to report. + /// </summary> + public ResultCode ErrorCode; + + /// <summary> + /// Reserved/padding. + /// </summary> + private uint _padding; + + /// <summary> + /// Extra information given with the <see cref="ResultCode"/> + /// </summary> + /// <remarks>This is usually used to report a faulting cpu address when a <see cref="Server.MemoryPool.MemoryPoolState"/> mapping fail.</remarks> + public ulong ExtraErrorInfo; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Common/EdgeMatrix.cs b/Ryujinx.Audio/Renderer/Common/EdgeMatrix.cs new file mode 100644 index 00000000..7423eda4 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/EdgeMatrix.cs @@ -0,0 +1,167 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Utils; +using Ryujinx.Common; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Represents a adjacent matrix. + /// </summary> + /// <remarks>This is used for splitter routing.</remarks> + public class EdgeMatrix + { + /// <summary> + /// Backing <see cref="BitArray"/> used for node connections. + /// </summary> + private BitArray _storage; + + /// <summary> + /// The count of nodes of the current instance. + /// </summary> + private int _nodeCount; + + /// <summary> + /// Get the required work buffer size memory needed for the <see cref="EdgeMatrix"/>. + /// </summary> + /// <param name="nodeCount">The count of nodes.</param> + /// <returns>The size required for the given <paramref name="nodeCount"/>.</returns> + public static int GetWorkBufferSize(int nodeCount) + { + int size = BitUtils.AlignUp(nodeCount * nodeCount, Constants.BufferAlignment); + + return size / Unsafe.SizeOf<byte>(); + } + + /// <summary> + /// Initializes the <see cref="EdgeMatrix"/> instance with backing memory. + /// </summary> + /// <param name="edgeMatrixWorkBuffer">The backing memory.</param> + /// <param name="nodeCount">The count of nodes.</param> + public void Initialize(Memory<byte> edgeMatrixWorkBuffer, int nodeCount) + { + Debug.Assert(edgeMatrixWorkBuffer.Length >= GetWorkBufferSize(nodeCount)); + + _storage = new BitArray(edgeMatrixWorkBuffer); + + _nodeCount = nodeCount; + + _storage.Reset(); + } + + /// <summary> + /// Test if the bit at the given index is set. + /// </summary> + /// <param name="index">A bit index.</param> + /// <returns>Returns true if the bit at the given index is set</returns> + public bool Test(int index) + { + return _storage.Test(index); + } + + /// <summary> + /// Reset all bits in the storage. + /// </summary> + public void Reset() + { + _storage.Reset(); + } + + /// <summary> + /// Reset the bit at the given index. + /// </summary> + /// <param name="index">A bit index.</param> + public void Reset(int index) + { + _storage.Reset(index); + } + + /// <summary> + /// Set the bit at the given index. + /// </summary> + /// <param name="index">A bit index.</param> + public void Set(int index) + { + _storage.Set(index); + } + + /// <summary> + /// Connect a given source to a given destination. + /// </summary> + /// <param name="source">The source index.</param> + /// <param name="destination">The destination index.</param> + public void Connect(int source, int destination) + { + Debug.Assert(source < _nodeCount); + Debug.Assert(destination < _nodeCount); + + _storage.Set(_nodeCount * source + destination); + } + + /// <summary> + /// Check if the given source is connected to the given destination. + /// </summary> + /// <param name="source">The source index.</param> + /// <param name="destination">The destination index.</param> + /// <returns>Returns true if the given source is connected to the given destination.</returns> + public bool Connected(int source, int destination) + { + Debug.Assert(source < _nodeCount); + Debug.Assert(destination < _nodeCount); + + return _storage.Test(_nodeCount * source + destination); + } + + /// <summary> + /// Disconnect a given source from a given destination. + /// </summary> + /// <param name="source">The source index.</param> + /// <param name="destination">The destination index.</param> + public void Disconnect(int source, int destination) + { + Debug.Assert(source < _nodeCount); + Debug.Assert(destination < _nodeCount); + + _storage.Reset(_nodeCount * source + destination); + } + + /// <summary> + /// Remove all edges from a given source. + /// </summary> + /// <param name="source">The source index.</param> + public void RemoveEdges(int source) + { + for (int i = 0; i < _nodeCount; i++) + { + Disconnect(source, i); + } + } + + /// <summary> + /// Get the total node count. + /// </summary> + /// <returns>The total node count.</returns> + public int GetNodeCount() + { + return _nodeCount; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Common/EffectType.cs b/Ryujinx.Audio/Renderer/Common/EffectType.cs new file mode 100644 index 00000000..082f94f8 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/EffectType.cs @@ -0,0 +1,60 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// The type of an effect. + /// </summary> + public enum EffectType : byte + { + /// <summary> + /// Invalid effect. + /// </summary> + Invalid, + + /// <summary> + /// Effect applying additional mixing capability. + /// </summary> + BufferMix, + + /// <summary> + /// Effect applying custom user effect (via auxiliary buffers). + /// </summary> + AuxiliaryBuffer, + + /// <summary> + /// Effect applying a delay. + /// </summary> + Delay, + + /// <summary> + /// Effect applying a reverberation effect via a given preset. + /// </summary> + Reverb, + + /// <summary> + /// Effect applying a 3D reverberation effect via a given preset. + /// </summary> + Reverb3d, + + /// <summary> + /// Effect applying a biquad filter. + /// </summary> + BiquadFilter + } +} diff --git a/Ryujinx.Audio/Renderer/Common/MemoryPoolUserState.cs b/Ryujinx.Audio/Renderer/Common/MemoryPoolUserState.cs new file mode 100644 index 00000000..7f9765d9 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/MemoryPoolUserState.cs @@ -0,0 +1,60 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Represents the state of a memory pool. + /// </summary> + public enum MemoryPoolUserState : uint + { + /// <summary> + /// Invalid state. + /// </summary> + Invalid = 0, + + /// <summary> + /// The memory pool is new. (client side only) + /// </summary> + New = 1, + + /// <summary> + /// The user asked to detach the memory pool from the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + RequestDetach = 2, + + /// <summary> + /// The memory pool is detached from the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + Detached = 3, + + /// <summary> + /// The user asked to attach the memory pool to the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + RequestAttach = 4, + + /// <summary> + /// The memory pool is attached to the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + Attached = 5, + + /// <summary> + /// The memory pool is released. (client side only) + /// </summary> + Released = 6 + } +} diff --git a/Ryujinx.Audio/Renderer/Common/NodeIdHelper.cs b/Ryujinx.Audio/Renderer/Common/NodeIdHelper.cs new file mode 100644 index 00000000..9bf1f2d0 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/NodeIdHelper.cs @@ -0,0 +1,45 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Helper for manipulating node ids. + /// </summary> + public static class NodeIdHelper + { + /// <summary> + /// Get the type of a node from a given node id. + /// </summary> + /// <param name="nodeId">Id of the node.</param> + /// <returns>The type of the node.</returns> + public static NodeIdType GetType(int nodeId) + { + return (NodeIdType)(nodeId >> 28); + } + + /// <summary> + /// Get the base of a node from a given node id. + /// </summary> + /// <param name="nodeId">Id of the node.</param> + /// <returns>The base of the node.</returns> + public static int GetBase(int nodeId) + { + return (nodeId >> 16) & 0xFFF; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Common/NodeIdType.cs b/Ryujinx.Audio/Renderer/Common/NodeIdType.cs new file mode 100644 index 00000000..4a4796a9 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/NodeIdType.cs @@ -0,0 +1,50 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// The type of a node. + /// </summary> + public enum NodeIdType : byte + { + /// <summary> + /// Invalid node id. + /// </summary> + Invalid = 0, + + /// <summary> + /// Voice related node id. (data source, biquad filter, ...) + /// </summary> + Voice = 1, + + /// <summary> + /// Mix related node id. (mix, effects, splitters, ...) + /// </summary> + Mix = 2, + + /// <summary> + /// Sink related node id. (device & circular buffer sink) + /// </summary> + Sink = 3, + + /// <summary> + /// Performance monitoring related node id (performance commands) + /// </summary> + Performance = 15 + } +} diff --git a/Ryujinx.Audio/Renderer/Common/NodeStates.cs b/Ryujinx.Audio/Renderer/Common/NodeStates.cs new file mode 100644 index 00000000..5efd7767 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/NodeStates.cs @@ -0,0 +1,246 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Utils; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Common +{ + public class NodeStates + { + private class Stack + { + private Memory<int> _storage; + private int _index; + + private int _nodeCount; + + public void Reset(Memory<int> storage, int nodeCount) + { + Debug.Assert(storage.Length * sizeof(int) >= CalcBufferSize(nodeCount)); + + _storage = storage; + _index = 0; + _nodeCount = nodeCount; + } + + public int GetCurrentCount() + { + return _index; + } + + public void Push(int data) + { + Debug.Assert(_index + 1 <= _nodeCount); + + _storage.Span[_index++] = data; + } + + public int Pop() + { + Debug.Assert(_index > 0); + + return _storage.Span[--_index]; + } + + public int Top() + { + return _storage.Span[_index - 1]; + } + + public static int CalcBufferSize(int nodeCount) + { + return nodeCount * sizeof(int); + } + } + + private int _nodeCount; + private EdgeMatrix _discovered; + private EdgeMatrix _finished; + private Memory<int> _resultArray; + private Stack _stack; + private int _tsortResultIndex; + + private enum NodeState : byte + { + Unknown, + Discovered, + Finished + } + + public NodeStates() + { + _stack = new Stack(); + _discovered = new EdgeMatrix(); + _finished = new EdgeMatrix(); + } + + public static int GetWorkBufferSize(int nodeCount) + { + return Stack.CalcBufferSize(nodeCount * nodeCount) + 0xC * nodeCount + 2 * EdgeMatrix.GetWorkBufferSize(nodeCount); + } + + public void Initialize(Memory<byte> nodeStatesWorkBuffer, int nodeCount) + { + int workBufferSize = GetWorkBufferSize(nodeCount); + + Debug.Assert(nodeStatesWorkBuffer.Length >= workBufferSize); + + _nodeCount = nodeCount; + + int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount); + + _discovered.Initialize(nodeStatesWorkBuffer.Slice(0, edgeMatrixWorkBufferSize), nodeCount); + _finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount); + + nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize * 2); + + _resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, sizeof(int) * nodeCount)); + + nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(sizeof(int) * nodeCount); + + Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, Stack.CalcBufferSize(nodeCount * nodeCount))); + + _stack.Reset(stackWorkBuffer, nodeCount * nodeCount); + } + + private void Reset() + { + _discovered.Reset(); + _finished.Reset(); + _tsortResultIndex = 0; + _resultArray.Span.Fill(-1); + } + + private NodeState GetState(int index) + { + Debug.Assert(index < _nodeCount); + + if (_discovered.Test(index)) + { + Debug.Assert(!_finished.Test(index)); + + return NodeState.Discovered; + } + else if (_finished.Test(index)) + { + Debug.Assert(!_discovered.Test(index)); + + return NodeState.Finished; + } + + return NodeState.Unknown; + } + + private void SetState(int index, NodeState state) + { + switch (state) + { + case NodeState.Unknown: + _discovered.Reset(index); + _finished.Reset(index); + break; + case NodeState.Discovered: + _discovered.Set(index); + _finished.Reset(index); + break; + case NodeState.Finished: + _finished.Set(index); + _discovered.Reset(index); + break; + } + } + + private void PushTsortResult(int index) + { + Debug.Assert(index < _nodeCount); + + _resultArray.Span[_tsortResultIndex++] = index; + } + + public ReadOnlySpan<int> GetTsortResult() + { + return _resultArray.Span.Slice(0, _tsortResultIndex); + } + + public bool Sort(EdgeMatrix edgeMatrix) + { + Reset(); + + if (_nodeCount <= 0) + { + return true; + } + + for (int i = 0; i < _nodeCount; i++) + { + if (GetState(i) == NodeState.Unknown) + { + _stack.Push(i); + } + + while (_stack.GetCurrentCount() > 0) + { + int topIndex = _stack.Top(); + + NodeState topState = GetState(topIndex); + + if (topState == NodeState.Discovered) + { + SetState(topIndex, NodeState.Finished); + PushTsortResult(topIndex); + _stack.Pop(); + } + else if (topState == NodeState.Finished) + { + _stack.Pop(); + } + else + { + if (topState == NodeState.Unknown) + { + SetState(topIndex, NodeState.Discovered); + } + + for (int j = 0; j < edgeMatrix.GetNodeCount(); j++) + { + if (edgeMatrix.Connected(topIndex, j)) + { + NodeState jState = GetState(j); + + if (jState == NodeState.Unknown) + { + _stack.Push(j); + } + // Found a loop, reset and propagate rejection. + else if (jState == NodeState.Discovered) + { + Reset(); + + return false; + } + } + } + } + } + } + + return true; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Common/PerformanceDetailType.cs b/Ryujinx.Audio/Renderer/Common/PerformanceDetailType.cs new file mode 100644 index 00000000..a92bd0cc --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/PerformanceDetailType.cs @@ -0,0 +1,34 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + public enum PerformanceDetailType : byte + { + Unknown, + PcmInt16, + Adpcm, + VolumeRamp, + BiquadFilter, + Mix, + Delay, + Aux, + Reverb, + Reverb3d, + PcmFloat + } +} diff --git a/Ryujinx.Audio/Renderer/Common/PerformanceEntryType.cs b/Ryujinx.Audio/Renderer/Common/PerformanceEntryType.cs new file mode 100644 index 00000000..0d9a547d --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/PerformanceEntryType.cs @@ -0,0 +1,28 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + public enum PerformanceEntryType : byte + { + Invalid, + Voice, + SubMix, + FinalMix, + Sink + } +} diff --git a/Ryujinx.Audio/Renderer/Common/PlayState.cs b/Ryujinx.Audio/Renderer/Common/PlayState.cs new file mode 100644 index 00000000..7771c154 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/PlayState.cs @@ -0,0 +1,40 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Common play state. + /// </summary> + public enum PlayState : byte + { + /// <summary> + /// The user request the voice to be started. + /// </summary> + Start, + + /// <summary> + /// The user request the voice to be stopped. + /// </summary> + Stop, + + /// <summary> + /// The user request the voice to be paused. + /// </summary> + Pause + } +} diff --git a/Ryujinx.Audio/Renderer/Common/ReverbEarlyMode.cs b/Ryujinx.Audio/Renderer/Common/ReverbEarlyMode.cs new file mode 100644 index 00000000..a0f65e5e --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/ReverbEarlyMode.cs @@ -0,0 +1,50 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Early reverb reflection. + /// </summary> + public enum ReverbEarlyMode : uint + { + /// <summary> + /// Room early reflection. (small acoustic space, fast reflection) + /// </summary> + Room, + + /// <summary> + /// Chamber early reflection. (bigger than <see cref="Room"/>'s acoustic space, short reflection) + /// </summary> + Chamber, + + /// <summary> + /// Hall early reflection. (large acoustic space, warm reflection) + /// </summary> + Hall, + + /// <summary> + /// Cathedral early reflection. (very large acoustic space, pronounced bright reflection) + /// </summary> + Cathedral, + + /// <summary> + /// No early reflection. + /// </summary> + Disabled + } +} diff --git a/Ryujinx.Audio/Renderer/Common/ReverbLateMode.cs b/Ryujinx.Audio/Renderer/Common/ReverbLateMode.cs new file mode 100644 index 00000000..57760821 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/ReverbLateMode.cs @@ -0,0 +1,55 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Late reverb reflection. + /// </summary> + public enum ReverbLateMode : uint + { + /// <summary> + /// Room late reflection. (small acoustic space, fast reflection) + /// </summary> + Room, + + /// <summary> + /// Hall late reflection. (large acoustic space, warm reflection) + /// </summary> + Hall, + + /// <summary> + /// Classic plate late reflection. (clean distinctive reverb) + /// </summary> + Plate, + + /// <summary> + /// Cathedral late reflection. (very large acoustic space, pronounced bright reflection) + /// </summary> + Cathedral, + + /// <summary> + /// Do not apply any delay. (max delay) + /// </summary> + NoDelay, + + /// <summary> + /// Max delay. (used for delay line limits) + /// </summary> + Limit = NoDelay + } +} diff --git a/Ryujinx.Audio/Renderer/Common/SinkType.cs b/Ryujinx.Audio/Renderer/Common/SinkType.cs new file mode 100644 index 00000000..e1a35508 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/SinkType.cs @@ -0,0 +1,40 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// The type of a sink. + /// </summary> + public enum SinkType : byte + { + /// <summary> + /// The sink is in an invalid state. + /// </summary> + Invalid, + + /// <summary> + /// The sink is a device. + /// </summary> + Device, + + /// <summary> + /// The sink is a circular buffer. + /// </summary> + CircularBuffer + } +} diff --git a/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs b/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs new file mode 100644 index 00000000..ae516662 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs @@ -0,0 +1,50 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>. + /// </summary> + public struct UpdateDataHeader + { + public int Revision; + public uint BehaviourSize; + public uint MemoryPoolsSize; + public uint VoicesSize; + public uint VoiceResourcesSize; + public uint EffectsSize; + public uint MixesSize; + public uint SinksSize; + public uint PerformanceBufferSize; + public uint Unknown24; + public uint RenderInfoSize; + + private unsafe fixed int _reserved[4]; + + public uint TotalSize; + + public void Initialize(int revision) + { + Revision = revision; + + TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>(); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs b/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs new file mode 100644 index 00000000..6cebad5e --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs @@ -0,0 +1,121 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Common.Memory; +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// Represent the update state of a voice. + /// </summary> + /// <remarks>This is shared between the server and audio processor.</remarks> + [StructLayout(LayoutKind.Sequential, Pack = Align)] + public struct VoiceUpdateState + { + public const int Align = 0x10; + public const int BiquadStateOffset = 0x0; + public const int BiquadStateSize = 0x10; + + /// <summary> + /// The state of the biquad filters of this voice. + /// </summary> + public Array2<BiquadFilterState> BiquadFilterState; + + /// <summary> + /// The total amount of samples that was played. + /// </summary> + /// <remarks>This is reset to 0 when a <see cref="WaveBuffer"/> finishes playing and <see cref="WaveBuffer.IsEndOfStream"/> is set.</remarks> + /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks> + public ulong PlayedSampleCount; + + /// <summary> + /// The current sample offset in the <see cref="WaveBuffer"/> pointed by <see cref="WaveBufferIndex"/>. + /// </summary> + public int Offset; + + /// <summary> + /// The current index of the <see cref="WaveBuffer"/> in use. + /// </summary> + public uint WaveBufferIndex; + + private WaveBufferValidArray _isWaveBufferValid; + + /// <summary> + /// The total amount of <see cref="WaveBuffer"/> consumed. + /// </summary> + public uint WaveBufferConsumed; + + /// <summary> + /// Pitch used for Sample Rate Conversion. + /// </summary> + public Array8<short> Pitch; + + public float Fraction; + + /// <summary> + /// The ADPCM loop context when <see cref="SampleFormat.Adpcm"/> is in use. + /// </summary> + public AdpcmLoopContext LoopContext; + + /// <summary> + /// The last samples after a mix ramp. + /// </summary> + /// <remarks>This is used for depop (to perform voice drop).</remarks> + public Array24<float> LastSamples; + + /// <summary> + /// The current count of loop performed. + /// </summary> + public int LoopCount; + + [StructLayout(LayoutKind.Sequential, Size = 1 * Constants.VoiceWaveBufferCount, Pack = 1)] + private struct WaveBufferValidArray { } + + /// <summary> + /// Contains information of <see cref="WaveBuffer"/> validity. + /// </summary> + public Span<bool> IsWaveBufferValid => SpanHelpers.AsSpan<WaveBufferValidArray, bool>(ref _isWaveBufferValid); + + /// <summary> + /// Mark the current <see cref="WaveBuffer"/> as played and switch to the next one. + /// </summary> + /// <param name="waveBuffer">The current <see cref="WaveBuffer"/></param> + /// <param name="waveBufferIndex">The wavebuffer index.</param> + /// <param name="waveBufferConsumed">The amount of wavebuffers consumed.</param> + /// <param name="playedSampleCount">The total count of sample played.</param> + public void MarkEndOfBufferWaveBufferProcessing(ref WaveBuffer waveBuffer, ref int waveBufferIndex, ref uint waveBufferConsumed, ref ulong playedSampleCount) + { + IsWaveBufferValid[waveBufferIndex++] = false; + LoopCount = 0; + waveBufferConsumed++; + + if (waveBufferIndex >= Constants.VoiceWaveBufferCount) + { + waveBufferIndex = 0; + } + + if (waveBuffer.IsEndOfStream) + { + playedSampleCount = 0; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Common/WaveBuffer.cs b/Ryujinx.Audio/Renderer/Common/WaveBuffer.cs new file mode 100644 index 00000000..53906c0c --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/WaveBuffer.cs @@ -0,0 +1,99 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +using DspAddr = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Common +{ + /// <summary> + /// A wavebuffer used for data source commands. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct WaveBuffer + { + /// <summary> + /// The DSP address of the sample data of the wavebuffer. + /// </summary> + public DspAddr Buffer; + + /// <summary> + /// The DSP address of the context of the wavebuffer. + /// </summary> + /// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks> + public DspAddr Context; + + /// <summary> + /// The size of the sample buffer data. + /// </summary> + public uint BufferSize; + + /// <summary> + /// The size of the context buffer. + /// </summary> + public uint ContextSize; + + /// <summary> + /// First sample to play on the wavebuffer. + /// </summary> + public uint StartSampleOffset; + + /// <summary> + /// Last sample to play on the wavebuffer. + /// </summary> + public uint EndSampleOffset; + + /// <summary> + /// First sample to play when looping the wavebuffer. + /// </summary> + /// <remarks> + /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>. + /// </remarks> + public uint LoopStartSampleOffset; + + /// <summary> + /// Last sample to play when looping the wavebuffer. + /// </summary> + /// <remarks> + /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>. + /// </remarks> + public uint LoopEndSampleOffset; + + /// <summary> + /// The max loop count. + /// </summary> + public int LoopCount; + + /// <summary> + /// Set to true if the wavebuffer is looping. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool Looping; + + /// <summary> + /// Set to true if the wavebuffer is the end of stream. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsEndOfStream; + + /// <summary> + /// Padding/Reserved. + /// </summary> + private ushort _padding; + } +} diff --git a/Ryujinx.Audio/Renderer/Common/WorkBufferAllocator.cs b/Ryujinx.Audio/Renderer/Common/WorkBufferAllocator.cs new file mode 100644 index 00000000..2aff4eb0 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Common/WorkBufferAllocator.cs @@ -0,0 +1,78 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Utils; +using Ryujinx.Common; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Common +{ + public class WorkBufferAllocator + { + public Memory<byte> BackingMemory { get; } + + public ulong Offset { get; private set; } + + public WorkBufferAllocator(Memory<byte> backingMemory) + { + BackingMemory = backingMemory; + } + + public Memory<byte> Allocate(ulong size, int align) + { + Debug.Assert(align != 0); + + if (size != 0) + { + ulong alignedOffset = BitUtils.AlignUp(Offset, align); + + if (alignedOffset + size <= (ulong)BackingMemory.Length) + { + Memory<byte> result = BackingMemory.Slice((int)alignedOffset, (int)size); + + Offset = alignedOffset + size; + + // Clear the memory to be sure that is does not contain any garbage. + result.Span.Fill(0); + + return result; + } + } + + return Memory<byte>.Empty; + } + + public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged + { + Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align); + + if (allocatedMemory.IsEmpty) + { + return Memory<T>.Empty; + } + + return SpanMemoryManager<T>.Cast(allocatedMemory); + } + + public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged + { + return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Device/VirtualDevice.cs b/Ryujinx.Audio/Renderer/Device/VirtualDevice.cs new file mode 100644 index 00000000..29395e5c --- /dev/null +++ b/Ryujinx.Audio/Renderer/Device/VirtualDevice.cs @@ -0,0 +1,84 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Device +{ + /// <summary> + /// Represents a virtual device used by IAudioDevice. + /// </summary> + public class VirtualDevice + { + /// <summary> + /// All the defined virtual devices. + /// </summary> + public static readonly VirtualDevice[] Devices = new VirtualDevice[4] + { + new VirtualDevice("AudioStereoJackOutput", 2), + new VirtualDevice("AudioBuiltInSpeakerOutput", 2), + new VirtualDevice("AudioTvOutput", 6), + new VirtualDevice("AudioUsbDeviceOutput", 2), + }; + + /// <summary> + /// The name of the <see cref="VirtualDevice"/>. + /// </summary> + public string Name { get; } + + /// <summary> + /// The count of channels supported by the <see cref="VirtualDevice"/>. + /// </summary> + public uint ChannelCount { get; } + + /// <summary> + /// The system master volume of the <see cref="VirtualDevice"/>. + /// </summary> + public float MasterVolume { get; private set; } + + /// <summary> + /// Create a new <see cref="VirtualDevice"/> instance. + /// </summary> + /// <param name="name">The name of the <see cref="VirtualDevice"/>.</param> + /// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param> + private VirtualDevice(string name, uint channelCount) + { + Name = name; + ChannelCount = channelCount; + } + + /// <summary> + /// Update the master volume of the <see cref="VirtualDevice"/>. + /// </summary> + /// <param name="volume">The new master volume.</param> + public void UpdateMasterVolume(float volume) + { + Debug.Assert(volume >= 0.0f && volume <= 1.0f); + + MasterVolume = volume; + } + + /// <summary> + /// Check if the <see cref="VirtualDevice"/> is a usb device. + /// </summary> + /// <returns>Returns true if the <see cref="VirtualDevice"/> is a usb device.</returns> + public bool IsUsbDevice() + { + return Name.Equals("AudioUsbDeviceOutput"); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Device/VirtualDeviceSession.cs b/Ryujinx.Audio/Renderer/Device/VirtualDeviceSession.cs new file mode 100644 index 00000000..b2669418 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Device/VirtualDeviceSession.cs @@ -0,0 +1,44 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Device +{ + /// <summary> + /// Represents a virtual device session used by IAudioDevice. + /// </summary> + public class VirtualDeviceSession + { + /// <summary> + /// The <see cref="VirtualDevice"/> associated to this session. + /// </summary> + public VirtualDevice Device { get; } + + /// <summary> + /// The user volume of this session. + /// </summary> + public float Volume { get; set; } + + /// <summary> + /// Create a new <see cref="VirtualDeviceSession"/> instance. + /// </summary> + /// <param name="virtualDevice">The <see cref="VirtualDevice"/> associated to this session.</param> + public VirtualDeviceSession(VirtualDevice virtualDevice) + { + Device = virtualDevice; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs b/Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs new file mode 100644 index 00000000..ed6806b2 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Device/VirtualDeviceSessionRegistry.cs @@ -0,0 +1,79 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Collections.Generic; + +namespace Ryujinx.Audio.Renderer.Device +{ + /// <summary> + /// Represent an instance containing a registry of <see cref="VirtualDeviceSession"/>. + /// </summary> + public class VirtualDeviceSessionRegistry + { + /// <summary> + /// The session registry, used to store the sessions of a given AppletResourceId. + /// </summary> + private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>(); + + /// <summary> + /// The default <see cref="VirtualDevice"/>. + /// </summary> + /// <remarks>This is used when the USB device is the default one on older revision.</remarks> + public VirtualDevice DefaultDevice => VirtualDevice.Devices[0]; + + /// <summary> + /// The current active <see cref="VirtualDevice"/>. + /// </summary> + // TODO: make this configurable + public VirtualDevice ActiveDevice = VirtualDevice.Devices[1]; + + /// <summary> + /// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId. + /// </summary> + /// <param name="resourceAppletId">The AppletResourceId used.</param> + /// <returns>The associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.</returns> + public VirtualDeviceSession[] GetSessionByAppletResourceId(ulong resourceAppletId) + { + if (_sessionsRegistry.TryGetValue(resourceAppletId, out VirtualDeviceSession[] result)) + { + return result; + } + + result = CreateSessionsFromBehaviourContext(); + + _sessionsRegistry.Add(resourceAppletId, result); + + return result; + } + + /// <summary> + /// Create a new array of sessions for each <see cref="VirtualDevice"/>. + /// </summary> + /// <returns>A new array of sessions for each <see cref="VirtualDevice"/>.</returns> + private static VirtualDeviceSession[] CreateSessionsFromBehaviourContext() + { + VirtualDeviceSession[] virtualDeviceSession = new VirtualDeviceSession[VirtualDevice.Devices.Length]; + + for (int i = 0; i < virtualDeviceSession.Length; i++) + { + virtualDeviceSession[i] = new VirtualDeviceSession(VirtualDevice.Devices[i]); + } + + return virtualDeviceSession; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/AdpcmHelper.cs b/Ryujinx.Audio/Renderer/Dsp/AdpcmHelper.cs new file mode 100644 index 00000000..f9f0811d --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/AdpcmHelper.cs @@ -0,0 +1,219 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.State; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp +{ + public static class AdpcmHelper + { + private const int FixedPointPrecision = 11; + private const int SamplesPerFrame = 14; + private const int NibblesPerFrame = SamplesPerFrame + 2; + private const int BytesPerFrame = 8; + private const int BitsPerFrame = BytesPerFrame * 8; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static uint GetAdpcmDataSize(int sampleCount) + { + Debug.Assert(sampleCount >= 0); + + int frames = sampleCount / SamplesPerFrame; + int extraSize = 0; + + if ((sampleCount % SamplesPerFrame) != 0) + { + extraSize = (sampleCount % SamplesPerFrame) / 2 + 1 + (sampleCount % 2); + } + + return (uint)(BytesPerFrame * frames + extraSize); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int GetAdpcmOffsetFromSampleOffset(int sampleOffset) + { + Debug.Assert(sampleOffset >= 0); + + return GetNibblesFromSampleCount(sampleOffset) / 2; + } + + public static int NibbleToSample(int nibble) + { + int frames = nibble / NibblesPerFrame; + int extraNibbles = nibble % NibblesPerFrame; + int samples = SamplesPerFrame * frames; + + return samples + extraNibbles - 2; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int GetNibblesFromSampleCount(int sampleCount) + { + byte headerSize = 0; + + if ((sampleCount % SamplesPerFrame) != 0) + { + headerSize = 2; + } + + return sampleCount % SamplesPerFrame + NibblesPerFrame * (sampleCount / SamplesPerFrame) + headerSize; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static short Saturate(int value) + { + if (value > short.MaxValue) + value = short.MaxValue; + + if (value < short.MinValue) + value = short.MinValue; + + return (short)value; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int Decode(Span<short> output, ReadOnlySpan<byte> input, int startSampleOffset, int endSampleOffset, int offset, int count, ReadOnlySpan<short> coefficients, ref AdpcmLoopContext loopContext) + { + if (input.IsEmpty || endSampleOffset < startSampleOffset) + { + return 0; + } + + byte predScale = (byte)loopContext.PredScale; + byte scale = (byte)(predScale & 0xF); + byte coefficientIndex = (byte)((predScale >> 4) & 0xF); + short history0 = loopContext.History0; + short history1 = loopContext.History1; + short coefficient0 = coefficients[coefficientIndex * 2 + 0]; + short coefficient1 = coefficients[coefficientIndex * 2 + 1]; + + int decodedCount = Math.Min(count, endSampleOffset - startSampleOffset - offset); + int nibbles = GetNibblesFromSampleCount(offset + startSampleOffset); + int remaining = decodedCount; + int outputBufferIndex = 0; + int inputIndex = 0; + + ReadOnlySpan<byte> targetInput; + + targetInput = input.Slice(nibbles / 2); + + while (remaining > 0) + { + int samplesCount; + + if (((uint)nibbles % NibblesPerFrame) == 0) + { + predScale = targetInput[inputIndex++]; + + scale = (byte)(predScale & 0xF); + + coefficientIndex = (byte)((predScale >> 4) & 0xF); + + coefficient0 = coefficients[coefficientIndex * 2 + 0]; + coefficient1 = coefficients[coefficientIndex * 2 + 1]; + + nibbles += 2; + + samplesCount = Math.Min(remaining, SamplesPerFrame); + } + else + { + samplesCount = 1; + } + + int scaleFixedPoint = FixedPointHelper.ToFixed(1.0f, FixedPointPrecision) << scale; + + if (samplesCount < SamplesPerFrame) + { + for (int i = 0; i < samplesCount; i++) + { + int value = targetInput[inputIndex]; + + int sample; + + if ((nibbles & 1) != 0) + { + sample = (value << 28) >> 28; + + inputIndex++; + } + else + { + sample = (value << 24) >> 28; + } + + nibbles++; + + int prediction = coefficient0 * history0 + coefficient1 * history1; + + sample = FixedPointHelper.RoundUpAndToInt(sample * scaleFixedPoint + prediction, FixedPointPrecision); + + short saturatedSample = Saturate(sample); + + history1 = history0; + history0 = saturatedSample; + + output[outputBufferIndex++] = saturatedSample; + + remaining--; + } + } + else + { + for (int i = 0; i < SamplesPerFrame / 2; i++) + { + int value = targetInput[inputIndex]; + + int sample0; + int sample1; + + sample0 = (value << 24) >> 28; + sample1 = (value << 28) >> 28; + + inputIndex++; + + int prediction0 = coefficient0 * history0 + coefficient1 * history1; + sample0 = FixedPointHelper.RoundUpAndToInt(sample0 * scaleFixedPoint + prediction0, FixedPointPrecision); + short saturatedSample0 = Saturate(sample0); + + int prediction1 = coefficient0 * saturatedSample0 + coefficient1 * history0; + sample1 = FixedPointHelper.RoundUpAndToInt(sample1 * scaleFixedPoint + prediction1, FixedPointPrecision); + short saturatedSample1 = Saturate(sample1); + + history1 = saturatedSample0; + history0 = saturatedSample1; + + output[outputBufferIndex++] = saturatedSample0; + output[outputBufferIndex++] = saturatedSample1; + } + + nibbles += SamplesPerFrame; + remaining -= SamplesPerFrame; + } + } + + loopContext.PredScale = predScale; + loopContext.History0 = history0; + loopContext.History1 = history1; + + return decodedCount; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs b/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs new file mode 100644 index 00000000..2c97a0c1 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs @@ -0,0 +1,255 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Integration; +using Ryujinx.Audio.Renderer.Dsp.Command; +using Ryujinx.Audio.Renderer.Utils; +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using System; +using System.Threading; + +namespace Ryujinx.Audio.Renderer.Dsp +{ + public class AudioProcessor : IDisposable + { + private const int MaxBufferedFrames = 5; + private const int TargetBufferedFrames = 3; + + private enum MailboxMessage : uint + { + Start, + Stop, + RenderStart, + RenderEnd + } + + private class RendererSession + { + public CommandList CommandList; + public int RenderingLimit; + public ulong AppletResourceId; + } + + private Mailbox<MailboxMessage> _mailbox; + private RendererSession[] _sessionCommandList; + private Thread _workerThread; + + public IHardwareDevice[] OutputDevices { get; private set; } + + private long _lastTime; + private long _playbackEnds; + private ManualResetEvent _event; + + public AudioProcessor() + { + _event = new ManualResetEvent(false); + } + + private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver) + { + // Get the real device driver (In case the compat layer is on top of it). + deviceDriver = deviceDriver.GetRealDeviceDriver(); + + if (deviceDriver.SupportsChannelCount(6)) + { + return 6; + } + else + { + // NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible. + return 2; + } + } + + public void Start(IHardwareDeviceDriver deviceDriver) + { + OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax]; + + // TODO: Before enabling this, we need up-mixing from stereo to 5.1. + // uint channelCount = GetHardwareChannelCount(deviceDriver); + uint channelCount = 2; + + for (int i = 0; i < OutputDevices.Length; i++) + { + // TODO: Don't hardcode sample rate. + OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate); + } + + _mailbox = new Mailbox<MailboxMessage>(); + _sessionCommandList = new RendererSession[Constants.AudioRendererSessionCountMax]; + _event.Reset(); + _lastTime = PerformanceCounter.ElapsedNanoseconds; + + StartThread(); + + _mailbox.SendMessage(MailboxMessage.Start); + + if (_mailbox.ReceiveResponse() != MailboxMessage.Start) + { + throw new InvalidOperationException("Audio Processor Start response was invalid!"); + } + } + + public void Stop() + { + _mailbox.SendMessage(MailboxMessage.Stop); + + if (_mailbox.ReceiveResponse() != MailboxMessage.Stop) + { + throw new InvalidOperationException("Audio Processor Stop response was invalid!"); + } + + foreach (IHardwareDevice device in OutputDevices) + { + device.Dispose(); + } + } + + public void Send(int sessionId, CommandList commands, int renderingLimit, ulong appletResourceId) + { + _sessionCommandList[sessionId] = new RendererSession + { + CommandList = commands, + RenderingLimit = renderingLimit, + AppletResourceId = appletResourceId + }; + } + + public void Signal() + { + _mailbox.SendMessage(MailboxMessage.RenderStart); + } + + public void Wait() + { + if (_mailbox.ReceiveResponse() != MailboxMessage.RenderEnd) + { + throw new InvalidOperationException("Audio Processor Wait response was invalid!"); + } + + long increment = Constants.AudioProcessorMaxUpdateTimeTarget; + + long timeNow = PerformanceCounter.ElapsedNanoseconds; + + if (timeNow > _playbackEnds) + { + // Playback has restarted. + _playbackEnds = timeNow; + } + + _playbackEnds += increment; + + // The number of frames we are behind where the timer says we should be. + long framesBehind = (timeNow - _lastTime) / increment; + + // The number of frames yet to play on the backend. + long bufferedFrames = (_playbackEnds - timeNow) / increment + framesBehind; + + // If we've entered a situation where a lot of buffers will be queued on the backend, + // Skip some audio frames so that playback can catch up. + if (bufferedFrames > MaxBufferedFrames) + { + // Skip a few frames so that we're not too far behind. (the target number of frames) + _lastTime += increment * (bufferedFrames - TargetBufferedFrames); + } + + while (timeNow < _lastTime + increment) + { + _event.WaitOne(1); + + timeNow = PerformanceCounter.ElapsedNanoseconds; + } + + _lastTime += increment; + } + + private void StartThread() + { + _workerThread = new Thread(Work) + { + Name = "AudioProcessor.Worker" + }; + + _workerThread.Start(); + } + + private void Work() + { + if (_mailbox.ReceiveMessage() != MailboxMessage.Start) + { + throw new InvalidOperationException("Audio Processor Start message was invalid!"); + } + + _mailbox.SendResponse(MailboxMessage.Start); + _mailbox.SendResponse(MailboxMessage.RenderEnd); + + Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio processor"); + + while (true) + { + MailboxMessage message = _mailbox.ReceiveMessage(); + + if (message == MailboxMessage.Stop) + { + break; + } + + if (message == MailboxMessage.RenderStart) + { + long startTicks = PerformanceCounter.ElapsedNanoseconds; + + for (int i = 0; i < _sessionCommandList.Length; i++) + { + if (_sessionCommandList[i] != null) + { + _sessionCommandList[i].CommandList.Process(OutputDevices[i]); + _sessionCommandList[i] = null; + } + } + + long endTicks = PerformanceCounter.ElapsedNanoseconds; + + long elapsedTime = endTicks - startTicks; + + if (Constants.AudioProcessorMaxUpdateTime < elapsedTime) + { + Logger.Debug?.Print(LogClass.AudioRenderer, $"DSP too slow (exceeded by {elapsedTime - Constants.AudioProcessorMaxUpdateTime}ns)"); + } + + _mailbox.SendResponse(MailboxMessage.RenderEnd); + } + } + + Logger.Info?.Print(LogClass.AudioRenderer, "Stopping audio processor"); + _mailbox.SendResponse(MailboxMessage.Stop); + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _event.Dispose(); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs b/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs new file mode 100644 index 00000000..bea6215d --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs @@ -0,0 +1,94 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using System; +using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class AdpcmDataSourceCommandVersion1 : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.AdpcmDataSourceVersion1; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort OutputBufferIndex { get; } + public uint SampleRate { get; } + + public float Pitch { get; } + + public WaveBuffer[] WaveBuffers { get; } + + public Memory<VoiceUpdateState> State { get; } + + public ulong AdpcmParameter { get; } + public ulong AdpcmParameterSize { get; } + + public DecodingBehaviour DecodingBehaviour { get; } + + public AdpcmDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + OutputBufferIndex = outputBufferIndex; + SampleRate = serverState.SampleRate; + Pitch = serverState.Pitch; + + WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount]; + + for (int i = 0; i < WaveBuffers.Length; i++) + { + ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; + + WaveBuffers[i] = voiceWaveBuffer.ToCommon(1); + } + + AdpcmParameter = serverState.DataSourceStateAddressInfo.GetReference(true); + AdpcmParameterSize = serverState.DataSourceStateAddressInfo.Size; + State = state; + DecodingBehaviour = serverState.DecodingBehaviour; + } + + public void Process(CommandList context) + { + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() + { + State = State, + SourceSampleRate = SampleRate, + SampleFormat = SampleFormat.Adpcm, + Pitch = Pitch, + DecodingBehaviour = DecodingBehaviour, + WaveBuffers = WaveBuffers, + ExtraParameter = AdpcmParameter, + ExtraParameterSize = AdpcmParameterSize, + ChannelIndex = 0, + ChannelCount = 1, + }; + + DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs new file mode 100644 index 00000000..5ff3a6b4 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs @@ -0,0 +1,205 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Memory; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using static Ryujinx.Audio.Renderer.Dsp.State.AuxiliaryBufferHeader; +using CpuAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class AuxiliaryBufferCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.AuxiliaryBuffer; + + public ulong EstimatedProcessingTime { get; set; } + + public uint InputBufferIndex { get; } + public uint OutputBufferIndex { get; } + + public AuxiliaryBufferAddresses BufferInfo { get; } + + public CpuAddress InputBuffer { get; } + public CpuAddress OutputBuffer { get; } + public uint CountMax { get; } + public uint UpdateCount { get; } + public uint WriteOffset { get; } + + public bool IsEffectEnabled { get; } + + public AuxiliaryBufferCommand(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset, + ref AuxiliaryBufferAddresses sendBufferInfo, bool isEnabled, uint countMax, + CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId) + { + Enabled = true; + NodeId = nodeId; + InputBufferIndex = bufferOffset + inputBufferOffset; + OutputBufferIndex = bufferOffset + outputBufferOffset; + BufferInfo = sendBufferInfo; + InputBuffer = inputBuffer; + OutputBuffer = outputBuffer; + CountMax = countMax; + UpdateCount = updateCount; + WriteOffset = writeOffset; + IsEffectEnabled = isEnabled; + } + + private uint Read(IVirtualMemoryManager memoryManager, ulong bufferAddress, uint countMax, Span<int> outBuffer, uint count, uint readOffset, uint updateCount) + { + if (countMax == 0 || bufferAddress == 0) + { + return 0; + } + + uint targetReadOffset = readOffset + AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo); + + if (targetReadOffset > countMax) + { + return 0; + } + + uint remaining = count; + + uint outBufferOffset = 0; + + while (remaining != 0) + { + uint countToWrite = Math.Min(countMax - targetReadOffset, remaining); + + memoryManager.Read(bufferAddress + targetReadOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(outBuffer.Slice((int)outBufferOffset, (int)countToWrite))); + + targetReadOffset = (targetReadOffset + countToWrite) % countMax; + remaining -= countToWrite; + outBufferOffset += countToWrite; + } + + if (updateCount != 0) + { + uint newReadOffset = (AuxiliaryBufferInfo.GetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo) + updateCount) % countMax; + + AuxiliaryBufferInfo.SetReadOffset(memoryManager, BufferInfo.ReturnBufferInfo, newReadOffset); + } + + return count; + } + + private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount) + { + if (countMax == 0 || outBufferAddress == 0) + { + return 0; + } + + uint targetWriteOffset = writeOffset + AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo); + + if (targetWriteOffset > countMax) + { + return 0; + } + + uint remaining = count; + + uint inBufferOffset = 0; + + while (remaining != 0) + { + uint countToWrite = Math.Min(countMax - targetWriteOffset, remaining); + + memoryManager.Write(outBufferAddress + targetWriteOffset * sizeof(int), MemoryMarshal.Cast<int, byte>(buffer.Slice((int)inBufferOffset, (int)countToWrite))); + + targetWriteOffset = (targetWriteOffset + countToWrite) % countMax; + remaining -= countToWrite; + inBufferOffset += countToWrite; + } + + if (updateCount != 0) + { + uint newWriteOffset = (AuxiliaryBufferInfo.GetWriteOffset(memoryManager, BufferInfo.SendBufferInfo) + updateCount) % countMax; + + AuxiliaryBufferInfo.SetWriteOffset(memoryManager, BufferInfo.SendBufferInfo, newWriteOffset); + } + + return count; + } + + public void Process(CommandList context) + { + Span<float> inputBuffer = context.GetBuffer((int)InputBufferIndex); + Span<float> outputBuffer = context.GetBuffer((int)OutputBufferIndex); + + if (IsEffectEnabled) + { + Span<int> inputBufferInt = MemoryMarshal.Cast<float, int>(inputBuffer); + Span<int> outputBufferInt = MemoryMarshal.Cast<float, int>(outputBuffer); + + // Convert input data to the target format for user (int) + DataSourceHelper.ToInt(inputBufferInt, inputBuffer, outputBuffer.Length); + + // Send the input to the user + Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount); + + // Convert back to float just in case it's reused + DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length); + + // Retrieve the input from user + uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount); + + // Convert the outputBuffer back to the target format of the renderer (float) + DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length); + + if (readResult != context.SampleCount) + { + outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0); + } + } + else + { + ZeroFill(context.MemoryManager, BufferInfo.SendBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>()); + ZeroFill(context.MemoryManager, BufferInfo.ReturnBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>()); + + if (InputBufferIndex != OutputBufferIndex) + { + inputBuffer.CopyTo(outputBuffer); + } + } + } + + private static void ZeroFill(IVirtualMemoryManager memoryManager, ulong address, int size) + { + ulong endAddress = address + (ulong)size; + + while (address + 7UL < endAddress) + { + memoryManager.Write(address, 0UL); + address += 8; + } + + while (address < endAddress) + { + memoryManager.Write(address, (byte)0); + address++; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs new file mode 100644 index 00000000..580eb732 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs @@ -0,0 +1,89 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class BiquadFilterCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.BiquadFilter; + + public ulong EstimatedProcessingTime { get; set; } + + public BiquadFilterParameter Parameter { get; } + public Memory<BiquadFilterState> BiquadFilterState { get; } + public int InputBufferIndex { get; } + public int OutputBufferIndex { get; } + public bool NeedInitialization { get; } + + public BiquadFilterCommand(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId) + { + Parameter = filter; + BiquadFilterState = biquadFilterStateMemory; + InputBufferIndex = baseIndex + inputBufferOffset; + OutputBufferIndex = baseIndex + outputBufferOffset; + NeedInitialization = needInitialization; + + Enabled = true; + NodeId = nodeId; + } + + private void ProcessBiquadFilter(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount) + { + const int fixedPointPrecisionForParameter = 14; + + float a0 = FixedPointHelper.ToFloat(Parameter.Numerator[0], fixedPointPrecisionForParameter); + float a1 = FixedPointHelper.ToFloat(Parameter.Numerator[1], fixedPointPrecisionForParameter); + float a2 = FixedPointHelper.ToFloat(Parameter.Numerator[2], fixedPointPrecisionForParameter); + + float b1 = FixedPointHelper.ToFloat(Parameter.Denominator[0], fixedPointPrecisionForParameter); + float b2 = FixedPointHelper.ToFloat(Parameter.Denominator[1], fixedPointPrecisionForParameter); + + ref BiquadFilterState state = ref BiquadFilterState.Span[0]; + + for (int i = 0; i < sampleCount; i++) + { + float input = inputBuffer[i]; + float output = input * a0 + state.Z1; + + state.Z1 = input * a1 + output * b1 + state.Z2; + state.Z2 = input * a2 + output * b2; + + outputBuffer[i] = output; + } + } + + public void Process(CommandList context) + { + Span<float> outputBuffer = context.GetBuffer(InputBufferIndex); + + if (NeedInitialization) + { + BiquadFilterState.Span[0] = new BiquadFilterState(); + } + + ProcessBiquadFilter(outputBuffer, outputBuffer, context.SampleCount); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs new file mode 100644 index 00000000..e4c635d5 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs @@ -0,0 +1,91 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Parameter.Sink; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class CircularBufferSinkCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.CircularBufferSink; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort[] Input { get; } + public uint InputCount { get; } + + public ulong CircularBuffer { get; } + public ulong CircularBufferSize { get; } + public ulong CurrentOffset { get; } + + public CircularBufferSinkCommand(uint bufferOffset, ref CircularBufferParameter parameter, ref AddressInfo circularBufferAddressInfo, uint currentOffset, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + Input = new ushort[Constants.ChannelCountMax]; + InputCount = parameter.InputCount; + + for (int i = 0; i < InputCount; i++) + { + Input[i] = (ushort)(bufferOffset + parameter.Input[i]); + } + + CircularBuffer = circularBufferAddressInfo.GetReference(true); + CircularBufferSize = parameter.BufferSize; + CurrentOffset = currentOffset; + + Debug.Assert(CircularBuffer != 0); + } + + public void Process(CommandList context) + { + const int targetChannelCount = 2; + + ulong currentOffset = CurrentOffset; + + if (CircularBufferSize > 0) + { + for (int i = 0; i < InputCount; i++) + { + ReadOnlySpan<float> inputBuffer = context.GetBuffer(Input[i]); + + ulong targetOffset = CircularBuffer + currentOffset; + + for (int y = 0; y < context.SampleCount; y++) + { + context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y])); + } + + currentOffset += context.SampleCount * targetChannelCount; + + if (currentOffset >= CircularBufferSize) + { + currentOffset = 0; + } + } + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs new file mode 100644 index 00000000..ba9a0357 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs @@ -0,0 +1,41 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class ClearMixBufferCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.ClearMixBuffer; + + public ulong EstimatedProcessingTime { get; set; } + + public ClearMixBufferCommand(int nodeId) + { + Enabled = true; + NodeId = nodeId; + } + + public void Process(CommandList context) + { + context.Buffers.Span.Fill(0); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs new file mode 100644 index 00000000..fee90192 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs @@ -0,0 +1,124 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Integration; +using Ryujinx.Audio.Renderer.Server; +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Memory; +using System; +using System.Collections.Generic; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class CommandList + { + public ulong StartTime { get; private set; } + public ulong EndTime { get; private set; } + public uint SampleCount { get; } + public uint SampleRate { get; } + + public Memory<float> Buffers { get; } + public uint BufferCount { get; } + + public List<ICommand> Commands { get; } + + public IVirtualMemoryManager MemoryManager { get; } + + public IHardwareDevice OutputDevice { get; private set; } + + public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager, + renderSystem.GetMixBuffer(), + renderSystem.GetSampleCount(), + renderSystem.GetSampleRate(), + renderSystem.GetMixBufferCount(), + renderSystem.GetVoiceChannelCountMax()) + { + } + + public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax) + { + SampleCount = sampleCount; + SampleRate = sampleRate; + BufferCount = mixBufferCount + voiceChannelCountMax; + Buffers = mixBuffer; + Commands = new List<ICommand>(); + MemoryManager = memoryManager; + } + + public void AddCommand(ICommand command) + { + Commands.Add(command); + } + + public void AddCommand<T>(T command) where T : unmanaged, ICommand + { + throw new NotImplementedException(); + } + + public Memory<float> GetBufferMemory(int index) + { + return Buffers.Slice(index * (int)SampleCount, (int)SampleCount); + } + + public Span<float> GetBuffer(int index) + { + return Buffers.Span.Slice(index * (int)SampleCount, (int)SampleCount); + } + + public ulong GetTimeElapsedSinceDspStartedProcessing() + { + return (ulong)PerformanceCounter.ElapsedNanoseconds - StartTime; + } + + public void Process(IHardwareDevice outputDevice) + { + OutputDevice = outputDevice; + + StartTime = (ulong)PerformanceCounter.ElapsedNanoseconds; + + foreach (ICommand command in Commands) + { + if (command.Enabled) + { + bool shouldMeter = command.ShouldMeter(); + + long startTime = 0; + + if (shouldMeter) + { + startTime = PerformanceCounter.ElapsedNanoseconds; + } + + command.Process(this); + + if (shouldMeter) + { + ulong effectiveElapsedTime = (ulong)(PerformanceCounter.ElapsedNanoseconds - startTime); + + if (effectiveElapsedTime > command.EstimatedProcessingTime) + { + Logger.Warning?.Print(LogClass.AudioRenderer, $"Command {command.GetType().Name} took {effectiveElapsedTime}ns (expected {command.EstimatedProcessingTime}ns)"); + } + } + } + } + + EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs new file mode 100644 index 00000000..8ff1c581 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/CommandType.cs @@ -0,0 +1,49 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public enum CommandType : byte + { + Invalid, + PcmInt16DataSourceVersion1, + PcmInt16DataSourceVersion2, + PcmFloatDataSourceVersion1, + PcmFloatDataSourceVersion2, + AdpcmDataSourceVersion1, + AdpcmDataSourceVersion2, + Volume, + VolumeRamp, + BiquadFilter, + Mix, + MixRamp, + MixRampGrouped, + DepopPrepare, + DepopForMixBuffers, + Delay, + Upsample, + DownMixSurroundToStereo, + AuxiliaryBuffer, + DeviceSink, + CircularBufferSink, + Reverb, + Reverb3d, + Performance, + ClearMixBuffer, + CopyMixBuffer + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs new file mode 100644 index 00000000..2dc6f04b --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs @@ -0,0 +1,52 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class CopyMixBufferCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.CopyMixBuffer; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort InputBufferIndex { get; } + public ushort OutputBufferIndex { get; } + + public CopyMixBufferCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndex = (ushort)inputBufferIndex; + OutputBufferIndex = (ushort)outputBufferIndex; + } + + public void Process(CommandList context) + { + ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + inputBuffer.CopyTo(outputBuffer); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs new file mode 100644 index 00000000..cbc48be7 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs @@ -0,0 +1,127 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using System; +using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DataSourceVersion2Command : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType { get; } + + public ulong EstimatedProcessingTime { get; set; } + + public ushort OutputBufferIndex { get; } + public uint SampleRate { get; } + + public float Pitch { get; } + + public WaveBuffer[] WaveBuffers { get; } + + public Memory<VoiceUpdateState> State { get; } + + public ulong ExtraParameter { get; } + public ulong ExtraParameterSize { get; } + + public uint ChannelIndex { get; } + + public uint ChannelCount { get; } + + public DecodingBehaviour DecodingBehaviour { get; } + + public SampleFormat SampleFormat { get; } + + public SampleRateConversionQuality SrcQuality { get; } + + public DataSourceVersion2Command(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) + { + Enabled = true; + NodeId = nodeId; + ChannelIndex = channelIndex; + ChannelCount = serverState.ChannelsCount; + SampleFormat = serverState.SampleFormat; + SrcQuality = serverState.SrcQuality; + CommandType = GetCommandTypeBySampleFormat(SampleFormat); + + OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex); + SampleRate = serverState.SampleRate; + Pitch = serverState.Pitch; + + WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount]; + + for (int i = 0; i < WaveBuffers.Length; i++) + { + ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; + + WaveBuffers[i] = voiceWaveBuffer.ToCommon(2); + } + + if (SampleFormat == SampleFormat.Adpcm) + { + ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true); + ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size; + } + + State = state; + DecodingBehaviour = serverState.DecodingBehaviour; + } + + private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat) + { + switch (sampleFormat) + { + case SampleFormat.Adpcm: + return CommandType.AdpcmDataSourceVersion2; + case SampleFormat.PcmInt16: + return CommandType.PcmInt16DataSourceVersion2; + case SampleFormat.PcmFloat: + return CommandType.PcmFloatDataSourceVersion2; + default: + throw new NotImplementedException($"{sampleFormat}"); + } + } + + public void Process(CommandList context) + { + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() + { + State = State, + SourceSampleRate = SampleRate, + SampleFormat = SampleFormat, + Pitch = Pitch, + DecodingBehaviour = DecodingBehaviour, + WaveBuffers = WaveBuffers, + ExtraParameter = ExtraParameter, + ExtraParameterSize = ExtraParameterSize, + ChannelIndex = (int)ChannelIndex, + ChannelCount = (int)ChannelCount, + SrcQuality = SrcQuality + }; + + DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs new file mode 100644 index 00000000..4ceebcf6 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs @@ -0,0 +1,272 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.Effect; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DelayCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Delay; + + public ulong EstimatedProcessingTime { get; set; } + + public DelayParameter Parameter => _parameter; + public Memory<DelayState> State { get; } + public ulong WorkBuffer { get; } + public ushort[] OutputBufferIndices { get; } + public ushort[] InputBufferIndices { get; } + public bool IsEffectEnabled { get; } + + private DelayParameter _parameter; + + private const int FixedPointPrecision = 14; + + public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId) + { + Enabled = true; + NodeId = nodeId; + _parameter = parameter; + State = state; + WorkBuffer = workBuffer; + + IsEffectEnabled = isEnabled; + + InputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; + OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; + + for (int i = 0; i < Parameter.ChannelCount; i++) + { + InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]); + OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]); + } + } + + private void ProcessDelayMono(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount) + { + ref DelayState state = ref State.Span[0]; + + float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision); + float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); + float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); + float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); + + for (int i = 0; i < sampleCount; i++) + { + float input = inputBuffer[i] * 64; + float delayLineValue = state.DelayLines[0].Read(); + + float lowPassResult = input * inGain + delayLineValue * feedbackGain * state.LowPassBaseGain + state.LowPassZ[0] * state.LowPassFeedbackGain; + + state.LowPassZ[0] = lowPassResult; + + state.DelayLines[0].Update(lowPassResult); + + outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64; + } + } + + private void ProcessDelayStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ref DelayState state = ref State.Span[0]; + + float[] channelInput = new float[Parameter.ChannelCount]; + float[] delayLineValues = new float[Parameter.ChannelCount]; + float[] temp = new float[Parameter.ChannelCount]; + + float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; + float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; + float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); + float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); + float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); + + for (int i = 0; i < sampleCount; i++) + { + for (int j = 0; j < Parameter.ChannelCount; j++) + { + channelInput[j] = inputBuffers[j].Span[i] * 64; + delayLineValues[j] = state.DelayLines[j].Read(); + } + + temp[0] = channelInput[0] * inGain + delayLineValues[1] * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain; + temp[1] = channelInput[1] * inGain + delayLineValues[0] * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain; + + for (int j = 0; j < Parameter.ChannelCount; j++) + { + float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain; + + state.LowPassZ[j] = lowPassResult; + state.DelayLines[j].Update(lowPassResult); + + outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; + } + } + } + + private void ProcessDelayQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ref DelayState state = ref State.Span[0]; + + float[] channelInput = new float[Parameter.ChannelCount]; + float[] delayLineValues = new float[Parameter.ChannelCount]; + float[] temp = new float[Parameter.ChannelCount]; + + float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; + float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; + float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); + float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); + float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); + + for (int i = 0; i < sampleCount; i++) + { + for (int j = 0; j < Parameter.ChannelCount; j++) + { + channelInput[j] = inputBuffers[j].Span[i] * 64; + delayLineValues[j] = state.DelayLines[j].Read(); + } + + temp[0] = channelInput[0] * inGain + (delayLineValues[2] + delayLineValues[1]) * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain; + temp[1] = channelInput[1] * inGain + (delayLineValues[0] + delayLineValues[3]) * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain; + temp[2] = channelInput[2] * inGain + (delayLineValues[3] + delayLineValues[0]) * delayFeedbackCrossGain + delayLineValues[2] * delayFeedbackBaseGain; + temp[3] = channelInput[3] * inGain + (delayLineValues[1] + delayLineValues[2]) * delayFeedbackCrossGain + delayLineValues[3] * delayFeedbackBaseGain; + + for (int j = 0; j < Parameter.ChannelCount; j++) + { + float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain; + + state.LowPassZ[j] = lowPassResult; + state.DelayLines[j].Update(lowPassResult); + + outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; + } + } + } + + private void ProcessDelaySurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ref DelayState state = ref State.Span[0]; + + float[] channelInput = new float[Parameter.ChannelCount]; + float[] delayLineValues = new float[Parameter.ChannelCount]; + float[] temp = new float[Parameter.ChannelCount]; + + float delayFeedbackBaseGain = state.DelayFeedbackBaseGain; + float delayFeedbackCrossGain = state.DelayFeedbackCrossGain; + float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision); + float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); + float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); + + for (int i = 0; i < sampleCount; i++) + { + for (int j = 0; j < Parameter.ChannelCount; j++) + { + channelInput[j] = inputBuffers[j].Span[i] * 64; + delayLineValues[j] = state.DelayLines[j].Read(); + } + + temp[0] = channelInput[0] * inGain + (delayLineValues[2] + delayLineValues[4]) * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain; + temp[1] = channelInput[1] * inGain + (delayLineValues[4] + delayLineValues[3]) * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain; + temp[2] = channelInput[2] * inGain + (delayLineValues[3] + delayLineValues[0]) * delayFeedbackCrossGain + delayLineValues[2] * delayFeedbackBaseGain; + temp[3] = channelInput[3] * inGain + (delayLineValues[1] + delayLineValues[2]) * delayFeedbackCrossGain + delayLineValues[3] * delayFeedbackBaseGain; + temp[4] = channelInput[4] * inGain + (delayLineValues[0] + delayLineValues[1]) * delayFeedbackCrossGain + delayLineValues[4] * delayFeedbackBaseGain; + temp[5] = channelInput[5] * inGain + delayLineValues[5] * delayFeedbackBaseGain; + + for (int j = 0; j < Parameter.ChannelCount; j++) + { + float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain; + + state.LowPassZ[j] = lowPassResult; + state.DelayLines[j].Update(lowPassResult); + + outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64; + } + } + } + + private void ProcessDelay(CommandList context) + { + Debug.Assert(Parameter.IsChannelCountValid()); + + if (IsEffectEnabled && Parameter.IsChannelCountValid()) + { + ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount]; + Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount]; + + for (int i = 0; i < Parameter.ChannelCount; i++) + { + inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]); + outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]); + } + + switch (Parameter.ChannelCount) + { + case 1: + ProcessDelayMono(outputBuffers[0].Span, inputBuffers[0].Span, context.SampleCount); + break; + case 2: + ProcessDelayStereo(outputBuffers, inputBuffers, context.SampleCount); + break; + case 4: + ProcessDelayQuadraphonic(outputBuffers, inputBuffers, context.SampleCount); + break; + case 6: + ProcessDelaySurround(outputBuffers, inputBuffers, context.SampleCount); + break; + default: + throw new NotImplementedException($"{Parameter.ChannelCount}"); + } + } + else + { + for (int i = 0; i < Parameter.ChannelCount; i++) + { + if (InputBufferIndices[i] != OutputBufferIndices[i]) + { + context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i])); + } + } + } + } + + public void Process(CommandList context) + { + ref DelayState state = ref State.Span[0]; + + if (IsEffectEnabled) + { + if (Parameter.Status == UsageState.Invalid) + { + state = new DelayState(ref _parameter, WorkBuffer); + } + else if (Parameter.Status == UsageState.New) + { + state.UpdateParameter(ref _parameter); + } + } + + ProcessDelay(context); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs new file mode 100644 index 00000000..c6feacfb --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs @@ -0,0 +1,103 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DepopForMixBuffersCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.DepopForMixBuffers; + + public ulong EstimatedProcessingTime { get; set; } + + public uint MixBufferOffset { get; } + + public uint MixBufferCount { get; } + + public float Decay { get; } + + public Memory<float> DepopBuffer { get; } + + private const int FixedPointPrecisionForDecay = 15; + + public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate) + { + Enabled = true; + NodeId = nodeId; + MixBufferOffset = bufferOffset; + MixBufferCount = mixBufferCount; + DepopBuffer = depopBuffer; + + if (sampleRate == 48000) + { + Decay = 0.962189f; + } + else // if (sampleRate == 32000) + { + Decay = 0.943695f; + } + } + + private float ProcessDepopMix(Span<float> buffer, float depopValue, uint sampleCount) + { + if (depopValue <= 0) + { + for (int i = 0; i < sampleCount; i++) + { + depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue); + + buffer[i] -= depopValue; + } + + return -depopValue; + } + else + { + for (int i = 0; i < sampleCount; i++) + { + depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue); + + buffer[i] += depopValue; + } + + return depopValue; + } + + } + + public void Process(CommandList context) + { + uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount); + + for (int i = (int)MixBufferOffset; i < bufferCount; i++) + { + float depopValue = DepopBuffer.Span[i]; + if (depopValue != 0) + { + Span<float> buffer = context.GetBuffer(i); + + DepopBuffer.Span[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount); + } + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs new file mode 100644 index 00000000..35275229 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs @@ -0,0 +1,72 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DepopPrepareCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.DepopPrepare; + + public ulong EstimatedProcessingTime { get; set; } + + public uint MixBufferCount { get; } + + public ushort[] OutputBufferIndices { get; } + + public Memory<VoiceUpdateState> State { get; } + public Memory<float> DepopBuffer { get; } + + public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled) + { + Enabled = enabled; + NodeId = nodeId; + MixBufferCount = mixBufferCount; + + OutputBufferIndices = new ushort[Constants.MixBufferCountMax]; + + for (int i = 0; i < Constants.MixBufferCountMax; i++) + { + OutputBufferIndices[i] = (ushort)(bufferOffset + i); + } + + State = state; + DepopBuffer = depopBuffer; + } + + public void Process(CommandList context) + { + ref VoiceUpdateState state = ref State.Span[0]; + + for (int i = 0; i < MixBufferCount; i++) + { + if (state.LastSamples[i] != 0) + { + DepopBuffer.Span[OutputBufferIndices[i]] += state.LastSamples[i]; + + state.LastSamples[i] = 0; + } + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs new file mode 100644 index 00000000..28b4a5f1 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DeviceSinkCommand.cs @@ -0,0 +1,108 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Integration; +using Ryujinx.Audio.Renderer.Server.Sink; +using System; +using System.Runtime.CompilerServices; +using System.Text; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DeviceSinkCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.DeviceSink; + + public ulong EstimatedProcessingTime { get; set; } + + public string DeviceName { get; } + + public int SessionId { get; } + + public uint InputCount { get; } + public ushort[] InputBufferIndices { get; } + + public Memory<float> Buffers { get; } + + public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0'); + SessionId = sessionId; + InputCount = sink.Parameter.InputCount; + InputBufferIndices = new ushort[InputCount]; + + for (int i = 0; i < InputCount; i++) + { + InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]); + } + + if (sink.UpsamplerState != null) + { + Buffers = sink.UpsamplerState.OutputBuffer; + } + else + { + Buffers = buffers; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private Span<float> GetBuffer(int index, int sampleCount) + { + return Buffers.Span.Slice(index * sampleCount, sampleCount); + } + + public void Process(CommandList context) + { + IHardwareDevice device = context.OutputDevice; + + if (device.GetSampleRate() == Constants.TargetSampleRate) + { + int channelCount = (int)device.GetChannelCount(); + uint bufferCount = Math.Min(device.GetChannelCount(), InputCount); + + const int sampleCount = Constants.TargetSampleCount; + + short[] outputBuffer = new short[bufferCount * sampleCount]; + + for (int i = 0; i < bufferCount; i++) + { + ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount); + + for (int j = 0; j < sampleCount; j++) + { + outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]); + } + } + + device.AppendBuffer(outputBuffer, InputCount); + } + else + { + // TODO: support resampling for device only supporting something different + throw new NotImplementedException(); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs new file mode 100644 index 00000000..f81a2849 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs @@ -0,0 +1,89 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DownMixSurroundToStereoCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.DownMixSurroundToStereo; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort[] InputBufferIndices { get; } + public ushort[] OutputBufferIndices { get; } + + public float[] Coefficients { get; } + + public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; + OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; + + for (int i = 0; i < Constants.VoiceChannelCountMax; i++) + { + InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]); + OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]); + } + + Coefficients = downMixParameter.ToArray(); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front) + { + return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front); + } + + public void Process(CommandList context) + { + ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]); + ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]); + ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]); + ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]); + ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]); + ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]); + + Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]); + Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]); + Span<float> unused2 = context.GetBuffer(OutputBufferIndices[2]); + Span<float> unused3 = context.GetBuffer(OutputBufferIndices[3]); + Span<float> unused4 = context.GetBuffer(OutputBufferIndices[4]); + Span<float> unused5 = context.GetBuffer(OutputBufferIndices[5]); + + for (int i = 0; i < context.SampleCount; i++) + { + stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]); + stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]); + } + + unused2.Fill(0); + unused3.Fill(0); + unused4.Fill(0); + unused5.Fill(0); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/ICommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/ICommand.cs new file mode 100644 index 00000000..e2f00ef6 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/ICommand.cs @@ -0,0 +1,37 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public interface ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType { get; } + + public ulong EstimatedProcessingTime { get; } + + public void Process(CommandList context); + + public bool ShouldMeter() + { + return false; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs new file mode 100644 index 00000000..566fea92 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs @@ -0,0 +1,125 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class MixCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Mix; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort InputBufferIndex { get; } + public ushort OutputBufferIndex { get; } + + public float Volume { get; } + + public MixCommand(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndex = (ushort)inputBufferIndex; + OutputBufferIndex = (ushort)outputBufferIndex; + + Volume = volume; + } + + private void ProcessMixAvx(Span<float> outputMix, ReadOnlySpan<float> inputMix) + { + Vector256<float> volumeVec = Vector256.Create(Volume); + + ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputMix); + Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputMix); + + int sisdStart = inputVec.Length * 8; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Avx.Add(outputVec[i], Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec))); + } + + for (int i = sisdStart; i < inputMix.Length; i++) + { + outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume); + } + } + + private void ProcessMixSse41(Span<float> outputMix, ReadOnlySpan<float> inputMix) + { + Vector128<float> volumeVec = Vector128.Create(Volume); + + ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputMix); + Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputMix); + + int sisdStart = inputVec.Length * 4; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Sse.Add(outputVec[i], Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec))); + } + + for (int i = sisdStart; i < inputMix.Length; i++) + { + outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void ProcessMixSlowPath(Span<float> outputMix, ReadOnlySpan<float> inputMix) + { + for (int i = 0; i < inputMix.Length; i++) + { + outputMix[i] += FloatingPointHelper.MultiplyRoundUp(inputMix[i], Volume); + } + } + + private void ProcessMix(Span<float> outputMix, ReadOnlySpan<float> inputMix) + { + if (Avx.IsSupported) + { + ProcessMixAvx(outputMix, inputMix); + } + else if (Sse41.IsSupported) + { + ProcessMixSse41(outputMix, inputMix); + } + else + { + ProcessMixSlowPath(outputMix, inputMix); + } + } + + public void Process(CommandList context) + { + ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + ProcessMix(outputBuffer, inputBuffer); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs new file mode 100644 index 00000000..f34e50e4 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs @@ -0,0 +1,83 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class MixRampCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.MixRamp; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort InputBufferIndex { get; } + public ushort OutputBufferIndex { get; } + + public float Volume0 { get; } + public float Volume1 { get; } + + public Memory<VoiceUpdateState> State { get; } + + public int LastSampleIndex { get; } + + public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndex = (ushort)inputBufferIndex; + OutputBufferIndex = (ushort)outputBufferIndex; + + Volume0 = volume0; + Volume1 = volume1; + + State = state; + LastSampleIndex = lastSampleIndex; + } + + private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount) + { + float ramp = (Volume1 - Volume0) / sampleCount; + float volume = Volume0; + float state = 0; + + for (int i = 0; i < sampleCount; i++) + { + state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume); + + outputBuffer[i] += state; + volume += ramp; + } + + return state; + } + + public void Process(CommandList context) + { + ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs new file mode 100644 index 00000000..cbd2503b --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs @@ -0,0 +1,106 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class MixRampGroupedCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.MixRampGrouped; + + public ulong EstimatedProcessingTime { get; set; } + + public uint MixBufferCount { get; } + + public ushort[] InputBufferIndices { get; } + public ushort[] OutputBufferIndices { get; } + + public float[] Volume0 { get; } + public float[] Volume1 { get; } + + public Memory<VoiceUpdateState> State { get; } + + public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId) + { + Enabled = true; + MixBufferCount = mixBufferCount; + NodeId = nodeId; + + InputBufferIndices = new ushort[Constants.MixBufferCountMax]; + OutputBufferIndices = new ushort[Constants.MixBufferCountMax]; + Volume0 = new float[Constants.MixBufferCountMax]; + Volume1 = new float[Constants.MixBufferCountMax]; + + for (int i = 0; i < mixBufferCount; i++) + { + InputBufferIndices[i] = (ushort)inputBufferIndex; + OutputBufferIndices[i] = (ushort)(outputBufferIndex + i); + + Volume0[i] = volume0[i]; + Volume1[i] = volume1[i]; + } + + State = state; + } + + private float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount) + { + float ramp = (volume1 - volume0) / sampleCount; + float volume = volume0; + float state = 0; + + for (int i = 0; i < sampleCount; i++) + { + state = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume); + + outputBuffer[i] += state; + volume += ramp; + } + + return state; + } + + public void Process(CommandList context) + { + for (int i = 0; i < MixBufferCount; i++) + { + ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndices[i]); + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndices[i]); + + float volume0 = Volume0[i]; + float volume1 = Volume1[i]; + + ref VoiceUpdateState state = ref State.Span[0]; + + if (volume0 != 0 || volume1 != 0) + { + state.LastSamples[i] = ProcessMixRampGrouped(outputBuffer, inputBuffer, volume0, volume1, (int)context.SampleCount); + } + else + { + state.LastSamples[i] = 0; + } + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs b/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs new file mode 100644 index 00000000..c4b9b0ff --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs @@ -0,0 +1,93 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using System; +using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class PcmFloatDataSourceCommandVersion1 : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort OutputBufferIndex { get; } + public uint SampleRate { get; } + public uint ChannelIndex { get; } + + public uint ChannelCount { get; } + + public float Pitch { get; } + + public WaveBuffer[] WaveBuffers { get; } + + public Memory<VoiceUpdateState> State { get; } + public DecodingBehaviour DecodingBehaviour { get; } + + public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex); + SampleRate = serverState.SampleRate; + ChannelIndex = channelIndex; + ChannelCount = serverState.ChannelsCount; + Pitch = serverState.Pitch; + + WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount]; + + for (int i = 0; i < WaveBuffers.Length; i++) + { + ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; + + WaveBuffers[i] = voiceWaveBuffer.ToCommon(1); + } + + State = state; + DecodingBehaviour = serverState.DecodingBehaviour; + } + + public void Process(CommandList context) + { + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() + { + State = State, + SourceSampleRate = SampleRate, + SampleFormat = SampleFormat.PcmInt16, + Pitch = Pitch, + DecodingBehaviour = DecodingBehaviour, + WaveBuffers = WaveBuffers, + ExtraParameter = 0, + ExtraParameterSize = 0, + ChannelIndex = (int)ChannelIndex, + ChannelCount = (int)ChannelCount, + }; + + DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs b/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs new file mode 100644 index 00000000..3758dbe0 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs @@ -0,0 +1,93 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using System; +using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class PcmInt16DataSourceCommandVersion1 : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort OutputBufferIndex { get; } + public uint SampleRate { get; } + public uint ChannelIndex { get; } + + public uint ChannelCount { get; } + + public float Pitch { get; } + + public WaveBuffer[] WaveBuffers { get; } + + public Memory<VoiceUpdateState> State { get; } + public DecodingBehaviour DecodingBehaviour { get; } + + public PcmInt16DataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex); + SampleRate = serverState.SampleRate; + ChannelIndex = channelIndex; + ChannelCount = serverState.ChannelsCount; + Pitch = serverState.Pitch; + + WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount]; + + for (int i = 0; i < WaveBuffers.Length; i++) + { + ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; + + WaveBuffers[i] = voiceWaveBuffer.ToCommon(1); + } + + State = state; + DecodingBehaviour = serverState.DecodingBehaviour; + } + + public void Process(CommandList context) + { + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() + { + State = State, + SourceSampleRate = SampleRate, + SampleFormat = SampleFormat.PcmInt16, + Pitch = Pitch, + DecodingBehaviour = DecodingBehaviour, + WaveBuffers = WaveBuffers, + ExtraParameter = 0, + ExtraParameterSize = 0, + ChannelIndex = (int)ChannelIndex, + ChannelCount = (int)ChannelCount, + }; + + DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/PerformanceCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/PerformanceCommand.cs new file mode 100644 index 00000000..0cc35712 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/PerformanceCommand.cs @@ -0,0 +1,64 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Performance; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class PerformanceCommand : ICommand + { + public enum Type + { + Invalid, + Start, + End + } + + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Performance; + + public ulong EstimatedProcessingTime { get; set; } + + public PerformanceEntryAddresses PerformanceEntryAddresses { get; } + + public Type PerformanceType { get; set; } + + public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId) + { + Enabled = true; + PerformanceEntryAddresses = performanceEntryAddresses; + PerformanceType = performanceType; + NodeId = nodeId; + } + + public void Process(CommandList context) + { + if (PerformanceType == Type.Start) + { + PerformanceEntryAddresses.SetStartTime(context.GetTimeElapsedSinceDspStartedProcessing()); + } + else if (PerformanceType == Type.End) + { + PerformanceEntryAddresses.SetProcessingTime(context.GetTimeElapsedSinceDspStartedProcessing()); + PerformanceEntryAddresses.IncrementEntryCount(); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs new file mode 100644 index 00000000..c501bc1c --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs @@ -0,0 +1,263 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.Effect; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class Reverb3dCommand : ICommand + { + private static readonly int[] OutputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; + private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[1] { 0 }; + + private static readonly int[] OutputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; + private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 }; + + private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 }; + private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; + + private static readonly int[] OutputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 }; + private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 }; + + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Reverb3d; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort InputBufferIndex { get; } + public ushort OutputBufferIndex { get; } + + public Reverb3dParameter Parameter => _parameter; + public Memory<Reverb3dState> State { get; } + public ulong WorkBuffer { get; } + public ushort[] OutputBufferIndices { get; } + public ushort[] InputBufferIndices { get; } + + public bool IsEffectEnabled { get; } + + private Reverb3dParameter _parameter; + + public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId) + { + Enabled = true; + IsEffectEnabled = isEnabled; + NodeId = nodeId; + _parameter = parameter; + State = state; + WorkBuffer = workBuffer; + + InputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; + OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; + + for (int i = 0; i < Parameter.ChannelCount; i++) + { + InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]); + OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]); + } + } + + private void ProcessReverb3dMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono); + } + + private void ProcessReverb3dStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo); + } + + private void ProcessReverb3dQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic); + } + + private void ProcessReverb3dSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround); + } + + private void ProcessReverb3dGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable) + { + const int delayLineSampleIndexOffset = 1; + + ref Reverb3dState state = ref State.Span[0]; + + bool isMono = Parameter.ChannelCount == 1; + bool isSurround = Parameter.ChannelCount == 6; + + float[] outputValues = new float[Constants.ChannelCountMax]; + float[] channelInput = new float[Parameter.ChannelCount]; + float[] feedbackValues = new float[4]; + float[] feedbackOutputValues = new float[4]; + float[] values = new float[4]; + + for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) + { + outputValues.AsSpan().Fill(0); + + float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset); + + for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) + { + int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i]; + int outputIndex = outputEarlyIndicesTable[i]; + + float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset); + + outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex]; + } + + float targetPreDelayValue = 0; + + for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++) + { + channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex]; + targetPreDelayValue += channelInput[channelIndex]; + } + + for (int i = 0; i < Parameter.ChannelCount; i++) + { + outputValues[i] *= state.EarlyReflectionsGain; + } + + state.PreviousPreDelayValue = (targetPreDelayValue * state.TargetPreDelayGain) + (state.PreviousPreDelayValue * state.PreviousPreDelayGain); + + state.PreDelayLine.Update(state.PreviousPreDelayValue); + + for (int i = 0; i < state.FdnDelayLines.Length; i++) + { + float fdnValue = state.FdnDelayLines[i].Read(); + + float feedbackOutputValue = fdnValue * state.DecayDirectFdnGain[i] + state.PreviousFeedbackOutputDecayed[i]; + + state.PreviousFeedbackOutputDecayed[i] = (fdnValue * state.DecayCurrentFdnGain[i]) + (feedbackOutputValue * state.DecayCurrentOutputGain[i]); + + feedbackOutputValues[i] = feedbackOutputValue; + } + + feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1]; + feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3]; + feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3]; + feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2]; + + for (int i = 0; i < state.DecayDelays1.Length; i++) + { + float temp = state.DecayDelays1[i].Update(tapOut * state.LateReverbGain + feedbackValues[i]); + + values[i] = state.DecayDelays2[i].Update(temp); + + state.FdnDelayLines[i].Update(values[i]); + } + + for (int channelIndex = 0; channelIndex < targetOutputFeedbackIndicesTable.Length; channelIndex++) + { + int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[channelIndex]; + + if (targetOutputFeedbackIndex >= 0) + { + outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] + values[targetOutputFeedbackIndex] + channelInput[channelIndex] * state.DryGain); + } + } + + if (isMono) + { + outputBuffers[0].Span[sampleIndex] += values[1]; + } + + if (isSurround) + { + outputBuffers[4].Span[sampleIndex] += (outputValues[4] + state.BackLeftDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain); + } + } + } + + public void ProcessReverb3d(CommandList context) + { + Debug.Assert(Parameter.IsChannelCountValid()); + + if (IsEffectEnabled && Parameter.IsChannelCountValid()) + { + ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount]; + Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount]; + + for (int i = 0; i < Parameter.ChannelCount; i++) + { + inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]); + outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]); + } + + switch (Parameter.ChannelCount) + { + case 1: + ProcessReverb3dMono(outputBuffers, inputBuffers, context.SampleCount); + break; + case 2: + ProcessReverb3dStereo(outputBuffers, inputBuffers, context.SampleCount); + break; + case 4: + ProcessReverb3dQuadraphonic(outputBuffers, inputBuffers, context.SampleCount); + break; + case 6: + ProcessReverb3dSurround(outputBuffers, inputBuffers, context.SampleCount); + break; + default: + throw new NotImplementedException($"{Parameter.ChannelCount}"); + } + } + else + { + for (int i = 0; i < Parameter.ChannelCount; i++) + { + if (InputBufferIndices[i] != OutputBufferIndices[i]) + { + context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i])); + } + } + } + } + + public void Process(CommandList context) + { + ref Reverb3dState state = ref State.Span[0]; + + if (IsEffectEnabled) + { + if (Parameter.ParameterStatus == UsageState.Invalid) + { + state = new Reverb3dState(ref _parameter, WorkBuffer); + } + else if (Parameter.ParameterStatus == UsageState.New) + { + state.UpdateParameter(ref _parameter); + } + } + + ProcessReverb3d(context); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs new file mode 100644 index 00000000..0ed955de --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs @@ -0,0 +1,284 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class ReverbCommand : ICommand + { + private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; + private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 }; + private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 }; + + private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; + private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 }; + private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 }; + + private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; + private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; + private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 }; + + private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 }; + private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 }; + private static readonly int[] OutputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 }; + private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 }; + + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Reverb; + + public ulong EstimatedProcessingTime { get; set; } + + public ReverbParameter Parameter => _parameter; + public Memory<ReverbState> State { get; } + public ulong WorkBuffer { get; } + public ushort[] OutputBufferIndices { get; } + public ushort[] InputBufferIndices { get; } + public bool IsLongSizePreDelaySupported { get; } + + public bool IsEffectEnabled { get; } + + private ReverbParameter _parameter; + + private const int FixedPointPrecision = 14; + + public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported) + { + Enabled = true; + IsEffectEnabled = isEnabled; + NodeId = nodeId; + _parameter = parameter; + State = state; + WorkBuffer = workBuffer; + + InputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; + OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax]; + + for (int i = 0; i < Parameter.ChannelCount; i++) + { + InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]); + OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]); + } + + IsLongSizePreDelaySupported = isLongSizePreDelaySupported; + } + + private void ProcessReverbMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverbGeneric(outputBuffers, + inputBuffers, + sampleCount, + OutputEarlyIndicesTableMono, + TargetEarlyDelayLineIndicesTableMono, + TargetOutputFeedbackIndicesTableMono, + OutputIndicesTableMono); + } + + private void ProcessReverbStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverbGeneric(outputBuffers, + inputBuffers, + sampleCount, + OutputEarlyIndicesTableStereo, + TargetEarlyDelayLineIndicesTableStereo, + TargetOutputFeedbackIndicesTableStereo, + OutputIndicesTableStereo); + } + + private void ProcessReverbQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverbGeneric(outputBuffers, + inputBuffers, + sampleCount, + OutputEarlyIndicesTableQuadraphonic, + TargetEarlyDelayLineIndicesTableQuadraphonic, + TargetOutputFeedbackIndicesTableQuadraphonic, + OutputIndicesTableQuadraphonic); + } + + private void ProcessReverbSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount) + { + ProcessReverbGeneric(outputBuffers, + inputBuffers, + sampleCount, + OutputEarlyIndicesTableSurround, + TargetEarlyDelayLineIndicesTableSurround, + TargetOutputFeedbackIndicesTableSurround, + OutputIndicesTableSurround); + } + + private void ProcessReverbGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable) + { + ref ReverbState state = ref State.Span[0]; + + bool isSurround = Parameter.ChannelCount == 6; + + float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision); + float lateGain = FixedPointHelper.ToFloat(Parameter.LateGain, FixedPointPrecision); + float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); + float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision); + + float[] outputValues = new float[Constants.ChannelCountMax]; + float[] feedbackValues = new float[4]; + float[] feedbackOutputValues = new float[4]; + float[] channelInput = new float[Parameter.ChannelCount]; + + for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++) + { + outputValues.AsSpan().Fill(0); + + for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) + { + int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i]; + int outputIndex = outputEarlyIndicesTable[i]; + + float tapOutput = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], 0); + + outputValues[outputIndex] += tapOutput * state.EarlyGain[earlyDelayIndex]; + } + + if (isSurround) + { + outputValues[5] *= 0.2f; + } + + float targetPreDelayValue = 0; + + for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++) + { + channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex] * 64; + targetPreDelayValue += channelInput[channelIndex] * reverbGain; + } + + state.PreDelayLine.Update(targetPreDelayValue); + + float lateValue = state.PreDelayLine.Tap(state.PreDelayLineDelayTime) * lateGain; + + for (int i = 0; i < state.FdnDelayLines.Length; i++) + { + feedbackOutputValues[i] = state.FdnDelayLines[i].Read() * state.HighFrequencyDecayDirectGain[i] + state.PreviousFeedbackOutput[i] * state.HighFrequencyDecayPreviousGain[i]; + state.PreviousFeedbackOutput[i] = feedbackOutputValues[i]; + } + + feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1]; + feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3]; + feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3]; + feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2]; + + for (int i = 0; i < state.FdnDelayLines.Length; i++) + { + feedbackOutputValues[i] = state.DecayDelays[i].Update(feedbackValues[i] + lateValue); + state.FdnDelayLines[i].Update(feedbackOutputValues[i]); + } + + for (int i = 0; i < targetOutputFeedbackIndicesTable.Length; i++) + { + int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[i]; + int outputIndex = outputIndicesTable[i]; + + if (targetOutputFeedbackIndex >= 0) + { + outputValues[outputIndex] += feedbackOutputValues[targetOutputFeedbackIndex]; + } + } + + if (isSurround) + { + outputValues[4] += state.BackLeftDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f); + } + + for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++) + { + outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64; + } + } + } + + private void ProcessReverb(CommandList context) + { + Debug.Assert(Parameter.IsChannelCountValid()); + + if (IsEffectEnabled && Parameter.IsChannelCountValid()) + { + ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount]; + Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount]; + + for (int i = 0; i < Parameter.ChannelCount; i++) + { + inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]); + outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]); + } + + switch (Parameter.ChannelCount) + { + case 1: + ProcessReverbMono(outputBuffers, inputBuffers, context.SampleCount); + break; + case 2: + ProcessReverbStereo(outputBuffers, inputBuffers, context.SampleCount); + break; + case 4: + ProcessReverbQuadraphonic(outputBuffers, inputBuffers, context.SampleCount); + break; + case 6: + ProcessReverbSurround(outputBuffers, inputBuffers, context.SampleCount); + break; + default: + throw new NotImplementedException($"{Parameter.ChannelCount}"); + } + } + else + { + for (int i = 0; i < Parameter.ChannelCount; i++) + { + if (InputBufferIndices[i] != OutputBufferIndices[i]) + { + context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i])); + } + } + } + } + + public void Process(CommandList context) + { + ref ReverbState state = ref State.Span[0]; + + if (IsEffectEnabled) + { + if (Parameter.Status == Server.Effect.UsageState.Invalid) + { + state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported); + } + else if (Parameter.Status == Server.Effect.UsageState.New) + { + state.UpdateParameter(ref _parameter); + } + } + + ProcessReverb(context); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs new file mode 100644 index 00000000..6c446f05 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs @@ -0,0 +1,87 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Upsampler; +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class UpsampleCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Upsample; + + public ulong EstimatedProcessingTime { get; set; } + + public uint BufferCount { get; } + public uint InputBufferIndex { get; } + public uint InputSampleCount { get; } + public uint InputSampleRate { get; } + + public UpsamplerState UpsamplerInfo { get; } + + public Memory<float> OutBuffer { get; } + + public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndex = 0; + OutBuffer = info.OutputBuffer; + BufferCount = bufferCount; + InputSampleCount = sampleCount; + InputSampleRate = sampleRate; + info.SourceSampleCount = inputCount; + info.InputBufferIndices = new ushort[inputCount]; + + for (int i = 0; i < inputCount; i++) + { + info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]); + } + + UpsamplerInfo = info; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private Span<float> GetBuffer(int index, int sampleCount) + { + return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount); + } + + public void Process(CommandList context) + { + float ratio = (float)InputSampleRate / Constants.TargetSampleRate; + + uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount); + + for (int i = 0; i < bufferCount; i++) + { + Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]); + Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount); + + float fraction = 0.0f; + + ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio)); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs new file mode 100644 index 00000000..b58ae1f8 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs @@ -0,0 +1,125 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class VolumeCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.Volume; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort InputBufferIndex { get; } + public ushort OutputBufferIndex { get; } + + public float Volume { get; } + + public VolumeCommand(float volume, uint bufferIndex, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndex = (ushort)bufferIndex; + OutputBufferIndex = (ushort)bufferIndex; + + Volume = volume; + } + + private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) + { + Vector256<float> volumeVec = Vector256.Create(Volume); + + ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer); + Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer); + + int sisdStart = inputVec.Length * 8; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec)); + } + + for (int i = sisdStart; i < inputBuffer.Length; i++) + { + outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); + } + } + + private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) + { + Vector128<float> volumeVec = Vector128.Create(Volume); + + ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer); + Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer); + + int sisdStart = inputVec.Length * 4; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec)); + } + + for (int i = sisdStart; i < inputBuffer.Length; i++) + { + outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); + } + } + + private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) + { + if (Avx.IsSupported) + { + ProcessVolumeAvx(outputBuffer, inputBuffer); + } + else if (Sse41.IsSupported) + { + ProcessVolumeSse41(outputBuffer, inputBuffer); + } + else + { + ProcessVolumeSlowPath(outputBuffer, inputBuffer); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) + { + for (int i = 0; i < outputBuffer.Length; i++) + { + outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume); + } + } + + public void Process(CommandList context) + { + ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + ProcessVolume(outputBuffer, inputBuffer); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs new file mode 100644 index 00000000..d07926c8 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs @@ -0,0 +1,71 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class VolumeRampCommand : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType => CommandType.VolumeRamp; + + public ulong EstimatedProcessingTime { get; set; } + + public ushort InputBufferIndex { get; } + public ushort OutputBufferIndex { get; } + + public float Volume0 { get; } + public float Volume1 { get; } + + public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId) + { + Enabled = true; + NodeId = nodeId; + + InputBufferIndex = (ushort)bufferIndex; + OutputBufferIndex = (ushort)bufferIndex; + + Volume0 = volume0; + Volume1 = volume1; + } + + private void ProcessVolumeRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount) + { + float ramp = (Volume1 - Volume0) / sampleCount; + + float volume = Volume0; + + for (int i = 0; i < sampleCount; i++) + { + outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume); + volume += ramp; + } + } + + public void Process(CommandList context) + { + ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex); + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs b/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs new file mode 100644 index 00000000..c9514529 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs @@ -0,0 +1,409 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Common.Logging; +using Ryujinx.Memory; +using System; +using System.Buffers; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; +using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; + +namespace Ryujinx.Audio.Renderer.Dsp +{ + public static class DataSourceHelper + { + private const int FixedPointPrecision = 15; + + public class WaveBufferInformation + { + public Memory<VoiceUpdateState> State; + public uint SourceSampleRate; + public SampleFormat SampleFormat; + public float Pitch; + public DecodingBehaviour DecodingBehaviour; + public WaveBuffer[] WaveBuffers; + public ulong ExtraParameter; + public ulong ExtraParameterSize; + public int ChannelIndex; + public int ChannelCount; + public SampleRateConversionQuality SrcQuality; + } + + private static int GetPitchLimitBySrcQuality(SampleRateConversionQuality quality) + { + switch (quality) + { + case SampleRateConversionQuality.Default: + case SampleRateConversionQuality.Low: + return 4; + case SampleRateConversionQuality.High: + return 8; + default: + throw new ArgumentException($"{quality}"); + } + } + + public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, WaveBufferInformation info, uint targetSampleRate, int sampleCount) + { + const int tempBufferSize = 0x3F00; + + ref VoiceUpdateState state = ref info.State.Span[0]; + + short[] tempBuffer = ArrayPool<short>.Shared.Rent(tempBufferSize); + + float sampleRateRatio = ((float)info.SourceSampleRate / targetSampleRate * info.Pitch); + + float fraction = state.Fraction; + int waveBufferIndex = (int)state.WaveBufferIndex; + ulong playedSampleCount = state.PlayedSampleCount; + int offset = state.Offset; + uint waveBufferConsumed = state.WaveBufferConsumed; + + int pitchMaxLength = GetPitchLimitBySrcQuality(info.SrcQuality); + + int totalNeededSize = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCount); + + if (totalNeededSize + pitchMaxLength <= tempBufferSize && totalNeededSize >= 0) + { + int sourceSampleCountToProcess = sampleCount; + + int maxSampleCountPerIteration = Math.Min((int)MathF.Truncate((tempBufferSize - fraction) / sampleRateRatio), sampleCount); + + bool isStarving = false; + + int i = 0; + + while (i < sourceSampleCountToProcess) + { + int tempBufferIndex = 0; + + if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion)) + { + state.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer.AsSpan()); + tempBufferIndex += pitchMaxLength; + } + + int sampleCountToProcess = Math.Min(sourceSampleCountToProcess, maxSampleCountPerIteration); + + int y = 0; + + int sampleCountToDecode = (int)MathF.Truncate(fraction + sampleRateRatio * sampleCountToProcess); + + while (y < sampleCountToDecode) + { + if (waveBufferIndex >= Constants.VoiceWaveBufferCount) + { + Logger.Error?.Print(LogClass.AudioRenderer, $"Invalid WaveBuffer index {waveBufferIndex}"); + + waveBufferIndex = 0; + playedSampleCount = 0; + } + + if (!state.IsWaveBufferValid[waveBufferIndex]) + { + isStarving = true; + break; + } + + ref WaveBuffer waveBuffer = ref info.WaveBuffers[waveBufferIndex]; + + if (offset == 0 && info.SampleFormat == SampleFormat.Adpcm && waveBuffer.Context != 0) + { + state.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context); + } + + Span<short> tempSpan = tempBuffer.AsSpan().Slice(tempBufferIndex + y); + + int decodedSampleCount = -1; + + int targetSampleStartOffset; + int targetSampleEndOffset; + + if (state.LoopCount > 0 && waveBuffer.LoopStartSampleOffset != 0 && waveBuffer.LoopEndSampleOffset != 0 && waveBuffer.LoopStartSampleOffset <= waveBuffer.LoopEndSampleOffset) + { + targetSampleStartOffset = (int)waveBuffer.LoopStartSampleOffset; + targetSampleEndOffset = (int)waveBuffer.LoopEndSampleOffset; + } + else + { + targetSampleStartOffset = (int)waveBuffer.StartSampleOffset; + targetSampleEndOffset = (int)waveBuffer.EndSampleOffset; + } + + int targetWaveBufferSampleCount = targetSampleEndOffset - targetSampleStartOffset; + + switch (info.SampleFormat) + { + case SampleFormat.Adpcm: + ReadOnlySpan<byte> waveBufferAdpcm = ReadOnlySpan<byte>.Empty; + + if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0) + { + // TODO: we are possibly copying a lot of unneeded data here, we should only take what we need. + waveBufferAdpcm = memoryManager.GetSpan(waveBuffer.Buffer, (int)waveBuffer.BufferSize); + } + + ReadOnlySpan<short> coefficients = MemoryMarshal.Cast<byte, short>(memoryManager.GetSpan(info.ExtraParameter, (int)info.ExtraParameterSize)); + decodedSampleCount = AdpcmHelper.Decode(tempSpan, waveBufferAdpcm, targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y, coefficients, ref state.LoopContext); + break; + case SampleFormat.PcmInt16: + ReadOnlySpan<short> waveBufferPcm16 = ReadOnlySpan<short>.Empty; + + if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0) + { + ulong bufferOffset = waveBuffer.Buffer + PcmHelper.GetBufferOffset<short>(targetSampleStartOffset, offset, info.ChannelCount); + int bufferSize = PcmHelper.GetBufferSize<short>(targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y) * info.ChannelCount; + + waveBufferPcm16 = MemoryMarshal.Cast<byte, short>(memoryManager.GetSpan(bufferOffset, bufferSize)); + } + + decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcm16, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount); + break; + case SampleFormat.PcmFloat: + ReadOnlySpan<float> waveBufferPcmFloat = ReadOnlySpan<float>.Empty; + + if (waveBuffer.Buffer != 0 && waveBuffer.BufferSize != 0) + { + ulong bufferOffset = waveBuffer.Buffer + PcmHelper.GetBufferOffset<float>(targetSampleStartOffset, offset, info.ChannelCount); + int bufferSize = PcmHelper.GetBufferSize<float>(targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y) * info.ChannelCount; + + waveBufferPcmFloat = MemoryMarshal.Cast<byte, float>(memoryManager.GetSpan(bufferOffset, bufferSize)); + } + + decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount); + break; + default: + Logger.Warning?.Print(LogClass.AudioRenderer, $"Unsupported sample format {info.SampleFormat}"); + break; + } + + Debug.Assert(decodedSampleCount <= sampleCountToDecode); + + if (decodedSampleCount < 0) + { + Logger.Warning?.Print(LogClass.AudioRenderer, $"Decoding failed, skipping WaveBuffer"); + + state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount); + decodedSampleCount = 0; + } + + y += decodedSampleCount; + offset += decodedSampleCount; + playedSampleCount += (uint)decodedSampleCount; + + if (offset >= targetWaveBufferSampleCount || decodedSampleCount == 0) + { + offset = 0; + + if (waveBuffer.Looping) + { + state.LoopCount++; + + if (waveBuffer.LoopCount >= 0) + { + if (decodedSampleCount == 0 || state.LoopCount > waveBuffer.LoopCount) + { + state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount); + } + } + + if (decodedSampleCount == 0) + { + isStarving = true; + break; + } + + if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.PlayedSampleCountResetWhenLooping)) + { + playedSampleCount = 0; + } + } + else + { + state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount); + } + } + } + + Span<float> outputSpan = outputBuffer.Slice(i); + Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputSpan); + + if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion)) + { + for (int j = 0; j < y; j++) + { + outputBuffer[j] = tempBuffer[j]; + } + } + else + { + Span<short> tempSpan = tempBuffer.AsSpan().Slice(tempBufferIndex + y); + + tempSpan.Slice(0, sampleCountToDecode - y).Fill(0); + + ToFloat(outputBuffer, outputSpanInt, sampleCountToProcess); + + ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f); + + tempBuffer.AsSpan().Slice(sampleCountToDecode, pitchMaxLength).CopyTo(state.Pitch.ToSpan()); + } + + i += sampleCountToProcess; + } + + Debug.Assert(sourceSampleCountToProcess == i || !isStarving); + + state.WaveBufferConsumed = waveBufferConsumed; + state.Offset = offset; + state.PlayedSampleCount = playedSampleCount; + state.WaveBufferIndex = (uint)waveBufferIndex; + state.Fraction = fraction; + } + + ArrayPool<short>.Shared.Return(tempBuffer); + } + + private static void ToFloatAvx(Span<float> output, ReadOnlySpan<int> input, int sampleCount) + { + ReadOnlySpan<Vector256<int>> inputVec = MemoryMarshal.Cast<int, Vector256<int>>(input); + Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(output); + + int sisdStart = inputVec.Length * 8; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Avx.ConvertToVector256Single(inputVec[i]); + } + + for (int i = sisdStart; i < sampleCount; i++) + { + output[i] = input[i]; + } + } + + private static void ToFloatSse2(Span<float> output, ReadOnlySpan<int> input, int sampleCount) + { + ReadOnlySpan<Vector128<int>> inputVec = MemoryMarshal.Cast<int, Vector128<int>>(input); + Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(output); + + int sisdStart = inputVec.Length * 4; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Sse2.ConvertToVector128Single(inputVec[i]); + } + + for (int i = sisdStart; i < sampleCount; i++) + { + output[i] = input[i]; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void ToFloatSlow(Span<float> output, ReadOnlySpan<int> input, int sampleCount) + { + for (int i = 0; i < sampleCount; i++) + { + output[i] = input[i]; + } + } + + public static void ToFloat(Span<float> output, ReadOnlySpan<int> input, int sampleCount) + { + if (Avx.IsSupported) + { + ToFloatAvx(output, input, sampleCount); + } + else if (Sse2.IsSupported) + { + ToFloatSse2(output, input, sampleCount); + } + else + { + ToFloatSlow(output, input, sampleCount); + } + } + + public static void ToIntAvx(Span<int> output, ReadOnlySpan<float> input, int sampleCount) + { + ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(input); + Span<Vector256<int>> outputVec = MemoryMarshal.Cast<int, Vector256<int>>(output); + + int sisdStart = inputVec.Length * 8; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Avx.ConvertToVector256Int32(inputVec[i]); + } + + for (int i = sisdStart; i < sampleCount; i++) + { + output[i] = (int)input[i]; + } + } + + public static void ToIntSse2(Span<int> output, ReadOnlySpan<float> input, int sampleCount) + { + ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(input); + Span<Vector128<int>> outputVec = MemoryMarshal.Cast<int, Vector128<int>>(output); + + int sisdStart = inputVec.Length * 4; + + for (int i = 0; i < inputVec.Length; i++) + { + outputVec[i] = Avx.ConvertToVector128Int32(inputVec[i]); + } + + for (int i = sisdStart; i < sampleCount; i++) + { + output[i] = (int)input[i]; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void ToIntSlow(Span<int> output, ReadOnlySpan<float> input, int sampleCount) + { + for (int i = 0; i < sampleCount; i++) + { + output[i] = (int)input[i]; + } + } + + public static void ToInt(Span<int> output, ReadOnlySpan<float> input, int sampleCount) + { + if (Avx.IsSupported) + { + ToIntAvx(output, input, sampleCount); + } + else if (Sse2.IsSupported) + { + ToIntSse2(output, input, sampleCount); + } + else + { + ToIntSlow(output, input, sampleCount); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs b/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs new file mode 100644 index 00000000..8a815c56 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Effect/DecayDelay.cs @@ -0,0 +1,69 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Dsp.Effect +{ + public class DecayDelay : IDelayLine + { + private readonly IDelayLine _delayLine; + + public uint CurrentSampleCount => _delayLine.CurrentSampleCount; + + public uint SampleCountMax => _delayLine.SampleCountMax; + + private float _decayRate; + + public DecayDelay(IDelayLine delayLine) + { + _decayRate = 0.0f; + _delayLine = delayLine; + } + + public void SetDecayRate(float decayRate) + { + _decayRate = decayRate; + } + + public float Update(float value) + { + float delayLineValue = _delayLine.Read(); + float processedValue = value - (_decayRate * delayLineValue); + + return _delayLine.Update(processedValue) + processedValue * _decayRate; + } + + public void SetDelay(float delayTime) + { + _delayLine.SetDelay(delayTime); + } + + public float Read() + { + return _delayLine.Read(); + } + + public float TapUnsafe(uint sampleIndex, int offset) + { + return _delayLine.TapUnsafe(sampleIndex, offset); + } + + public float Tap(uint sampleIndex) + { + return _delayLine.Tap(sampleIndex); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs b/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs new file mode 100644 index 00000000..d178e699 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLine.cs @@ -0,0 +1,95 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.Effect +{ + public class DelayLine : IDelayLine + { + private float[] _workBuffer; + private uint _sampleRate; + private uint _currentSampleIndex; + private uint _lastSampleIndex; + + public uint CurrentSampleCount { get; private set; } + public uint SampleCountMax { get; private set; } + + public DelayLine(uint sampleRate, float delayTimeMax) + { + _sampleRate = sampleRate; + SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax); + _workBuffer = new float[SampleCountMax]; + + SetDelay(delayTimeMax); + } + + private void ConfigureDelay(uint targetSampleCount) + { + CurrentSampleCount = Math.Min(SampleCountMax, targetSampleCount); + _currentSampleIndex = 0; + + if (CurrentSampleCount == 0) + { + _lastSampleIndex = 0; + } + else + { + _lastSampleIndex = CurrentSampleCount - 1; + } + } + + public void SetDelay(float delayTime) + { + ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime)); + } + + public float Read() + { + return _workBuffer[_currentSampleIndex]; + } + + public float Update(float value) + { + float output = Read(); + + _workBuffer[_currentSampleIndex++] = value; + + if (_currentSampleIndex >= _lastSampleIndex) + { + _currentSampleIndex = 0; + } + + return output; + } + + public float TapUnsafe(uint sampleIndex, int offset) + { + return IDelayLine.Tap(_workBuffer, (int)_currentSampleIndex, (int)sampleIndex + offset, (int)CurrentSampleCount); + } + + public float Tap(uint sampleIndex) + { + if (sampleIndex >= CurrentSampleCount) + { + sampleIndex = CurrentSampleCount - 1; + } + + return TapUnsafe(sampleIndex, -1); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs b/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs new file mode 100644 index 00000000..a30dcc63 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Effect/DelayLineReverb3d.cs @@ -0,0 +1,93 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Dsp.Effect +{ + public class DelayLine3d : IDelayLine + { + private float[] _workBuffer; + private uint _sampleRate; + private uint _currentSampleIndex; + private uint _lastSampleIndex; + + public uint CurrentSampleCount { get; private set; } + public uint SampleCountMax { get; private set; } + + public DelayLine3d(uint sampleRate, float delayTimeMax) + { + _sampleRate = sampleRate; + SampleCountMax = IDelayLine.GetSampleCount(_sampleRate, delayTimeMax); + _workBuffer = new float[SampleCountMax + 1]; + + SetDelay(delayTimeMax); + } + + private void ConfigureDelay(uint targetSampleCount) + { + if (SampleCountMax >= targetSampleCount) + { + CurrentSampleCount = targetSampleCount; + _lastSampleIndex = (_currentSampleIndex + targetSampleCount) % (SampleCountMax + 1); + } + } + + public void SetDelay(float delayTime) + { + ConfigureDelay(IDelayLine.GetSampleCount(_sampleRate, delayTime)); + } + + public float Read() + { + return _workBuffer[_currentSampleIndex]; + } + + public float Update(float value) + { + Debug.Assert(!float.IsNaN(value) && !float.IsInfinity(value)); + + _workBuffer[_lastSampleIndex++] = value; + + float output = Read(); + + _currentSampleIndex++; + + if (_currentSampleIndex >= SampleCountMax) + { + _currentSampleIndex = 0; + } + + if (_lastSampleIndex >= SampleCountMax) + { + _lastSampleIndex = 0; + } + + return output; + } + + public float TapUnsafe(uint sampleIndex, int offset) + { + return IDelayLine.Tap(_workBuffer, (int)_lastSampleIndex, (int)sampleIndex + offset, (int)SampleCountMax + 1); + } + + public float Tap(uint sampleIndex) + { + return TapUnsafe(sampleIndex, -1); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs b/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs new file mode 100644 index 00000000..ac59445e --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs @@ -0,0 +1,53 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp.Effect +{ + public interface IDelayLine + { + uint CurrentSampleCount { get; } + uint SampleCountMax { get; } + + void SetDelay(float delayTime); + float Read(); + float Update(float value); + + float TapUnsafe(uint sampleIndex, int offset); + float Tap(uint sampleIndex); + + public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount) + { + int targetIndex = baseIndex - sampleIndex; + + if (targetIndex < 0) + { + targetIndex += delaySampleCount; + } + + return workBuffer[targetIndex]; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static uint GetSampleCount(uint sampleRate, float delayTime) + { + return (uint)MathF.Round(sampleRate * delayTime); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/FixedPointHelper.cs b/Ryujinx.Audio/Renderer/Dsp/FixedPointHelper.cs new file mode 100644 index 00000000..0afd8926 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/FixedPointHelper.cs @@ -0,0 +1,50 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp +{ + public static class FixedPointHelper + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int ToInt(long value, int qBits) + { + return (int)(value >> qBits); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float ToFloat(long value, int qBits) + { + return (float)value / (1 << qBits); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int ToFixed(float value, int qBits) + { + return (int)(value * (1 << qBits)); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int RoundUpAndToInt(long value, int qBits) + { + int half = 1 << (qBits - 1); + + return ToInt(value + half, qBits); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs b/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs new file mode 100644 index 00000000..b143d8f9 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/FloatingPointHelper.cs @@ -0,0 +1,84 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp +{ + public static class FloatingPointHelper + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float MultiplyRoundDown(float a, float b) + { + return RoundDown(a * b); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float RoundDown(float a) + { + return MathF.Round(a, 0); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float RoundUp(float a) + { + return MathF.Round(a); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float MultiplyRoundUp(float a, float b) + { + return RoundUp(a * b); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float Pow10(float x) + { + // NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't. + // As such, we support the same ranges as Nintendo to avoid unexpected behaviours. + if (x >= 0.0f) + { + return 1.0f; + } + else if (x <= -5.3f) + { + return 0.0f; + } + + return MathF.Pow(10, x); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float DegreesToRadians(float degrees) + { + return degrees * MathF.PI / 180.0f; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float Cos(float value) + { + return MathF.Cos(DegreesToRadians(value)); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static float Sin(float value) + { + return MathF.Sin(DegreesToRadians(value)); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs b/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs new file mode 100644 index 00000000..12c1d475 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/PcmHelper.cs @@ -0,0 +1,95 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Dsp +{ + public static class PcmHelper + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int GetCountToDecode(int startSampleOffset, int endSampleOffset, int offset, int count) + { + return Math.Min(count, endSampleOffset - startSampleOffset - offset); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static ulong GetBufferOffset<T>(int startSampleOffset, int offset, int channelCount) where T : unmanaged + { + return (ulong)(Unsafe.SizeOf<T>() * channelCount * (startSampleOffset + offset)); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int GetBufferSize<T>(int startSampleOffset, int endSampleOffset, int offset, int count) where T : unmanaged + { + return GetCountToDecode(startSampleOffset, endSampleOffset, offset, count) * Unsafe.SizeOf<T>(); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int Decode(Span<short> output, ReadOnlySpan<short> input, int startSampleOffset, int endSampleOffset, int channelIndex, int channelCount) + { + if (input.IsEmpty || endSampleOffset < startSampleOffset) + { + return 0; + } + + int decodedCount = input.Length / channelCount; + + for (int i = 0; i < decodedCount; i++) + { + output[i] = input[i * channelCount + channelIndex]; + } + + return decodedCount; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int Decode(Span<short> output, ReadOnlySpan<float> input, int startSampleOffset, int endSampleOffset, int channelIndex, int channelCount) + { + if (input.IsEmpty || endSampleOffset < startSampleOffset) + { + return 0; + } + + int decodedCount = input.Length / channelCount; + + for (int i = 0; i < decodedCount; i++) + { + output[i] = (short)(input[i * channelCount + channelIndex] * short.MaxValue); + } + + return decodedCount; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static short Saturate(float value) + { + if (value > short.MaxValue) + { + return short.MaxValue; + } + + if (value < short.MinValue) + { + return short.MinValue; + } + + return (short)value; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/ResamplerHelper.cs b/Ryujinx.Audio/Renderer/Dsp/ResamplerHelper.cs new file mode 100644 index 00000000..d40da412 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/ResamplerHelper.cs @@ -0,0 +1,624 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Linq; +using System.Runtime.CompilerServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; +using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; + +namespace Ryujinx.Audio.Renderer.Dsp +{ + public static class ResamplerHelper + { + #region "Default Quality Lookup Tables" + private static short[] _normalCurveLut0 = new short[] + { + 6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22, + 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48, + 5659, 19342, 7728, 55, 5546, 19321, 7857, 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77, + 5213, 19245, 8249, 84, 5104, 19215, 8381, 92, 4997, 19183, 8513, 101, 4890, 19148, 8646, 109, + 4785, 19112, 8780, 118, 4681, 19073, 8914, 127, 4579, 19031, 9048, 137, 4477, 18988, 9183, 147, + 4377, 18942, 9318, 157, 4277, 18895, 9454, 168, 4179, 18845, 9590, 179, 4083, 18793, 9726, 190, + 3987, 18738, 9863, 202, 3893, 18682, 10000, 215, 3800, 18624, 10137, 228, 3709, 18563, 10274, 241, + 3618, 18500, 10411, 255, 3529, 18436, 10549, 270, 3441, 18369, 10687, 285, 3355, 18300, 10824, 300, + 3269, 18230, 10962, 317, 3186, 18157, 11100, 334, 3103, 18082, 11238, 351, 3022, 18006, 11375, 369, + 2942, 17927, 11513, 388, 2863, 17847, 11650, 408, 2785, 17765, 11788, 428, 2709, 17681, 11925, 449, + 2635, 17595, 12062, 471, 2561, 17507, 12198, 494, 2489, 17418, 12334, 517, 2418, 17327, 12470, 541, + 2348, 17234, 12606, 566, 2280, 17140, 12741, 592, 2213, 17044, 12876, 619, 2147, 16946, 13010, 647, + 2083, 16846, 13144, 675, 2020, 16745, 13277, 704, 1958, 16643, 13409, 735, 1897, 16539, 13541, 766, + 1838, 16434, 13673, 798, 1780, 16327, 13803, 832, 1723, 16218, 13933, 866, 1667, 16109, 14062, 901, + 1613, 15998, 14191, 937, 1560, 15885, 14318, 975, 1508, 15772, 14445, 1013, 1457, 15657, 14571, 1052, + 1407, 15540, 14695, 1093, 1359, 15423, 14819, 1134, 1312, 15304, 14942, 1177, 1266, 15185, 15064, 1221, + 1221, 15064, 15185, 1266, 1177, 14942, 15304, 1312, 1134, 14819, 15423, 1359, 1093, 14695, 15540, 1407, + 1052, 14571, 15657, 1457, 1013, 14445, 15772, 1508, 975, 14318, 15885, 1560, 937, 14191, 15998, 1613, + 901, 14062, 16109, 1667, 866, 13933, 16218, 1723, 832, 13803, 16327, 1780, 798, 13673, 16434, 1838, + 766, 13541, 16539, 1897, 735, 13409, 16643, 1958, 704, 13277, 16745, 2020, 675, 13144, 16846, 2083, + 647, 13010, 16946, 2147, 619, 12876, 17044, 2213, 592, 12741, 17140, 2280, 566, 12606, 17234, 2348, + 541, 12470, 17327, 2418, 517, 12334, 17418, 2489, 494, 12198, 17507, 2561, 471, 12062, 17595, 2635, + 449, 11925, 17681, 2709, 428, 11788, 17765, 2785, 408, 11650, 17847, 2863, 388, 11513, 17927, 2942, + 369, 11375, 18006, 3022, 351, 11238, 18082, 3103, 334, 11100, 18157, 3186, 317, 10962, 18230, 3269, + 300, 10824, 18300, 3355, 285, 10687, 18369, 3441, 270, 10549, 18436, 3529, 255, 10411, 18500, 3618, + 241, 10274, 18563, 3709, 228, 10137, 18624, 3800, 215, 10000, 18682, 3893, 202, 9863, 18738, 3987, + 190, 9726, 18793, 4083, 179, 9590, 18845, 4179, 168, 9454, 18895, 4277, 157, 9318, 18942, 4377, + 147, 9183, 18988, 4477, 137, 9048, 19031, 4579, 127, 8914, 19073, 4681, 118, 8780, 19112, 4785, + 109, 8646, 19148, 4890, 101, 8513, 19183, 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213, + 77, 8118, 19273, 5323, 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659, + 48, 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219, 19403, 6121, + 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600 + }; + + private static short[] _normalCurveLut1 = new short[] + { + -68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36, + -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80, + -990, 32323, 1352, -92, -1084, 32244, 1536, -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128, + -1338, 31956, 2118, -140, -1414, 31844, 2322, -153, -1486, 31723, 2532, -167, -1554, 31593, 2747, -180, + -1617, 31456, 2967, -194, -1676, 31310, 3192, -209, -1732, 31157, 3422, -224, -1783, 30995, 3657, -240, + -1830, 30826, 3897, -256, -1874, 30649, 4143, -272, -1914, 30464, 4393, -289, -1951, 30272, 4648, -307, + -1984, 30072, 4908, -325, -2014, 29866, 5172, -343, -2040, 29652, 5442, -362, -2063, 29431, 5716, -382, + -2083, 29203, 5994, -403, -2100, 28968, 6277, -424, -2114, 28727, 6565, -445, -2125, 28480, 6857, -468, + -2133, 28226, 7153, -490, -2139, 27966, 7453, -514, -2142, 27700, 7758, -538, -2142, 27428, 8066, -563, + -2141, 27151, 8378, -588, -2136, 26867, 8694, -614, -2130, 26579, 9013, -641, -2121, 26285, 9336, -668, + -2111, 25987, 9663, -696, -2098, 25683, 9993, -724, -2084, 25375, 10326, -753, -2067, 25063, 10662, -783, + -2049, 24746, 11000, -813, -2030, 24425, 11342, -844, -2009, 24100, 11686, -875, -1986, 23771, 12033, -907, + -1962, 23438, 12382, -939, -1937, 23103, 12733, -972, -1911, 22764, 13086, -1005, -1883, 22422, 13441, -1039, + -1855, 22077, 13798, -1072, -1825, 21729, 14156, -1107, -1795, 21380, 14516, -1141, -1764, 21027, 14877, -1176, + -1732, 20673, 15239, -1211, -1700, 20317, 15602, -1246, -1667, 19959, 15965, -1282, -1633, 19600, 16329, -1317, + -1599, 19239, 16694, -1353, -1564, 18878, 17058, -1388, -1530, 18515, 17423, -1424, -1495, 18151, 17787, -1459, + -1459, 17787, 18151, -1495, -1424, 17423, 18515, -1530, -1388, 17058, 18878, -1564, -1353, 16694, 19239, -1599, + -1317, 16329, 19600, -1633, -1282, 15965, 19959, -1667, -1246, 15602, 20317, -1700, -1211, 15239, 20673, -1732, + -1176, 14877, 21027, -1764, -1141, 14516, 21380, -1795, -1107, 14156, 21729, -1825, -1072, 13798, 22077, -1855, + -1039, 13441, 22422, -1883, -1005, 13086, 22764, -1911, -972, 12733, 23103, -1937, -939, 12382, 23438, -1962, + -907, 12033, 23771, -1986, -875, 11686, 24100, -2009, -844, 11342, 24425, -2030, -813, 11000, 24746, -2049, + -783, 10662, 25063, -2067, -753, 10326, 25375, -2084, -724, 9993, 25683, -2098, -696, 9663, 25987, -2111, + -668, 9336, 26285, -2121, -641, 9013, 26579, -2130, -614, 8694, 26867, -2136, -588, 8378, 27151, -2141, + -563, 8066, 27428, -2142, -538, 7758, 27700, -2142, -514, 7453, 27966, -2139, -490, 7153, 28226, -2133, + -468, 6857, 28480, -2125, -445, 6565, 28727, -2114, -424, 6277, 28968, -2100, -403, 5994, 29203, -2083, + -382, 5716, 29431, -2063, -362, 5442, 29652, -2040, -343, 5172, 29866, -2014, -325, 4908, 30072, -1984, + -307, 4648, 30272, -1951, -289, 4393, 30464, -1914, -272, 4143, 30649, -1874, -256, 3897, 30826, -1830, + -240, 3657, 30995, -1783, -224, 3422, 31157, -1732, -209, 3192, 31310, -1676, -194, 2967, 31456, -1617, + -180, 2747, 31593, -1554, -167, 2532, 31723, -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338, + -128, 1919, 32061, -1258, -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990, + -80, 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669, 32551, -568, + -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68 + }; + + private static short[] _normalCurveLut2 = new short[] + { + 3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42, + 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58, + 2227, 26085, 4512, -63, 2120, 26035, 4673, -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76, + 1813, 25852, 5174, -81, 1716, 25780, 5347, -87, 1622, 25704, 5522, -92, 1531, 25621, 5701, -98, + 1442, 25533, 5882, -103, 1357, 25440, 6066, -109, 1274, 25342, 6253, -115, 1193, 25239, 6442, -121, + 1115, 25131, 6635, -127, 1040, 25018, 6830, -133, 967, 24899, 7027, -140, 897, 24776, 7227, -146, + 829, 24648, 7430, -153, 764, 24516, 7635, -159, 701, 24379, 7842, -166, 641, 24237, 8052, -174, + 583, 24091, 8264, -181, 526, 23940, 8478, -187, 472, 23785, 8695, -194, 420, 23626, 8914, -202, + 371, 23462, 9135, -209, 324, 23295, 9358, -215, 279, 23123, 9583, -222, 236, 22948, 9809, -230, + 194, 22769, 10038, -237, 154, 22586, 10269, -243, 117, 22399, 10501, -250, 81, 22208, 10735, -258, + 47, 22015, 10970, -265, 15, 21818, 11206, -271, -16, 21618, 11444, -277, -44, 21415, 11684, -283, + -71, 21208, 11924, -290, -97, 20999, 12166, -296, -121, 20786, 12409, -302, -143, 20571, 12653, -306, + -163, 20354, 12898, -311, -183, 20134, 13143, -316, -201, 19911, 13389, -321, -218, 19686, 13635, -325, + -234, 19459, 13882, -328, -248, 19230, 14130, -332, -261, 18998, 14377, -335, -273, 18765, 14625, -337, + -284, 18531, 14873, -339, -294, 18295, 15121, -341, -302, 18057, 15369, -341, -310, 17817, 15617, -341, + -317, 17577, 15864, -340, -323, 17335, 16111, -340, -328, 17092, 16357, -338, -332, 16848, 16603, -336, + -336, 16603, 16848, -332, -338, 16357, 17092, -328, -340, 16111, 17335, -323, -340, 15864, 17577, -317, + -341, 15617, 17817, -310, -341, 15369, 18057, -302, -341, 15121, 18295, -294, -339, 14873, 18531, -284, + -337, 14625, 18765, -273, -335, 14377, 18998, -261, -332, 14130, 19230, -248, -328, 13882, 19459, -234, + -325, 13635, 19686, -218, -321, 13389, 19911, -201, -316, 13143, 20134, -183, -311, 12898, 20354, -163, + -306, 12653, 20571, -143, -302, 12409, 20786, -121, -296, 12166, 20999, -97, -290, 11924, 21208, -71, + -283, 11684, 21415, -44, -277, 11444, 21618, -16, -271, 11206, 21818, 15, -265, 10970, 22015, 47, + -258, 10735, 22208, 81, -250, 10501, 22399, 117, -243, 10269, 22586, 154, -237, 10038, 22769, 194, + -230, 9809, 22948, 236, -222, 9583, 23123, 279, -215, 9358, 23295, 324, -209, 9135, 23462, 371, + -202, 8914, 23626, 420, -194, 8695, 23785, 472, -187, 8478, 23940, 526, -181, 8264, 24091, 583, + -174, 8052, 24237, 641, -166, 7842, 24379, 701, -159, 7635, 24516, 764, -153, 7430, 24648, 829, + -146, 7227, 24776, 897, -140, 7027, 24899, 967, -133, 6830, 25018, 1040, -127, 6635, 25131, 1115, + -121, 6442, 25239, 1193, -115, 6253, 25342, 1274, -109, 6066, 25440, 1357, -103, 5882, 25533, 1442, + -98, 5701, 25621, 1531, -92, 5522, 25704, 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813, + -76, 5004, 25919, 1912, -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227, + -58, 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897, 26230, 2688, + -42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195 + }; + #endregion + + #region "High Quality Lookup Tables" + private static short[] _highCurveLut0 = new short[] + { + -582, -23, 8740, 16386, 8833, 8, -590, 0, -573, -54, 8647, 16385, 8925, 40, -598, -1, + -565, -84, 8555, 16383, 9018, 72, -606, -1, -557, -113, 8462, 16379, 9110, 105, -614, -2, + -549, -142, 8370, 16375, 9203, 139, -622, -2, -541, -170, 8277, 16369, 9295, 173, -630, -3, + -533, -198, 8185, 16362, 9387, 208, -638, -4, -525, -225, 8093, 16354, 9480, 244, -646, -5, + -516, -251, 8000, 16344, 9572, 280, -654, -5, -508, -277, 7908, 16334, 9664, 317, -662, -6, + -500, -302, 7816, 16322, 9756, 355, -670, -7, -492, -327, 7724, 16310, 9847, 393, -678, -8, + -484, -351, 7632, 16296, 9939, 432, -686, -9, -476, -374, 7540, 16281, 10030, 471, -694, -10, + -468, -397, 7449, 16265, 10121, 511, -702, -11, -460, -419, 7357, 16247, 10212, 552, -709, -13, + -452, -441, 7266, 16229, 10303, 593, -717, -14, -445, -462, 7175, 16209, 10394, 635, -724, -15, + -437, -483, 7084, 16189, 10484, 678, -732, -16, -429, -503, 6994, 16167, 10574, 722, -739, -18, + -421, -523, 6903, 16144, 10664, 766, -747, -19, -414, -542, 6813, 16120, 10754, 810, -754, -21, + -406, -560, 6723, 16095, 10843, 856, -761, -22, -398, -578, 6633, 16068, 10932, 902, -768, -24, + -391, -596, 6544, 16041, 11021, 949, -775, -26, -383, -612, 6454, 16012, 11109, 996, -782, -27, + -376, -629, 6366, 15983, 11197, 1044, -789, -29, -368, -645, 6277, 15952, 11285, 1093, -796, -31, + -361, -660, 6189, 15920, 11372, 1142, -802, -33, -354, -675, 6100, 15887, 11459, 1192, -809, -35, + -347, -689, 6013, 15853, 11546, 1243, -815, -37, -339, -703, 5925, 15818, 11632, 1294, -821, -39, + -332, -717, 5838, 15782, 11718, 1346, -827, -41, -325, -730, 5751, 15745, 11803, 1399, -833, -43, + -318, -742, 5665, 15707, 11888, 1452, -839, -46, -312, -754, 5579, 15668, 11973, 1506, -845, -48, + -305, -766, 5493, 15627, 12057, 1561, -850, -50, -298, -777, 5408, 15586, 12140, 1616, -855, -53, + -291, -787, 5323, 15544, 12224, 1672, -861, -56, -285, -798, 5239, 15500, 12306, 1729, -866, -58, + -278, -807, 5155, 15456, 12388, 1786, -871, -61, -272, -817, 5071, 15410, 12470, 1844, -875, -64, + -265, -826, 4988, 15364, 12551, 1902, -880, -67, -259, -834, 4905, 15317, 12631, 1962, -884, -70, + -253, -842, 4823, 15268, 12711, 2022, -888, -73, -247, -850, 4741, 15219, 12790, 2082, -892, -76, + -241, -857, 4659, 15168, 12869, 2143, -896, -79, -235, -864, 4578, 15117, 12947, 2205, -899, -82, + -229, -870, 4498, 15065, 13025, 2267, -903, -85, -223, -876, 4417, 15012, 13102, 2331, -906, -89, + -217, -882, 4338, 14958, 13178, 2394, -909, -92, -211, -887, 4259, 14903, 13254, 2459, -911, -96, + -206, -892, 4180, 14847, 13329, 2523, -914, -100, -200, -896, 4102, 14790, 13403, 2589, -916, -103, + -195, -900, 4024, 14732, 13477, 2655, -918, -107, -190, -904, 3947, 14673, 13550, 2722, -919, -111, + -184, -908, 3871, 14614, 13622, 2789, -921, -115, -179, -911, 3795, 14553, 13693, 2857, -922, -119, + -174, -913, 3719, 14492, 13764, 2926, -923, -123, -169, -916, 3644, 14430, 13834, 2995, -923, -127, + -164, -918, 3570, 14367, 13904, 3065, -924, -132, -159, -920, 3496, 14303, 13972, 3136, -924, -136, + -154, -921, 3423, 14239, 14040, 3207, -924, -140, -150, -922, 3350, 14173, 14107, 3278, -923, -145, + -145, -923, 3278, 14107, 14173, 3350, -922, -150, -140, -924, 3207, 14040, 14239, 3423, -921, -154, + -136, -924, 3136, 13972, 14303, 3496, -920, -159, -132, -924, 3065, 13904, 14367, 3570, -918, -164, + -127, -923, 2995, 13834, 14430, 3644, -916, -169, -123, -923, 2926, 13764, 14492, 3719, -913, -174, + -119, -922, 2857, 13693, 14553, 3795, -911, -179, -115, -921, 2789, 13622, 14614, 3871, -908, -184, + -111, -919, 2722, 13550, 14673, 3947, -904, -190, -107, -918, 2655, 13477, 14732, 4024, -900, -195, + -103, -916, 2589, 13403, 14790, 4102, -896, -200, -100, -914, 2523, 13329, 14847, 4180, -892, -206, + -96, -911, 2459, 13254, 14903, 4259, -887, -211, -92, -909, 2394, 13178, 14958, 4338, -882, -217, + -89, -906, 2331, 13102, 15012, 4417, -876, -223, -85, -903, 2267, 13025, 15065, 4498, -870, -229, + -82, -899, 2205, 12947, 15117, 4578, -864, -235, -79, -896, 2143, 12869, 15168, 4659, -857, -241, + -76, -892, 2082, 12790, 15219, 4741, -850, -247, -73, -888, 2022, 12711, 15268, 4823, -842, -253, + -70, -884, 1962, 12631, 15317, 4905, -834, -259, -67, -880, 1902, 12551, 15364, 4988, -826, -265, + -64, -875, 1844, 12470, 15410, 5071, -817, -272, -61, -871, 1786, 12388, 15456, 5155, -807, -278, + -58, -866, 1729, 12306, 15500, 5239, -798, -285, -56, -861, 1672, 12224, 15544, 5323, -787, -291, + -53, -855, 1616, 12140, 15586, 5408, -777, -298, -50, -850, 1561, 12057, 15627, 5493, -766, -305, + -48, -845, 1506, 11973, 15668, 5579, -754, -312, -46, -839, 1452, 11888, 15707, 5665, -742, -318, + -43, -833, 1399, 11803, 15745, 5751, -730, -325, -41, -827, 1346, 11718, 15782, 5838, -717, -332, + -39, -821, 1294, 11632, 15818, 5925, -703, -339, -37, -815, 1243, 11546, 15853, 6013, -689, -347, + -35, -809, 1192, 11459, 15887, 6100, -675, -354, -33, -802, 1142, 11372, 15920, 6189, -660, -361, + -31, -796, 1093, 11285, 15952, 6277, -645, -368, -29, -789, 1044, 11197, 15983, 6366, -629, -376, + -27, -782, 996, 11109, 16012, 6454, -612, -383, -26, -775, 949, 11021, 16041, 6544, -596, -391, + -24, -768, 902, 10932, 16068, 6633, -578, -398, -22, -761, 856, 10843, 16095, 6723, -560, -406, + -21, -754, 810, 10754, 16120, 6813, -542, -414, -19, -747, 766, 10664, 16144, 6903, -523, -421, + -18, -739, 722, 10574, 16167, 6994, -503, -429, -16, -732, 678, 10484, 16189, 7084, -483, -437, + -15, -724, 635, 10394, 16209, 7175, -462, -445, -14, -717, 593, 10303, 16229, 7266, -441, -452, + -13, -709, 552, 10212, 16247, 7357, -419, -460, -11, -702, 511, 10121, 16265, 7449, -397, -468, + -10, -694, 471, 10030, 16281, 7540, -374, -476, -9, -686, 432, 9939, 16296, 7632, -351, -484, + -8, -678, 393, 9847, 16310, 7724, -327, -492, -7, -670, 355, 9756, 16322, 7816, -302, -500, + -6, -662, 317, 9664, 16334, 7908, -277, -508, -5, -654, 280, 9572, 16344, 8000, -251, -516, + -5, -646, 244, 9480, 16354, 8093, -225, -525, -4, -638, 208, 9387, 16362, 8185, -198, -533, + -3, -630, 173, 9295, 16369, 8277, -170, -541, -2, -622, 139, 9203, 16375, 8370, -142, -549, + -2, -614, 105, 9110, 16379, 8462, -113, -557, -1, -606, 72, 9018, 16383, 8555, -84, -565, + -1, -598, 40, 8925, 16385, 8647, -54, -573, 0, -590, 8, 8833, 16386, 8740, -23, -582, + }; + + private static short[] _highCurveLut1 = new short[] + { + -12, 47, -134, 32767, 81, -16, 2, 0, -26, 108, -345, 32760, 301, -79, 17, -1, + -40, 168, -552, 32745, 526, -144, 32, -2, -53, 226, -753, 32723, 755, -210, 47, -3, + -66, 284, -950, 32694, 989, -277, 63, -5, -78, 340, -1143, 32658, 1226, -346, 79, -6, + -90, 394, -1331, 32615, 1469, -415, 96, -8, -101, 447, -1514, 32564, 1715, -486, 113, -9, + -112, 499, -1692, 32506, 1966, -557, 130, -11, -123, 550, -1865, 32441, 2221, -630, 148, -13, + -133, 599, -2034, 32369, 2480, -703, 166, -14, -143, 646, -2198, 32290, 2743, -778, 185, -16, + -152, 693, -2357, 32204, 3010, -853, 204, -18, -162, 738, -2512, 32110, 3281, -929, 223, -20, + -170, 781, -2662, 32010, 3555, -1007, 242, -23, -178, 823, -2807, 31903, 3834, -1084, 262, -25, + -186, 864, -2947, 31789, 4116, -1163, 282, -27, -194, 903, -3082, 31668, 4403, -1242, 303, -30, + -201, 940, -3213, 31540, 4692, -1322, 323, -32, -207, 977, -3339, 31406, 4985, -1403, 344, -35, + -214, 1011, -3460, 31265, 5282, -1484, 365, -37, -220, 1045, -3577, 31117, 5582, -1566, 387, -40, + -225, 1077, -3688, 30963, 5885, -1648, 409, -43, -230, 1107, -3796, 30802, 6191, -1730, 431, -46, + -235, 1136, -3898, 30635, 6501, -1813, 453, -49, -240, 1164, -3996, 30462, 6813, -1896, 475, -52, + -244, 1190, -4089, 30282, 7128, -1980, 498, -55, -247, 1215, -4178, 30097, 7446, -2064, 520, -58, + -251, 1239, -4262, 29905, 7767, -2148, 543, -62, -254, 1261, -4342, 29707, 8091, -2231, 566, -65, + -257, 1281, -4417, 29503, 8416, -2315, 589, -69, -259, 1301, -4488, 29293, 8745, -2399, 613, -72, + -261, 1319, -4555, 29078, 9075, -2483, 636, -76, -263, 1336, -4617, 28857, 9408, -2567, 659, -80, + -265, 1351, -4674, 28631, 9743, -2651, 683, -83, -266, 1365, -4728, 28399, 10080, -2734, 706, -87, + -267, 1378, -4777, 28161, 10418, -2817, 730, -91, -267, 1389, -4822, 27919, 10759, -2899, 753, -95, + -268, 1400, -4863, 27671, 11100, -2981, 777, -99, -268, 1409, -4900, 27418, 11444, -3063, 800, -103, + -268, 1416, -4933, 27161, 11789, -3144, 824, -107, -267, 1423, -4962, 26898, 12135, -3224, 847, -112, + -267, 1428, -4987, 26631, 12482, -3303, 870, -116, -266, 1433, -5008, 26359, 12830, -3382, 893, -120, + -265, 1436, -5026, 26083, 13179, -3460, 916, -125, -264, 1438, -5039, 25802, 13529, -3537, 939, -129, + -262, 1438, -5049, 25517, 13880, -3613, 962, -133, -260, 1438, -5055, 25228, 14231, -3687, 984, -138, + -258, 1437, -5058, 24935, 14582, -3761, 1006, -142, -256, 1435, -5058, 24639, 14934, -3833, 1028, -147, + -254, 1431, -5053, 24338, 15286, -3904, 1049, -151, -252, 1427, -5046, 24034, 15638, -3974, 1071, -155, + -249, 1422, -5035, 23726, 15989, -4042, 1091, -160, -246, 1416, -5021, 23415, 16341, -4109, 1112, -164, + -243, 1408, -5004, 23101, 16691, -4174, 1132, -169, -240, 1400, -4984, 22783, 17042, -4237, 1152, -173, + -237, 1392, -4960, 22463, 17392, -4299, 1171, -178, -234, 1382, -4934, 22140, 17740, -4358, 1190, -182, + -230, 1371, -4905, 21814, 18088, -4416, 1209, -186, -227, 1360, -4873, 21485, 18435, -4472, 1226, -191, + -223, 1348, -4839, 21154, 18781, -4526, 1244, -195, -219, 1335, -4801, 20821, 19125, -4578, 1260, -199, + -215, 1321, -4761, 20486, 19468, -4627, 1277, -203, -211, 1307, -4719, 20148, 19809, -4674, 1292, -207, + -207, 1292, -4674, 19809, 20148, -4719, 1307, -211, -203, 1277, -4627, 19468, 20486, -4761, 1321, -215, + -199, 1260, -4578, 19125, 20821, -4801, 1335, -219, -195, 1244, -4526, 18781, 21154, -4839, 1348, -223, + -191, 1226, -4472, 18435, 21485, -4873, 1360, -227, -186, 1209, -4416, 18088, 21814, -4905, 1371, -230, + -182, 1190, -4358, 17740, 22140, -4934, 1382, -234, -178, 1171, -4299, 17392, 22463, -4960, 1392, -237, + -173, 1152, -4237, 17042, 22783, -4984, 1400, -240, -169, 1132, -4174, 16691, 23101, -5004, 1408, -243, + -164, 1112, -4109, 16341, 23415, -5021, 1416, -246, -160, 1091, -4042, 15989, 23726, -5035, 1422, -249, + -155, 1071, -3974, 15638, 24034, -5046, 1427, -252, -151, 1049, -3904, 15286, 24338, -5053, 1431, -254, + -147, 1028, -3833, 14934, 24639, -5058, 1435, -256, -142, 1006, -3761, 14582, 24935, -5058, 1437, -258, + -138, 984, -3687, 14231, 25228, -5055, 1438, -260, -133, 962, -3613, 13880, 25517, -5049, 1438, -262, + -129, 939, -3537, 13529, 25802, -5039, 1438, -264, -125, 916, -3460, 13179, 26083, -5026, 1436, -265, + -120, 893, -3382, 12830, 26359, -5008, 1433, -266, -116, 870, -3303, 12482, 26631, -4987, 1428, -267, + -112, 847, -3224, 12135, 26898, -4962, 1423, -267, -107, 824, -3144, 11789, 27161, -4933, 1416, -268, + -103, 800, -3063, 11444, 27418, -4900, 1409, -268, -99, 777, -2981, 11100, 27671, -4863, 1400, -268, + -95, 753, -2899, 10759, 27919, -4822, 1389, -267, -91, 730, -2817, 10418, 28161, -4777, 1378, -267, + -87, 706, -2734, 10080, 28399, -4728, 1365, -266, -83, 683, -2651, 9743, 28631, -4674, 1351, -265, + -80, 659, -2567, 9408, 28857, -4617, 1336, -263, -76, 636, -2483, 9075, 29078, -4555, 1319, -261, + -72, 613, -2399, 8745, 29293, -4488, 1301, -259, -69, 589, -2315, 8416, 29503, -4417, 1281, -257, + -65, 566, -2231, 8091, 29707, -4342, 1261, -254, -62, 543, -2148, 7767, 29905, -4262, 1239, -251, + -58, 520, -2064, 7446, 30097, -4178, 1215, -247, -55, 498, -1980, 7128, 30282, -4089, 1190, -244, + -52, 475, -1896, 6813, 30462, -3996, 1164, -240, -49, 453, -1813, 6501, 30635, -3898, 1136, -235, + -46, 431, -1730, 6191, 30802, -3796, 1107, -230, -43, 409, -1648, 5885, 30963, -3688, 1077, -225, + -40, 387, -1566, 5582, 31117, -3577, 1045, -220, -37, 365, -1484, 5282, 31265, -3460, 1011, -214, + -35, 344, -1403, 4985, 31406, -3339, 977, -207, -32, 323, -1322, 4692, 31540, -3213, 940, -201, + -30, 303, -1242, 4403, 31668, -3082, 903, -194, -27, 282, -1163, 4116, 31789, -2947, 864, -186, + -25, 262, -1084, 3834, 31903, -2807, 823, -178, -23, 242, -1007, 3555, 32010, -2662, 781, -170, + -20, 223, -929, 3281, 32110, -2512, 738, -162, -18, 204, -853, 3010, 32204, -2357, 693, -152, + -16, 185, -778, 2743, 32290, -2198, 646, -143, -14, 166, -703, 2480, 32369, -2034, 599, -133, + -13, 148, -630, 2221, 32441, -1865, 550, -123, -11, 130, -557, 1966, 32506, -1692, 499, -112, + -9, 113, -486, 1715, 32564, -1514, 447, -101, -8, 96, -415, 1469, 32615, -1331, 394, -90, + -6, 79, -346, 1226, 32658, -1143, 340, -78, -5, 63, -277, 989, 32694, -950, 284, -66, + -3, 47, -210, 755, 32723, -753, 226, -53, -2, 32, -144, 526, 32745, -552, 168, -40, + -1, 17, -79, 301, 32760, -345, 108, -26, 0, 2, -16, 81, 32767, -134, 47, -12, + }; + + private static short[] _highCurveLut2 = new short[] + { + 418, -2538, 6118, 24615, 6298, -2563, 417, 0, 420, -2512, 5939, 24611, 6479, -2588, 415, 1, + 421, -2485, 5761, 24605, 6662, -2612, 412, 2, 422, -2458, 5585, 24595, 6846, -2635, 409, 3, + 423, -2430, 5410, 24582, 7030, -2658, 406, 4, 423, -2402, 5236, 24565, 7216, -2680, 403, 5, + 423, -2373, 5064, 24546, 7403, -2701, 399, 6, 423, -2343, 4893, 24523, 7591, -2721, 395, 7, + 423, -2313, 4724, 24496, 7780, -2741, 391, 8, 422, -2283, 4556, 24467, 7970, -2759, 386, 9, + 421, -2252, 4390, 24434, 8161, -2777, 381, 11, 420, -2221, 4225, 24398, 8353, -2794, 376, 12, + 419, -2190, 4062, 24359, 8545, -2810, 370, 14, 418, -2158, 3900, 24316, 8739, -2825, 364, 15, + 416, -2126, 3740, 24271, 8933, -2839, 358, 17, 414, -2093, 3582, 24222, 9127, -2851, 351, 19, + 412, -2060, 3425, 24170, 9323, -2863, 344, 21, 410, -2027, 3270, 24115, 9519, -2874, 336, 22, + 407, -1993, 3117, 24056, 9715, -2884, 328, 24, 404, -1960, 2966, 23995, 9912, -2893, 319, 26, + 402, -1926, 2816, 23930, 10110, -2900, 311, 29, 398, -1892, 2668, 23863, 10308, -2907, 301, 31, + 395, -1858, 2522, 23792, 10506, -2912, 292, 33, 392, -1823, 2378, 23718, 10705, -2916, 282, 35, + 389, -1789, 2235, 23641, 10904, -2919, 271, 38, 385, -1754, 2095, 23561, 11103, -2920, 261, 40, + 381, -1719, 1956, 23478, 11303, -2921, 249, 43, 377, -1684, 1819, 23393, 11502, -2920, 238, 45, + 373, -1649, 1684, 23304, 11702, -2917, 225, 48, 369, -1615, 1551, 23212, 11902, -2914, 213, 51, + 365, -1580, 1420, 23118, 12102, -2909, 200, 54, 361, -1545, 1291, 23020, 12302, -2902, 186, 57, + 356, -1510, 1163, 22920, 12502, -2895, 173, 60, 352, -1475, 1038, 22817, 12702, -2885, 158, 63, + 347, -1440, 915, 22711, 12901, -2875, 143, 66, 342, -1405, 793, 22602, 13101, -2863, 128, 69, + 338, -1370, 674, 22491, 13300, -2849, 113, 73, 333, -1335, 557, 22377, 13499, -2834, 97, 76, + 328, -1301, 441, 22260, 13698, -2817, 80, 80, 323, -1266, 328, 22141, 13896, -2799, 63, 83, + 318, -1232, 217, 22019, 14094, -2779, 46, 87, 313, -1197, 107, 21894, 14291, -2758, 28, 91, + 307, -1163, 0, 21767, 14488, -2735, 9, 95, 302, -1129, -105, 21637, 14684, -2710, -9, 98, + 297, -1096, -208, 21506, 14879, -2684, -29, 102, 292, -1062, -310, 21371, 15074, -2656, -48, 106, + 286, -1029, -409, 21234, 15268, -2626, -69, 111, 281, -996, -506, 21095, 15461, -2595, -89, 115, + 276, -963, -601, 20954, 15654, -2562, -110, 119, 270, -930, -694, 20810, 15846, -2527, -132, 123, + 265, -898, -785, 20664, 16036, -2490, -154, 128, 260, -866, -874, 20516, 16226, -2452, -176, 132, + 254, -834, -961, 20366, 16415, -2411, -199, 137, 249, -803, -1046, 20213, 16602, -2369, -222, 141, + 243, -771, -1129, 20059, 16789, -2326, -246, 146, 238, -740, -1209, 19902, 16974, -2280, -270, 151, + 233, -710, -1288, 19744, 17158, -2232, -294, 156, 227, -680, -1365, 19583, 17341, -2183, -319, 160, + 222, -650, -1440, 19421, 17523, -2132, -345, 165, 217, -620, -1513, 19257, 17703, -2079, -370, 170, + 211, -591, -1583, 19091, 17882, -2023, -396, 175, 206, -562, -1652, 18923, 18059, -1966, -423, 180, + 201, -533, -1719, 18754, 18235, -1907, -450, 185, 196, -505, -1784, 18582, 18410, -1847, -477, 191, + 191, -477, -1847, 18410, 18582, -1784, -505, 196, 185, -450, -1907, 18235, 18754, -1719, -533, 201, + 180, -423, -1966, 18059, 18923, -1652, -562, 206, 175, -396, -2023, 17882, 19091, -1583, -591, 211, + 170, -370, -2079, 17703, 19257, -1513, -620, 217, 165, -345, -2132, 17523, 19421, -1440, -650, 222, + 160, -319, -2183, 17341, 19583, -1365, -680, 227, 156, -294, -2232, 17158, 19744, -1288, -710, 233, + 151, -270, -2280, 16974, 19902, -1209, -740, 238, 146, -246, -2326, 16789, 20059, -1129, -771, 243, + 141, -222, -2369, 16602, 20213, -1046, -803, 249, 137, -199, -2411, 16415, 20366, -961, -834, 254, + 132, -176, -2452, 16226, 20516, -874, -866, 260, 128, -154, -2490, 16036, 20664, -785, -898, 265, + 123, -132, -2527, 15846, 20810, -694, -930, 270, 119, -110, -2562, 15654, 20954, -601, -963, 276, + 115, -89, -2595, 15461, 21095, -506, -996, 281, 111, -69, -2626, 15268, 21234, -409, -1029, 286, + 106, -48, -2656, 15074, 21371, -310, -1062, 292, 102, -29, -2684, 14879, 21506, -208, -1096, 297, + 98, -9, -2710, 14684, 21637, -105, -1129, 302, 95, 9, -2735, 14488, 21767, 0, -1163, 307, + 91, 28, -2758, 14291, 21894, 107, -1197, 313, 87, 46, -2779, 14094, 22019, 217, -1232, 318, + 83, 63, -2799, 13896, 22141, 328, -1266, 323, 80, 80, -2817, 13698, 22260, 441, -1301, 328, + 76, 97, -2834, 13499, 22377, 557, -1335, 333, 73, 113, -2849, 13300, 22491, 674, -1370, 338, + 69, 128, -2863, 13101, 22602, 793, -1405, 342, 66, 143, -2875, 12901, 22711, 915, -1440, 347, + 63, 158, -2885, 12702, 22817, 1038, -1475, 352, 60, 173, -2895, 12502, 22920, 1163, -1510, 356, + 57, 186, -2902, 12302, 23020, 1291, -1545, 361, 54, 200, -2909, 12102, 23118, 1420, -1580, 365, + 51, 213, -2914, 11902, 23212, 1551, -1615, 369, 48, 225, -2917, 11702, 23304, 1684, -1649, 373, + 45, 238, -2920, 11502, 23393, 1819, -1684, 377, 43, 249, -2921, 11303, 23478, 1956, -1719, 381, + 40, 261, -2920, 11103, 23561, 2095, -1754, 385, 38, 271, -2919, 10904, 23641, 2235, -1789, 389, + 35, 282, -2916, 10705, 23718, 2378, -1823, 392, 33, 292, -2912, 10506, 23792, 2522, -1858, 395, + 31, 301, -2907, 10308, 23863, 2668, -1892, 398, 29, 311, -2900, 10110, 23930, 2816, -1926, 402, + 26, 319, -2893, 9912, 23995, 2966, -1960, 404, 24, 328, -2884, 9715, 24056, 3117, -1993, 407, + 22, 336, -2874, 9519, 24115, 3270, -2027, 410, 21, 344, -2863, 9323, 24170, 3425, -2060, 412, + 19, 351, -2851, 9127, 24222, 3582, -2093, 414, 17, 358, -2839, 8933, 24271, 3740, -2126, 416, + 15, 364, -2825, 8739, 24316, 3900, -2158, 418, 14, 370, -2810, 8545, 24359, 4062, -2190, 419, + 12, 376, -2794, 8353, 24398, 4225, -2221, 420, 11, 381, -2777, 8161, 24434, 4390, -2252, 421, + 9, 386, -2759, 7970, 24467, 4556, -2283, 422, 8, 391, -2741, 7780, 24496, 4724, -2313, 423, + 7, 395, -2721, 7591, 24523, 4893, -2343, 423, 6, 399, -2701, 7403, 24546, 5064, -2373, 423, + 5, 403, -2680, 7216, 24565, 5236, -2402, 423, 4, 406, -2658, 7030, 24582, 5410, -2430, 423, + 3, 409, -2635, 6846, 24595, 5585, -2458, 422, 2, 412, -2612, 6662, 24605, 5761, -2485, 421, + 1, 415, -2588, 6479, 24611, 5939, -2512, 420, 0, 417, -2563, 6298, 24615, 6118, -2538, 418, + }; + #endregion + + private static float[] _normalCurveLut0F; + private static float[] _normalCurveLut1F; + private static float[] _normalCurveLut2F; + + private static float[] _highCurveLut0F; + private static float[] _highCurveLut1F; + private static float[] _highCurveLut2F; + + static ResamplerHelper() + { + _normalCurveLut0F = _normalCurveLut0.Select(x => x / 32768f).ToArray(); + _normalCurveLut1F = _normalCurveLut1.Select(x => x / 32768f).ToArray(); + _normalCurveLut2F = _normalCurveLut2.Select(x => x / 32768f).ToArray(); + + _highCurveLut0F = _highCurveLut0.Select(x => x / 32768f).ToArray(); + _highCurveLut1F = _highCurveLut1.Select(x => x / 32768f).ToArray(); + _highCurveLut2F = _highCurveLut2.Select(x => x / 32768f).ToArray(); + } + + private const int FixedPointPrecision = 15; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void Resample(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount, SampleRateConversionQuality srcQuality, bool needPitch) + { + switch (srcQuality) + { + case SampleRateConversionQuality.Default: + ResampleDefaultQuality(outputBuffer, inputBuffer, ratio, ref fraction, sampleCount, needPitch); + break; + case SampleRateConversionQuality.Low: + ResampleLowQuality(outputBuffer, inputBuffer, ratio, ref fraction, sampleCount); + break; + case SampleRateConversionQuality.High: + ResampleHighQuality(outputBuffer, inputBuffer, ratio, ref fraction, sampleCount); + break; + default: + throw new NotImplementedException($"{srcQuality}"); + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static ReadOnlySpan<float> GetDefaultParameter(float ratio) + { + if (ratio <= 1.0f) + { + return _normalCurveLut1F; + } + else if (ratio > 1.333313f) + { + return _normalCurveLut0F; + } + + return _normalCurveLut2F; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private unsafe static void ResampleDefaultQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount, bool needPitch) + { + ReadOnlySpan<float> parameters = GetDefaultParameter(ratio); + + int inputBufferIndex = 0, i = 0; + + // TODO: REV8 fast path (when needPitch == false the input index progression is constant + we need SIMD) + + if (Sse41.IsSupported) + { + if (ratio == 1f) + { + fixed (short* pInput = inputBuffer) + { + fixed (float* pOutput = outputBuffer, pParameters = parameters) + { + Vector128<float> parameter = Sse.LoadVector128(pParameters); + + for (; i < (sampleCount & ~3); i += 4) + { + Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + (uint)i); + Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 1); + Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 2); + Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 3); + + Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0); + Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1); + Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2); + Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3); + + Vector128<float> mix0 = Sse.Multiply(input0, parameter); + Vector128<float> mix1 = Sse.Multiply(input1, parameter); + Vector128<float> mix2 = Sse.Multiply(input2, parameter); + Vector128<float> mix3 = Sse.Multiply(input3, parameter); + + Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1); + Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3); + + Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23); + + Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123)); + } + } + } + + inputBufferIndex = i; + } + else + { + fixed (short* pInput = inputBuffer) + { + fixed (float* pOutput = outputBuffer, pParameters = parameters) + { + for (; i < (sampleCount & ~3); i += 4) + { + uint baseIndex0 = (uint)(fraction * 128) * 4; + uint inputIndex0 = (uint)inputBufferIndex; + + fraction += ratio; + + uint baseIndex1 = ((uint)(fraction * 128) & 127) * 4; + uint inputIndex1 = (uint)inputBufferIndex + (uint)fraction; + + fraction += ratio; + + uint baseIndex2 = ((uint)(fraction * 128) & 127) * 4; + uint inputIndex2 = (uint)inputBufferIndex + (uint)fraction; + + fraction += ratio; + + uint baseIndex3 = ((uint)(fraction * 128) & 127) * 4; + uint inputIndex3 = (uint)inputBufferIndex + (uint)fraction; + + fraction += ratio; + inputBufferIndex += (int)fraction; + + // Only keep lower part (safe as fraction isn't supposed to be negative) + fraction -= (int)fraction; + + Vector128<float> parameter0 = Sse.LoadVector128(pParameters + baseIndex0); + Vector128<float> parameter1 = Sse.LoadVector128(pParameters + baseIndex1); + Vector128<float> parameter2 = Sse.LoadVector128(pParameters + baseIndex2); + Vector128<float> parameter3 = Sse.LoadVector128(pParameters + baseIndex3); + + Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + inputIndex0); + Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + inputIndex1); + Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + inputIndex2); + Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + inputIndex3); + + Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0); + Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1); + Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2); + Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3); + + Vector128<float> mix0 = Sse.Multiply(input0, parameter0); + Vector128<float> mix1 = Sse.Multiply(input1, parameter1); + Vector128<float> mix2 = Sse.Multiply(input2, parameter2); + Vector128<float> mix3 = Sse.Multiply(input3, parameter3); + + Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1); + Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3); + + Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23); + + Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123)); + } + } + } + } + } + + for (; i < sampleCount; i++) + { + int baseIndex = (int)(fraction * 128) * 4; + ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 4); + ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 4); + + outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] + + currentInput[1] * parameter[1] + + currentInput[2] * parameter[2] + + currentInput[3] * parameter[3]); + + fraction += ratio; + inputBufferIndex += (int)fraction; + + // Only keep lower part (safe as fraction isn't supposed to be negative) + fraction -= (int)fraction; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static ReadOnlySpan<float> GetHighParameter(float ratio) + { + if (ratio <= 1.0f) + { + return _highCurveLut1F; + } + else if (ratio > 1.333313f) + { + return _highCurveLut0F; + } + + return _highCurveLut2F; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void ResampleHighQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount) + { + ReadOnlySpan<float> parameters = GetHighParameter(ratio); + + int inputBufferIndex = 0; + + // TODO: fast path + + for (int i = 0; i < sampleCount; i++) + { + int baseIndex = (int)(fraction * 128) * 8; + ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 8); + ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 8); + + outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] + + currentInput[1] * parameter[1] + + currentInput[2] * parameter[2] + + currentInput[3] * parameter[3] + + currentInput[4] * parameter[4] + + currentInput[5] * parameter[5] + + currentInput[6] * parameter[6] + + currentInput[7] * parameter[7]); + + fraction += ratio; + inputBufferIndex += (int)MathF.Truncate(fraction); + + fraction -= (int)fraction; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void ResampleLowQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount) + { + int inputBufferIndex = 0; + + for (int i = 0; i < sampleCount; i++) + { + int outputData = inputBuffer[inputBufferIndex]; + + if (fraction > 1.0f) + { + outputData = inputBuffer[inputBufferIndex + 1]; + } + + outputBuffer[i] = outputData; + + fraction += ratio; + inputBufferIndex += (int)MathF.Truncate(fraction); + + fraction -= (int)fraction; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void ResampleForUpsampler(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float ratio, ref float fraction, int sampleCount) + { + // TODO: use a bandwidth filter to have better resampling. + int inputBufferIndex = 0; + + for (int i = 0; i < sampleCount; i++) + { + float outputData = inputBuffer[inputBufferIndex]; + + if (fraction > 1.0f) + { + outputData = inputBuffer[inputBufferIndex + 1]; + } + + outputBuffer[i] = outputData; + + fraction += ratio; + inputBufferIndex += (int)MathF.Truncate(fraction); + + fraction -= (int)fraction; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs b/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs new file mode 100644 index 00000000..695b32d2 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/State/AdpcmLoopContext.cs @@ -0,0 +1,29 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 6)] + public struct AdpcmLoopContext + { + public short PredScale; + public short History0; + public short History1; + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs b/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs new file mode 100644 index 00000000..3cf24302 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/State/AuxiliaryBufferHeader.cs @@ -0,0 +1,60 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)] + public struct AuxiliaryBufferHeader + { + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0xC)] + public struct AuxiliaryBufferInfo + { + private const uint ReadOffsetPosition = 0x0; + private const uint WriteOffsetPosition = 0x4; + + public uint ReadOffset; + public uint WriteOffset; + private uint _reserved; + + public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress) + { + return manager.Read<uint>(bufferAddress + ReadOffsetPosition); + } + + public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress) + { + return manager.Read<uint>(bufferAddress + WriteOffsetPosition); + } + + public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value) + { + manager.Write(bufferAddress + ReadOffsetPosition, value); + } + + public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value) + { + manager.Write(bufferAddress + WriteOffsetPosition, value); + } + } + + public AuxiliaryBufferInfo BufferInfo; + public unsafe fixed uint Unknown[13]; + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs b/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs new file mode 100644 index 00000000..9677333d --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/State/BiquadFilterState.cs @@ -0,0 +1,28 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] + public struct BiquadFilterState + { + public float Z1; + public float Z2; + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs b/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs new file mode 100644 index 00000000..7b694fb0 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs @@ -0,0 +1,73 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.Effect; +using Ryujinx.Audio.Renderer.Parameter.Effect; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + public class DelayState + { + public DelayLine[] DelayLines { get; } + public float[] LowPassZ { get; set; } + public float FeedbackGain { get; private set; } + public float DelayFeedbackBaseGain { get; private set; } + public float DelayFeedbackCrossGain { get; private set; } + public float LowPassFeedbackGain { get; private set; } + public float LowPassBaseGain { get; private set; } + + private const int FixedPointPrecision = 14; + + public DelayState(ref DelayParameter parameter, ulong workBuffer) + { + DelayLines = new DelayLine[parameter.ChannelCount]; + LowPassZ = new float[parameter.ChannelCount]; + + uint sampleRate = (uint)FixedPointHelper.ToInt(parameter.SampleRate, FixedPointPrecision) / 1000; + + for (int i = 0; i < DelayLines.Length; i++) + { + DelayLines[i] = new DelayLine(sampleRate, parameter.DelayTimeMax); + DelayLines[i].SetDelay(parameter.DelayTime); + LowPassZ[0] = 0; + } + + UpdateParameter(ref parameter); + } + + public void UpdateParameter(ref DelayParameter parameter) + { + FeedbackGain = FixedPointHelper.ToFloat(parameter.FeedbackGain, FixedPointPrecision) * 0.98f; + + float channelSpread = FixedPointHelper.ToFloat(parameter.ChannelSpread, FixedPointPrecision); + + DelayFeedbackBaseGain = (1.0f - channelSpread) * FeedbackGain; + + if (parameter.ChannelCount == 4 || parameter.ChannelCount == 6) + { + DelayFeedbackCrossGain = channelSpread * 0.5f * FeedbackGain; + } + else + { + DelayFeedbackCrossGain = channelSpread * FeedbackGain; + } + + LowPassFeedbackGain = 0.95f * FixedPointHelper.ToFloat(parameter.LowPassAmount, FixedPointPrecision); + LowPassBaseGain = 1.0f - LowPassFeedbackGain; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs b/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs new file mode 100644 index 00000000..be0f9734 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/State/Reverb3dState.cs @@ -0,0 +1,136 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.Effect; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + public class Reverb3dState + { + private readonly float[] FdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f }; + private readonly float[] FdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f }; + private readonly float[] DecayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f }; + private readonly float[] DecayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f }; + private readonly float[] EarlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f }; + public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f }; + + public IDelayLine[] FdnDelayLines { get; } + public DecayDelay[] DecayDelays1 { get; } + public DecayDelay[] DecayDelays2 { get; } + public IDelayLine PreDelayLine { get; } + public IDelayLine BackLeftDelayLine { get; } + public float DryGain { get; private set; } + public uint[] EarlyDelayTime { get; private set; } + public float PreviousPreDelayValue { get; set; } + public float PreviousPreDelayGain { get; private set; } + public float TargetPreDelayGain { get; private set; } + public float EarlyReflectionsGain { get; private set; } + public float LateReverbGain { get; private set; } + public uint ReflectionDelayTime { get; private set; } + public float EchoLateReverbDecay { get; private set; } + public float[] DecayDirectFdnGain { get; private set; } + public float[] DecayCurrentFdnGain { get; private set; } + public float[] DecayCurrentOutputGain { get; private set; } + public float[] PreviousFeedbackOutputDecayed { get; private set; } + + public Reverb3dState(ref Reverb3dParameter parameter, ulong workBuffer) + { + FdnDelayLines = new IDelayLine[4]; + DecayDelays1 = new DecayDelay[4]; + DecayDelays2 = new DecayDelay[4]; + DecayDirectFdnGain = new float[4]; + DecayCurrentFdnGain = new float[4]; + DecayCurrentOutputGain = new float[4]; + PreviousFeedbackOutputDecayed = new float[4]; + + uint sampleRate = parameter.SampleRate / 1000; + + for (int i = 0; i < 4; i++) + { + FdnDelayLines[i] = new DelayLine3d(sampleRate, FdnDelayMaxTimes[i]); + DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes1[i])); + DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes2[i])); + } + + PreDelayLine = new DelayLine3d(sampleRate, 400); + BackLeftDelayLine = new DelayLine3d(sampleRate, 5); + + UpdateParameter(ref parameter); + } + + public void UpdateParameter(ref Reverb3dParameter parameter) + { + uint sampleRate = parameter.SampleRate / 1000; + + EarlyDelayTime = new uint[20]; + DryGain = parameter.DryGain; + PreviousFeedbackOutputDecayed.AsSpan().Fill(0); + PreviousPreDelayValue = 0; + + EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f); + LateReverbGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReverbGain, 5000.0f) / 2000.0f); + + float highFrequencyRoomGain = FloatingPointHelper.Pow10(parameter.RoomHf / 2000.0f); + + if (highFrequencyRoomGain < 1.0f) + { + float tempA = 1.0f - highFrequencyRoomGain; + float tempB = 2.0f - ((2.0f * highFrequencyRoomGain) * FloatingPointHelper.Cos(256.0f * parameter.HfReference / parameter.SampleRate)); + float tempC = MathF.Sqrt(MathF.Pow(tempB, 2) - (4.0f * (1.0f - highFrequencyRoomGain) * (1.0f - highFrequencyRoomGain))); + + PreviousPreDelayGain = (tempB - tempC) / (2.0f * tempA); + TargetPreDelayGain = 1.0f - PreviousPreDelayGain; + } + else + { + PreviousPreDelayGain = 0.0f; + TargetPreDelayGain = 1.0f; + } + + ReflectionDelayTime = IDelayLine.GetSampleCount(sampleRate, 1000.0f * (parameter.ReflectionDelay + parameter.ReverbDelayTime)); + EchoLateReverbDecay = 0.6f * parameter.Diffusion * 0.01f; + + for (int i = 0; i < FdnDelayLines.Length; i++) + { + FdnDelayLines[i].SetDelay(FdnDelayMinTimes[i] + (parameter.Density / 100 * (FdnDelayMaxTimes[i] - FdnDelayMinTimes[i]))); + + uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount; + + float tempA = (-60.0f * tempSampleCount) / (parameter.DecayTime * parameter.SampleRate); + float tempB = tempA / parameter.HfDecayRatio; + float tempC = FloatingPointHelper.Cos(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate) / FloatingPointHelper.Sin(128.0f * 0.5f * parameter.HfReference / parameter.SampleRate); + float tempD = FloatingPointHelper.Pow10((tempB - tempA) / 40.0f); + float tempE = FloatingPointHelper.Pow10((tempB + tempA) / 40.0f) * 0.7071f; + + DecayDirectFdnGain[i] = tempE * ((tempD * tempC) + 1.0f) / (tempC + tempD); + DecayCurrentFdnGain[i] = tempE * (1.0f - (tempD * tempC)) / (tempC + tempD); + DecayCurrentOutputGain[i] = (tempC - tempD) / (tempC + tempD); + + DecayDelays1[i].SetDecayRate(EchoLateReverbDecay); + DecayDelays2[i].SetDecayRate(EchoLateReverbDecay * -0.9f); + } + + for (int i = 0; i < EarlyDelayTime.Length; i++) + { + uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (EarlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax); + EarlyDelayTime[i] = sampleCount; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs b/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs new file mode 100644 index 00000000..60d8e284 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs @@ -0,0 +1,221 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.Effect; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using System; + +namespace Ryujinx.Audio.Renderer.Dsp.State +{ + public class ReverbState + { + private static readonly float[] FdnDelayTimes = new float[20] + { + // Room + 53.953247f, 79.192566f, 116.238770f, 130.615295f, + // Hall + 53.953247f, 79.192566f, 116.238770f, 170.615295f, + // Plate + 5f, 10f, 5f, 10f, + // Cathedral + 47.03f, 71f, 103f, 170f, + // Max delay (Hall is the one with the highest values so identical to Hall) + 53.953247f, 79.192566f, 116.238770f, 170.615295f, + }; + + private static readonly float[] DecayDelayTimes = new float[20] + { + // Room + 7f, 9f, 13f, 17f, + // Hall + 7f, 9f, 13f, 17f, + // Plate (no decay) + 1f, 1f, 1f, 1f, + // Cathedral + 7f, 7f, 13f, 9f, + // Max delay (Hall is the one with the highest values so identical to Hall) + 7f, 9f, 13f, 17f, + }; + + private static readonly float[] EarlyDelayTimes = new float[50] + { + // Room + 0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f, + // Chamber + 0.0f, 11.8f, 5.5f, 11.2f, 10.4f, 38.1f, 22.2f, 29.6f, 21.2f, 24.8f, + // Hall + 0.0f, 41.5f, 20.5f, 41.3f, 0.0f, 29.5f, 33.8f, 45.2f, 46.8f, 0.0f, + // Cathedral + 33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f, + // Disabled + 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f + }; + + private static readonly float[] EarlyGainBase = new float[50] + { + // Room + 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, + // Chamber + 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f, 0.68f, 0.68f, + // Hall + 0.50f, 0.70f, 0.70f, 0.68f, 0.50f, 0.68f, 0.68f, 0.70f, 0.68f, 0.00f, + // Cathedral + 0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f, + // Disabled + 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f + }; + + private static readonly float[] PreDelayTimes = new float[5] + { + // Room + 12.5f, + // Chamber + 40.0f, + // Hall + 50.0f, + // Cathedral + 50.0f, + // Disabled + 0.0f + }; + + public IDelayLine[] FdnDelayLines { get; } + public DecayDelay[] DecayDelays { get; } + public IDelayLine PreDelayLine { get; } + public IDelayLine BackLeftDelayLine { get; } + public uint[] EarlyDelayTime { get; } + public float[] EarlyGain { get; } + public uint PreDelayLineDelayTime { get; private set; } + + public float[] HighFrequencyDecayDirectGain { get; } + public float[] HighFrequencyDecayPreviousGain { get; } + public float[] PreviousFeedbackOutput { get; } + + public const int EarlyModeCount = 10; + + private const int FixedPointPrecision = 14; + + private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode) + { + return FdnDelayTimes.AsSpan().Slice((int)lateMode * 4, 4); + } + + private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode) + { + return DecayDelayTimes.AsSpan().Slice((int)lateMode * 4, 4); + } + + public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported) + { + FdnDelayLines = new IDelayLine[4]; + DecayDelays = new DecayDelay[4]; + EarlyDelayTime = new uint[EarlyModeCount]; + EarlyGain = new float[EarlyModeCount]; + HighFrequencyDecayDirectGain = new float[4]; + HighFrequencyDecayPreviousGain = new float[4]; + PreviousFeedbackOutput = new float[4]; + + ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(ReverbLateMode.Limit); + ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(ReverbLateMode.Limit); + + uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision); + + for (int i = 0; i < 4; i++) + { + FdnDelayLines[i] = new DelayLine(sampleRate, fdnDelayTimes[i]); + DecayDelays[i] = new DecayDelay(new DelayLine(sampleRate, decayDelayTimes[i])); + } + + float preDelayTimeMax = 150.0f; + + if (isLongSizePreDelaySupported) + { + preDelayTimeMax = 350.0f; + } + + PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax); + BackLeftDelayLine = new DelayLine(sampleRate, 5.0f); + + UpdateParameter(ref parameter); + } + + public void UpdateParameter(ref ReverbParameter parameter) + { + uint sampleRate = (uint)FixedPointHelper.ToFloat((uint)parameter.SampleRate, FixedPointPrecision); + + float preDelayTimeInMilliseconds = FixedPointHelper.ToFloat(parameter.PreDelayTime, FixedPointPrecision); + float earlyGain = FixedPointHelper.ToFloat(parameter.EarlyGain, FixedPointPrecision); + float coloration = FixedPointHelper.ToFloat(parameter.Coloration, FixedPointPrecision); + float decayTime = FixedPointHelper.ToFloat(parameter.DecayTime, FixedPointPrecision); + + for (int i = 0; i < 10; i++) + { + EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1; + EarlyGain[i] = EarlyGainBase[i] * earlyGain; + } + + if (parameter.ChannelCount == 2) + { + EarlyGain[4] = EarlyGain[4] * 0.5f; + EarlyGain[5] = EarlyGain[5] * 0.5f; + } + + PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax); + + ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode); + ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode); + + float highFrequencyDecayRatio = FixedPointHelper.ToFloat(parameter.HighFrequencyDecayRatio, FixedPointPrecision); + float highFrequencyUnknownValue = FloatingPointHelper.Cos(1280.0f / sampleRate); + + for (int i = 0; i < 4; i++) + { + FdnDelayLines[i].SetDelay(fdnDelayTimes[i]); + DecayDelays[i].SetDelay(decayDelayTimes[i]); + + float tempA = -3 * (DecayDelays[i].CurrentSampleCount + FdnDelayLines[i].CurrentSampleCount); + float tempB = tempA / (decayTime * sampleRate); + float tempC; + float tempD; + + if (highFrequencyDecayRatio < 0.995f) + { + float tempE = FloatingPointHelper.Pow10((((1.0f / highFrequencyDecayRatio) - 1.0f) * 2) / 100 * (tempB / 10)); + float tempF = 1.0f - tempE; + float tempG = 2.0f - (tempE * 2 * highFrequencyUnknownValue); + float tempH = MathF.Sqrt((tempG * tempG) - (tempF * tempF * 4)); + + tempC = (tempG - tempH) / (tempF * 2); + tempD = 1.0f - tempC; + } + else + { + // no high frequency decay ratio + tempC = 0.0f; + tempD = 1.0f; + } + + HighFrequencyDecayDirectGain[i] = FloatingPointHelper.Pow10(tempB / 1000) * tempD * 0.7071f; + HighFrequencyDecayPreviousGain[i] = tempC; + PreviousFeedbackOutput[i] = 0.0f; + + DecayDelays[i].SetDecayRate(0.6f * (1.0f - coloration)); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs b/Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs new file mode 100644 index 00000000..047aa279 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs @@ -0,0 +1,116 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Types; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Audio Renderer user configuration. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct AudioRendererConfiguration + { + /// <summary> + /// The target sample rate of the user. + /// </summary> + /// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks> + public uint SampleRate; + + /// <summary> + /// The target sample count per <see cref="Dsp.AudioProcessor"/> updates. + /// </summary> + public uint SampleCount; + + /// <summary> + /// The maximum mix buffer count. + /// </summary> + public uint MixBufferCount; + + /// <summary> + /// The maximum amount of sub mixes that could be used by the user. + /// </summary> + public uint SubMixBufferCount; + + /// <summary> + /// The maximum amount of voices that could be used by the user. + /// </summary> + public uint VoiceCount; + + /// <summary> + /// The maximum amount of sinks that could be used by the user. + /// </summary> + public uint SinkCount; + + /// <summary> + /// The maximum amount of effects that could be used by the user. + /// </summary> + public uint EffectCount; + + /// <summary> + /// The maximum amount of performance metric frames that could be used by the user. + /// </summary> + public uint PerformanceMetricFramesCount; + + /// <summary> + /// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices. + /// </summary> + /// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/> + [MarshalAs(UnmanagedType.I1)] + public bool VoiceDropEnabled; + + /// <summary> + /// Reserved/unused + /// </summary> + private byte _reserved; + + /// <summary> + /// The target rendering device. + /// </summary> + /// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks> + public AudioRendererRenderingDevice RenderingDevice; + + /// <summary> + /// The target execution mode. + /// </summary> + /// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks> + public AudioRendererExecutionMode ExecutionMode; + + /// <summary> + /// The maximum amount of splitters that could be used by the user. + /// </summary> + public uint SplitterCount; + + /// <summary> + /// The maximum amount of splitters destinations that could be used by the user. + /// </summary> + public uint SplitterDestinationCount; + + /// <summary> + /// The size of the external context. + /// </summary> + /// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks> + public uint ExternalContextSize; + + /// <summary> + /// The user audio revision + /// </summary> + /// <seealso cref="Server.BehaviourContext"/> + public int Revision; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/BehaviourErrorInfoOutStatus.cs b/Ryujinx.Audio/Renderer/Parameter/BehaviourErrorInfoOutStatus.cs new file mode 100644 index 00000000..e5312f04 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/BehaviourErrorInfoOutStatus.cs @@ -0,0 +1,47 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Memory; +using System; +using System.Runtime.InteropServices; +using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Output information for behaviour. + /// </summary> + /// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct BehaviourErrorInfoOutStatus + { + /// <summary> + /// The reported errors. + /// </summary> + public Array10<ErrorInfo> ErrorInfos; + + /// <summary> + /// The amount of error that got reported. + /// </summary> + public uint ErrorInfosCount; + + /// <summary> + /// Reserved/unused. + /// </summary> + private unsafe fixed uint _reserved[3]; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/BiquadFilterParameter.cs b/Ryujinx.Audio/Renderer/Parameter/BiquadFilterParameter.cs new file mode 100644 index 00000000..de6b9577 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/BiquadFilterParameter.cs @@ -0,0 +1,51 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Biquad filter parameters. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)] + public struct BiquadFilterParameter + { + /// <summary> + /// Set to true if the biquad filter is active. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool Enable; + + /// <summary> + /// Reserved/padding. + /// </summary> + private byte _reserved; + + /// <summary> + /// Biquad filter numerator (b0, b1, b2). + /// </summary> + public Array3<short> Numerator; + + /// <summary> + /// Biquad filter denominator (a1, a2). + /// </summary> + /// <remarks>a0 = 1</remarks> + public Array2<short> Denominator; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs b/Ryujinx.Audio/Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs new file mode 100644 index 00000000..5a747922 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Effect/AuxiliaryBufferParameter.cs @@ -0,0 +1,100 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Effect +{ + /// <summary> + /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.AuxiliaryBuffer"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct AuxiliaryBufferParameter + { + /// <summary> + /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to write data to <see cref="SendBufferInfoAddress"/>. + /// </summary> + public Array24<byte> Input; + + /// <summary> + /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/> to read data from <see cref="ReturnBufferInfoAddress"/>. + /// </summary> + public Array24<byte> Output; + + /// <summary> + /// The total channel count used. + /// </summary> + public uint ChannelCount; + + /// <summary> + /// The target sample rate. + /// </summary> + public uint SampleRate; + + /// <summary> + /// The buffer storage total size. + /// </summary> + public uint BufferStorageSize; + + /// <summary> + /// The maximum number of channels supported. + /// </summary> + /// <remarks>This is unused.</remarks> + public uint ChannelCountMax; + + /// <summary> + /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be written by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public ulong SendBufferInfoAddress; + + /// <summary> + /// The address of the start of the region containling data that will be written by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + /// <remarks>This is unused.</remarks> + public ulong SendBufferStorageAddress; + + /// <summary> + /// The address of the start of the region containing two <see cref="Dsp.State.AuxiliaryBufferHeader"/> followed by the data that will be read by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public ulong ReturnBufferInfoAddress; + + /// <summary> + /// The address of the start of the region containling data that will be read by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + /// <remarks>This is unused.</remarks> + public ulong ReturnBufferStorageAddress; + + /// <summary> + /// Size of a sample of the mix buffer. + /// </summary> + /// <remarks>This is unused.</remarks> + public uint MixBufferSampleSize; + + /// <summary> + /// The total count of sample that can be stored. + /// </summary> + /// <remarks>This is unused.</remarks> + public uint TotalSampleCount; + + /// <summary> + /// The count of sample of the mix buffer. + /// </summary> + /// <remarks>This is unused.</remarks> + public uint MixBufferSampleCount; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs b/Ryujinx.Audio/Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs new file mode 100644 index 00000000..7d58d4be --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Effect/BiquadFilterEffectParameter.cs @@ -0,0 +1,61 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Effect +{ + /// <summary> + /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct BiquadFilterEffectParameter + { + /// <summary> + /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Input; + + /// <summary> + /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Output; + + /// <summary> + /// Biquad filter numerator (b0, b1, b2). + /// </summary> + public Array3<short> Numerator; + + /// <summary> + /// Biquad filter denominator (a1, a2). + /// </summary> + /// <remarks>a0 = 1</remarks> + public Array2<short> Denominator; + + /// <summary> + /// The total channel count used. + /// </summary> + public byte ChannelCount; + + /// <summary> + /// The current usage status of the effect on the client side. + /// </summary> + public UsageState Status; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Effect/BufferMixerParameter.cs b/Ryujinx.Audio/Renderer/Parameter/Effect/BufferMixerParameter.cs new file mode 100644 index 00000000..b0c0c337 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Effect/BufferMixerParameter.cs @@ -0,0 +1,49 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Effect +{ + /// <summary> + /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct BufferMixParameter + { + /// <summary> + /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array24<byte> Input; + + /// <summary> + /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array24<byte> Output; + + /// <summary> + /// The output volumes of the mixes. + /// </summary> + public Array24<float> Volumes; + + /// <summary> + /// The total count of mixes used. + /// </summary> + public uint MixesCount; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Effect/DelayParameter.cs b/Ryujinx.Audio/Renderer/Parameter/Effect/DelayParameter.cs new file mode 100644 index 00000000..e0dbeb7c --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Effect/DelayParameter.cs @@ -0,0 +1,118 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Effect +{ + /// <summary> + /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Delay"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct DelayParameter + { + /// <summary> + /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Input; + + /// <summary> + /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Output; + + /// <summary> + /// The maximum number of channels supported. + /// </summary> + public ushort ChannelCountMax; + + /// <summary> + /// The total channel count used. + /// </summary> + public ushort ChannelCount; + + /// <summary> + /// The maximum delay time in milliseconds. + /// </summary> + public uint DelayTimeMax; + + /// <summary> + /// The delay time in milliseconds. + /// </summary> + public uint DelayTime; + + /// <summary> + /// The target sample rate. (Q15) + /// </summary> + public uint SampleRate; + + /// <summary> + /// The input gain. (Q15) + /// </summary> + public uint InGain; + + /// <summary> + /// The feedback gain. (Q15) + /// </summary> + public uint FeedbackGain; + + /// <summary> + /// The output gain. (Q15) + /// </summary> + public uint OutGain; + + /// <summary> + /// The dry gain. (Q15) + /// </summary> + public uint DryGain; + + /// <summary> + /// The channel spread of the <see cref="FeedbackGain"/>. (Q15) + /// </summary> + public uint ChannelSpread; + + /// <summary> + /// The low pass amount. (Q15) + /// </summary> + public uint LowPassAmount; + + /// <summary> + /// The current usage status of the effect on the client side. + /// </summary> + public UsageState Status; + + /// <summary> + /// Check if the <see cref="ChannelCount"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> + public bool IsChannelCountValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCount); + } + + /// <summary> + /// Check if the <see cref="ChannelCountMax"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> + public bool IsChannelCountMaxValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCountMax); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs b/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs new file mode 100644 index 00000000..0dbecfb8 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Effect/Reverb3dParameter.cs @@ -0,0 +1,144 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Effect +{ + /// <summary> + /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb3d"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct Reverb3dParameter + { + /// <summary> + /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Input; + + /// <summary> + /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Output; + + /// <summary> + /// The maximum number of channels supported. + /// </summary> + public ushort ChannelCountMax; + + /// <summary> + /// The total channel count used. + /// </summary> + public ushort ChannelCount; + + /// <summary> + /// Reserved/unused. + /// </summary> + private uint _reserved; + + /// <summary> + /// The target sample rate. + /// </summary> + /// <remarks>This is in kHz.</remarks> + public uint SampleRate; + + /// <summary> + /// Gain of the room high-frequency effect. + /// </summary> + public float RoomHf; + + /// <summary> + /// Reference high frequency. + /// </summary> + public float HfReference; + + /// <summary> + /// Reverberation decay time at low frequencies. + /// </summary> + public float DecayTime; + + /// <summary> + /// Ratio of the decay time at high frequencies to the decay time at low frequencies. + /// </summary> + public float HfDecayRatio; + + /// <summary> + /// Gain of the room effect. + /// </summary> + public float RoomGain; + + /// <summary> + /// Gain of the early reflections relative to <see cref="RoomGain"/>. + /// </summary> + public float ReflectionsGain; + + /// <summary> + /// Gain of the late reverberation relative to <see cref="RoomGain"/>. + /// </summary> + public float ReverbGain; + + /// <summary> + /// Echo density in the late reverberation decay. + /// </summary> + public float Diffusion; + + /// <summary> + /// Modal density in the late reverberation decay. + /// </summary> + public float ReflectionDelay; + + /// <summary> + /// Time limit between the early reflections and the late reverberation relative to the time of the first reflection. + /// </summary> + public float ReverbDelayTime; + + /// <summary> + /// Modal density in the late reverberation decay. + /// </summary> + public float Density; + + /// <summary> + /// The dry gain. + /// </summary> + public float DryGain; + + /// <summary> + /// The current usage status of the effect on the client side. + /// </summary> + public UsageState ParameterStatus; + + /// <summary> + /// Check if the <see cref="ChannelCount"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> + public bool IsChannelCountValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCount); + } + + /// <summary> + /// Check if the <see cref="ChannelCountMax"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> + public bool IsChannelCountMaxValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCountMax); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Effect/ReverbParameter.cs b/Ryujinx.Audio/Renderer/Parameter/Effect/ReverbParameter.cs new file mode 100644 index 00000000..daa81c51 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Effect/ReverbParameter.cs @@ -0,0 +1,136 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Effect +{ + /// <summary> + /// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct ReverbParameter + { + /// <summary> + /// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Input; + + /// <summary> + /// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public Array6<byte> Output; + + /// <summary> + /// The maximum number of channels supported. + /// </summary> + public ushort ChannelCountMax; + + /// <summary> + /// The total channel count used. + /// </summary> + public ushort ChannelCount; + + /// <summary> + /// The target sample rate. (Q15) + /// </summary> + /// <remarks>This is in kHz.</remarks> + public int SampleRate; + + /// <summary> + /// The early mode to use. + /// </summary> + public ReverbEarlyMode EarlyMode; + + /// <summary> + /// The gain to apply to the result of the early reflection. (Q15) + /// </summary> + public int EarlyGain; + + /// <summary> + /// The pre-delay time in milliseconds. (Q15) + /// </summary> + public int PreDelayTime; + + /// <summary> + /// The late mode to use. + /// </summary> + public ReverbLateMode LateMode; + + /// <summary> + /// The gain to apply to the result of the late reflection. (Q15) + /// </summary> + public int LateGain; + + /// <summary> + /// The decay time. (Q15) + /// </summary> + public int DecayTime; + + /// <summary> + /// The high frequency decay ratio. (Q15) + /// </summary> + /// <remarks>If <see cref="HighFrequencyDecayRatio"/> >= 0.995f, it is considered disabled.</remarks> + public int HighFrequencyDecayRatio; + + /// <summary> + /// The coloration of the decay. (Q15) + /// </summary> + public int Coloration; + + /// <summary> + /// The reverb gain. (Q15) + /// </summary> + public int ReverbGain; + + /// <summary> + /// The output gain. (Q15) + /// </summary> + public int OutGain; + + /// <summary> + /// The dry gain. (Q15) + /// </summary> + public int DryGain; + + /// <summary> + /// The current usage status of the effect on the client side. + /// </summary> + public UsageState Status; + + /// <summary> + /// Check if the <see cref="ChannelCount"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns> + public bool IsChannelCountValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCount); + } + + /// <summary> + /// Check if the <see cref="ChannelCountMax"/> is valid. + /// </summary> + /// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns> + public bool IsChannelCountMaxValid() + { + return EffectInParameter.IsChannelCountValid(ChannelCountMax); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/EffectInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/EffectInParameter.cs new file mode 100644 index 00000000..af8edeff --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/EffectInParameter.cs @@ -0,0 +1,103 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input information for an effect. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct EffectInParameter + { + /// <summary> + /// Type of the effect. + /// </summary> + public EffectType Type; + + /// <summary> + /// Set to true if the effect is new. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsNew; + + /// <summary> + /// Set to true if the effect must be active. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsEnabled; + + /// <summary> + /// Reserved/padding. + /// </summary> + private byte _reserved1; + + /// <summary> + /// The target mix id of the effect. + /// </summary> + public int MixId; + + /// <summary> + /// Address of the processing workbuffer. + /// </summary> + /// <remarks>This is additional data that could be required by the effect processing.</remarks> + public ulong BufferBase; + + /// <summary> + /// Size of the processing workbuffer. + /// </summary> + /// <remarks>This is additional data that could be required by the effect processing.</remarks> + public ulong BufferSize; + + /// <summary> + /// Position of the effect while processing effects. + /// </summary> + public uint ProcessingOrder; + + /// <summary> + /// Reserved/padding. + /// </summary> + private uint _reserved2; + + /// <summary> + /// Specific data storage. + /// </summary> + private SpecificDataStruct _specificDataStart; + + [StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)] + private struct SpecificDataStruct { } + + /// <summary> + /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace. + /// </summary> + public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart); + + /// <summary> + /// Check if the given channel count is valid. + /// </summary> + /// <param name="channelCount">The channel count to check</param> + /// <returns>Returns true if the channel count is valid.</returns> + public static bool IsChannelCountValid(int channelCount) + { + return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/EffectOutStatus.cs b/Ryujinx.Audio/Renderer/Parameter/EffectOutStatus.cs new file mode 100644 index 00000000..c6178165 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/EffectOutStatus.cs @@ -0,0 +1,54 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Output information for an effect. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct EffectOutStatus + { + /// <summary> + /// The state of an effect. + /// </summary> + public enum EffectState : byte + { + /// <summary> + /// The effect is enabled. + /// </summary> + Enabled = 3, + + /// <summary> + /// The effect is disabled. + /// </summary> + Disabled = 4 + } + + /// <summary> + /// Current effect state. + /// </summary> + public EffectState State; + + /// <summary> + /// Unused/Reserved. + /// </summary> + private unsafe fixed byte _reserved[15]; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/MemoryPoolInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/MemoryPoolInParameter.cs new file mode 100644 index 00000000..15498cca --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/MemoryPoolInParameter.cs @@ -0,0 +1,50 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System.Runtime.InteropServices; +using CpuAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input information for a memory pool. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct MemoryPoolInParameter + { + /// <summary> + /// The CPU address used by the memory pool. + /// </summary> + public CpuAddress CpuAddress; + + /// <summary> + /// The size used by the memory pool. + /// </summary> + public ulong Size; + + /// <summary> + /// The target state the user wants. + /// </summary> + public MemoryPoolUserState State; + + /// <summary> + /// Reserved/unused. + /// </summary> + private unsafe fixed uint _reserved[3]; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/MemoryPoolOutStatus.cs b/Ryujinx.Audio/Renderer/Parameter/MemoryPoolOutStatus.cs new file mode 100644 index 00000000..c125cb8b --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/MemoryPoolOutStatus.cs @@ -0,0 +1,39 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Output information for a memory pool. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct MemoryPoolOutStatus + { + /// <summary> + /// The current server memory pool state. + /// </summary> + public MemoryPoolUserState State; + + /// <summary> + /// Reserved/unused. + /// </summary> + private unsafe fixed uint _reserved[3]; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs b/Ryujinx.Audio/Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs new file mode 100644 index 00000000..cdbd5871 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/MixInParameterDirtyOnlyUpdate.cs @@ -0,0 +1,44 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input information header for mix updates on REV7 and later + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct MixInParameterDirtyOnlyUpdate + { + /// <summary> + /// Magic of the header + /// </summary> + /// <remarks>Never checked on hardware.</remarks> + public uint Magic; + + /// <summary> + /// The count of <see cref="MixParameter"/> following this header. + /// </summary> + public uint MixCount; + + /// <summary> + /// Reserved/unused. + /// </summary> + private unsafe fixed byte _reserved[24]; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/MixParameter.cs b/Ryujinx.Audio/Renderer/Parameter/MixParameter.cs new file mode 100644 index 00000000..1d7f27f4 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/MixParameter.cs @@ -0,0 +1,112 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input information for a mix. + /// </summary> + /// <remarks>Also used on the client side for mix tracking.</remarks> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct MixParameter + { + /// <summary> + /// Base volume of the mix. + /// </summary> + public float Volume; + + /// <summary> + /// Target sample rate of the mix. + /// </summary> + public uint SampleRate; + + /// <summary> + /// Target buffer count. + /// </summary> + public uint BufferCount; + + /// <summary> + /// Set to true if in use. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + /// <summary> + /// Set to true if it was changed. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsDirty; + + /// <summary> + /// Reserved/padding. + /// </summary> + private ushort _reserved1; + + /// <summary> + /// The id of the mix. + /// </summary> + public int MixId; + + /// <summary> + /// The effect count. (client side) + /// </summary> + public uint EffectCount; + + /// <summary> + /// The mix node id. + /// </summary> + public int NodeId; + + /// <summary> + /// Reserved/padding. + /// </summary> + private ulong _reserved2; + + /// <summary> + /// Mix buffer volumes storage. + /// </summary> + private MixVolumeArray _mixBufferVolumeArray; + + /// <summary> + /// The mix to output the result of this mix. + /// </summary> + public int DestinationMixId; + + /// <summary> + /// The splitter to output the result of this mix. + /// </summary> + public uint DestinationSplitterId; + + /// <summary> + /// Reserved/padding. + /// </summary> + private uint _reserved3; + + [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax * Constants.MixBufferCountMax, Pack = 1)] + private struct MixVolumeArray { } + + /// <summary> + /// Mix buffer volumes. + /// </summary> + /// <remarks>Used when no splitter id is specified.</remarks> + public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray); + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Performance/PerformanceInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/Performance/PerformanceInParameter.cs new file mode 100644 index 00000000..929f006b --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Performance/PerformanceInParameter.cs @@ -0,0 +1,38 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Performance +{ + /// <summary> + /// Input information for performance monitoring. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct PerformanceInParameter + { + /// <summary> + /// The target node id to monitor performance on. + /// </summary> + public int TargetNodeId; + + /// <summary> + /// Reserved/unused. + /// </summary> + private unsafe fixed uint _reserved[3]; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Performance/PerformanceOutStatus.cs b/Ryujinx.Audio/Renderer/Parameter/Performance/PerformanceOutStatus.cs new file mode 100644 index 00000000..9263362c --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Performance/PerformanceOutStatus.cs @@ -0,0 +1,38 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Performance +{ + /// <summary> + /// Output information for performance monitoring. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct PerformanceOutStatus + { + /// <summary> + /// Indicates the total size output to the performance buffer. + /// </summary> + public uint HistorySize; + + /// <summary> + /// Reserved/unused. + /// </summary> + private unsafe fixed uint _reserved[3]; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/RendererInfoOutStatus.cs b/Ryujinx.Audio/Renderer/Parameter/RendererInfoOutStatus.cs new file mode 100644 index 00000000..315f0968 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/RendererInfoOutStatus.cs @@ -0,0 +1,38 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Renderer output information on REV5 and later. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct RendererInfoOutStatus + { + /// <summary> + /// The count of updates sent to the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + public ulong ElapsedFrameCount; + + /// <summary> + /// Reserved/Unused. + /// </summary> + private ulong _reserved; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Sink/CircularBufferParameter.cs b/Ryujinx.Audio/Renderer/Parameter/Sink/CircularBufferParameter.cs new file mode 100644 index 00000000..ae06481f --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Sink/CircularBufferParameter.cs @@ -0,0 +1,79 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +using CpuAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Parameter.Sink +{ + /// <summary> + /// <see cref="SinkInParameter.SpecificData"/> for <see cref="SinkType.CircularBuffer"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct CircularBufferParameter + { + /// <summary> + /// The CPU address of the user circular buffer. + /// </summary> + public CpuAddress BufferAddress; + + /// <summary> + /// The size of the user circular buffer. + /// </summary> + public uint BufferSize; + + /// <summary> + /// The total count of channels to output to the circular buffer. + /// </summary> + public uint InputCount; + + /// <summary> + /// The target sample count to output per update in the circular buffer. + /// </summary> + public uint SampleCount; + + /// <summary> + /// Last read offset on the CPU side. + /// </summary> + public uint LastReadOffset; + + /// <summary> + /// The target <see cref="SampleFormat"/>. + /// </summary> + /// <remarks>Only <see cref="SampleFormat.PcmInt16"/> is supported.</remarks> + public SampleFormat SampleFormat; + + /// <summary> + /// Reserved/padding. + /// </summary> + private unsafe fixed byte _reserved1[3]; + + /// <summary> + /// The input channels index that will be used. + /// </summary> + public Array6<byte> Input; + + /// <summary> + /// Reserved/padding. + /// </summary> + private ushort _reserved2; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/Sink/DeviceParameter.cs b/Ryujinx.Audio/Renderer/Parameter/Sink/DeviceParameter.cs new file mode 100644 index 00000000..591b4945 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/Sink/DeviceParameter.cs @@ -0,0 +1,75 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Memory; +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter.Sink +{ + /// <summary> + /// <see cref="SinkInParameter.SpecificData"/> for <see cref="Common.SinkType.Device"/>. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct DeviceParameter + { + /// <summary> + /// Device name storage. + /// </summary> + private DeviceNameStruct _deviceName; + + /// <summary> + /// Reserved/padding. + /// </summary> + private byte _padding; + + /// <summary> + /// The total count of channels to output to the device. + /// </summary> + public uint InputCount; + + /// <summary> + /// The input channels index that will be used. + /// </summary> + public Array6<byte> Input; + + /// <summary> + /// Reserved/padding. + /// </summary> + private byte _reserved; + + /// <summary> + /// Set to true if the user controls Surround to Stereo downmixing coefficients. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool DownMixParameterEnabled; + + /// <summary> + /// The user Surround to Stereo downmixing coefficients. + /// </summary> + public Array4<float> DownMixParameter; + + [StructLayout(LayoutKind.Sequential, Size = 0xFF, Pack = 1)] + private struct DeviceNameStruct { } + + /// <summary> + /// The output device name. + /// </summary> + public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName); + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/SinkInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/SinkInParameter.cs new file mode 100644 index 00000000..0859ef31 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/SinkInParameter.cs @@ -0,0 +1,70 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input information for a sink. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct SinkInParameter + { + /// <summary> + /// Type of the sink. + /// </summary> + public SinkType Type; + + /// <summary> + /// Set to true if the sink is used. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + /// <summary> + /// Reserved/padding. + /// </summary> + private ushort _reserved1; + + /// <summary> + /// The node id of the sink. + /// </summary> + public int NodeId; + + /// <summary> + /// Reserved/padding. + /// </summary> + private unsafe fixed ulong _reserved2[3]; + + /// <summary> + /// Specific data storage. + /// </summary> + private SpecificDataStruct _specificDataStart; + + [StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)] + private struct SpecificDataStruct { } + + /// <summary> + /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Sink"/> namespace. + /// </summary> + public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart); + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/SinkOutStatus.cs b/Ryujinx.Audio/Renderer/Parameter/SinkOutStatus.cs new file mode 100644 index 00000000..e0cb4942 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/SinkOutStatus.cs @@ -0,0 +1,43 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Output information for a sink. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct SinkOutStatus + { + /// <summary> + /// Last written offset if the sink type is <see cref="Common.SinkType.CircularBuffer"/>. + /// </summary> + public uint LastWrittenOffset; + + /// <summary> + /// Reserved/padding. + /// </summary> + private uint _padding; + + /// <summary> + /// Reserved/padding. + /// </summary> + private unsafe fixed ulong _reserved[3]; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameter.cs new file mode 100644 index 00000000..77d5ddc2 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/SplitterDestinationInParameter.cs @@ -0,0 +1,84 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input header for a splitter destination update. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct SplitterDestinationInParameter + { + /// <summary> + /// Magic of the input header. + /// </summary> + public uint Magic; + + /// <summary> + /// Target splitter destination data id. + /// </summary> + public int Id; + + /// <summary> + /// Mix buffer volumes storage. + /// </summary> + private MixArray _mixBufferVolume; + + /// <summary> + /// The mix to output the result of the splitter. + /// </summary> + public int DestinationId; + + /// <summary> + /// Set to true if in use. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + /// <summary> + /// Reserved/padding. + /// </summary> + private unsafe fixed byte _reserved[3]; + + [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)] + private struct MixArray { } + + /// <summary> + /// Mix buffer volumes. + /// </summary> + /// <remarks>Used when a splitter id is specified in the mix.</remarks> + public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume); + + /// <summary> + /// The expected constant of any input header. + /// </summary> + private const uint ValidMagic = 0x44444E53; + + /// <summary> + /// Check if the magic is valid. + /// </summary> + /// <returns>Returns true if the magic is valid.</returns> + public bool IsMagicValid() + { + return Magic == ValidMagic; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/SplitterInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/SplitterInParameter.cs new file mode 100644 index 00000000..a829abf9 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/SplitterInParameter.cs @@ -0,0 +1,63 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input header for a splitter state update. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct SplitterInParameter + { + /// <summary> + /// Magic of the input header. + /// </summary> + public uint Magic; + + /// <summary> + /// Target splitter id. + /// </summary> + public int Id; + + /// <summary> + /// Target sample rate to use on the splitter. + /// </summary> + public uint SampleRate; + + /// <summary> + /// Count of splitter destinations. + /// </summary> + /// <remarks>Splitter destination ids are defined right after this header.</remarks> + public int DestinationCount; + + /// <summary> + /// The expected constant of any input header. + /// </summary> + private const uint ValidMagic = 0x49444E53; + + /// <summary> + /// Check if the magic is valid. + /// </summary> + /// <returns>Returns true if the magic is valid.</returns> + public bool IsMagicValid() + { + return Magic == ValidMagic; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/SplitterInParameterHeader.cs b/Ryujinx.Audio/Renderer/Parameter/SplitterInParameterHeader.cs new file mode 100644 index 00000000..746d59b7 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/SplitterInParameterHeader.cs @@ -0,0 +1,62 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input header for splitter update. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct SplitterInParameterHeader + { + /// <summary> + /// Magic of the input header. + /// </summary> + public uint Magic; + + /// <summary> + /// The count of <see cref="SplitterInParameter"/> after the header. + /// </summary> + public uint SplitterCount; + + /// <summary> + /// The count of splitter destinations after the header and splitter info. + /// </summary> + public uint SplitterDestinationCount; + + /// <summary> + /// Reserved/unused. + /// </summary> + private unsafe fixed uint _reserved[5]; + + /// <summary> + /// The expected constant of any input splitter header. + /// </summary> + private const uint ValidMagic = 0x48444E53; + + /// <summary> + /// Check if the magic is valid. + /// </summary> + /// <returns>Returns true if the magic is valid.</returns> + public bool IsMagicValid() + { + return Magic == ValidMagic; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/VoiceChannelResourceInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/VoiceChannelResourceInParameter.cs new file mode 100644 index 00000000..73ad2bfd --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/VoiceChannelResourceInParameter.cs @@ -0,0 +1,45 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input information for a voice channel resources. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)] + public struct VoiceChannelResourceInParameter + { + /// <summary> + /// The id of the voice channel resource. + /// </summary> + public uint Id; + + /// <summary> + /// Mix volumes for the voice channel resource. + /// </summary> + public Array24<float> Mix; + + /// <summary> + /// Indicate if the voice channel resource is used. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/VoiceInParameter.cs b/Ryujinx.Audio/Renderer/Parameter/VoiceInParameter.cs new file mode 100644 index 00000000..bced1538 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/VoiceInParameter.cs @@ -0,0 +1,361 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp; +using Ryujinx.Common.Memory; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Input information for a voice. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)] + public struct VoiceInParameter + { + /// <summary> + /// Id of the voice. + /// </summary> + public int Id; + + /// <summary> + /// Node id of the voice. + /// </summary> + public int NodeId; + + /// <summary> + /// Set to true if the voice is new. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsNew; + + /// <summary> + /// Set to true if the voice is used. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool InUse; + + /// <summary> + /// The voice <see cref="PlayState"/> wanted by the user. + /// </summary> + public PlayState PlayState; + + /// <summary> + /// The <see cref="SampleFormat"/> of the voice. + /// </summary> + public SampleFormat SampleFormat; + + /// <summary> + /// The sample rate of the voice. + /// </summary> + public uint SampleRate; + + /// <summary> + /// The priority of the voice. + /// </summary> + public uint Priority; + + /// <summary> + /// Target sorting position of the voice. (Used to sort voices with the same <see cref="Priority"/>) + /// </summary> + public uint SortingOrder; + + /// <summary> + /// The total channel count used. + /// </summary> + public uint ChannelCount; + + /// <summary> + /// The pitch used on the voice. + /// </summary> + public float Pitch; + + /// <summary> + /// The output volume of the voice. + /// </summary> + public float Volume; + + /// <summary> + /// Biquad filters to apply to the output of the voice. + /// </summary> + public Array2<BiquadFilterParameter> BiquadFilters; + + /// <summary> + /// Total count of <see cref="WaveBufferInternal"/> of the voice. + /// </summary> + public uint WaveBuffersCount; + + /// <summary> + /// Current playing <see cref="WaveBufferInternal"/> of the voice. + /// </summary> + public uint WaveBuffersIndex; + + /// <summary> + /// Reserved/unused. + /// </summary> + private uint _reserved1; + + /// <summary> + /// User state address required by the data source. + /// </summary> + /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the address of the GC-ADPCM coefficients.</remarks> + public ulong DataSourceStateAddress; + + /// <summary> + /// User state size required by the data source. + /// </summary> + /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the size of the GC-ADPCM coefficients.</remarks> + public ulong DataSourceStateSize; + + /// <summary> + /// The target mix id of the voice. + /// </summary> + public int MixId; + + /// <summary> + /// The target splitter id of the voice. + /// </summary> + public uint SplitterId; + + /// <summary> + /// The wavebuffer parameters of this voice. + /// </summary> + public Array4<WaveBufferInternal> WaveBuffers; + + /// <summary> + /// The channel resource ids associated to the voice. + /// </summary> + public Array6<int> ChannelResourceIds; + + /// <summary> + /// Reset the voice drop flag during voice server update. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool ResetVoiceDropFlag; + + /// <summary> + /// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played. + /// </summary> + /// <remarks>This was added on REV5.</remarks> + public byte FlushWaveBufferCount; + + /// <summary> + /// Reserved/unused. + /// </summary> + private ushort _reserved2; + + /// <summary> + /// Change the behaviour of the voice. + /// </summary> + /// <remarks>This was added on REV5.</remarks> + public DecodingBehaviour DecodingBehaviourFlags; + + /// <summary> + /// Change the Sample Rate Conversion (SRC) quality of the voice. + /// </summary> + /// <remarks>This was added on REV8.</remarks> + public SampleRateConversionQuality SrcQuality; + + /// <summary> + /// This was previously used for opus codec support on the Audio Renderer and was removed on REV3. + /// </summary> + public uint ExternalContext; + + /// <summary> + /// This was previously used for opus codec support on the Audio Renderer and was removed on REV3. + /// </summary> + public uint ExternalContextSize; + + /// <summary> + /// Reserved/unused. + /// </summary> + private unsafe fixed uint _reserved3[2]; + + /// <summary> + /// Input information for a voice wavebuffer. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x38, Pack = 1)] + public struct WaveBufferInternal + { + /// <summary> + /// Address of the wavebuffer data. + /// </summary> + public ulong Address; + + /// <summary> + /// Size of the wavebuffer data. + /// </summary> + public ulong Size; + + /// <summary> + /// Offset of the first sample to play. + /// </summary> + public uint StartSampleOffset; + + /// <summary> + /// Offset of the last sample to play. + /// </summary> + public uint EndSampleOffset; + + /// <summary> + /// If set to true, the wavebuffer will loop when reaching <see cref="EndSampleOffset"/>. + /// </summary> + /// <remarks> + /// Starting with REV8, you can specify how many times to loop the wavebuffer (<see cref="LoopCount"/>) and where it should start and end when looping (<see cref="LoopFirstSampleOffset"/> and <see cref="LoopLastSampleOffset"/>) + /// </remarks> + [MarshalAs(UnmanagedType.I1)] + public bool ShouldLoop; + + /// <summary> + /// Indicates that this is the last wavebuffer to play of the voice. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsEndOfStream; + + /// <summary> + /// Indicates if the server should update its internal state. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool SentToServer; + + /// <summary> + /// Reserved/unused. + /// </summary> + private byte _reserved; + + /// <summary> + /// If set to anything other than 0, specifies how many times to loop the wavebuffer. + /// </summary> + /// <remarks>This was added in REV8.</remarks> + public int LoopCount; + + /// <summary> + /// Address of the context used by the sample decoder. + /// </summary> + /// <remarks>This is only currently used by <see cref="SampleFormat.Adpcm"/>.</remarks> + public ulong ContextAddress; + + /// <summary> + /// Size of the context used by the sample decoder. + /// </summary> + /// <remarks>This is only currently used by <see cref="SampleFormat.Adpcm"/>.</remarks> + public ulong ContextSize; + + /// <summary> + /// If set to anything other than 0, specifies the offset of the first sample to play when looping. + /// </summary> + /// <remarks>This was added in REV8.</remarks> + public uint LoopFirstSampleOffset; + + /// <summary> + /// If set to anything other than 0, specifies the offset of the last sample to play when looping. + /// </summary> + /// <remarks>This was added in REV8.</remarks> + public uint LoopLastSampleOffset; + + /// <summary> + /// Check if the sample offsets are in a valid range for generic PCM. + /// </summary> + /// <typeparam name="T">The PCM sample type</typeparam> + /// <returns>Returns true if the sample offset are in range of the size.</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private bool IsSampleOffsetInRangeForPcm<T>() where T : unmanaged + { + uint dataTypeSize = (uint)Unsafe.SizeOf<T>(); + + return StartSampleOffset * dataTypeSize <= Size && + EndSampleOffset * dataTypeSize <= Size; + } + + /// <summary> + /// Check if the sample offsets are in a valid range for the given <see cref="SampleFormat"/>. + /// </summary> + /// <param name="format">The target <see cref="SampleFormat"/></param> + /// <returns>Returns true if the sample offset are in range of the size.</returns> + public bool IsSampleOffsetValid(SampleFormat format) + { + bool result; + + switch (format) + { + case SampleFormat.PcmInt16: + result = IsSampleOffsetInRangeForPcm<ushort>(); + break; + case SampleFormat.PcmFloat: + result = IsSampleOffsetInRangeForPcm<float>(); + break; + case SampleFormat.Adpcm: + result = AdpcmHelper.GetAdpcmDataSize((int)StartSampleOffset) <= Size && + AdpcmHelper.GetAdpcmDataSize((int)EndSampleOffset) <= Size; + break; + default: + throw new NotImplementedException($"{format} not implemented!"); + } + + return result; + } + } + + /// <summary> + /// Flag altering the behaviour of wavebuffer decoding. + /// </summary> + [Flags] + public enum DecodingBehaviour : ushort + { + /// <summary> + /// Default decoding behaviour. + /// </summary> + Default = 0, + + /// <summary> + /// Reset the played samples accumulator when looping. + /// </summary> + PlayedSampleCountResetWhenLooping = 1, + + /// <summary> + /// Skip pitch and Sample Rate Conversion (SRC). + /// </summary> + SkipPitchAndSampleRateConversion = 2 + } + + /// <summary> + /// Specify the quality to use during Sample Rate Conversion (SRC) and pitch handling. + /// </summary> + /// <remarks>This was added in REV8.</remarks> + public enum SampleRateConversionQuality : byte + { + /// <summary> + /// Resample interpolating 4 samples per output sample. + /// </summary> + Default, + + /// <summary> + /// Resample interpolating 8 samples per output sample. + /// </summary> + High, + + /// <summary> + /// Resample interpolating 1 samples per output sample. + /// </summary> + Low + } + } +} diff --git a/Ryujinx.Audio/Renderer/Parameter/VoiceOutStatus.cs b/Ryujinx.Audio/Renderer/Parameter/VoiceOutStatus.cs new file mode 100644 index 00000000..62d17a5a --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/VoiceOutStatus.cs @@ -0,0 +1,52 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Output information about a voice. + /// </summary> + /// <remarks>See <seealso cref="Server.StateUpdater.UpdateVoices(Server.Voice.VoiceContext, System.Memory{Server.MemoryPool.MemoryPoolState})"/></remarks> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct VoiceOutStatus + { + /// <summary> + /// The total amount of samples that was played. + /// </summary> + /// <remarks>This is reset to 0 when a <see cref="Common.WaveBuffer"/> finishes playing and <see cref="Common.WaveBuffer.IsEndOfStream"/> is set.</remarks> + /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks> + public ulong PlayedSampleCount; + + /// <summary> + /// The total amount of <see cref="WaveBuffer"/> consumed. + /// </summary> + public uint PlayedWaveBuffersCount; + + /// <summary> + /// If set to true, the voice was dropped. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool VoiceDropFlag; + + /// <summary> + /// Reserved/unused. + /// </summary> + private unsafe fixed byte _reserved[3]; + } +} diff --git a/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs new file mode 100644 index 00000000..787b8f9f --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/AudioRenderSystem.cs @@ -0,0 +1,838 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Integration; +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.Command; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using Ryujinx.Audio.Renderer.Server.Mix; +using Ryujinx.Audio.Renderer.Server.Performance; +using Ryujinx.Audio.Renderer.Server.Sink; +using Ryujinx.Audio.Renderer.Server.Splitter; +using Ryujinx.Audio.Renderer.Server.Types; +using Ryujinx.Audio.Renderer.Server.Upsampler; +using Ryujinx.Audio.Renderer.Server.Voice; +using Ryujinx.Audio.Renderer.Utils; +using Ryujinx.Common; +using Ryujinx.Common.Logging; +using Ryujinx.Memory; +using System; +using System.Buffers; +using System.Diagnostics; +using System.Threading; + +using CpuAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Server +{ + public class AudioRenderSystem : IDisposable + { + private object _lock = new object(); + + private AudioRendererExecutionMode _executionMode; + private IWritableEvent _systemEvent; + private ManualResetEvent _terminationEvent; + private MemoryPoolState _dspMemoryPoolState; + private VoiceContext _voiceContext; + private MixContext _mixContext; + private SinkContext _sinkContext; + private SplitterContext _splitterContext; + private EffectContext _effectContext; + private PerformanceManager _performanceManager; + private UpsamplerManager _upsamplerManager; + private bool _isActive; + private BehaviourContext _behaviourContext; + private ulong _totalElapsedTicksUpdating; + private ulong _totalElapsedTicks; + private int _sessionId; + private Memory<MemoryPoolState> _memoryPools; + + private uint _sampleRate; + private uint _sampleCount; + private uint _mixBufferCount; + private uint _voiceChannelCountMax; + private uint _upsamplerCount; + private uint _memoryPoolCount; + private uint _processHandle; + private ulong _appletResourceId; + + private WritableRegion _workBufferRegion; + private MemoryHandle _workBufferMemoryPin; + + private Memory<float> _mixBuffer; + private Memory<float> _depopBuffer; + + private uint _renderingTimeLimitPercent; + private bool _voiceDropEnabled; + private uint _voiceDropCount; + private bool _isDspRunningBehind; + + private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator; + + private Memory<byte> _performanceBuffer; + + public IVirtualMemoryManager MemoryManager { get; private set; } + + private ulong _elapsedFrameCount; + private ulong _renderingStartTick; + + private AudioRendererManager _manager; + + public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent) + { + _manager = manager; + _terminationEvent = new ManualResetEvent(false); + _dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp); + _voiceContext = new VoiceContext(); + _mixContext = new MixContext(); + _sinkContext = new SinkContext(); + _splitterContext = new SplitterContext(); + _effectContext = new EffectContext(); + + _commandProcessingTimeEstimator = null; + _systemEvent = systemEvent; + _behaviourContext = new BehaviourContext(); + + _totalElapsedTicksUpdating = 0; + _sessionId = 0; + } + + public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager) + { + if (!BehaviourContext.CheckValidRevision(parameter.Revision)) + { + return ResultCode.OperationFailed; + } + + if (GetWorkBufferSize(ref parameter) > workBufferSize) + { + return ResultCode.WorkBufferTooSmall; + } + + Debug.Assert(parameter.RenderingDevice == AudioRendererRenderingDevice.Dsp && parameter.ExecutionMode == AudioRendererExecutionMode.Auto); + + Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourContext.GetRevisionNumber(parameter.Revision)}"); + + _behaviourContext.SetUserRevision(parameter.Revision); + + _sampleRate = parameter.SampleRate; + _sampleCount = parameter.SampleCount; + _mixBufferCount = parameter.MixBufferCount; + _voiceChannelCountMax = Constants.VoiceChannelCountMax; + _upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount; + _appletResourceId = appletResourceId; + _memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount; + _executionMode = parameter.ExecutionMode; + _sessionId = sessionId; + MemoryManager = memoryManager; + + WorkBufferAllocator workBufferAllocator; + + _workBufferRegion = MemoryManager.GetWritableRegion(workBuffer, (int)workBufferSize); + _workBufferRegion.Memory.Span.Fill(0); + _workBufferMemoryPin = _workBufferRegion.Memory.Pin(); + + workBufferAllocator = new WorkBufferAllocator(_workBufferRegion.Memory); + + PoolMapper poolMapper = new PoolMapper(processHandle, false); + poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize); + + _mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10); + + if (_mixBuffer.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + Memory<float> upSamplerWorkBuffer = workBufferAllocator.Allocate<float>(Constants.TargetSampleCount * (_voiceChannelCountMax + _mixBufferCount) * _upsamplerCount, 0x10); + + if (upSamplerWorkBuffer.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + _depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment); + + if (_depopBuffer.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + // Invalidate DSP cache on what was currently allocated with workBuffer. + AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset); + + Debug.Assert((workBufferAllocator.Offset % Constants.BufferAlignment) == 0); + + Memory<VoiceState> voices = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Alignment); + + if (voices.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + foreach (ref VoiceState voice in voices.Span) + { + voice.Initialize(); + } + + // A pain to handle as we can't have VoiceState*, use indices to be a bit more safe + Memory<int> sortedVoices = workBufferAllocator.Allocate<int>(parameter.VoiceCount, 0x10); + + if (sortedVoices.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + // Clear memory (use -1 as it's an invalid index) + sortedVoices.Span.Fill(-1); + + Memory<VoiceChannelResource> voiceChannelResources = workBufferAllocator.Allocate<VoiceChannelResource>(parameter.VoiceCount, VoiceChannelResource.Alignment); + + if (voiceChannelResources.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + for (uint id = 0; id < voiceChannelResources.Length; id++) + { + ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id]; + + voiceChannelResource.Id = id; + voiceChannelResource.IsUsed = false; + } + + Memory<VoiceUpdateState> voiceUpdateStates = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align); + + if (voiceUpdateStates.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + uint mixesCount = parameter.SubMixBufferCount + 1; + + Memory<MixState> mixes = workBufferAllocator.Allocate<MixState>(mixesCount, MixState.Alignment); + + if (mixes.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + if (parameter.EffectCount == 0) + { + foreach (ref MixState mix in mixes.Span) + { + mix = new MixState(Memory<int>.Empty, ref _behaviourContext); + } + } + else + { + Memory<int> effectProcessingOrderArray = workBufferAllocator.Allocate<int>(parameter.EffectCount * mixesCount, 0x10); + + foreach (ref MixState mix in mixes.Span) + { + mix = new MixState(effectProcessingOrderArray.Slice(0, (int)parameter.EffectCount), ref _behaviourContext); + + effectProcessingOrderArray = effectProcessingOrderArray.Slice((int)parameter.EffectCount); + } + } + + // Initialize the final mix id + mixes.Span[0].MixId = Constants.FinalMixId; + + Memory<int> sortedMixesState = workBufferAllocator.Allocate<int>(mixesCount, 0x10); + + if (sortedMixesState.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + // Clear memory (use -1 as it's an invalid index) + sortedMixesState.Span.Fill(-1); + + Memory<byte> nodeStatesWorkBuffer = Memory<byte>.Empty; + Memory<byte> edgeMatrixWorkBuffer = Memory<byte>.Empty; + + if (_behaviourContext.IsSplitterSupported()) + { + nodeStatesWorkBuffer = workBufferAllocator.Allocate((uint)NodeStates.GetWorkBufferSize((int)mixesCount), 1); + edgeMatrixWorkBuffer = workBufferAllocator.Allocate((uint)EdgeMatrix.GetWorkBufferSize((int)mixesCount), 1); + + if (nodeStatesWorkBuffer.IsEmpty || edgeMatrixWorkBuffer.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + } + + _mixContext.Initialize(sortedMixesState, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer); + + _memoryPools = workBufferAllocator.Allocate<MemoryPoolState>(_memoryPoolCount, MemoryPoolState.Alignment); + + if (_memoryPools.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + foreach (ref MemoryPoolState state in _memoryPools.Span) + { + state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu); + } + + if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator)) + { + return ResultCode.WorkBufferTooSmall; + } + + _processHandle = processHandle; + + _upsamplerManager = new UpsamplerManager(upSamplerWorkBuffer, _upsamplerCount); + + _effectContext.Initialize(parameter.EffectCount); + _sinkContext.Initialize(parameter.SinkCount); + + Memory<VoiceUpdateState> voiceUpdateStatesDsp = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align); + + if (voiceUpdateStatesDsp.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + _voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceUpdateStates, voiceUpdateStatesDsp, parameter.VoiceCount); + + if (parameter.PerformanceMetricFramesCount > 0) + { + ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC; + + _performanceBuffer = workBufferAllocator.Allocate(performanceBufferSize, Constants.BufferAlignment); + + if (_performanceBuffer.IsEmpty) + { + return ResultCode.WorkBufferTooSmall; + } + + _performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourContext); + } + else + { + _performanceManager = null; + } + + _totalElapsedTicksUpdating = 0; + _totalElapsedTicks = 0; + _renderingTimeLimitPercent = 100; + _voiceDropEnabled = parameter.VoiceDropEnabled && _executionMode == AudioRendererExecutionMode.Auto; + + AudioProcessorMemoryManager.InvalidateDataCache(workBuffer, workBufferSize); + + _processHandle = processHandle; + _elapsedFrameCount = 0; + + switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion()) + { + case 1: + _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount); + break; + case 2: + _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount); + break; + case 3: + _commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount); + break; + default: + throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}."); + } + + return ResultCode.Success; + } + + public void Start() + { + Logger.Info?.Print(LogClass.AudioRenderer, $"Starting renderer id {_sessionId}"); + + lock (_lock) + { + _elapsedFrameCount = 0; + _isActive = true; + } + } + + public void Stop() + { + Logger.Info?.Print(LogClass.AudioRenderer, $"Stopping renderer id {_sessionId}"); + + lock (_lock) + { + _isActive = false; + } + + if (_executionMode == AudioRendererExecutionMode.Auto) + { + _terminationEvent.WaitOne(); + } + + Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}"); + } + + public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input) + { + lock (_lock) + { + ulong updateStartTicks = GetSystemTicks(); + + output.Span.Fill(0); + + StateUpdater stateUpdater = new StateUpdater(input, output, _processHandle, _behaviourContext); + + ResultCode result; + + result = stateUpdater.UpdateBehaviourContext(); + + if (result != ResultCode.Success) + { + return result; + } + + result = stateUpdater.UpdateMemoryPools(_memoryPools.Span); + + if (result != ResultCode.Success) + { + return result; + } + + result = stateUpdater.UpdateVoiceChannelResources(_voiceContext); + + if (result != ResultCode.Success) + { + return result; + } + + result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools); + + if (result != ResultCode.Success) + { + return result; + } + + result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools); + + if (result != ResultCode.Success) + { + return result; + } + + if (_behaviourContext.IsSplitterSupported()) + { + result = stateUpdater.UpdateSplitter(_splitterContext); + + if (result != ResultCode.Success) + { + return result; + } + } + + result = stateUpdater.UpdateMixes(_mixContext, GetMixBufferCount(), _effectContext, _splitterContext); + + if (result != ResultCode.Success) + { + return result; + } + + result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools); + + if (result != ResultCode.Success) + { + return result; + } + + result = stateUpdater.UpdatePerformanceBuffer(_performanceManager, performanceOutput.Span); + + if (result != ResultCode.Success) + { + return result; + } + + result = stateUpdater.UpdateErrorInfo(); + + if (result != ResultCode.Success) + { + return result; + } + + if (_behaviourContext.IsElapsedFrameCountSupported()) + { + result = stateUpdater.UpdateRendererInfo(_elapsedFrameCount); + + if (result != ResultCode.Success) + { + return result; + } + } + + result = stateUpdater.CheckConsumedSize(); + + if (result != ResultCode.Success) + { + return result; + } + + _systemEvent.Clear(); + + ulong updateEndTicks = GetSystemTicks(); + + _totalElapsedTicksUpdating += (updateEndTicks - updateStartTicks); + + return result; + } + } + + private ulong GetSystemTicks() + { + double ticks = ARMeilleure.State.ExecutionContext.ElapsedTicks * ARMeilleure.State.ExecutionContext.TickFrequency; + + return (ulong)(ticks * Constants.TargetTimerFrequency); + } + + private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp) + { + int i; + + for (i = 0; i < commandBuffer.CommandList.Commands.Count; i++) + { + ICommand command = commandBuffer.CommandList.Commands[i]; + + CommandType commandType = command.CommandType; + + if (commandType == CommandType.AdpcmDataSourceVersion1 || + commandType == CommandType.AdpcmDataSourceVersion2 || + commandType == CommandType.PcmInt16DataSourceVersion1 || + commandType == CommandType.PcmInt16DataSourceVersion2 || + commandType == CommandType.PcmFloatDataSourceVersion1 || + commandType == CommandType.PcmFloatDataSourceVersion2 || + commandType == CommandType.Performance) + { + break; + } + } + + uint voiceDropped = 0; + + for (; i < commandBuffer.CommandList.Commands.Count; i++) + { + ICommand targetCommand = commandBuffer.CommandList.Commands[i]; + + int targetNodeId = targetCommand.NodeId; + + if (voicesEstimatedTime <= deltaTimeDsp || NodeIdHelper.GetType(targetNodeId) != NodeIdType.Voice) + { + break; + } + + ref VoiceState voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId)); + + if (voice.Priority == Constants.VoiceHighestPriority) + { + break; + } + + // We can safely drop this voice, disable all associated commands while activating depop preparation commands. + voiceDropped++; + voice.VoiceDropFlag = true; + + Logger.Warning?.Print(LogClass.AudioRenderer, $"Dropping voice {voice.NodeId}"); + + for (; i < commandBuffer.CommandList.Commands.Count; i++) + { + ICommand command = commandBuffer.CommandList.Commands[i]; + + if (command.NodeId != targetNodeId) + { + break; + } + + if (command.CommandType == CommandType.DepopPrepare) + { + command.Enabled = true; + } + else if (command.CommandType == CommandType.Performance || !command.Enabled) + { + continue; + } + else + { + command.Enabled = false; + + voicesEstimatedTime -= (long)command.EstimatedProcessingTime; + } + } + } + + return voiceDropped; + } + + private void GenerateCommandList(out CommandList commandList) + { + Debug.Assert(_executionMode == AudioRendererExecutionMode.Auto); + + PoolMapper.ClearUsageState(_memoryPools); + + ulong startTicks = GetSystemTicks(); + + commandList = new CommandList(this); + + if (_performanceManager != null) + { + _performanceManager.TapFrame(_isDspRunningBehind, _voiceDropCount, _renderingStartTick); + + _isDspRunningBehind = false; + _voiceDropCount = 0; + _renderingStartTick = 0; + } + + CommandBuffer commandBuffer = new CommandBuffer(commandList, _commandProcessingTimeEstimator); + + CommandGenerator commandGenerator = new CommandGenerator(commandBuffer, GetContext(), _voiceContext, _mixContext, _effectContext, _sinkContext, _splitterContext, _performanceManager); + + _voiceContext.Sort(); + commandGenerator.GenerateVoices(); + + long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime; + + commandGenerator.GenerateSubMixes(); + commandGenerator.GenerateFinalMixes(); + commandGenerator.GenerateSinks(); + + long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime; + + if (_voiceDropEnabled) + { + long maxDspTime = GetMaxAllocatedTimeForDsp(); + + long restEstimateTime = totalEstimatedTime - voicesEstimatedTime; + + long deltaTimeDsp = Math.Max(maxDspTime - restEstimateTime, 0); + + _voiceDropCount = ComputeVoiceDrop(commandBuffer, voicesEstimatedTime, deltaTimeDsp); + } + + _voiceContext.UpdateForCommandGeneration(); + + ulong endTicks = GetSystemTicks(); + + _totalElapsedTicks = endTicks - startTicks; + + _renderingStartTick = GetSystemTicks(); + _elapsedFrameCount++; + } + + private int GetMaxAllocatedTimeForDsp() + { + return (int)(Constants.AudioProcessorMaxUpdateTimePerSessions * _behaviourContext.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f)); + } + + public void SendCommands() + { + lock (_lock) + { + if (_isActive) + { + _terminationEvent.Reset(); + + GenerateCommandList(out CommandList commands); + + _manager.Processor.Send(_sessionId, + commands, + GetMaxAllocatedTimeForDsp(), + _appletResourceId); + + _systemEvent.Signal(); + } + else + { + _terminationEvent.Set(); + } + } + } + + public uint GetMixBufferCount() + { + return _mixBufferCount; + } + + public void SetRenderingTimeLimitPercent(uint percent) + { + Debug.Assert(percent <= 100); + + _renderingTimeLimitPercent = percent; + } + + public uint GetRenderingTimeLimit() + { + return _renderingTimeLimitPercent; + } + + public Memory<float> GetMixBuffer() + { + return _mixBuffer; + } + + public uint GetSampleCount() + { + return _sampleCount; + } + + public uint GetSampleRate() + { + return _sampleRate; + } + + public uint GetVoiceChannelCountMax() + { + return _voiceChannelCountMax; + } + + public bool IsActive() + { + return _isActive; + } + + private RendererSystemContext GetContext() + { + return new RendererSystemContext + { + ChannelCount = _manager.Processor.OutputDevices[_sessionId].GetChannelCount(), + BehaviourContext = _behaviourContext, + DepopBuffer = _depopBuffer, + MixBufferCount = GetMixBufferCount(), + SessionId = _sessionId, + UpsamplerManager = _upsamplerManager + }; + } + + public int GetSessionId() + { + return _sessionId; + } + + public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter) + { + BehaviourContext behaviourContext = new BehaviourContext(); + + behaviourContext.SetUserRevision(parameter.Revision); + + uint mixesCount = parameter.SubMixBufferCount + 1; + + uint memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount; + + ulong size = 0; + + // Mix Buffers + size = WorkBufferAllocator.GetTargetSize<float>(size, parameter.SampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount), 0x10); + + // Upsampler workbuffer + size = WorkBufferAllocator.GetTargetSize<float>(size, Constants.TargetSampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10); + + // Depop buffer + size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment); + + // Voice + size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment); + size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.VoiceCount, 0x10); + size = WorkBufferAllocator.GetTargetSize<VoiceChannelResource>(size, parameter.VoiceCount, VoiceChannelResource.Alignment); + size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align); + + // Mix + size = WorkBufferAllocator.GetTargetSize<MixState>(size, mixesCount, MixState.Alignment); + size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.EffectCount * mixesCount, 0x10); + size = WorkBufferAllocator.GetTargetSize<int>(size, mixesCount, 0x10); + + if (behaviourContext.IsSplitterSupported()) + { + size += (ulong)BitUtils.AlignUp(NodeStates.GetWorkBufferSize((int)mixesCount) + EdgeMatrix.GetWorkBufferSize((int)mixesCount), 0x10); + } + + // Memory Pool + size = WorkBufferAllocator.GetTargetSize<MemoryPoolState>(size, memoryPoolCount, MemoryPoolState.Alignment); + + // Splitter + size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter); + + // DSP Voice + size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align); + + // Performance + if (parameter.PerformanceMetricFramesCount > 0) + { + ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC; + + size += BitUtils.AlignUp(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment); + } + + return BitUtils.AlignUp(size, Constants.WorkBufferAlignment); + } + + public ResultCode QuerySystemEvent(out IWritableEvent systemEvent) + { + systemEvent = default; + + if (_executionMode == AudioRendererExecutionMode.Manual) + { + return ResultCode.UnsupportedOperation; + } + + systemEvent = _systemEvent; + + return ResultCode.Success; + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + if (_isActive) + { + Stop(); + } + + PoolMapper mapper = new PoolMapper(_processHandle, false); + mapper.Unmap(ref _dspMemoryPoolState); + + PoolMapper.ClearUsageState(_memoryPools); + + for (int i = 0; i < _memoryPoolCount; i++) + { + ref MemoryPoolState memoryPool = ref _memoryPools.Span[i]; + + if (memoryPool.IsMapped()) + { + mapper.Unmap(ref memoryPool); + } + } + + _manager.Unregister(this); + _terminationEvent.Dispose(); + _workBufferMemoryPin.Dispose(); + _workBufferRegion.Dispose(); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs new file mode 100644 index 00000000..ec847948 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/AudioRendererManager.cs @@ -0,0 +1,334 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Integration; +using Ryujinx.Audio.Renderer.Dsp; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Common.Logging; +using Ryujinx.Memory; +using System; +using System.Diagnostics; +using System.Threading; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// The audio renderer manager. + /// </summary> + public class AudioRendererManager : IDisposable + { + /// <summary> + /// Lock used for session allocation. + /// </summary> + private object _sessionLock = new object(); + + /// <summary> + /// Lock used to control the <see cref="AudioProcessor"/> running state. + /// </summary> + private object _audioProcessorLock = new object(); + + /// <summary> + /// The session ids allocation table. + /// </summary> + private int[] _sessionIds; + + /// <summary> + /// The events linked to each session. + /// </summary> + private IWritableEvent[] _sessionsSystemEvent; + + /// <summary> + /// The <see cref="AudioRenderSystem"/> sessions instances. + /// </summary> + private AudioRenderSystem[] _sessions; + + /// <summary> + /// The count of active sessions. + /// </summary> + private int _activeSessionCount; + + /// <summary> + /// The worker thread used to run <see cref="SendCommands"/>. + /// </summary> + private Thread _workerThread; + + /// <summary> + /// Indicate if the worker thread and <see cref="AudioProcessor"/> are running. + /// </summary> + private bool _isRunning; + + /// <summary> + /// The audio device driver to create audio outputs. + /// </summary> + private IHardwareDeviceDriver _deviceDriver; + + /// <summary> + /// The <see cref="AudioProcessor"/> instance associated to this manager. + /// </summary> + public AudioProcessor Processor { get; } + + /// <summary> + /// Create a new <see cref="AudioRendererManager"/>. + /// </summary> + public AudioRendererManager() + { + Processor = new AudioProcessor(); + _sessionIds = new int[Constants.AudioRendererSessionCountMax]; + _sessions = new AudioRenderSystem[Constants.AudioRendererSessionCountMax]; + _activeSessionCount = 0; + + for (int i = 0; i < _sessionIds.Length; i++) + { + _sessionIds[i] = i; + } + } + + /// <summary> + /// Initialize the <see cref="AudioRendererManager"/>. + /// </summary> + /// <param name="sessionSystemEvents">The events associated to each session.</param> + /// <param name="deviceDriver">The device driver to use to create audio outputs.</param> + public void Initialize(IWritableEvent[] sessionSystemEvents, IHardwareDeviceDriver deviceDriver) + { + _sessionsSystemEvent = sessionSystemEvents; + _deviceDriver = deviceDriver; + } + + /// <summary> + /// Get the work buffer size required by a session. + /// </summary> + /// <param name="parameter">The user configuration</param> + /// <returns>The work buffer size required by a session.</returns> + public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter) + { + return AudioRenderSystem.GetWorkBufferSize(ref parameter); + } + + /// <summary> + /// Acquire a new session id. + /// </summary> + /// <returns>A new session id.</returns> + private int AcquireSessionId() + { + lock (_sessionLock) + { + int index = _activeSessionCount; + + Debug.Assert(index < _sessionIds.Length); + + int sessionId = _sessionIds[index]; + + _sessionIds[index] = -1; + + _activeSessionCount++; + + Logger.Info?.Print(LogClass.AudioRenderer, $"Registered new renderer ({sessionId})"); + + return sessionId; + } + } + + /// <summary> + /// Release a given <paramref name="sessionId"/>. + /// </summary> + /// <param name="sessionId">The session id to release.</param> + private void ReleaseSessionId(int sessionId) + { + lock (_sessionLock) + { + Debug.Assert(_activeSessionCount > 0); + + int newIndex = --_activeSessionCount; + + _sessionIds[newIndex] = sessionId; + } + + Logger.Info?.Print(LogClass.AudioRenderer, $"Unregistered renderer ({sessionId})"); + } + + /// <summary> + /// Check if there is any audio renderer active. + /// </summary> + /// <returns>Returns true if there is any audio renderer active.</returns> + private bool HasAnyActiveRendererLocked() + { + foreach (AudioRenderSystem renderer in _sessions) + { + if (renderer != null) + { + return true; + } + } + + return false; + } + + /// <summary> + /// Start the <see cref="AudioProcessor"/> and worker thread. + /// </summary> + private void StartLocked() + { + _isRunning = true; + + // TODO: virtual device mapping (IAudioDevice) + Processor.Start(_deviceDriver); + + _workerThread = new Thread(SendCommands) + { + Name = "AudioRendererManager.Worker" + }; + + _workerThread.Start(); + } + + /// <summary> + /// Stop the <see cref="AudioProcessor"/> and worker thread. + /// </summary> + private void StopLocked() + { + _isRunning = false; + + _workerThread.Join(); + Processor.Stop(); + + Logger.Info?.Print(LogClass.AudioRenderer, "Stopped audio renderer"); + } + + /// <summary> + /// Worker main function. This is used to dispatch audio renderer commands to the <see cref="AudioProcessor"/>. + /// </summary> + private void SendCommands() + { + Logger.Info?.Print(LogClass.AudioRenderer, "Starting audio renderer"); + Processor.Wait(); + + while (_isRunning) + { + lock (_sessionLock) + { + foreach(AudioRenderSystem renderer in _sessions) + { + renderer?.SendCommands(); + } + } + + Processor.Signal(); + Processor.Wait(); + } + } + + /// <summary> + /// Register a new <see cref="AudioRenderSystem"/>. + /// </summary> + /// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param> + private void Register(AudioRenderSystem renderer) + { + lock (_sessionLock) + { + _sessions[renderer.GetSessionId()] = renderer; + } + + lock (_audioProcessorLock) + { + if (!_isRunning) + { + StartLocked(); + } + } + } + + /// <summary> + /// Unregister a new <see cref="AudioRenderSystem"/>. + /// </summary> + /// <param name="renderer">The <see cref="AudioRenderSystem"/> to unregister.</param> + internal void Unregister(AudioRenderSystem renderer) + { + lock (_sessionLock) + { + int sessionId = renderer.GetSessionId(); + + _sessions[renderer.GetSessionId()] = null; + + ReleaseSessionId(sessionId); + } + + lock (_audioProcessorLock) + { + if (_isRunning && !HasAnyActiveRendererLocked()) + { + StopLocked(); + } + } + } + + /// <summary> + /// Open a new <see cref="AudioRenderSystem"/> + /// </summary> + /// <param name="renderer">The new <see cref="AudioRenderSystem"/></param> + /// <param name="memoryManager">The memory manager that will be used for all guest memory operations.</param> + /// <param name="parameter">The user configuration</param> + /// <param name="appletResourceUserId">The applet resource user id of the application.</param> + /// <param name="workBufferAddress">The guest work buffer address.</param> + /// <param name="workBufferSize">The guest work buffer size.</param> + /// <param name="processHandle">The process handle of the application.</param> + /// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns> + public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle) + { + int sessionId = AcquireSessionId(); + + AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]); + + ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager); + + if (result == ResultCode.Success) + { + renderer = audioRenderer; + + Register(renderer); + } + else + { + ReleaseSessionId(sessionId); + + renderer = null; + } + + return result; + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + lock (_audioProcessorLock) + { + if (_isRunning) + { + StopLocked(); + } + } + + Processor.Dispose(); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs b/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs new file mode 100644 index 00000000..b31f9e9f --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs @@ -0,0 +1,405 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Diagnostics; +using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// Behaviour context. + /// </summary> + /// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks> + public class BehaviourContext + { + /// <summary> + /// The base magic of the Audio Renderer revision. + /// </summary> + public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24); + + /// <summary> + /// REV1: first revision. + /// </summary> + public const int Revision1 = 1 << 24; + + /// <summary> + /// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP. + /// </summary> + /// <remarks>This was added in system update 2.0.0</remarks> + public const int Revision2 = 2 << 24; + + /// <summary> + /// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system. + /// </summary> + /// <remarks>This was added in system update 3.0.0</remarks> + public const int Revision3 = 3 << 24; + + /// <summary> + /// REV4: Added USB audio device support and incremented the rendering limit percent to 75%. + /// </summary> + /// <remarks>This was added in system update 4.0.0</remarks> + public const int Revision4 = 4 << 24; + + /// <summary> + /// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice. + /// A new performance frame format (version 2) was added with support for more information about DSP timing. + /// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP. + /// A new version of the command estimator was added to address timing changes caused by the voice changes. + /// Additionally, the rendering limit percent was incremented to 80%. + /// + /// </summary> + /// <remarks>This was added in system update 6.0.0</remarks> + public const int Revision5 = 5 << 24; + + /// <summary> + /// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state. + /// </summary> + /// <remarks>This was added in system update 6.1.0</remarks> + public const int Revision6 = 6 << 24; + + /// <summary> + /// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates. + /// </summary> + /// <remarks>This was added in system update 8.0.0</remarks> + public const int Revision7 = 7 << 24; + + /// <summary> + /// REV8: + /// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop). + /// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info). + /// Final leftovers of the codec system were removed. + /// <see cref="Common.SampleFormat.PcmFloat"/> support was added. + /// A new version of the command estimator was added to address timing changes caused by the voice and command changes. + /// </summary> + /// <remarks>This was added in system update 9.0.0</remarks> + public const int Revision8 = 8 << 24; + + /// <summary> + /// Last revision supported by the implementation. + /// </summary> + public const int LastRevision = Revision8; + + /// <summary> + /// Target revision magic supported by the implementation. + /// </summary> + public const int ProcessRevision = BaseRevisionMagic + LastRevision; + + /// <summary> + /// Get the revision number from the revision magic. + /// </summary> + /// <param name="revision">The revision magic.</param> + /// <returns>The revision number.</returns> + public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24; + + /// <summary> + /// Current active revision. + /// </summary> + public int UserRevision { get; private set; } + + /// <summary> + /// Error storage. + /// </summary> + private ErrorInfo[] _errorInfos; + + /// <summary> + /// Current position in the <see cref="_errorInfos"/> array. + /// </summary> + private uint _errorIndex; + + /// <summary> + /// Current flags of the <see cref="BehaviourContext"/>. + /// </summary> + private ulong _flags; + + /// <summary> + /// Create a new instance of <see cref="BehaviourContext"/>. + /// </summary> + public BehaviourContext() + { + UserRevision = 0; + _errorInfos = new ErrorInfo[Constants.MaxErrorInfos]; + _errorIndex = 0; + } + + /// <summary> + /// Set the active revision. + /// </summary> + /// <param name="userRevision">The active revision.</param> + public void SetUserRevision(int userRevision) + { + UserRevision = userRevision; + } + + /// <summary> + /// Update flags of the <see cref="BehaviourContext"/>. + /// </summary> + /// <param name="flags">The new flags.</param> + public void UpdateFlags(ulong flags) + { + _flags = flags; + } + + /// <summary> + /// Check if a given revision is valid/supported. + /// </summary> + /// <param name="revision">The revision magic to check.</param> + /// <returns>Returns true if the given revision is valid/supported</returns> + public static bool CheckValidRevision(int revision) + { + return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision); + } + + /// <summary> + /// Check if the given revision is greater than or equal the supported revision. + /// </summary> + /// <param name="revision">The revision magic to check.</param> + /// <param name="supportedRevision">The revision magic of the supported revision.</param> + /// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns> + public static bool CheckFeatureSupported(int revision, int supportedRevision) + { + int revA = GetRevisionNumber(revision); + int revB = GetRevisionNumber(supportedRevision); + + if (revA > LastRevision) + { + revA = 1; + } + + if (revB > LastRevision) + { + revB = 1; + } + + return revA >= revB; + } + + /// <summary> + /// Check if the memory pool mapping bypass flag is active. + /// </summary> + /// <returns>True if the memory pool mapping bypass flag is active.</returns> + public bool IsMemoryPoolForceMappingEnabled() + { + return (_flags & 1) != 0; + } + + /// <summary> + /// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP. + /// </summary> + /// <returns>True if if the audio renderer should fix it.</returns> + public bool IsAdpcmLoopContextBugFixed() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2); + } + + /// <summary> + /// Check if the audio renderer should accept splitters. + /// </summary> + /// <returns>True if the audio renderer should accept splitters.</returns> + public bool IsSplitterSupported() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2); + } + + /// <summary> + /// Check if the audio renderer should use a max pre-delay of 350 instead of 150. + /// </summary> + /// <returns>True if the max pre-delay must be 350.</returns> + public bool IsLongSizePreDelaySupported() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3); + } + + /// <summary> + /// Check if the audio renderer should expose USB audio device. + /// </summary> + /// <returns>True if the audio renderer should expose USB audio device.</returns> + public bool IsAudioUsbDeviceOutputSupported() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4); + } + + /// <summary> + /// Get the percentage allocated to the audio renderer on the DSP for processing. + /// </summary> + /// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns> + public float GetAudioRendererProcessingTimeLimit() + { + if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5)) + { + return 0.80f; + } + else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4)) + { + return 0.75f; + } + + return 0.70f; + } + + /// <summary> + /// Check if the audio render should support voice flushing. + /// </summary> + /// <returns>True if the audio render should support voice flushing.</returns> + public bool IsFlushVoiceWaveBuffersSupported() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); + } + + /// <summary> + /// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>. + /// </summary> + /// <returns>True if the audio renderer should trust the user destination count.</returns> + public bool IsSplitterBugFixed() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); + } + + /// <summary> + /// Check if the audio renderer should supply the elapsed frame count to the user when updating. + /// </summary> + /// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns> + public bool IsElapsedFrameCountSupported() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); + } + + /// <summary> + /// Get the performance metric data format version. + /// </summary> + /// <returns>The performance metric data format version.</returns> + public uint GetPerformanceMetricsDataFormat() + { + if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5)) + { + return 2; + } + else + { + return 1; + } + } + + /// <summary> + /// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>. + /// </summary> + /// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns> + public bool IsDecodingBehaviourFlagSupported() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5); + } + + /// <summary> + /// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state. + /// </summary> + /// <returns>True if the biquad filter state should be cleared.</returns> + public bool IsBiquadFilterEffectStateClearBugFixed() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6); + } + + /// <summary> + /// Check if the audio renderer should accept partial mix updates. + /// </summary> + /// <returns>True if the audio renderer should accept partial mix updates.</returns> + public bool IsMixInParameterDirtyOnlyUpdateSupported() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7); + } + + /// <summary> + /// Check if the audio renderer should use the new wavebuffer format. + /// </summary> + /// <returns>True if the audio renderer should use the new wavebuffer format.</returns> + public bool IsWaveBufferVersion2Supported() + { + return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8); + } + + /// <summary> + /// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>. + /// </summary> + /// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns> + public int GetCommandProcessingTimeEstimatorVersion() + { + if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8)) + { + return 3; + } + + if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5)) + { + return 2; + } + + return 1; + } + + /// <summary> + /// Append a new <see cref="ErrorInfo"/> to the error array. + /// </summary> + /// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param> + public void AppendError(ref ErrorInfo errorInfo) + { + Debug.Assert(errorInfo.ErrorCode == ResultCode.Success); + + if (_errorIndex <= Constants.MaxErrorInfos - 1) + { + _errorInfos[_errorIndex++] = errorInfo; + } + } + + /// <summary> + /// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied. + /// </summary> + /// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param> + /// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param> + public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount) + { + if (errorInfos.Length != Constants.MaxErrorInfos) + { + throw new ArgumentException("Invalid size of errorInfos span!"); + } + + errorCount = Math.Min(_errorIndex, Constants.MaxErrorInfos); + + for (int i = 0; i < Constants.MaxErrorInfos; i++) + { + if (i < errorCount) + { + errorInfos[i] = _errorInfos[i]; + } + else + { + errorInfos[i] = new ErrorInfo + { + ErrorCode = 0, + ExtraErrorInfo = 0 + }; + } + } + } + + /// <summary> + /// Clear the <see cref="ErrorInfo"/> array. + /// </summary> + public void ClearError() + { + _errorIndex = 0; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs b/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs new file mode 100644 index 00000000..ca37e090 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs @@ -0,0 +1,484 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.Command; +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.Performance; +using Ryujinx.Audio.Renderer.Server.Sink; +using Ryujinx.Audio.Renderer.Server.Upsampler; +using Ryujinx.Audio.Renderer.Server.Voice; +using System; +using CpuAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// An API to generate commands and aggregate them into a <see cref="CommandList"/>. + /// </summary> + public class CommandBuffer + { + /// <summary> + /// The command processing time estimator in use. + /// </summary> + private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator; + + /// <summary> + /// The estimated total processing time. + /// </summary> + public ulong EstimatedProcessingTime { get; set; } + + /// <summary> + /// The command list that is populated by the <see cref="CommandBuffer"/>. + /// </summary> + public CommandList CommandList { get; } + + /// <summary> + /// Create a new <see cref="CommandBuffer"/>. + /// </summary> + /// <param name="commandList">The command list that will store the generated commands.</param> + /// <param name="commandProcessingTimeEstimator">The command processing time estimator to use.</param> + public CommandBuffer(CommandList commandList, ICommandProcessingTimeEstimator commandProcessingTimeEstimator) + { + CommandList = commandList; + EstimatedProcessingTime = 0; + _commandProcessingTimeEstimator = commandProcessingTimeEstimator; + } + + /// <summary> + /// Add a new generated command to the <see cref="CommandList"/>. + /// </summary> + /// <param name="command">The command to add.</param> + private void AddCommand(ICommand command) + { + EstimatedProcessingTime += command.EstimatedProcessingTime; + + CommandList.AddCommand(command); + } + + /// <summary> + /// Generate a new <see cref="ClearMixBufferCommand"/>. + /// </summary> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateClearMixBuffer(int nodeId) + { + ClearMixBufferCommand command = new ClearMixBufferCommand(nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Generate a new <see cref="DepopPrepareCommand"/>. + /// </summary> + /// <param name="state">The voice state associated.</param> + /// <param name="depopBuffer">The depop buffer.</param> + /// <param name="bufferCount">The buffer count.</param> + /// <param name="bufferOffset">The target buffer offset.</param> + /// <param name="nodeId">The node id associated to this command.</param> + /// <param name="wasPlaying">Set to true if the voice was playing previously.</param> + public void GenerateDepopPrepare(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying) + { + DepopPrepareCommand command = new DepopPrepareCommand(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Generate a new <see cref="PerformanceCommand"/>. + /// </summary> + /// <param name="performanceEntryAddresses">The <see cref="PerformanceEntryAddresses"/>.</param> + /// <param name="type">The performance operation to perform.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId) + { + PerformanceCommand command = new PerformanceCommand(ref performanceEntryAddresses, type, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="VolumeRampCommand"/>. + /// </summary> + /// <param name="previousVolume">The previous volume.</param> + /// <param name="volume">The new volume.</param> + /// <param name="bufferIndex">The index of the mix buffer to use.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId) + { + VolumeRampCommand command = new VolumeRampCommand(previousVolume, volume, bufferIndex, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="DataSourceVersion2Command"/>. + /// </summary> + /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param> + /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param> + /// <param name="outputBufferIndex">The output buffer index to use.</param> + /// <param name="channelIndex">The target channel index.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateDataSourceVersion2(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) + { + DataSourceVersion2Command command = new DataSourceVersion2Command(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="PcmInt16DataSourceCommandVersion1"/>. + /// </summary> + /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param> + /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param> + /// <param name="outputBufferIndex">The output buffer index to use.</param> + /// <param name="channelIndex">The target channel index.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GeneratePcmInt16DataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) + { + PcmInt16DataSourceCommandVersion1 command = new PcmInt16DataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="PcmFloatDataSourceCommandVersion1"/>. + /// </summary> + /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param> + /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param> + /// <param name="outputBufferIndex">The output buffer index to use.</param> + /// <param name="channelIndex">The target channel index.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GeneratePcmFloatDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) + { + PcmFloatDataSourceCommandVersion1 command = new PcmFloatDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="AdpcmDataSourceCommandVersion1"/>. + /// </summary> + /// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param> + /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param> + /// <param name="outputBufferIndex">The output buffer index to use.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateAdpcmDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId) + { + AdpcmDataSourceCommandVersion1 command = new AdpcmDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="BiquadFilterCommand"/>. + /// </summary> + /// <param name="baseIndex">The base index of the input and output buffer.</param> + /// <param name="filter">The biquad filter parameter.</param> + /// <param name="biquadFilterStateMemory">The biquad state.</param> + /// <param name="inputBufferOffset">The input buffer offset.</param> + /// <param name="outputBufferOffset">The output buffer offset.</param> + /// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId) + { + BiquadFilterCommand command = new BiquadFilterCommand(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Generate a new <see cref="MixRampGroupedCommand"/>. + /// </summary> + /// <param name="mixBufferCount">The mix buffer count.</param> + /// <param name="inputBufferIndex">The base input index.</param> + /// <param name="outputBufferIndex">The base output index.</param> + /// <param name="previousVolume">The previous volume.</param> + /// <param name="volume">The new volume.</param> + /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId) + { + MixRampGroupedCommand command = new MixRampGroupedCommand(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Generate a new <see cref="MixRampCommand"/>. + /// </summary> + /// <param name="previousVolume">The previous volume.</param> + /// <param name="volume">The new volume.</param> + /// <param name="inputBufferIndex">The input buffer index.</param> + /// <param name="outputBufferIndex">The output buffer index.</param> + /// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param> + /// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId) + { + MixRampCommand command = new MixRampCommand(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Generate a new <see cref="DepopForMixBuffersCommand"/>. + /// </summary> + /// <param name="depopBuffer">The depop buffer.</param> + /// <param name="bufferOffset">The target buffer offset.</param> + /// <param name="bufferCount">The buffer count.</param> + /// <param name="nodeId">The node id associated to this command.</param> + /// <param name="sampleRate">The target sample rate in use.</param> + public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate) + { + DepopForMixBuffersCommand command = new DepopForMixBuffersCommand(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Generate a new <see cref="CopyMixBufferCommand"/>. + /// </summary> + /// <param name="inputBufferIndex">The input buffer index.</param> + /// <param name="outputBufferIndex">The output buffer index.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId) + { + CopyMixBufferCommand command = new CopyMixBufferCommand(inputBufferIndex, outputBufferIndex, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Generate a new <see cref="MixCommand"/>. + /// </summary> + /// <param name="inputBufferIndex">The input buffer index.</param> + /// <param name="outputBufferIndex">The output buffer index.</param> + /// <param name="nodeId">The node id associated to this command.</param> + /// <param name="volume">The mix volume.</param> + public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume) + { + MixCommand command = new MixCommand(inputBufferIndex, outputBufferIndex, nodeId, volume); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Generate a new <see cref="ReverbCommand"/>. + /// </summary> + /// <param name="bufferOffset">The target buffer offset.</param> + /// <param name="parameter">The reverb parameter.</param> + /// <param name="state">The reverb state.</param> + /// <param name="isEnabled">Set to true if the effect should be active.</param> + /// <param name="workBuffer">The work buffer to use for processing.</param> + /// <param name="nodeId">The node id associated to this command.</param> + /// <param name="isLongSizePreDelaySupported">If set to true, the long size pre-delay is supported.</param> + public void GenerateReverbEffect(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool isLongSizePreDelaySupported) + { + if (parameter.IsChannelCountValid()) + { + ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + } + + /// <summary> + /// Generate a new <see cref="Reverb3dCommand"/>. + /// </summary> + /// <param name="bufferOffset">The target buffer offset.</param> + /// <param name="parameter">The reverb 3d parameter.</param> + /// <param name="state">The reverb 3d state.</param> + /// <param name="isEnabled">Set to true if the effect should be active.</param> + /// <param name="workBuffer">The work buffer to use for processing.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateReverb3dEffect(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, CpuAddress workBuffer, int nodeId) + { + if (parameter.IsChannelCountValid()) + { + Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + } + + + /// <summary> + /// Generate a new <see cref="DelayCommand"/>. + /// </summary> + /// <param name="bufferOffset">The target buffer offset.</param> + /// <param name="parameter">The delay parameter.</param> + /// <param name="state">The delay state.</param> + /// <param name="isEnabled">Set to true if the effect should be active.</param> + /// <param name="workBuffer">The work buffer to use for processing.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateDelayEffect(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, CpuAddress workBuffer, int nodeId) + { + if (parameter.IsChannelCountValid()) + { + DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + } + + /// <summary> + /// Generate a new <see cref="AuxiliaryBufferCommand"/>. + /// </summary> + /// <param name="bufferOffset">The target buffer offset.</param> + /// <param name="inputBufferOffset">The input buffer offset.</param> + /// <param name="outputBufferOffset">The output buffer offset.</param> + /// <param name="state">The aux state.</param> + /// <param name="isEnabled">Set to true if the effect should be active.</param> + /// <param name="countMax">The limit of the circular buffer.</param> + /// <param name="outputBuffer">The guest address of the output buffer.</param> + /// <param name="inputBuffer">The guest address of the input buffer.</param> + /// <param name="updateCount">The count to add on the offset after write/read operations.</param> + /// <param name="writeOffset">The write offset.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateAuxEffect(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset, ref AuxiliaryBufferAddresses state, bool isEnabled, uint countMax, CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId) + { + if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0) + { + AuxiliaryBufferCommand command = new AuxiliaryBufferCommand(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + } + + /// <summary> + /// Generate a new <see cref="VolumeCommand"/>. + /// </summary> + /// <param name="volume">The target volume to apply.</param> + /// <param name="bufferOffset">The offset of the mix buffer.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateVolume(float volume, uint bufferOffset, int nodeId) + { + VolumeCommand command = new VolumeCommand(volume, bufferOffset, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="CircularBufferSinkCommand"/>. + /// </summary> + /// <param name="bufferOffset">The offset of the mix buffer.</param> + /// <param name="sink">The <see cref="BaseSink"/> of the circular buffer.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId) + { + CircularBufferSinkCommand command = new CircularBufferSinkCommand(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="DownMixSurroundToStereoCommand"/>. + /// </summary> + /// <param name="bufferOffset">The offset of the mix buffer.</param> + /// <param name="inputBufferOffset">The input buffer offset.</param> + /// <param name="outputBufferOffset">The output buffer offset.</param> + /// <param name="downMixParameter">The downmixer parameters to use.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId) + { + DownMixSurroundToStereoCommand command = new DownMixSurroundToStereoCommand(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="UpsampleCommand"/>. + /// </summary> + /// <param name="bufferOffset">The offset of the mix buffer.</param> + /// <param name="upsampler">The <see cref="UpsamplerState"/> associated.</param> + /// <param name="inputCount">The total input count.</param> + /// <param name="inputBufferOffset">The input buffer mix offset.</param> + /// <param name="bufferCountPerSample">The buffer count per sample.</param> + /// <param name="sampleCount">The source sample count.</param> + /// <param name="sampleRate">The source sample rate.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateUpsample(uint bufferOffset, UpsamplerState upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId) + { + UpsampleCommand command = new UpsampleCommand(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + + /// <summary> + /// Create a new <see cref="DeviceSinkCommand"/>. + /// </summary> + /// <param name="bufferOffset">The offset of the mix buffer.</param> + /// <param name="sink">The <see cref="BaseSink"/> of the device sink.</param> + /// <param name="sessionId">The current audio renderer session id.</param> + /// <param name="buffer">The mix buffer in use.</param> + /// <param name="nodeId">The node id associated to this command.</param> + public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffer, int nodeId) + { + DeviceSinkCommand command = new DeviceSinkCommand(bufferOffset, sink, sessionId, buffer, nodeId); + + command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); + + AddCommand(command); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs b/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs new file mode 100644 index 00000000..d2499c1d --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs @@ -0,0 +1,940 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.Command; +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Audio.Renderer.Server.Mix; +using Ryujinx.Audio.Renderer.Server.Performance; +using Ryujinx.Audio.Renderer.Server.Sink; +using Ryujinx.Audio.Renderer.Server.Splitter; +using Ryujinx.Audio.Renderer.Server.Voice; +using Ryujinx.Audio.Renderer.Utils; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server +{ + public class CommandGenerator + { + private CommandBuffer _commandBuffer; + private RendererSystemContext _rendererContext; + private VoiceContext _voiceContext; + private MixContext _mixContext; + private EffectContext _effectContext; + private SinkContext _sinkContext; + private SplitterContext _splitterContext; + private PerformanceManager _performanceManager; + + public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager) + { + _commandBuffer = commandBuffer; + _rendererContext = rendererContext; + _voiceContext = voiceContext; + _mixContext = mixContext; + _effectContext = effectContext; + _sinkContext = sinkContext; + _splitterContext = splitterContext; + _performanceManager = performanceManager; + + _commandBuffer.GenerateClearMixBuffer(Constants.InvalidNodeId); + } + + private void GenerateDataSource(ref VoiceState voiceState, Memory<VoiceUpdateState> dspState, int channelIndex) + { + if (voiceState.MixId != Constants.UnusedMixId) + { + ref MixState mix = ref _mixContext.GetState(voiceState.MixId); + + _commandBuffer.GenerateDepopPrepare(dspState, + _rendererContext.DepopBuffer, + mix.BufferCount, + mix.BufferOffset, + voiceState.NodeId, + voiceState.WasPlaying); + } + else if (voiceState.SplitterId != Constants.UnusedSplitterId) + { + int destinationId = 0; + + while (true) + { + Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++); + + if (destinationSpan.IsEmpty) + { + break; + } + + ref SplitterDestination destination = ref destinationSpan[0]; + + if (destination.IsConfigured()) + { + int mixId = destination.DestinationId; + + if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt) + { + ref MixState mix = ref _mixContext.GetState(mixId); + + _commandBuffer.GenerateDepopPrepare(dspState, + _rendererContext.DepopBuffer, + mix.BufferCount, + mix.BufferOffset, + voiceState.NodeId, + voiceState.WasPlaying); + + destination.MarkAsNeedToUpdateInternalState(); + } + } + } + } + + if (!voiceState.WasPlaying) + { + Debug.Assert(voiceState.SampleFormat != SampleFormat.Adpcm || channelIndex == 0); + + if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported()) + { + _commandBuffer.GenerateDataSourceVersion2(ref voiceState, + dspState, + (ushort)_rendererContext.MixBufferCount, + (ushort)channelIndex, + voiceState.NodeId); + } + else + { + switch (voiceState.SampleFormat) + { + case SampleFormat.PcmInt16: + _commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState, + dspState, + (ushort)_rendererContext.MixBufferCount, + (ushort)channelIndex, + voiceState.NodeId); + break; + case SampleFormat.PcmFloat: + _commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState, + dspState, + (ushort)_rendererContext.MixBufferCount, + (ushort)channelIndex, + voiceState.NodeId); + break; + case SampleFormat.Adpcm: + _commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState, + dspState, + (ushort)_rendererContext.MixBufferCount, + voiceState.NodeId); + break; + default: + throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}"); + } + } + } + } + + private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId) + { + for (int i = 0; i < voiceState.BiquadFilters.Length; i++) + { + ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i]; + + if (filter.Enable) + { + Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount); + + Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory); + + _commandBuffer.GenerateBiquadFilter(baseIndex, + ref filter, + stateMemory.Slice(i, 1), + bufferOffset, + bufferOffset, + !voiceState.BiquadFilterNeedInitialization[i], + nodeId); + } + } + } + + private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId) + { + if (bufferCount > Constants.VoiceChannelCountMax) + { + _commandBuffer.GenerateMixRampGrouped(bufferCount, + bufferIndex, + bufferOffset, + previousMixVolumes, + mixVolumes, + state, + nodeId); + } + else + { + for (int i = 0; i < bufferCount; i++) + { + float previousMixVolume = previousMixVolumes[i]; + float mixVolume = mixVolumes[i]; + + if (mixVolume != 0.0f || previousMixVolume != 0.0f) + { + _commandBuffer.GenerateMixRamp(previousMixVolume, + mixVolume, + bufferIndex, + bufferOffset + (uint)i, + i, + state, + nodeId); + } + } + } + } + + private void GenerateVoice(ref VoiceState voiceState) + { + int nodeId = voiceState.NodeId; + uint channelsCount = voiceState.ChannelsCount; + + for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++) + { + Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]); + + ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]); + + PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm; + + if (voiceState.SampleFormat == SampleFormat.PcmInt16) + { + dataSourceDetailType = PerformanceDetailType.PcmInt16; + } + else if (voiceState.SampleFormat == SampleFormat.PcmFloat) + { + dataSourceDetailType = PerformanceDetailType.PcmFloat; + } + + bool performanceInitialized = false; + + PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + + if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + GenerateDataSource(ref voiceState, dspStateMemory, channelIndex); + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + + if (voiceState.WasPlaying) + { + voiceState.PreviousVolume = 0.0f; + } + else if (voiceState.HasAnyDestination()) + { + performanceInitialized = false; + + if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.BiquadFilter, PerformanceEntryType.Voice, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + GenerateBiquadFilterForVoice(ref voiceState, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId); + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + + performanceInitialized = false; + + if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.Voice, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + _commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume, + voiceState.Volume, + _rendererContext.MixBufferCount + (uint)channelIndex, + nodeId); + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + + voiceState.PreviousVolume = voiceState.Volume; + + if (voiceState.MixId == Constants.UnusedMixId) + { + if (voiceState.SplitterId != Constants.UnusedSplitterId) + { + int destinationId = channelIndex; + + while (true) + { + Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId); + + if (destinationSpan.IsEmpty) + { + break; + } + + ref SplitterDestination destination = ref destinationSpan[0]; + + destinationId += (int)channelsCount; + + if (destination.IsConfigured()) + { + int mixId = destination.DestinationId; + + if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt) + { + ref MixState mix = ref _mixContext.GetState(mixId); + + GenerateVoiceMix(destination.MixBufferVolume, + destination.PreviousMixBufferVolume, + dspStateMemory, + mix.BufferOffset, + mix.BufferCount, + _rendererContext.MixBufferCount + (uint)channelIndex, + nodeId); + + destination.MarkAsNeedToUpdateInternalState(); + } + } + } + } + } + else + { + ref MixState mix = ref _mixContext.GetState(voiceState.MixId); + + performanceInitialized = false; + + if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.Voice, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + GenerateVoiceMix(channelResource.Mix.ToSpan(), + channelResource.PreviousMix.ToSpan(), + dspStateMemory, + mix.BufferOffset, + mix.BufferCount, + _rendererContext.MixBufferCount + (uint)channelIndex, + nodeId); + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + + channelResource.UpdateState(); + } + + for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++) + { + voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable; + } + } + } + } + + public void GenerateVoices() + { + for (int i = 0; i < _voiceContext.GetCount(); i++) + { + ref VoiceState sortedState = ref _voiceContext.GetSortedState(i); + + if (!sortedState.ShouldSkip() && sortedState.UpdateForCommandGeneration(_voiceContext)) + { + int nodeId = sortedState.NodeId; + + PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + + bool performanceInitialized = false; + + if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Voice, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + GenerateVoice(ref sortedState); + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + } + } + + _splitterContext.UpdateInternalState(); + } + + public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId) + { + _commandBuffer.GeneratePerformance(ref performanceEntryAddresses, type, nodeId); + } + + private void GenerateBufferMixerEffect(int bufferOffset, BufferMixEffect effect, int nodeId) + { + Debug.Assert(effect.Type == EffectType.BufferMix); + + if (effect.IsEnabled) + { + for (int i = 0; i < effect.Parameter.MixesCount; i++) + { + if (effect.Parameter.Volumes[i] != 0.0f) + { + _commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i], + (uint)bufferOffset + effect.Parameter.Output[i], + nodeId, + effect.Parameter.Volumes[i]); + } + } + } + } + + private void GenerateAuxEffect(uint bufferOffset, AuxiliaryBufferEffect effect, int nodeId) + { + Debug.Assert(effect.Type == EffectType.AuxiliaryBuffer); + + if (effect.IsEnabled) + { + effect.GetWorkBuffer(0); + effect.GetWorkBuffer(1); + } + + if (effect.State.SendBufferInfoBase != 0 && effect.State.ReturnBufferInfoBase != 0) + { + int i = 0; + uint writeOffset = 0; + for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--) + { + uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount; + + uint updateCount; + + if ((channelIndex - 1) != 0) + { + updateCount = 0; + } + else + { + updateCount = newUpdateCount; + } + + _commandBuffer.GenerateAuxEffect(bufferOffset, + effect.Parameter.Input[i], + effect.Parameter.Output[i], + ref effect.State, + effect.IsEnabled, + effect.Parameter.BufferStorageSize, + effect.State.SendBufferInfoBase, + effect.State.ReturnBufferInfoBase, + updateCount, + writeOffset, + nodeId); + + writeOffset = newUpdateCount; + + i++; + } + } + } + + private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId) + { + Debug.Assert(effect.Type == EffectType.Delay); + + ulong workBuffer = effect.GetWorkBuffer(-1); + + _commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId); + } + + private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported) + { + Debug.Assert(effect.Type == EffectType.Reverb); + + ulong workBuffer = effect.GetWorkBuffer(-1); + + _commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported); + } + + private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId) + { + Debug.Assert(effect.Type == EffectType.Reverb3d); + + ulong workBuffer = effect.GetWorkBuffer(-1); + + _commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId); + } + + private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId) + { + Debug.Assert(effect.Type == EffectType.BiquadFilter); + + if (effect.IsEnabled) + { + bool needInitialization = effect.Parameter.Status == UsageState.Invalid || + (effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed()); + + BiquadFilterParameter parameter = new BiquadFilterParameter(); + + parameter.Enable = true; + effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan()); + effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan()); + + for (int i = 0; i < effect.Parameter.ChannelCount; i++) + { + _commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1), + effect.Parameter.Input[i], + effect.Parameter.Output[i], + needInitialization, + nodeId); + } + } + else + { + for (int i = 0; i < effect.Parameter.ChannelCount; i++) + { + uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i]; + uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i]; + + // If the input and output isn't the same, generate a command. + if (inputBufferIndex != outputBufferIndex) + { + _commandBuffer.GenerateCopyMixBuffer(inputBufferIndex, outputBufferIndex, nodeId); + } + } + } + } + + private void GenerateEffect(ref MixState mix, BaseEffect effect) + { + int nodeId = mix.NodeId; + + bool isFinalMix = mix.MixId == Constants.FinalMixId; + + PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + + bool performanceInitialized = false; + + if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(), + isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + switch (effect.Type) + { + case EffectType.BufferMix: + GenerateBufferMixerEffect((int)mix.BufferOffset, (BufferMixEffect)effect, nodeId); + break; + case EffectType.AuxiliaryBuffer: + GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId); + break; + case EffectType.Delay: + GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId); + break; + case EffectType.Reverb: + GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported); + break; + case EffectType.Reverb3d: + GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId); + break; + case EffectType.BiquadFilter: + GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId); + break; + default: + throw new NotImplementedException($"Unsupported effect type {effect.Type}"); + } + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + + effect.UpdateForCommandGeneration(); + } + + private void GenerateEffects(ref MixState mix) + { + ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray; + + Debug.Assert(_effectContext.GetCount() == 0 || !effectProcessingOrderArray.IsEmpty); + + for (int i = 0; i < _effectContext.GetCount(); i++) + { + int effectOrder = effectProcessingOrderArray[i]; + + if (effectOrder == Constants.InvalidProcessingOrder) + { + break; + } + + // BaseEffect is a class, we don't need to pass it by ref + BaseEffect effect = _effectContext.GetEffect(effectOrder); + + Debug.Assert(effect.Type != EffectType.Invalid); + Debug.Assert(effect.MixId == mix.MixId); + + if (!effect.ShouldSkip()) + { + GenerateEffect(ref mix, effect); + } + } + } + + private void GenerateMix(ref MixState mix) + { + if (mix.HasAnyDestination()) + { + Debug.Assert(mix.DestinationMixId != Constants.UnusedMixId || mix.DestinationSplitterId != Constants.UnusedSplitterId); + + if (mix.DestinationMixId == Constants.UnusedMixId) + { + if (mix.DestinationSplitterId != Constants.UnusedSplitterId) + { + int destinationId = 0; + + while (true) + { + int destinationIndex = destinationId++; + + Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex); + + if (destinationSpan.IsEmpty) + { + break; + } + + ref SplitterDestination destination = ref destinationSpan[0]; + + if (destination.IsConfigured()) + { + int mixId = destination.DestinationId; + + if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt) + { + ref MixState destinationMix = ref _mixContext.GetState(mixId); + + uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount); + + for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++) + { + float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex); + + if (volume != 0.0f) + { + _commandBuffer.GenerateMix(inputBufferIndex, + destinationMix.BufferOffset + bufferDestinationIndex, + mix.NodeId, + volume); + } + } + } + } + } + } + } + else + { + ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId); + + for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++) + { + for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++) + { + float volume = mix.Volume * mix.GetMixBufferVolume((int)bufferIndex, (int)bufferDestinationIndex); + + if (volume != 0.0f) + { + _commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex, + destinationMix.BufferOffset + bufferDestinationIndex, + mix.NodeId, + volume); + } + } + } + } + } + } + + private void GenerateSubMix(ref MixState subMix) + { + _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer, + subMix.BufferOffset, + subMix.BufferCount, + subMix.NodeId, + subMix.SampleRate); + + GenerateEffects(ref subMix); + + PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + + int nodeId = subMix.NodeId; + + bool performanceInitialized = false; + + if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.SubMix, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + GenerateMix(ref subMix); + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + } + + public void GenerateSubMixes() + { + for (int id = 0; id < _mixContext.GetCount(); id++) + { + ref MixState sortedState = ref _mixContext.GetSortedState(id); + + if (sortedState.IsUsed && sortedState.MixId != Constants.FinalMixId) + { + int nodeId = sortedState.NodeId; + + PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + + bool performanceInitialized = false; + + if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.SubMix, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + GenerateSubMix(ref sortedState); + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + } + } + } + + private void GenerateFinalMix() + { + ref MixState finalMix = ref _mixContext.GetFinalState(); + + _commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer, + finalMix.BufferOffset, + finalMix.BufferCount, + finalMix.NodeId, + finalMix.SampleRate); + + GenerateEffects(ref finalMix); + + PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + + int nodeId = finalMix.NodeId; + + bool performanceInitialized = false; + + if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.FinalMix, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + // Only generate volume command if the volume isn't 100%. + if (finalMix.Volume != 1.0f) + { + for (uint bufferIndex = 0; bufferIndex < finalMix.BufferCount; bufferIndex++) + { + bool performanceSubInitialized = false; + + if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.FinalMix, nodeId)) + { + performanceSubInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + _commandBuffer.GenerateVolume(finalMix.Volume, + finalMix.BufferOffset + bufferIndex, + nodeId); + + if (performanceSubInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + } + } + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + } + + public void GenerateFinalMixes() + { + int nodeId = _mixContext.GetFinalState().NodeId; + + PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + + bool performanceInitialized = false; + + if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.FinalMix, nodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId); + } + + GenerateFinalMix(); + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId); + } + } + + private void GenerateCircularBuffer(CircularBufferSink sink, ref MixState finalMix) + { + _commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, Constants.InvalidNodeId); + } + + private void GenerateDevice(DeviceSink sink, ref MixState finalMix) + { + if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerState == null) + { + sink.UpsamplerState = _rendererContext.UpsamplerManager.Allocate(); + } + + bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled; + + if (useCustomDownMixingCommand) + { + _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset, + sink.Parameter.Input.ToSpan(), + sink.Parameter.Input.ToSpan(), + sink.DownMixCoefficients, + Constants.InvalidNodeId); + } + // NOTE: We do the downmixing at the DSP level as it's easier that way. + else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6) + { + _commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset, + sink.Parameter.Input.ToSpan(), + sink.Parameter.Input.ToSpan(), + Constants.DefaultSurroundToStereoCoefficients, + Constants.InvalidNodeId); + } + + CommandList commandList = _commandBuffer.CommandList; + + if (sink.UpsamplerState != null) + { + _commandBuffer.GenerateUpsample(finalMix.BufferOffset, + sink.UpsamplerState, + sink.Parameter.InputCount, + sink.Parameter.Input.ToSpan(), + commandList.BufferCount, + commandList.SampleCount, + commandList.SampleRate, + Constants.InvalidNodeId); + } + + _commandBuffer.GenerateDeviceSink(finalMix.BufferOffset, + sink, + _rendererContext.SessionId, + commandList.Buffers, + Constants.InvalidNodeId); + } + + private void GenerateSink(BaseSink sink, ref MixState finalMix) + { + bool performanceInitialized = false; + + PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + + if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId)) + { + performanceInitialized = true; + + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, sink.NodeId); + } + + if (!sink.ShouldSkip) + { + switch (sink.Type) + { + case SinkType.CircularBuffer: + GenerateCircularBuffer((CircularBufferSink)sink, ref finalMix); + break; + case SinkType.Device: + GenerateDevice((DeviceSink)sink, ref finalMix); + break; + default: + throw new NotImplementedException($"Unsupported sink type {sink.Type}"); + } + + sink.UpdateForCommandGeneration(); + } + + if (performanceInitialized) + { + GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, sink.NodeId); + } + } + + public void GenerateSinks() + { + ref MixState finalMix = ref _mixContext.GetFinalState(); + + for (int i = 0; i < _sinkContext.GetCount(); i++) + { + // BaseSink is a class, we don't need to pass it by ref + BaseSink sink = _sinkContext.GetSink(i); + + if (sink.IsUsed) + { + GenerateSink(sink, ref finalMix); + } + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs new file mode 100644 index 00000000..81d3b57b --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion1.cs @@ -0,0 +1,180 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.Command; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// <see cref="ICommandProcessingTimeEstimator"/> version 1. + /// </summary> + public class CommandProcessingTimeEstimatorVersion1 : ICommandProcessingTimeEstimator + { + private uint _sampleCount; + private uint _bufferCount; + + public CommandProcessingTimeEstimatorVersion1(uint sampleCount, uint bufferCount) + { + _sampleCount = sampleCount; + _bufferCount = bufferCount; + } + + public uint Estimate(PerformanceCommand command) + { + return 1454; + } + + public uint Estimate(ClearMixBufferCommand command) + { + return (uint)(_sampleCount * 0.83f * _bufferCount * 1.2f); + } + + public uint Estimate(BiquadFilterCommand command) + { + return (uint)(_sampleCount * 58.0f * 1.2f); + } + + public uint Estimate(MixRampGroupedCommand command) + { + int volumeCount = 0; + + for (int i = 0; i < command.MixBufferCount; i++) + { + if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f) + { + volumeCount++; + } + } + + return (uint)(_sampleCount * 14.4f * 1.2f * volumeCount); + } + + public uint Estimate(MixRampCommand command) + { + return (uint)(_sampleCount * 14.4f * 1.2f); + } + + public uint Estimate(DepopPrepareCommand command) + { + return 1080; + } + + public uint Estimate(VolumeRampCommand command) + { + return (uint)(_sampleCount * 9.8f * 1.2f); + } + + public uint Estimate(PcmInt16DataSourceCommandVersion1 command) + { + return (uint)(command.Pitch * 0.25f * 1.2f); + } + + public uint Estimate(AdpcmDataSourceCommandVersion1 command) + { + return (uint)(command.Pitch * 0.46f * 1.2f); + } + + public uint Estimate(DepopForMixBuffersCommand command) + { + return (uint)(_sampleCount * 8.9f * command.MixBufferCount); + } + + public uint Estimate(CopyMixBufferCommand command) + { + // NOTE: Nintendo returns 0 here for some reasons even if it will generate a command like that on version 1.. maybe a mistake? + return 0; + } + + public uint Estimate(MixCommand command) + { + return (uint)(_sampleCount * 10.0f * 1.2f); + } + + public uint Estimate(DelayCommand command) + { + return (uint)(_sampleCount * command.Parameter.ChannelCount * 202.5f); + } + + public uint Estimate(ReverbCommand command) + { + Debug.Assert(command.Parameter.IsChannelCountValid()); + + if (command.Enabled) + { + return (uint)(750 * _sampleCount * command.Parameter.ChannelCount * 1.2f); + } + + return 0; + } + + public uint Estimate(Reverb3dCommand command) + { + if (command.Enabled) + { + return (uint)(530 * _sampleCount * command.Parameter.ChannelCount * 1.2f); + } + + return 0; + } + + public uint Estimate(AuxiliaryBufferCommand command) + { + if (command.Enabled) + { + return 15956; + } + + return 3765; + } + + public uint Estimate(VolumeCommand command) + { + return (uint)(_sampleCount * 8.8f * 1.2f); + } + + public uint Estimate(CircularBufferSinkCommand command) + { + return 55; + } + + public uint Estimate(DownMixSurroundToStereoCommand command) + { + return 16108; + } + + public uint Estimate(UpsampleCommand command) + { + return 357915; + } + + public uint Estimate(DeviceSinkCommand command) + { + return 10042; + } + + public uint Estimate(PcmFloatDataSourceCommandVersion1 command) + { + return 0; + } + + public uint Estimate(DataSourceVersion2Command command) + { + return 0; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs new file mode 100644 index 00000000..0f4fe3c2 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion2.cs @@ -0,0 +1,544 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.Command; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// <see cref="ICommandProcessingTimeEstimator"/> version 2. (added with REV5) + /// </summary> + public class CommandProcessingTimeEstimatorVersion2 : ICommandProcessingTimeEstimator + { + private uint _sampleCount; + private uint _bufferCount; + + public CommandProcessingTimeEstimatorVersion2(uint sampleCount, uint bufferCount) + { + _sampleCount = sampleCount; + _bufferCount = bufferCount; + } + + public uint Estimate(PerformanceCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)489.35f; + } + + return (uint)491.18f; + } + + public uint Estimate(ClearMixBufferCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerBuffer = 668.8f; + float baseCost = 193.2f; + + if (_sampleCount == 160) + { + costPerBuffer = 260.4f; + baseCost = 139.65f; + } + + return (uint)(baseCost + costPerBuffer * _bufferCount); + } + + public uint Estimate(BiquadFilterCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)4813.2f; + } + + return (uint)6915.4f; + } + + public uint Estimate(MixRampGroupedCommand command) + { + const float costPerSample = 7.245f; + + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + int volumeCount = 0; + + for (int i = 0; i < command.MixBufferCount; i++) + { + if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f) + { + volumeCount++; + } + } + + return (uint)(_sampleCount * costPerSample * volumeCount); + } + + public uint Estimate(MixRampCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)1859.0f; + } + + return (uint)2286.1f; + } + + public uint Estimate(DepopPrepareCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)306.62f; + } + + return (uint)293.22f; + } + + public uint Estimate(VolumeRampCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)1403.9f; + } + + return (uint)1884.3f; + } + + public uint Estimate(PcmInt16DataSourceCommandVersion1 command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerSample = 1195.5f; + float baseCost = 7797.0f; + + if (_sampleCount == 160) + { + costPerSample = 749.27f; + baseCost = 6138.9f; + } + + return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f)))); + } + + public uint Estimate(AdpcmDataSourceCommandVersion1 command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerSample = 3564.1f; + float baseCost = 6225.5f; + + if (_sampleCount == 160) + { + costPerSample = 2125.6f; + baseCost = 9039.5f; + } + + return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f)))); + } + + public uint Estimate(DepopForMixBuffersCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)762.96f; + } + + return (uint)726.96f; + } + + public uint Estimate(CopyMixBufferCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)836.32f; + } + + return (uint)1000.9f; + } + + public uint Estimate(MixCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)1342.2f; + } + + return (uint)1833.2f; + } + + public uint Estimate(DelayCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)41636.0f; + case 2: + return (uint)97861.0f; + case 4: + return (uint)192520.0f; + case 6: + return (uint)301760.0f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)578.53f; + case 2: + return (uint)663.06f; + case 4: + return (uint)703.98f; + case 6: + return (uint)760.03f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + + } + + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)8770.3f; + case 2: + return (uint)25741.0f; + case 4: + return (uint)47551.0f; + case 6: + return (uint)81629.0f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)521.28f; + case 2: + return (uint)585.4f; + case 4: + return (uint)629.88f; + case 6: + return (uint)713.57f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + public uint Estimate(ReverbCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)97192.0f; + case 2: + return (uint)103280.0f; + case 4: + return (uint)109580.0f; + case 6: + return (uint)115070.0f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)492.01f; + case 2: + return (uint)554.46f; + case 4: + return (uint)595.86f; + case 6: + return (uint)656.62f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + + } + + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)136460.0f; + case 2: + return (uint)145750.0f; + case 4: + return (uint)154800.0f; + case 6: + return (uint)161970.0f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)495.79f; + case 2: + return (uint)527.16f; + case 4: + return (uint)598.75f; + case 6: + return (uint)666.03f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + public uint Estimate(Reverb3dCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)138840.0f; + case 2: + return (uint)135430.0f; + case 4: + return (uint)199180.0f; + case 6: + return (uint)247350.0f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)718.7f; + case 2: + return (uint)751.3f; + case 4: + return (uint)797.46f; + case 6: + return (uint)867.43f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)199950.0f; + case 2: + return (uint)195200.0f; + case 4: + return (uint)290580.0f; + case 6: + return (uint)363490.0f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)534.24f; + case 2: + return (uint)570.87f; + case 4: + return (uint)660.93f; + case 6: + return (uint)694.6f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + public uint Estimate(AuxiliaryBufferCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + if (command.Enabled) + { + return (uint)7177.9f; + } + + return (uint)489.16f; + } + + if (command.Enabled) + { + return (uint)9499.8f; + } + + return (uint)485.56f; + } + + public uint Estimate(VolumeCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)1280.3f; + } + + return (uint)1737.8f; + } + + public uint Estimate(CircularBufferSinkCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerBuffer = 1726.0f; + float baseCost = 1369.7f; + + if (_sampleCount == 160) + { + costPerBuffer = 853.63f; + baseCost = 1284.5f; + } + + return (uint)(baseCost + costPerBuffer * command.InputCount); + } + + public uint Estimate(DownMixSurroundToStereoCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)10009.0f; + } + + return (uint)14577.0f; + } + + public uint Estimate(UpsampleCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)292000.0f; + } + + return (uint)0.0f; + } + + public uint Estimate(DeviceSinkCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + Debug.Assert(command.InputCount == 2 || command.InputCount == 6); + + if (command.InputCount == 2) + { + if (_sampleCount == 160) + { + return (uint)9261.5f; + } + + return (uint)9336.1f; + } + + if (_sampleCount == 160) + { + return (uint)9111.8f; + } + + return (uint)9566.7f; + } + + public uint Estimate(PcmFloatDataSourceCommandVersion1 command) + { + // NOTE: This was added between REV7 and REV8 and for some reasons the estimator v2 was changed... + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerSample = 3490.9f; + float baseCost = 10091.0f; + + if (_sampleCount == 160) + { + costPerSample = 2310.4f; + baseCost = 7845.3f; + } + + return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f)))); + } + + public uint Estimate(DataSourceVersion2Command command) + { + return 0; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs new file mode 100644 index 00000000..b48ff8b5 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion3.cs @@ -0,0 +1,636 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.Command; +using System; +using System.Diagnostics; +using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// <see cref="ICommandProcessingTimeEstimator"/> version 3. (added with REV8) + /// </summary> + public class CommandProcessingTimeEstimatorVersion3 : ICommandProcessingTimeEstimator + { + private uint _sampleCount; + private uint _bufferCount; + + public CommandProcessingTimeEstimatorVersion3(uint sampleCount, uint bufferCount) + { + _sampleCount = sampleCount; + _bufferCount = bufferCount; + } + + public uint Estimate(PerformanceCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)498.17f; + } + + return (uint)489.42f; + } + + public uint Estimate(ClearMixBufferCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerBuffer = 440.68f; + float baseCost = 0; + + if (_sampleCount == 160) + { + costPerBuffer = 266.65f; + } + + return (uint)(baseCost + costPerBuffer * _bufferCount); + } + + public uint Estimate(BiquadFilterCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)4173.2f; + } + + return (uint)5585.1f; + } + + public uint Estimate(MixRampGroupedCommand command) + { + float costPerSample = 6.4434f; + + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + costPerSample = 6.708f; + } + + int volumeCount = 0; + + for (int i = 0; i < command.MixBufferCount; i++) + { + if (command.Volume0[i] != 0.0f || command.Volume1[i] != 0.0f) + { + volumeCount++; + } + } + + return (uint)(_sampleCount * costPerSample * volumeCount); + } + + public uint Estimate(MixRampCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)1968.7f; + } + + return (uint)2459.4f; + } + + public uint Estimate(DepopPrepareCommand command) + { + return 0; + } + + public uint Estimate(VolumeRampCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)1425.3f; + } + + return (uint)1700.0f; + } + + public uint Estimate(PcmInt16DataSourceCommandVersion1 command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerSample = 710.143f; + float baseCost = 7853.286f; + + if (_sampleCount == 160) + { + costPerSample = 427.52f; + baseCost = 6329.442f; + } + + return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f)))); + } + + public uint Estimate(AdpcmDataSourceCommandVersion1 command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerSample = 3564.1f; + float baseCost = 9736.702f; + + if (_sampleCount == 160) + { + costPerSample = 2125.6f; + baseCost = 7913.808f; + } + + return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f)))); + } + + public uint Estimate(DepopForMixBuffersCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)739.64f; + } + + return (uint)910.97f; + } + + public uint Estimate(CopyMixBufferCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)842.59f; + } + + return (uint)986.72f; + } + + public uint Estimate(MixCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)1402.8f; + } + + return (uint)1853.2f; + } + + public uint Estimate(DelayCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)8929.04f; + case 2: + return (uint)25500.75f; + case 4: + return (uint)47759.62f; + case 6: + return (uint)82203.07f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)1295.20f; + case 2: + return (uint)1213.60f; + case 4: + return (uint)942.03f; + case 6: + return (uint)1001.55f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)11941.05f; + case 2: + return (uint)37197.37f; + case 4: + return (uint)69749.84f; + case 6: + return (uint)120042.40f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)997.67f; + case 2: + return (uint)977.63f; + case 4: + return (uint)792.30f; + case 6: + return (uint)875.43f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + public uint Estimate(ReverbCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)81475.05f; + case 2: + return (uint)84975.0f; + case 4: + return (uint)91625.15f; + case 6: + return (uint)95332.27f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)536.30f; + case 2: + return (uint)588.70f; + case 4: + return (uint)643.70f; + case 6: + return (uint)706.0f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)120174.47f; + case 2: + return (uint)25262.22f; + case 4: + return (uint)135751.23f; + case 6: + return (uint)141129.23f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)617.64f; + case 2: + return (uint)659.54f; + case 4: + return (uint)711.43f; + case 6: + return (uint)778.07f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + public uint Estimate(Reverb3dCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)116754.0f; + case 2: + return (uint)125912.05f; + case 4: + return (uint)146336.03f; + case 6: + return (uint)165812.66f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)734.0f; + case 2: + return (uint)766.62f; + case 4: + return (uint)797.46f; + case 6: + return (uint)867.43f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + if (command.Enabled) + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)170292.34f; + case 2: + return (uint)183875.63f; + case 4: + return (uint)214696.19f; + case 6: + return (uint)243846.77f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + else + { + switch (command.Parameter.ChannelCount) + { + case 1: + return (uint)508.47f; + case 2: + return (uint)582.45f; + case 4: + return (uint)626.42f; + case 6: + return (uint)682.47f; + default: + throw new NotImplementedException($"{command.Parameter.ChannelCount}"); + } + } + } + + public uint Estimate(AuxiliaryBufferCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + if (command.Enabled) + { + return (uint)7182.14f; + } + + return (uint)472.11f; + } + + if (command.Enabled) + { + return (uint)9435.96f; + } + + return (uint)462.62f; + } + + public uint Estimate(VolumeCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)1311.1f; + } + + return (uint)1713.6f; + } + + public uint Estimate(CircularBufferSinkCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerBuffer = 770.26f; + float baseCost = 0f; + + if (_sampleCount == 160) + { + costPerBuffer = 531.07f; + } + + return (uint)(baseCost + costPerBuffer * command.InputCount); + } + + public uint Estimate(DownMixSurroundToStereoCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)9949.7f; + } + + return (uint)14679.0f; + } + + public uint Estimate(UpsampleCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + if (_sampleCount == 160) + { + return (uint)312990.0f; + } + + return (uint)0.0f; + } + + public uint Estimate(DeviceSinkCommand command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + Debug.Assert(command.InputCount == 2 || command.InputCount == 6); + + if (command.InputCount == 2) + { + if (_sampleCount == 160) + { + return (uint)8980.0f; + } + + return (uint)9221.9f; + } + + if (_sampleCount == 160) + { + return (uint)9177.9f; + } + + return (uint)9725.9f; + } + + public uint Estimate(PcmFloatDataSourceCommandVersion1 command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + float costPerSample = 3490.9f; + float baseCost = 10090.9f; + + if (_sampleCount == 160) + { + costPerSample = 2310.4f; + baseCost = 7845.25f; + } + + return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f)))); + } + + public uint Estimate(DataSourceVersion2Command command) + { + Debug.Assert(_sampleCount == 160 || _sampleCount == 240); + + (float baseCost, float costPerSample) = GetCostByFormat(_sampleCount, command.SampleFormat, command.SrcQuality); + + return (uint)(baseCost + (costPerSample * (((command.SampleRate / 200.0f) / _sampleCount) * (command.Pitch * 0.000030518f) - 1.0f))); + } + + private static (float, float) GetCostByFormat(uint sampleCount, SampleFormat format, SampleRateConversionQuality quality) + { + Debug.Assert(sampleCount == 160 || sampleCount == 240); + + switch (format) + { + case SampleFormat.PcmInt16: + switch (quality) + { + case SampleRateConversionQuality.Default: + if (sampleCount == 160) + { + return (6329.44f, 427.52f); + } + + return (7853.28f, 710.14f); + case SampleRateConversionQuality.High: + if (sampleCount == 160) + { + return (8049.42f, 371.88f); + } + + return (10138.84f, 610.49f); + case SampleRateConversionQuality.Low: + if (sampleCount == 160) + { + return (5062.66f, 423.43f); + } + + return (5810.96f, 676.72f); + default: + throw new NotImplementedException($"{format} {quality}"); + } + case SampleFormat.PcmFloat: + switch (quality) + { + case SampleRateConversionQuality.Default: + if (sampleCount == 160) + { + return (7845.25f, 2310.4f); + } + + return (10090.9f, 3490.9f); + case SampleRateConversionQuality.High: + if (sampleCount == 160) + { + return (9446.36f, 2308.91f); + } + + return (12520.85f, 3480.61f); + case SampleRateConversionQuality.Low: + if (sampleCount == 160) + { + return (9446.36f, 2308.91f); + } + + return (12520.85f, 3480.61f); + default: + throw new NotImplementedException($"{format} {quality}"); + } + case SampleFormat.Adpcm: + switch (quality) + { + case SampleRateConversionQuality.Default: + if (sampleCount == 160) + { + return (7913.81f, 1827.66f); + } + + return (9736.70f, 2756.37f); + case SampleRateConversionQuality.High: + if (sampleCount == 160) + { + return (9607.81f, 1829.29f); + } + + return (12154.38f, 2731.31f); + case SampleRateConversionQuality.Low: + if (sampleCount == 160) + { + return (6517.48f, 1824.61f); + } + + return (7929.44f, 2732.15f); + default: + throw new NotImplementedException($"{format} {quality}"); + } + default: + throw new NotImplementedException($"{format}"); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs new file mode 100644 index 00000000..df82945b --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Effect/AuxiliaryBufferEffect.cs @@ -0,0 +1,92 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +using DspAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Server state for an auxiliary buffer effect. + /// </summary> + public class AuxiliaryBufferEffect : BaseEffect + { + /// <summary> + /// The auxiliary buffer parameter. + /// </summary> + public AuxiliaryBufferParameter Parameter; + + /// <summary> + /// Auxiliary buffer state. + /// </summary> + public AuxiliaryBufferAddresses State; + + public override EffectType TargetEffectType => EffectType.AuxiliaryBuffer; + + public override DspAddress GetWorkBuffer(int index) + { + return WorkBuffers[index].GetReference(true); + } + + public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + UpdateParameterBase(ref parameter); + + Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0]; + IsEnabled = parameter.IsEnabled; + + updateErrorInfo = new BehaviourParameter.ErrorInfo(); + + if (BufferUnmapped || parameter.IsNew) + { + ulong bufferSize = (ulong)Unsafe.SizeOf<int>() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2; + + bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize); + bool returnBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[1], Parameter.ReturnBufferInfoAddress, bufferSize); + + BufferUnmapped = sendBufferUnmapped && returnBufferUnmapped; + + if (!BufferUnmapped) + { + DspAddress sendDspAddress = WorkBuffers[0].GetReference(false); + DspAddress returnDspAddress = WorkBuffers[1].GetReference(false); + + State.SendBufferInfo = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>(); + State.SendBufferInfoBase = sendDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2; + + State.ReturnBufferInfo = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>(); + State.ReturnBufferInfoBase = returnDspAddress + (uint)Unsafe.SizeOf<AuxiliaryBufferHeader>() * 2; + } + } + } + + public override void UpdateForCommandGeneration() + { + UpdateUsageStateForCommandGeneration(); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs new file mode 100644 index 00000000..7529f894 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Effect/BaseEffect.cs @@ -0,0 +1,257 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using Ryujinx.Audio.Renderer.Utils; +using System; +using System.Diagnostics; +using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; + +using DspAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Base class used as a server state for an effect. + /// </summary> + public class BaseEffect + { + /// <summary> + /// The <see cref="EffectType"/> of the effect. + /// </summary> + public EffectType Type; + + /// <summary> + /// Set to true if the effect must be active. + /// </summary> + public bool IsEnabled; + + /// <summary> + /// Set to true if the internal effect work buffers used wasn't mapped. + /// </summary> + public bool BufferUnmapped; + + /// <summary> + /// The current state of the effect. + /// </summary> + public UsageState UsageState; + + /// <summary> + /// The target mix id of the effect. + /// </summary> + public int MixId; + + /// <summary> + /// Position of the effect while processing effects. + /// </summary> + public uint ProcessingOrder; + + /// <summary> + /// Array of all the work buffer used by the effect. + /// </summary> + protected AddressInfo[] WorkBuffers; + + /// <summary> + /// Create a new <see cref="BaseEffect"/>. + /// </summary> + public BaseEffect() + { + Type = TargetEffectType; + UsageState = UsageState.Invalid; + + IsEnabled = false; + BufferUnmapped = false; + MixId = Constants.UnusedMixId; + ProcessingOrder = uint.MaxValue; + + WorkBuffers = new AddressInfo[2]; + + foreach (ref AddressInfo info in WorkBuffers.AsSpan()) + { + info = AddressInfo.Create(); + } + } + + /// <summary> + /// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>. + /// </summary> + public virtual EffectType TargetEffectType => EffectType.Invalid; + + /// <summary> + /// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>. + /// </summary> + /// <param name="parameter">The user parameter.</param> + /// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns> + public bool IsTypeValid(ref EffectInParameter parameter) + { + return parameter.Type == TargetEffectType; + } + + /// <summary> + /// Update the usage state during command generation. + /// </summary> + protected void UpdateUsageStateForCommandGeneration() + { + UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled; + } + + /// <summary> + /// Update the internal common parameters from a user parameter. + /// </summary> + /// <param name="parameter">The user parameter.</param> + protected void UpdateParameterBase(ref EffectInParameter parameter) + { + MixId = parameter.MixId; + ProcessingOrder = parameter.ProcessingOrder; + } + + /// <summary> + /// Force unmap all the work buffers. + /// </summary> + /// <param name="mapper">The mapper to use.</param> + public void ForceUnmapBuffers(PoolMapper mapper) + { + foreach (ref AddressInfo info in WorkBuffers.AsSpan()) + { + if (info.GetReference(false) != 0) + { + mapper.ForceUnmap(ref info); + } + } + } + + /// <summary> + /// Check if the effect needs to be skipped. + /// </summary> + /// <returns>Returns true if the effect needs to be skipped.</returns> + public bool ShouldSkip() + { + return BufferUnmapped; + } + + /// <summary> + /// Update the <see cref="BaseEffect"/> state during command generation. + /// </summary> + public virtual void UpdateForCommandGeneration() + { + Debug.Assert(Type == TargetEffectType); + } + + /// <summary> + /// Update the internal state from a user parameter. + /// </summary> + /// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param> + /// <param name="parameter">The user parameter.</param> + /// <param name="mapper">The mapper to use.</param> + public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + updateErrorInfo = new ErrorInfo(); + } + + /// <summary> + /// Get the work buffer DSP address at the given index. + /// </summary> + /// <param name="index">The index of the work buffer</param> + /// <returns>The work buffer DSP address at the given index.</returns> + public virtual DspAddress GetWorkBuffer(int index) + { + throw new InvalidOperationException(); + } + + /// <summary> + /// Get the first work buffer DSP address. + /// </summary> + /// <returns>The first work buffer DSP address.</returns> + protected DspAddress GetSingleBuffer() + { + if (IsEnabled) + { + return WorkBuffers[0].GetReference(true); + } + + if (UsageState != UsageState.Disabled) + { + DspAddress address = WorkBuffers[0].GetReference(false); + ulong size = WorkBuffers[0].Size; + + if (address != 0 && size != 0) + { + AudioProcessorMemoryManager.InvalidateDataCache(address, size); + } + } + + return 0; + } + + /// <summary> + /// Store the output status to the given user output. + /// </summary> + /// <param name="outStatus">The given user output.</param> + /// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param> + public void StoreStatus(ref EffectOutStatus outStatus, bool isAudioRendererActive) + { + if (isAudioRendererActive) + { + if (UsageState == UsageState.Disabled) + { + outStatus.State = EffectOutStatus.EffectState.Disabled; + } + else + { + outStatus.State = EffectOutStatus.EffectState.Enabled; + } + } + else if (UsageState == UsageState.New) + { + outStatus.State = EffectOutStatus.EffectState.Enabled; + } + else + { + outStatus.State = EffectOutStatus.EffectState.Disabled; + } + } + + /// <summary> + /// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect. + /// </summary> + /// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns> + public PerformanceDetailType GetPerformanceDetailType() + { + switch (Type) + { + case EffectType.BiquadFilter: + return PerformanceDetailType.BiquadFilter; + case EffectType.AuxiliaryBuffer: + return PerformanceDetailType.Aux; + case EffectType.Delay: + return PerformanceDetailType.Delay; + case EffectType.Reverb: + return PerformanceDetailType.Reverb; + case EffectType.Reverb3d: + return PerformanceDetailType.Reverb3d; + case EffectType.BufferMix: + return PerformanceDetailType.Mix; + default: + throw new NotImplementedException($"{Type}"); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs new file mode 100644 index 00000000..35ba8a0d --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Effect/BiquadFilterEffect.cs @@ -0,0 +1,74 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Server state for a biquad filter effect. + /// </summary> + public class BiquadFilterEffect : BaseEffect + { + /// <summary> + /// The biquad filter parameter. + /// </summary> + public BiquadFilterEffectParameter Parameter; + + /// <summary> + /// The biquad filter state. + /// </summary> + public Memory<BiquadFilterState> State { get; } + + /// <summary> + /// Create a new <see cref="BiquadFilterEffect"/>. + /// </summary> + public BiquadFilterEffect() + { + Parameter = new BiquadFilterEffectParameter(); + State = new BiquadFilterState[Constants.ChannelCountMax]; + } + + public override EffectType TargetEffectType => EffectType.BiquadFilter; + + public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + UpdateParameterBase(ref parameter); + + Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0]; + IsEnabled = parameter.IsEnabled; + + updateErrorInfo = new BehaviourParameter.ErrorInfo(); + } + + public override void UpdateForCommandGeneration() + { + UpdateUsageStateForCommandGeneration(); + + Parameter.Status = UsageState.Enabled; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs new file mode 100644 index 00000000..14ed3950 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Effect/BufferMixEffect.cs @@ -0,0 +1,56 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Server state for a buffer mix effect. + /// </summary> + public class BufferMixEffect : BaseEffect + { + /// <summary> + /// The buffer mix parameter. + /// </summary> + public BufferMixParameter Parameter; + + public override EffectType TargetEffectType => EffectType.BufferMix; + + public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + UpdateParameterBase(ref parameter); + + Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0]; + IsEnabled = parameter.IsEnabled; + + updateErrorInfo = new BehaviourParameter.ErrorInfo(); + } + + public override void UpdateForCommandGeneration() + { + UpdateUsageStateForCommandGeneration(); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs new file mode 100644 index 00000000..df3e5ee7 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Effect/DelayEffect.cs @@ -0,0 +1,100 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System; +using System.Diagnostics; +using System.Runtime.InteropServices; +using DspAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Server state for a delay effect. + /// </summary> + public class DelayEffect : BaseEffect + { + /// <summary> + /// The delay parameter. + /// </summary> + public DelayParameter Parameter; + + /// <summary> + /// The delay state. + /// </summary> + public Memory<DelayState> State { get; } + + public DelayEffect() + { + State = new DelayState[1]; + } + + public override EffectType TargetEffectType => EffectType.Delay; + + public override DspAddress GetWorkBuffer(int index) + { + return GetSingleBuffer(); + } + + public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0]; + + updateErrorInfo = new BehaviourParameter.ErrorInfo(); + + if (delayParameter.IsChannelCountMaxValid()) + { + UpdateParameterBase(ref parameter); + + UsageState oldParameterStatus = Parameter.Status; + + Parameter = delayParameter; + + if (delayParameter.IsChannelCountValid()) + { + IsEnabled = parameter.IsEnabled; + + if (oldParameterStatus != UsageState.Enabled) + { + Parameter.Status = oldParameterStatus; + } + + if (BufferUnmapped || parameter.IsNew) + { + UsageState = UsageState.New; + Parameter.Status = UsageState.Invalid; + + BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize); + } + } + } + } + + public override void UpdateForCommandGeneration() + { + UpdateUsageStateForCommandGeneration(); + + Parameter.Status = UsageState.Enabled; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs b/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs new file mode 100644 index 00000000..ff6051ae --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Effect/EffectContext.cs @@ -0,0 +1,82 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Effect context. + /// </summary> + public class EffectContext + { + /// <summary> + /// Storage for <see cref="BaseEffect"/>. + /// </summary> + private BaseEffect[] _effects; + + /// <summary> + /// The total effect count. + /// </summary> + private uint _effectCount; + + /// <summary> + /// Create a new <see cref="EffectContext"/>. + /// </summary> + public EffectContext() + { + _effects = null; + _effectCount = 0; + } + + /// <summary> + /// Initialize the <see cref="EffectContext"/>. + /// </summary> + /// <param name="effectCount">The total effect count.</param> + public void Initialize(uint effectCount) + { + _effectCount = effectCount; + _effects = new BaseEffect[effectCount]; + + for (int i = 0; i < _effectCount; i++) + { + _effects[i] = new BaseEffect(); + } + } + + /// <summary> + /// Get the total effect count. + /// </summary> + /// <returns>The total effect count.</returns> + public uint GetCount() + { + return _effectCount; + } + + /// <summary> + /// Get a reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>. + /// </summary> + /// <param name="index">The index to use.</param> + /// <returns>A reference to a <see cref="BaseEffect"/> at the given <paramref name="index"/>.</returns> + public ref BaseEffect GetEffect(int index) + { + Debug.Assert(index >= 0 && index < _effectCount); + + return ref _effects[index]; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs new file mode 100644 index 00000000..d9f23799 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Effect/Reverb3dEffect.cs @@ -0,0 +1,99 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Server state for a 3D reverberation effect. + /// </summary> + public class Reverb3dEffect : BaseEffect + { + /// <summary> + /// The 3D reverberation parameter. + /// </summary> + public Reverb3dParameter Parameter; + + /// <summary> + /// The 3D reverberation state. + /// </summary> + public Memory<Reverb3dState> State { get; } + + public Reverb3dEffect() + { + State = new Reverb3dState[1]; + } + + public override EffectType TargetEffectType => EffectType.Reverb3d; + + public override ulong GetWorkBuffer(int index) + { + return GetSingleBuffer(); + } + + public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0]; + + updateErrorInfo = new BehaviourParameter.ErrorInfo(); + + if (reverbParameter.IsChannelCountMaxValid()) + { + UpdateParameterBase(ref parameter); + + UsageState oldParameterStatus = Parameter.ParameterStatus; + + Parameter = reverbParameter; + + if (reverbParameter.IsChannelCountValid()) + { + IsEnabled = parameter.IsEnabled; + + if (oldParameterStatus != UsageState.Enabled) + { + Parameter.ParameterStatus = oldParameterStatus; + } + + if (BufferUnmapped || parameter.IsNew) + { + UsageState = UsageState.New; + Parameter.ParameterStatus = UsageState.Invalid; + + BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize); + } + } + } + } + + public override void UpdateForCommandGeneration() + { + UpdateUsageStateForCommandGeneration(); + + Parameter.ParameterStatus = UsageState.Enabled; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs b/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs new file mode 100644 index 00000000..4c81f729 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Effect/ReverbEffect.cs @@ -0,0 +1,102 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Dsp.State; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Effect; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// Server state for a reverberation effect. + /// </summary> + public class ReverbEffect : BaseEffect + { + /// <summary> + /// The reverberation parameter. + /// </summary> + public ReverbParameter Parameter; + + /// <summary> + /// The reverberation state. + /// </summary> + public Memory<ReverbState> State { get; } + + /// <summary> + /// Create a new <see cref="ReverbEffect"/>. + /// </summary> + public ReverbEffect() + { + State = new ReverbState[1]; + } + + public override EffectType TargetEffectType => EffectType.Reverb; + + public override ulong GetWorkBuffer(int index) + { + return GetSingleBuffer(); + } + + public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0]; + + updateErrorInfo = new BehaviourParameter.ErrorInfo(); + + if (reverbParameter.IsChannelCountMaxValid()) + { + UpdateParameterBase(ref parameter); + + UsageState oldParameterStatus = Parameter.Status; + + Parameter = reverbParameter; + + if (reverbParameter.IsChannelCountValid()) + { + IsEnabled = parameter.IsEnabled; + + if (oldParameterStatus != UsageState.Enabled) + { + Parameter.Status = oldParameterStatus; + } + + if (BufferUnmapped || parameter.IsNew) + { + UsageState = UsageState.New; + Parameter.Status = UsageState.Invalid; + + BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize); + } + } + } + } + + public override void UpdateForCommandGeneration() + { + UpdateUsageStateForCommandGeneration(); + + Parameter.Status = UsageState.Enabled; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Effect/UsageState.cs b/Ryujinx.Audio/Renderer/Server/Effect/UsageState.cs new file mode 100644 index 00000000..a519acd4 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Effect/UsageState.cs @@ -0,0 +1,45 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Server.Effect +{ + /// <summary> + /// The usage state of an effect. + /// </summary> + public enum UsageState : byte + { + /// <summary> + /// The effect is in an invalid state. + /// </summary> + Invalid, + + /// <summary> + /// The effect is new. + /// </summary> + New, + + /// <summary> + /// The effect is enabled. + /// </summary> + Enabled, + + /// <summary> + /// The effect is disabled. + /// </summary> + Disabled + } +} diff --git a/Ryujinx.Audio/Renderer/Server/ICommandProcessingTimeEstimator.cs b/Ryujinx.Audio/Renderer/Server/ICommandProcessingTimeEstimator.cs new file mode 100644 index 00000000..119ec907 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/ICommandProcessingTimeEstimator.cs @@ -0,0 +1,52 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Dsp.Command; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// Estimate the time that a <see cref="ICommand"/> should take. + /// </summary> + /// <remarks>This is used for voice dropping.</remarks> + public interface ICommandProcessingTimeEstimator + { + uint Estimate(AuxiliaryBufferCommand command); + uint Estimate(BiquadFilterCommand command); + uint Estimate(ClearMixBufferCommand command); + uint Estimate(DelayCommand command); + uint Estimate(Reverb3dCommand command); + uint Estimate(ReverbCommand command); + uint Estimate(DepopPrepareCommand command); + uint Estimate(DepopForMixBuffersCommand command); + uint Estimate(MixCommand command); + uint Estimate(MixRampCommand command); + uint Estimate(MixRampGroupedCommand command); + uint Estimate(CopyMixBufferCommand command); + uint Estimate(PerformanceCommand command); + uint Estimate(VolumeCommand command); + uint Estimate(VolumeRampCommand command); + uint Estimate(PcmInt16DataSourceCommandVersion1 command); + uint Estimate(PcmFloatDataSourceCommandVersion1 command); + uint Estimate(AdpcmDataSourceCommandVersion1 command); + uint Estimate(DataSourceVersion2Command command); + uint Estimate(CircularBufferSinkCommand command); + uint Estimate(DeviceSinkCommand command); + uint Estimate(DownMixSurroundToStereoCommand command); + uint Estimate(UpsampleCommand command); + } +} diff --git a/Ryujinx.Audio/Renderer/Server/MemoryPool/AddressInfo.cs b/Ryujinx.Audio/Renderer/Server/MemoryPool/AddressInfo.cs new file mode 100644 index 00000000..2b625d06 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/MemoryPool/AddressInfo.cs @@ -0,0 +1,151 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.InteropServices; + +using DspAddress = System.UInt64; +using CpuAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Server.MemoryPool +{ + /// <summary> + /// Represents the information of a region shared between the CPU and DSP. + /// </summary> + public struct AddressInfo + { + /// <summary> + /// The target CPU address of the region. + /// </summary> + public CpuAddress CpuAddress; + + /// <summary> + /// The size of the region. + /// </summary> + public ulong Size; + + private unsafe MemoryPoolState* _memoryPools; + + /// <summary> + /// The forced DSP address of the region. + /// </summary> + public DspAddress ForceMappedDspAddress; + + private unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools; + + public unsafe bool HasMemoryPoolState => (IntPtr)_memoryPools != IntPtr.Zero; + + /// <summary> + /// Create an new empty <see cref="AddressInfo"/>. + /// </summary> + /// <returns>A new empty <see cref="AddressInfo"/>.</returns> + public static AddressInfo Create() + { + return Create(0, 0); + } + + /// <summary> + /// Create a new <see cref="AddressInfo"/>. + /// </summary> + /// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param> + /// <param name="size">The target size of the region.</param> + /// <returns>A new <see cref="AddressInfo"/>.</returns> + public static AddressInfo Create(CpuAddress cpuAddress, ulong size) + { + unsafe + { + return new AddressInfo + { + CpuAddress = cpuAddress, + _memoryPools = MemoryPoolState.Null, + Size = size, + ForceMappedDspAddress = 0 + }; + } + } + + /// <summary> + /// Setup the CPU address and size of the <see cref="AddressInfo"/>. + /// </summary> + /// <param name="cpuAddress">The target <see cref="CpuAddress"/> of the region.</param> + /// <param name="size">The size of the region.</param> + public void Setup(CpuAddress cpuAddress, ulong size) + { + CpuAddress = cpuAddress; + Size = size; + ForceMappedDspAddress = 0; + + unsafe + { + _memoryPools = MemoryPoolState.Null; + } + } + + /// <summary> + /// Set the <see cref="MemoryPoolState"/> associated. + /// </summary> + /// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param> + public void SetupMemoryPool(Span<MemoryPoolState> memoryPoolState) + { + unsafe + { + fixed (MemoryPoolState* ptr = &MemoryMarshal.GetReference(memoryPoolState)) + { + SetupMemoryPool(ptr); + } + } + } + + /// <summary> + /// Set the <see cref="MemoryPoolState"/> associated. + /// </summary> + /// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param> + public unsafe void SetupMemoryPool(MemoryPoolState* memoryPoolState) + { + _memoryPools = memoryPoolState; + } + + /// <summary> + /// Check if the <see cref="MemoryPoolState"/> is mapped. + /// </summary> + /// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns> + public bool HasMappedMemoryPool() + { + return HasMemoryPoolState && MemoryPoolState.IsMapped(); + } + + /// <summary> + /// Get the DSP address associated to the <see cref="AddressInfo"/>. + /// </summary> + /// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param> + /// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns> + public DspAddress GetReference(bool markUsed) + { + if (!HasMappedMemoryPool()) + { + return ForceMappedDspAddress; + } + + if (markUsed) + { + MemoryPoolState.IsUsed = true; + } + + return MemoryPoolState.Translate(CpuAddress, Size); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/MemoryPool/MemoryPoolState.cs b/Ryujinx.Audio/Renderer/Server/MemoryPool/MemoryPoolState.cs new file mode 100644 index 00000000..ebde1403 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/MemoryPool/MemoryPoolState.cs @@ -0,0 +1,148 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.InteropServices; + +using DspAddress = System.UInt64; +using CpuAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Server.MemoryPool +{ + /// <summary> + /// Server state for a memory pool. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)] + public struct MemoryPoolState + { + public const int Alignment = 0x10; + + /// <summary> + /// The location of the <see cref="MemoryPoolState"/>. + /// </summary> + public enum LocationType : uint + { + /// <summary> + /// <see cref="MemoryPoolState"/> located on the CPU side for user use. + /// </summary> + Cpu, + + /// <summary> + /// <see cref="MemoryPoolState"/> located on the DSP side for system use. + /// </summary> + Dsp + } + + /// <summary> + /// The CPU address associated to the <see cref="MemoryPoolState"/>. + /// </summary> + public CpuAddress CpuAddress; + + /// <summary> + /// The DSP address associated to the <see cref="MemoryPoolState"/>. + /// </summary> + public DspAddress DspAddress; + + /// <summary> + /// The size associated to the <see cref="MemoryPoolState"/>. + /// </summary> + public ulong Size; + + /// <summary> + /// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolState"/>. + /// </summary> + public LocationType Location; + + /// <summary> + /// Set to true if the <see cref="MemoryPoolState"/> is used. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + public static unsafe MemoryPoolState* Null => (MemoryPoolState*)IntPtr.Zero.ToPointer(); + + /// <summary> + /// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>. + /// </summary> + /// <param name="location">The location type to use.</param> + /// <returns>A new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.</returns> + public static MemoryPoolState Create(LocationType location) + { + return new MemoryPoolState + { + CpuAddress = 0, + DspAddress = 0, + Size = 0, + Location = location + }; + } + + /// <summary> + /// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolState"/>. + /// </summary> + /// <param name="cpuAddress">The <see cref="CpuAddress"/>.</param> + /// <param name="size">The size.</param> + public void SetCpuAddress(CpuAddress cpuAddress, ulong size) + { + CpuAddress = cpuAddress; + Size = size; + } + + /// <summary> + /// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolState"/>. + /// </summary> + /// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param> + /// <param name="size">The size.</param> + /// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolState"/>.</returns> + public bool Contains(CpuAddress targetCpuAddress, ulong size) + { + if (CpuAddress <= targetCpuAddress && size + targetCpuAddress <= Size + CpuAddress) + { + return true; + } + + return false; + } + + /// <summary> + /// Translate the given CPU address to a DSP address. + /// </summary> + /// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param> + /// <param name="size">The size.</param> + /// <returns>the target DSP address.</returns> + public DspAddress Translate(CpuAddress targetCpuAddress, ulong size) + { + if (Contains(targetCpuAddress, size) && IsMapped()) + { + ulong offset = targetCpuAddress - CpuAddress; + + return DspAddress + offset; + } + + return 0; + } + + /// <summary> + /// Is the <see cref="MemoryPoolState"/> mapped on the DSP? + /// </summary> + /// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped on the DSP.</returns> + public bool IsMapped() + { + return DspAddress != 0; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs b/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs new file mode 100644 index 00000000..b255960c --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/MemoryPool/PoolMapper.cs @@ -0,0 +1,383 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Utils; +using Ryujinx.Common.Logging; +using System; +using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; + +using CpuAddress = System.UInt64; +using DspAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Server.MemoryPool +{ + /// <summary> + /// Memory pool mapping helper. + /// </summary> + public class PoolMapper + { + const uint CurrentProcessPseudoHandle = 0xFFFF8001; + + /// <summary> + /// The result of <see cref="Update(ref MemoryPoolState, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>. + /// </summary> + public enum UpdateResult : uint + { + /// <summary> + /// No error reported. + /// </summary> + Success = 0, + + /// <summary> + /// The user parameters were invalid. + /// </summary> + InvalidParameter = 1, + + /// <summary> + /// <see cref="Dsp.AudioProcessor"/> mapping failed. + /// </summary> + MapError = 2, + + /// <summary> + /// <see cref="Dsp.AudioProcessor"/> unmapping failed. + /// </summary> + UnmapError = 3 + } + + /// <summary> + /// The handle of the process owning the CPU memory manipulated. + /// </summary> + private uint _processHandle; + + /// <summary> + /// The <see cref="Memory{MemoryPoolState}"/> that will be manipulated. + /// </summary> + private Memory<MemoryPoolState> _memoryPools; + + /// <summary> + /// If set to true, this will try to force map memory pool even if their state are considered invalid. + /// </summary> + private bool _isForceMapEnabled; + + /// <summary> + /// Create a new <see cref="PoolMapper"/> used for system mapping. + /// </summary> + /// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param> + /// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param> + public PoolMapper(uint processHandle, bool isForceMapEnabled) + { + _processHandle = processHandle; + _isForceMapEnabled = isForceMapEnabled; + _memoryPools = Memory<MemoryPoolState>.Empty; + } + + /// <summary> + /// Create a new <see cref="PoolMapper"/> used for user mapping. + /// </summary> + /// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param> + /// <param name="memoryPool">The user memory pools.</param> + /// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param> + public PoolMapper(uint processHandle, Memory<MemoryPoolState> memoryPool, bool isForceMapEnabled) + { + _processHandle = processHandle; + _memoryPools = memoryPool; + _isForceMapEnabled = isForceMapEnabled; + } + + /// <summary> + /// Initialize the <see cref="MemoryPoolState"/> for system use. + /// </summary> + /// <param name="memoryPool">The <see cref="MemoryPoolState"/> for system use.</param> + /// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param> + /// <param name="size">The size to assign.</param> + /// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns> + public bool InitializeSystemPool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size) + { + if (memoryPool.Location != MemoryPoolState.LocationType.Dsp) + { + return false; + } + + return InitializePool(ref memoryPool, cpuAddress, size); + } + + /// <summary> + /// Initialize the <see cref="MemoryPoolState"/>. + /// </summary> + /// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param> + /// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param> + /// <param name="size">The size to assign.</param> + /// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns> + public bool InitializePool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size) + { + memoryPool.SetCpuAddress(cpuAddress, size); + + return Map(ref memoryPool) != 0; + } + + /// <summary> + /// Get the process handle associated to the <see cref="MemoryPoolState"/>. + /// </summary> + /// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param> + /// <returns>Returns the process handle associated to the <see cref="MemoryPoolState"/>.</returns> + public uint GetProcessHandle(ref MemoryPoolState memoryPool) + { + if (memoryPool.Location == MemoryPoolState.LocationType.Cpu) + { + return CurrentProcessPseudoHandle; + } + else if (memoryPool.Location == MemoryPoolState.LocationType.Dsp) + { + return _processHandle; + } + + return 0; + } + + /// <summary> + /// Map the <see cref="MemoryPoolState"/> on the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to map.</param> + /// <returns>Returns the DSP address mapped.</returns> + public DspAddress Map(ref MemoryPoolState memoryPool) + { + DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size); + + if (result != 0) + { + memoryPool.DspAddress = result; + } + + return result; + } + + /// <summary> + /// Unmap the <see cref="MemoryPoolState"/> from the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to unmap.</param> + /// <returns>Returns true if unmapped.</returns> + public bool Unmap(ref MemoryPoolState memoryPool) + { + if (memoryPool.IsUsed) + { + return false; + } + + AudioProcessorMemoryManager.Unmap(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size); + + memoryPool.SetCpuAddress(0, 0); + memoryPool.DspAddress = 0; + + return true; + } + + /// <summary> + /// Find a <see cref="MemoryPoolState"/> associated to the region given. + /// </summary> + /// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param> + /// <param name="size">The region size.</param> + /// <returns>Returns the <see cref="MemoryPoolState"/> found or <see cref="Memory{MemoryPoolState}.Empty"/> if not found.</returns> + private Span<MemoryPoolState> FindMemoryPool(CpuAddress cpuAddress, ulong size) + { + if (!_memoryPools.IsEmpty && _memoryPools.Length > 0) + { + for (int i = 0; i < _memoryPools.Length; i++) + { + if (_memoryPools.Span[i].Contains(cpuAddress, size)) + { + return _memoryPools.Span.Slice(i, 1); + } + } + } + + return Span<MemoryPoolState>.Empty; + } + + /// <summary> + /// Force unmap the given <see cref="AddressInfo"/>. + /// </summary> + /// <param name="addressInfo">The <see cref="AddressInfo"/> to force unmap</param> + public void ForceUnmap(ref AddressInfo addressInfo) + { + if (_isForceMapEnabled) + { + Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size); + + if (!memoryPool.IsEmpty) + { + AudioProcessorMemoryManager.Unmap(_processHandle, memoryPool[0].CpuAddress, memoryPool[0].Size); + + return; + } + + AudioProcessorMemoryManager.Unmap(_processHandle, addressInfo.CpuAddress, 0); + } + } + + /// <summary> + /// Try to attach the given region to the <see cref="AddressInfo"/>. + /// </summary> + /// <param name="errorInfo">The error information if an error was generated.</param> + /// <param name="addressInfo">The <see cref="AddressInfo"/> to attach the region to.</param> + /// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param> + /// <param name="size">The region size.</param> + /// <returns>Returns true if mapping was performed.</returns> + public bool TryAttachBuffer(out ErrorInfo errorInfo, ref AddressInfo addressInfo, CpuAddress cpuAddress, ulong size) + { + errorInfo = new ErrorInfo(); + + addressInfo.Setup(cpuAddress, size); + + if (AssignDspAddress(ref addressInfo)) + { + errorInfo.ErrorCode = 0x0; + errorInfo.ExtraErrorInfo = 0x0; + + return true; + } + else + { + errorInfo.ErrorCode = ResultCode.InvalidAddressInfo; + errorInfo.ExtraErrorInfo = addressInfo.CpuAddress; + + return _isForceMapEnabled; + } + } + + /// <summary> + /// Update a <see cref="MemoryPoolState"/> using user parameters. + /// </summary> + /// <param name="memoryPool">The <see cref="MemoryPoolState"/> to update.</param> + /// <param name="inParameter">Input user parameter.</param> + /// <param name="outStatus">Output user parameter.</param> + /// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns> + public UpdateResult Update(ref MemoryPoolState memoryPool, ref MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus) + { + MemoryPoolUserState inputState = inParameter.State; + + MemoryPoolUserState outputState; + + const uint pageSize = 0x1000; + + if (inputState != MemoryPoolUserState.RequestAttach && inputState != MemoryPoolUserState.RequestDetach) + { + return UpdateResult.Success; + } + + if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0) + { + return UpdateResult.InvalidParameter; + } + + if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0) + { + return UpdateResult.InvalidParameter; + } + + if (inputState == MemoryPoolUserState.RequestAttach) + { + bool initializeSuccess = InitializePool(ref memoryPool, inParameter.CpuAddress, inParameter.Size); + + if (!initializeSuccess) + { + memoryPool.SetCpuAddress(0, 0); + + Logger.Error?.Print(LogClass.AudioRenderer, $"Map of memory pool (address: 0x{inParameter.CpuAddress:x}, size 0x{inParameter.Size:x}) failed!"); + return UpdateResult.MapError; + } + + outputState = MemoryPoolUserState.Attached; + } + else + { + if (memoryPool.CpuAddress != inParameter.CpuAddress || memoryPool.Size != inParameter.Size) + { + return UpdateResult.InvalidParameter; + } + + if (!Unmap(ref memoryPool)) + { + Logger.Error?.Print(LogClass.AudioRenderer, $"Unmap of memory pool (address: 0x{memoryPool.CpuAddress:x}, size 0x{memoryPool.Size:x}) failed!"); + return UpdateResult.UnmapError; + } + + outputState = MemoryPoolUserState.Detached; + } + + outStatus.State = outputState; + + return UpdateResult.Success; + } + + /// <summary> + /// Map the <see cref="AddressInfo"/> to the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + /// <param name="addressInfo">The <see cref="AddressInfo"/> to map.</param> + /// <returns>Returns true if mapping was performed.</returns> + private bool AssignDspAddress(ref AddressInfo addressInfo) + { + if (addressInfo.CpuAddress == 0) + { + return false; + } + + if (_memoryPools.Length > 0) + { + Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size); + + if (!memoryPool.IsEmpty) + { + addressInfo.SetupMemoryPool(memoryPool); + + return true; + } + } + + if (_isForceMapEnabled) + { + DspAddress dspAddress = AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size); + + addressInfo.ForceMappedDspAddress = dspAddress; + + AudioProcessorMemoryManager.Map(_processHandle, addressInfo.CpuAddress, addressInfo.Size); + } + else + { + unsafe + { + addressInfo.SetupMemoryPool(MemoryPoolState.Null); + } + } + + return false; + } + + /// <summary> + /// Remove the usage flag from all the <see cref="MemoryPoolState"/>. + /// </summary> + /// <param name="memoryPool">The <see cref="Memory{MemoryPoolState}"/> to reset.</param> + public static void ClearUsageState(Memory<MemoryPoolState> memoryPool) + { + foreach (ref MemoryPoolState info in memoryPool.Span) + { + info.IsUsed = false; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs b/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs new file mode 100644 index 00000000..0e094665 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs @@ -0,0 +1,276 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Server.Splitter; +using Ryujinx.Audio.Renderer.Utils; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server.Mix +{ + /// <summary> + /// Mix context. + /// </summary> + public class MixContext + { + /// <summary> + /// The total mix count. + /// </summary> + private uint _mixesCount; + + /// <summary> + /// Storage for <see cref="MixState"/>. + /// </summary> + private Memory<MixState> _mixes; + + /// <summary> + /// Storage of the sorted indices to <see cref="MixState"/>. + /// </summary> + private Memory<int> _sortedMixes; + + /// <summary> + /// Graph state. + /// </summary> + public NodeStates NodeStates { get; } + + /// <summary> + /// The instance of the adjacent matrix. + /// </summary> + public EdgeMatrix EdgeMatrix { get; } + + /// <summary> + /// Create a new instance of <see cref="MixContext"/>. + /// </summary> + public MixContext() + { + NodeStates = new NodeStates(); + EdgeMatrix = new EdgeMatrix(); + } + + /// <summary> + /// Initialize the <see cref="MixContext"/>. + /// </summary> + /// <param name="sortedMixes">The storage for sorted indices.</param> + /// <param name="mixes">The storage of <see cref="MixState"/>.</param> + /// <param name="nodeStatesWorkBuffer">The storage used for the <see cref="NodeStates"/>.</param> + /// <param name="edgeMatrixWorkBuffer">The storage used for the <see cref="EdgeMatrix"/>.</param> + public void Initialize(Memory<int> sortedMixes, Memory<MixState> mixes, Memory<byte> nodeStatesWorkBuffer, Memory<byte> edgeMatrixWorkBuffer) + { + _mixesCount = (uint)mixes.Length; + _mixes = mixes; + _sortedMixes = sortedMixes; + + if (!nodeStatesWorkBuffer.IsEmpty && !edgeMatrixWorkBuffer.IsEmpty) + { + NodeStates.Initialize(nodeStatesWorkBuffer, mixes.Length); + EdgeMatrix.Initialize(edgeMatrixWorkBuffer, mixes.Length); + } + + int sortedId = 0; + for (int i = 0; i < _mixes.Length; i++) + { + SetSortedState(sortedId++, i); + } + } + + /// <summary> + /// Associate the given <paramref name="targetIndex"/> to a given <paramref cref="id"/>. + /// </summary> + /// <param name="id">The sorted id.</param> + /// <param name="targetIndex">The index to associate.</param> + private void SetSortedState(int id, int targetIndex) + { + _sortedMixes.Span[id] = targetIndex; + } + + /// <summary> + /// Get a reference to the final <see cref="MixState"/>. + /// </summary> + /// <returns>A reference to the final <see cref="MixState"/>.</returns> + public ref MixState GetFinalState() + { + return ref GetState(Constants.FinalMixId); + } + + /// <summary> + /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns> + public ref MixState GetState(int id) + { + return ref SpanIOHelper.GetFromMemory(_mixes, id, _mixesCount); + } + + /// <summary> + /// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/> of the sorted mix info. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns> + public ref MixState GetSortedState(int id) + { + Debug.Assert(id >= 0 && id < _mixesCount); + + return ref GetState(_sortedMixes.Span[id]); + } + + /// <summary> + /// Get the total mix count. + /// </summary> + /// <returns>The total mix count.</returns> + public uint GetCount() + { + return _mixesCount; + } + + /// <summary> + /// Update the internal distance from the final mix value of every <see cref="MixState"/>. + /// </summary> + private void UpdateDistancesFromFinalMix() + { + foreach (ref MixState mix in _mixes.Span) + { + mix.ClearDistanceFromFinalMix(); + } + + for (int i = 0; i < GetCount(); i++) + { + ref MixState mix = ref GetState(i); + + SetSortedState(i, i); + + if (mix.IsUsed) + { + uint distance; + + if (mix.MixId != Constants.FinalMixId) + { + int mixId = mix.MixId; + + for (distance = 0; distance < GetCount(); distance++) + { + if (mixId == Constants.UnusedMixId) + { + distance = MixState.InvalidDistanceFromFinalMix; + break; + } + + ref MixState distanceMix = ref GetState(mixId); + + if (distanceMix.DistanceFromFinalMix != MixState.InvalidDistanceFromFinalMix) + { + distance = distanceMix.DistanceFromFinalMix + 1; + break; + } + + mixId = distanceMix.DestinationMixId; + + if (mixId == Constants.FinalMixId) + { + break; + } + } + + if (distance > GetCount()) + { + distance = MixState.InvalidDistanceFromFinalMix; + } + } + else + { + distance = MixState.InvalidDistanceFromFinalMix; + } + + mix.DistanceFromFinalMix = distance; + } + } + } + + /// <summary> + /// Update the internal mix buffer offset of all <see cref="MixState"/>. + /// </summary> + private void UpdateMixBufferOffset() + { + uint offset = 0; + + foreach (ref MixState mix in _mixes.Span) + { + mix.BufferOffset = offset; + + offset += mix.BufferCount; + } + } + + /// <summary> + /// Sort the mixes using distance from the final mix. + /// </summary> + public void Sort() + { + UpdateDistancesFromFinalMix(); + + int[] sortedMixesTemp = _sortedMixes.Slice(0, (int)GetCount()).ToArray(); + + Array.Sort(sortedMixesTemp, (a, b) => + { + ref MixState stateA = ref GetState(a); + ref MixState stateB = ref GetState(b); + + return stateB.DistanceFromFinalMix.CompareTo(stateA.DistanceFromFinalMix); + }); + + sortedMixesTemp.AsSpan().CopyTo(_sortedMixes.Span); + + UpdateMixBufferOffset(); + } + + /// <summary> + /// Sort the mixes and splitters using an adjacency matrix. + /// </summary> + /// <param name="splitterContext">The <see cref="SplitterContext"/> used.</param> + /// <returns>Return true, if no errors in the graph were detected.</returns> + public bool Sort(SplitterContext splitterContext) + { + if (splitterContext.UsingSplitter()) + { + bool isValid = NodeStates.Sort(EdgeMatrix); + + if (isValid) + { + ReadOnlySpan<int> sortedMixesIndex = NodeStates.GetTsortResult(); + + int id = 0; + + for (int i = sortedMixesIndex.Length - 1; i >= 0; i--) + { + SetSortedState(id++, sortedMixesIndex[i]); + } + + UpdateMixBufferOffset(); + } + + return isValid; + } + else + { + UpdateMixBufferOffset(); + + return true; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs b/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs new file mode 100644 index 00000000..028d0885 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs @@ -0,0 +1,330 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Audio.Renderer.Server.Splitter; +using Ryujinx.Common.Utilities; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +using static Ryujinx.Audio.Constants; + +namespace Ryujinx.Audio.Renderer.Server.Mix +{ + /// <summary> + /// Server state for a mix. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x940, Pack = Alignment)] + public struct MixState + { + public const uint InvalidDistanceFromFinalMix = 0x80000000; + + public const int Alignment = 0x10; + + /// <summary> + /// Base volume of the mix. + /// </summary> + public float Volume; + + /// <summary> + /// Target sample rate of the mix. + /// </summary> + public uint SampleRate; + + /// <summary> + /// Target buffer count. + /// </summary> + public uint BufferCount; + + /// <summary> + /// Set to true if in use. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + /// <summary> + /// The id of the mix. + /// </summary> + public int MixId; + + /// <summary> + /// The mix node id. + /// </summary> + public int NodeId; + + /// <summary> + /// the buffer offset to use for command generation. + /// </summary> + public uint BufferOffset; + + /// <summary> + /// The distance of the mix from the final mix. + /// </summary> + public uint DistanceFromFinalMix; + + /// <summary> + /// The effect processing order storage. + /// </summary> + private IntPtr _effectProcessingOrderArrayPointer; + + /// <summary> + /// The max element count that can be found in the effect processing order storage. + /// </summary> + public uint EffectProcessingOrderArrayMaxCount; + + /// <summary> + /// The mix to output the result of this mix. + /// </summary> + public int DestinationMixId; + + /// <summary> + /// Mix buffer volumes storage. + /// </summary> + private MixVolumeArray _mixVolumeArray; + + /// <summary> + /// The splitter to output the result of this mix. + /// </summary> + public uint DestinationSplitterId; + + /// <summary> + /// If set to true, the long size pre-delay is supported on the reverb command. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsLongSizePreDelaySupported; + + [StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)] + private struct MixVolumeArray + { + private const int Size = 4 * MixBufferCountMax * MixBufferCountMax; + } + + /// <summary> + /// Mix buffer volumes. + /// </summary> + /// <remarks>Used when no splitter id is specified.</remarks> + public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixVolumeArray); + + /// <summary> + /// Get the volume for a given connection destination. + /// </summary> + /// <param name="sourceIndex">The source node index.</param> + /// <param name="destinationIndex">The destination node index</param> + /// <returns>The volume for the given connection destination.</returns> + public float GetMixBufferVolume(int sourceIndex, int destinationIndex) + { + return MixBufferVolume[sourceIndex * MixBufferCountMax + destinationIndex]; + } + + /// <summary> + /// The array used to order effects associated to this mix. + /// </summary> + public Span<int> EffectProcessingOrderArray + { + get + { + if (_effectProcessingOrderArrayPointer == IntPtr.Zero) + { + return Span<int>.Empty; + } + + unsafe + { + return new Span<int>((void*)_effectProcessingOrderArrayPointer, (int)EffectProcessingOrderArrayMaxCount); + } + } + } + + /// <summary> + /// Create a new <see cref="MixState"/> + /// </summary> + /// <param name="effectProcessingOrderArray"></param> + /// <param name="behaviourContext"></param> + public MixState(Memory<int> effectProcessingOrderArray, ref BehaviourContext behaviourContext) : this() + { + MixId = UnusedMixId; + + DistanceFromFinalMix = InvalidDistanceFromFinalMix; + + DestinationMixId = UnusedMixId; + + DestinationSplitterId = UnusedSplitterId; + + unsafe + { + // SAFETY: safe as effectProcessingOrderArray comes from the work buffer memory that is pinned. + _effectProcessingOrderArrayPointer = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span)); + } + + EffectProcessingOrderArrayMaxCount = (uint)effectProcessingOrderArray.Length; + + IsLongSizePreDelaySupported = behaviourContext.IsLongSizePreDelaySupported(); + + ClearEffectProcessingOrder(); + } + + /// <summary> + /// Clear the <see cref="DistanceFromFinalMix"/> value to its default state. + /// </summary> + public void ClearDistanceFromFinalMix() + { + DistanceFromFinalMix = InvalidDistanceFromFinalMix; + } + + /// <summary> + /// Clear the <see cref="EffectProcessingOrderArray"/> to its default state. + /// </summary> + public void ClearEffectProcessingOrder() + { + EffectProcessingOrderArray.Fill(-1); + } + + /// <summary> + /// Return true if the mix has any destinations. + /// </summary> + /// <returns>True if the mix has any destinations.</returns> + public bool HasAnyDestination() + { + return DestinationMixId != UnusedMixId || DestinationSplitterId != UnusedSplitterId; + } + + /// <summary> + /// Update the mix connection on the adjacency matrix. + /// </summary> + /// <param name="edgeMatrix">The adjacency matrix.</param> + /// <param name="parameter">The input parameter of the mix.</param> + /// <param name="splitterContext">The splitter context.</param> + /// <returns>Return true, new connections were done on the adjacency matrix.</returns> + private bool UpdateConnection(EdgeMatrix edgeMatrix, ref MixParameter parameter, ref SplitterContext splitterContext) + { + bool hasNewConnections; + + if (DestinationSplitterId == UnusedSplitterId) + { + hasNewConnections = false; + } + else + { + ref SplitterState splitter = ref splitterContext.GetState((int)DestinationSplitterId); + + hasNewConnections = splitter.HasNewConnection; + } + + if (DestinationMixId == parameter.DestinationMixId && DestinationSplitterId == parameter.DestinationSplitterId && !hasNewConnections) + { + return false; + } + + edgeMatrix.RemoveEdges(MixId); + + if (parameter.DestinationMixId == UnusedMixId) + { + if (parameter.DestinationSplitterId != UnusedSplitterId) + { + ref SplitterState splitter = ref splitterContext.GetState((int)parameter.DestinationSplitterId); + + for (int i = 0; i < splitter.DestinationCount; i++) + { + Span<SplitterDestination> destination = splitter.GetData(i); + + if (!destination.IsEmpty) + { + int destinationMixId = destination[0].DestinationId; + + if (destinationMixId != UnusedMixId) + { + edgeMatrix.Connect(MixId, destinationMixId); + } + } + } + } + } + else + { + edgeMatrix.Connect(MixId, parameter.DestinationMixId); + } + + DestinationMixId = parameter.DestinationMixId; + DestinationSplitterId = parameter.DestinationSplitterId; + + return true; + } + + /// <summary> + /// Update the mix from user information. + /// </summary> + /// <param name="edgeMatrix">The adjacency matrix.</param> + /// <param name="parameter">The input parameter of the mix.</param> + /// <param name="effectContext">The effect context.</param> + /// <param name="splitterContext">The splitter context.</param> + /// <param name="behaviourContext">The behaviour context.</param> + /// <returns>Return true if the mix was changed.</returns> + public bool Update(EdgeMatrix edgeMatrix, ref MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext) + { + bool isDirty; + + Volume = parameter.Volume; + SampleRate = parameter.SampleRate; + BufferCount = parameter.BufferCount; + IsUsed = parameter.IsUsed; + MixId = parameter.MixId; + NodeId = parameter.NodeId; + parameter.MixBufferVolume.CopyTo(MixBufferVolume); + + if (behaviourContext.IsSplitterSupported()) + { + isDirty = UpdateConnection(edgeMatrix, ref parameter, ref splitterContext); + } + else + { + isDirty = DestinationMixId != parameter.DestinationMixId; + + if (DestinationMixId != parameter.DestinationMixId) + { + DestinationMixId = parameter.DestinationMixId; + } + + DestinationSplitterId = UnusedSplitterId; + } + + ClearEffectProcessingOrder(); + + for (int i = 0; i < effectContext.GetCount(); i++) + { + ref BaseEffect effect = ref effectContext.GetEffect(i); + + if (effect.MixId == MixId) + { + Debug.Assert(effect.ProcessingOrder <= EffectProcessingOrderArrayMaxCount); + + if (effect.ProcessingOrder > EffectProcessingOrderArrayMaxCount) + { + return isDirty; + } + + EffectProcessingOrderArray[(int)effect.ProcessingOrder] = i; + } + } + + return isDirty; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs new file mode 100644 index 00000000..893cc008 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceDetailEntry.cs @@ -0,0 +1,69 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Represents a detailed entry in a performance frame. + /// </summary> + public interface IPerformanceDetailEntry + { + /// <summary> + /// Get the start time of this entry event (in microseconds). + /// </summary> + /// <returns>The start time of this entry event (in microseconds).</returns> + int GetStartTime(); + + /// <summary> + /// Get the start time offset in this structure. + /// </summary> + /// <returns>The start time offset in this structure.</returns> + int GetStartTimeOffset(); + + /// <summary> + /// Get the processing time of this entry event (in microseconds). + /// </summary> + /// <returns>The processing time of this entry event (in microseconds).</returns> + int GetProcessingTime(); + + /// <summary> + /// Get the processing time offset in this structure. + /// </summary> + /// <returns>The processing time offset in this structure.</returns> + int GetProcessingTimeOffset(); + + /// <summary> + /// Set the <paramref name="nodeId"/> of this entry. + /// </summary> + /// <param name="nodeId">The node id of this entry.</param> + void SetNodeId(int nodeId); + + /// <summary> + /// Set the <see cref="PerformanceEntryType"/> of this entry. + /// </summary> + /// <param name="type">The type to use.</param> + void SetEntryType(PerformanceEntryType type); + + /// <summary> + /// Set the <see cref="PerformanceDetailType"/> of this entry. + /// </summary> + /// <param name="detailType">The type to use.</param> + void SetDetailType(PerformanceDetailType detailType); + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs new file mode 100644 index 00000000..2a2fa9cc --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceEntry.cs @@ -0,0 +1,63 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Represents an entry in a performance frame. + /// </summary> + public interface IPerformanceEntry + { + /// <summary> + /// Get the start time of this entry event (in microseconds). + /// </summary> + /// <returns>The start time of this entry event (in microseconds).</returns> + int GetStartTime(); + + /// <summary> + /// Get the start time offset in this structure. + /// </summary> + /// <returns>The start time offset in this structure.</returns> + int GetStartTimeOffset(); + + /// <summary> + /// Get the processing time of this entry event (in microseconds). + /// </summary> + /// <returns>The processing time of this entry event (in microseconds).</returns> + int GetProcessingTime(); + + /// <summary> + /// Get the processing time offset in this structure. + /// </summary> + /// <returns>The processing time offset in this structure.</returns> + int GetProcessingTimeOffset(); + + /// <summary> + /// Set the <paramref name="nodeId"/> of this entry. + /// </summary> + /// <param name="nodeId">The node id of this entry.</param> + void SetNodeId(int nodeId); + + /// <summary> + /// Set the <see cref="PerformanceEntryType"/> of this entry. + /// </summary> + /// <param name="type">The type to use.</param> + void SetEntryType(PerformanceEntryType type); + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs new file mode 100644 index 00000000..5a26754d --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/IPerformanceHeader.cs @@ -0,0 +1,97 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// The header of a performance frame. + /// </summary> + public interface IPerformanceHeader + { + /// <summary> + /// Get the entry count offset in this structure. + /// </summary> + /// <returns>The entry count offset in this structure.</returns> + int GetEntryCountOffset(); + + /// <summary> + /// Set the DSP running behind flag. + /// </summary> + /// <param name="isRunningBehind">The flag.</param> + void SetDspRunningBehind(bool isRunningBehind); + + /// <summary> + /// Set the count of voices that were dropped. + /// </summary> + /// <param name="voiceCount">The count of voices that were dropped.</param> + void SetVoiceDropCount(uint voiceCount); + + /// <summary> + /// Set the start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands) + /// </summary> + /// <param name="startTicks">The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)</param> + void SetStartRenderingTicks(ulong startTicks); + + /// <summary> + /// Set the header magic. + /// </summary> + /// <param name="magic">The header magic.</param> + void SetMagic(uint magic); + + /// <summary> + /// Set the offset of the next performance header. + /// </summary> + /// <param name="nextOffset">The offset of the next performance header.</param> + void SetNextOffset(int nextOffset); + + /// <summary> + /// Set the total time taken by all the commands profiled. + /// </summary> + /// <param name="totalProcessingTime">The total time taken by all the commands profiled.</param> + void SetTotalProcessingTime(int totalProcessingTime); + + /// <summary> + /// Set the index of this performance frame. + /// </summary> + /// <param name="index">The index of this performance frame.</param> + void SetIndex(uint index); + + /// <summary> + /// Get the total count of entries in this frame. + /// </summary> + /// <returns>The total count of entries in this frame.</returns> + int GetEntryCount(); + + /// <summary> + /// Get the total count of detailed entries in this frame. + /// </summary> + /// <returns>The total count of detailed entries in this frame.</returns> + int GetEntryDetailCount(); + + /// <summary> + /// Set the total count of entries in this frame. + /// </summary> + /// <param name="entryCount">The total count of entries in this frame.</param> + void SetEntryCount(int entryCount); + + /// <summary> + /// Set the total count of detailed entries in this frame. + /// </summary> + /// <param name="entryDetailCount">The total count of detailed entries in this frame.</param> + void SetEntryDetailCount(int entryDetailCount); + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs new file mode 100644 index 00000000..b7df7f28 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion1.cs @@ -0,0 +1,89 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 1. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] + public struct PerformanceDetailVersion1 : IPerformanceDetailEntry + { + /// <summary> + /// The node id associated to this detailed entry. + /// </summary> + public int NodeId; + + /// <summary> + /// The start time (in microseconds) associated to this detailed entry. + /// </summary> + public int StartTime; + + /// <summary> + /// The processing time (in microseconds) associated to this detailed entry. + /// </summary> + public int ProcessingTime; + + /// <summary> + /// The detailed entry type associated to this detailed entry. + /// </summary> + public PerformanceDetailType DetailType; + + /// <summary> + /// The entry type associated to this detailed entry. + /// </summary> + public PerformanceEntryType EntryType; + + public int GetProcessingTime() + { + return ProcessingTime; + } + + public int GetProcessingTimeOffset() + { + return 8; + } + + public int GetStartTime() + { + return StartTime; + } + + public int GetStartTimeOffset() + { + return 4; + } + + public void SetDetailType(PerformanceDetailType detailType) + { + DetailType = detailType; + } + + public void SetEntryType(PerformanceEntryType type) + { + EntryType = type; + } + + public void SetNodeId(int nodeId) + { + NodeId = nodeId; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs new file mode 100644 index 00000000..da898b29 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceDetailVersion2.cs @@ -0,0 +1,89 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Implementation of <see cref="IPerformanceDetailEntry"/> for performance metrics version 2. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)] + public struct PerformanceDetailVersion2 : IPerformanceDetailEntry + { + /// <summary> + /// The node id associated to this detailed entry. + /// </summary> + public int NodeId; + + /// <summary> + /// The start time (in microseconds) associated to this detailed entry. + /// </summary> + public int StartTime; + + /// <summary> + /// The processing time (in microseconds) associated to this detailed entry. + /// </summary> + public int ProcessingTime; + + /// <summary> + /// The detailed entry type associated to this detailed entry. + /// </summary> + public PerformanceDetailType DetailType; + + /// <summary> + /// The entry type associated to this detailed entry. + /// </summary> + public PerformanceEntryType EntryType; + + public int GetProcessingTime() + { + return ProcessingTime; + } + + public int GetProcessingTimeOffset() + { + return 8; + } + + public int GetStartTime() + { + return StartTime; + } + + public int GetStartTimeOffset() + { + return 4; + } + + public void SetDetailType(PerformanceDetailType detailType) + { + DetailType = detailType; + } + + public void SetEntryType(PerformanceEntryType type) + { + EntryType = type; + } + + public void SetNodeId(int nodeId) + { + NodeId = nodeId; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs new file mode 100644 index 00000000..ad99867f --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs @@ -0,0 +1,73 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Information used by the performance command to store informations in the performance entry. + /// </summary> + public class PerformanceEntryAddresses + { + /// <summary> + /// The memory storing the performance entry. + /// </summary> + public Memory<int> BaseMemory; + + /// <summary> + /// The offset to the start time field. + /// </summary> + public uint StartTimeOffset; + + /// <summary> + /// The offset to the entry count field. + /// </summary> + public uint EntryCountOffset; + + /// <summary> + /// The offset to the processing time field. + /// </summary> + public uint ProcessingTimeOffset; + + /// <summary> + /// Increment the entry count. + /// </summary> + public void IncrementEntryCount() + { + BaseMemory.Span[(int)EntryCountOffset / 4]++; + } + + /// <summary> + /// Set the start time in the entry. + /// </summary> + /// <param name="startTimeNano">The start time in nanoseconds.</param> + public void SetStartTime(ulong startTimeNano) + { + BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000); + } + + /// <summary> + /// Set the processing time in the entry. + /// </summary> + /// <param name="endTimeNano">The end time in nanoseconds.</param> + public void SetProcessingTime(ulong endTimeNano) + { + BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4]; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs new file mode 100644 index 00000000..ac91ca19 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion1.cs @@ -0,0 +1,79 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 1. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)] + public struct PerformanceEntryVersion1 : IPerformanceEntry + { + /// <summary> + /// The node id associated to this entry. + /// </summary> + public int NodeId; + + /// <summary> + /// The start time (in microseconds) associated to this entry. + /// </summary> + public int StartTime; + + /// <summary> + /// The processing time (in microseconds) associated to this entry. + /// </summary> + public int ProcessingTime; + + /// <summary> + /// The entry type associated to this entry. + /// </summary> + public PerformanceEntryType EntryType; + + public int GetProcessingTime() + { + return ProcessingTime; + } + + public int GetProcessingTimeOffset() + { + return 8; + } + + public int GetStartTime() + { + return StartTime; + } + + public int GetStartTimeOffset() + { + return 4; + } + + public void SetEntryType(PerformanceEntryType type) + { + EntryType = type; + } + + public void SetNodeId(int nodeId) + { + NodeId = nodeId; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs new file mode 100644 index 00000000..84ee5bc9 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryVersion2.cs @@ -0,0 +1,79 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Implementation of <see cref="IPerformanceEntry"/> for performance metrics version 2. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)] + public struct PerformanceEntryVersion2 : IPerformanceEntry + { + /// <summary> + /// The node id associated to this entry. + /// </summary> + public int NodeId; + + /// <summary> + /// The start time (in microseconds) associated to this entry. + /// </summary> + public int StartTime; + + /// <summary> + /// The processing time (in microseconds) associated to this entry. + /// </summary> + public int ProcessingTime; + + /// <summary> + /// The entry type associated to this entry. + /// </summary> + public PerformanceEntryType EntryType; + + public int GetProcessingTime() + { + return ProcessingTime; + } + + public int GetProcessingTimeOffset() + { + return 8; + } + + public int GetStartTime() + { + return StartTime; + } + + public int GetStartTimeOffset() + { + return 4; + } + + public void SetEntryType(PerformanceEntryType type) + { + EntryType = type; + } + + public void SetNodeId(int nodeId) + { + NodeId = nodeId; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs new file mode 100644 index 00000000..b0757b37 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion1.cs @@ -0,0 +1,118 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 1. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)] + public struct PerformanceFrameHeaderVersion1 : IPerformanceHeader + { + /// <summary> + /// The magic of the performance header. + /// </summary> + public uint Magic; + + /// <summary> + /// The total count of entries in this frame. + /// </summary> + public int EntryCount; + + /// <summary> + /// The total count of detailed entries in this frame. + /// </summary> + public int EntryDetailCount; + + /// <summary> + /// The offset of the next performance header. + /// </summary> + public int NextOffset; + + /// <summary> + /// The total time taken by all the commands profiled. + /// </summary> + public int TotalProcessingTime; + + /// <summary> + /// The count of voices that were dropped. + /// </summary> + public uint VoiceDropCount; + + public int GetEntryCount() + { + return EntryCount; + } + + public int GetEntryCountOffset() + { + return 4; + } + + public int GetEntryDetailCount() + { + return EntryDetailCount; + } + + public void SetDspRunningBehind(bool isRunningBehind) + { + // NOTE: Not present in version 1 + } + + public void SetEntryCount(int entryCount) + { + EntryCount = entryCount; + } + + public void SetEntryDetailCount(int entryDetailCount) + { + EntryDetailCount = entryDetailCount; + } + + public void SetIndex(uint index) + { + // NOTE: Not present in version 1 + } + + public void SetMagic(uint magic) + { + Magic = magic; + } + + public void SetNextOffset(int nextOffset) + { + NextOffset = nextOffset; + } + + public void SetStartRenderingTicks(ulong startTicks) + { + // NOTE: not present in version 1 + } + + public void SetTotalProcessingTime(int totalProcessingTime) + { + TotalProcessingTime = totalProcessingTime; + } + + public void SetVoiceDropCount(uint voiceCount) + { + VoiceDropCount = voiceCount; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs new file mode 100644 index 00000000..ba873239 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceFrameHeaderVersion2.cs @@ -0,0 +1,134 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// Implementation of <see cref="IPerformanceHeader"/> for performance metrics version 2. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x30)] + public struct PerformanceFrameHeaderVersion2 : IPerformanceHeader + { + /// <summary> + /// The magic of the performance header. + /// </summary> + public uint Magic; + + /// <summary> + /// The total count of entries in this frame. + /// </summary> + public int EntryCount; + + /// <summary> + /// The total count of detailed entries in this frame. + /// </summary> + public int EntryDetailCount; + + /// <summary> + /// The offset of the next performance header. + /// </summary> + public int NextOffset; + + /// <summary> + /// The total time taken by all the commands profiled. + /// </summary> + public int TotalProcessingTime; + + /// <summary> + /// The count of voices that were dropped. + /// </summary> + public uint VoiceDropCount; + + /// <summary> + /// The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands) + /// </summary> + public ulong StartRenderingTicks; + + /// <summary> + /// The index of this performance frame. + /// </summary> + public uint Index; + + /// <summary> + /// If set to true, the DSP is running behind. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsDspRunningBehind; + + public int GetEntryCount() + { + return EntryCount; + } + + public int GetEntryCountOffset() + { + return 4; + } + + public int GetEntryDetailCount() + { + return EntryDetailCount; + } + + public void SetDspRunningBehind(bool isRunningBehind) + { + IsDspRunningBehind = isRunningBehind; + } + + public void SetEntryCount(int entryCount) + { + EntryCount = entryCount; + } + + public void SetEntryDetailCount(int entryDetailCount) + { + EntryDetailCount = entryDetailCount; + } + + public void SetIndex(uint index) + { + Index = index; + } + + public void SetMagic(uint magic) + { + Magic = magic; + } + + public void SetNextOffset(int nextOffset) + { + NextOffset = nextOffset; + } + + public void SetStartRenderingTicks(ulong startTicks) + { + StartRenderingTicks = startTicks; + } + + public void SetTotalProcessingTime(int totalProcessingTime) + { + TotalProcessingTime = totalProcessingTime; + } + + public void SetVoiceDropCount(uint voiceCount) + { + VoiceDropCount = voiceCount; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs new file mode 100644 index 00000000..3a336af3 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManager.cs @@ -0,0 +1,124 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + public abstract class PerformanceManager + { + /// <summary> + /// Get the required size for a single performance frame. + /// </summary> + /// <param name="parameter">The audio renderer configuration.</param> + /// <param name="behaviourContext">The behaviour context.</param> + /// <returns>The required size for a single performance frame.</returns> + public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext) + { + uint version = behaviourContext.GetPerformanceMetricsDataFormat(); + + if (version == 2) + { + return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, + PerformanceEntryVersion2, + PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); + } + else if (version == 1) + { + return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, + PerformanceEntryVersion1, + PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); + } + + throw new NotImplementedException($"Unknown Performance metrics data format version {version}"); + } + + /// <summary> + /// Copy the performance frame history to the supplied user buffer and returns the size copied. + /// </summary> + /// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param> + /// <returns>The size copied to the supplied buffer.</returns> + public abstract uint CopyHistories(Span<byte> performanceOutput); + + /// <summary> + /// Set the target node id to profile. + /// </summary> + /// <param name="target">The target node id to profile.</param> + public abstract void SetTargetNodeId(int target); + + /// <summary> + /// Check if the given target node id is profiled. + /// </summary> + /// <param name="target">The target node id to check.</param> + /// <returns>Return true, if the given target node id is profiled.</returns> + public abstract bool IsTargetNodeId(int target); + + /// <summary> + /// Get the next buffer to store a performance entry. + /// </summary> + /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param> + /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param> + /// <param name="nodeId">The node id of the entry.</param> + /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns> + public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId); + + /// <summary> + /// Get the next buffer to store a performance detailed entry. + /// </summary> + /// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param> + /// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param> + /// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param> + /// <param name="nodeId">The node id of the entry.</param> + /// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns> + public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId); + + /// <summary> + /// Finalize the current performance frame. + /// </summary> + /// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param> + /// <param name="voiceDropCount">The count of voices that were dropped.</param> + /// <param name="startRenderingTicks">The start ticks of the audio rendering.</param> + public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks); + + /// <summary> + /// Create a new <see cref="PerformanceManager"/>. + /// </summary> + /// <param name="performanceBuffer">The backing memory available for use by the manager.</param> + /// <param name="parameter">The audio renderer configuration.</param> + /// <param name="behaviourContext">The behaviour context;</param> + /// <returns>A new <see cref="PerformanceManager"/>.</returns> + public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext) + { + uint version = behaviourContext.GetPerformanceMetricsDataFormat(); + + switch (version) + { + case 1: + return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer, + ref parameter); + case 2: + return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer, + ref parameter); + default: + throw new NotImplementedException($"Unknown Performance metrics data format version {version}"); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs new file mode 100644 index 00000000..b17e6f3f --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Performance/PerformanceManagerGeneric.cs @@ -0,0 +1,311 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Utils; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Performance +{ + /// <summary> + /// A Generic implementation of <see cref="PerformanceManager"/>. + /// </summary> + /// <typeparam name="THeader">The header implementation of the performance frame.</typeparam> + /// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam> + /// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam> + public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry + { + /// <summary> + /// The magic used for the <see cref="THeader"/>. + /// </summary> + private const uint MagicPerformanceBuffer = 0x46524550; + + /// <summary> + /// The fixed amount of <see cref="TEntryDetail"/> that can be stored in a frame. + /// </summary> + private const int MaxFrameDetailCount = 100; + + private Memory<byte> _buffer; + private Memory<byte> _historyBuffer; + + private Memory<byte> CurrentBuffer => _buffer.Slice(0, _frameSize); + private Memory<byte> CurrentBufferData => CurrentBuffer.Slice(Unsafe.SizeOf<THeader>()); + + private ref THeader CurrentHeader => ref MemoryMarshal.Cast<byte, THeader>(CurrentBuffer.Span)[0]; + + private Span<TEntry> Entries => MemoryMarshal.Cast<byte, TEntry>(CurrentBufferData.Span.Slice(0, GetEntriesSize())); + private Span<TEntryDetail> EntriesDetail => MemoryMarshal.Cast<byte, TEntryDetail>(CurrentBufferData.Span.Slice(GetEntriesSize(), GetEntriesDetailSize())); + + private int _frameSize; + private int _availableFrameCount; + private int _entryCountPerFrame; + private int _detailTarget; + private int _entryIndex; + private int _entryDetailIndex; + private int _indexHistoryWrite; + private int _indexHistoryRead; + private uint _historyFrameIndex; + + public PerformanceManagerGeneric(Memory<byte> buffer, ref AudioRendererConfiguration parameter) + { + _buffer = buffer; + _frameSize = GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter); + + _entryCountPerFrame = (int)GetEntryCount(ref parameter); + _availableFrameCount = buffer.Length / _frameSize - 1; + + _historyFrameIndex = 0; + + _historyBuffer = _buffer.Slice(_frameSize); + + SetupNewHeader(); + } + + private Span<byte> GetBufferFromIndex(Span<byte> data, int index) + { + return data.Slice(index * _frameSize, _frameSize); + } + + private ref THeader GetHeaderFromBuffer(Span<byte> data, int index) + { + return ref MemoryMarshal.Cast<byte, THeader>(GetBufferFromIndex(data, index))[0]; + } + + private Span<TEntry> GetEntriesFromBuffer(Span<byte> data, int index) + { + return MemoryMarshal.Cast<byte, TEntry>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>(), GetEntriesSize())); + } + + private Span<TEntryDetail> GetEntriesDetailFromBuffer(Span<byte> data, int index) + { + return MemoryMarshal.Cast<byte, TEntryDetail>(GetBufferFromIndex(data, index).Slice(Unsafe.SizeOf<THeader>() + GetEntriesSize(), GetEntriesDetailSize())); + } + + private void SetupNewHeader() + { + _entryIndex = 0; + _entryDetailIndex = 0; + + CurrentHeader.SetEntryCount(0); + CurrentHeader.SetEntryDetailCount(0); + } + + public static uint GetEntryCount(ref AudioRendererConfiguration parameter) + { + return parameter.VoiceCount + parameter.EffectCount + parameter.SubMixBufferCount + parameter.SinkCount + 1; + } + + public int GetEntriesSize() + { + return Unsafe.SizeOf<TEntry>() * _entryCountPerFrame; + } + + public static int GetEntriesDetailSize() + { + return Unsafe.SizeOf<TEntryDetail>() * MaxFrameDetailCount; + } + + public static int GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter) + { + return Unsafe.SizeOf<TEntry>() * (int)GetEntryCount(ref parameter) + GetEntriesDetailSize() + Unsafe.SizeOf<THeader>(); + } + + public override uint CopyHistories(Span<byte> performanceOutput) + { + if (performanceOutput.IsEmpty) + { + return 0; + } + + int nextOffset = 0; + + while (_indexHistoryRead != _indexHistoryWrite) + { + if (nextOffset >= performanceOutput.Length) + { + break; + } + + ref THeader inputHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, _indexHistoryRead); + Span<TEntry> inputEntries = GetEntriesFromBuffer(_historyBuffer.Span, _indexHistoryRead); + Span<TEntryDetail> inputEntriesDetail = GetEntriesDetailFromBuffer(_historyBuffer.Span, _indexHistoryRead); + + Span<byte> targetSpan = performanceOutput.Slice(nextOffset); + + ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(targetSpan)[0]; + + nextOffset += Unsafe.SizeOf<THeader>(); + + Span<TEntry> outputEntries = MemoryMarshal.Cast<byte, TEntry>(targetSpan.Slice(nextOffset)); + + int totalProcessingTime = 0; + + int effectiveEntryCount = 0; + + for (int entryIndex = 0; entryIndex < inputHeader.GetEntryCount(); entryIndex++) + { + ref TEntry input = ref inputEntries[entryIndex]; + + if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0) + { + ref TEntry output = ref outputEntries[effectiveEntryCount++]; + + output = input; + + nextOffset += Unsafe.SizeOf<TEntry>(); + + totalProcessingTime += input.GetProcessingTime(); + } + } + + Span<TEntryDetail> outputEntriesDetail = MemoryMarshal.Cast<byte, TEntryDetail>(targetSpan.Slice(nextOffset)); + + int effectiveEntryDetailCount = 0; + + for (int entryDetailIndex = 0; entryDetailIndex < inputHeader.GetEntryDetailCount(); entryDetailIndex++) + { + ref TEntryDetail input = ref inputEntriesDetail[entryDetailIndex]; + + if (input.GetProcessingTime() != 0 || input.GetStartTime() != 0) + { + ref TEntryDetail output = ref outputEntriesDetail[effectiveEntryDetailCount++]; + + output = input; + + nextOffset += Unsafe.SizeOf<TEntryDetail>(); + } + } + + outputHeader = inputHeader; + outputHeader.SetMagic(MagicPerformanceBuffer); + outputHeader.SetTotalProcessingTime(totalProcessingTime); + outputHeader.SetNextOffset(nextOffset); + outputHeader.SetEntryCount(effectiveEntryCount); + outputHeader.SetEntryDetailCount(effectiveEntryDetailCount); + + _indexHistoryRead = (_indexHistoryRead + 1) % _availableFrameCount; + } + + if (nextOffset < performanceOutput.Length && (performanceOutput.Length - nextOffset) >= Unsafe.SizeOf<THeader>()) + { + ref THeader outputHeader = ref MemoryMarshal.Cast<byte, THeader>(performanceOutput.Slice(nextOffset))[0]; + + outputHeader = default; + } + + return (uint)nextOffset; + } + + public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId) + { + performanceEntry = new PerformanceEntryAddresses(); + performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer); + performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(); + + uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + Unsafe.SizeOf<TEntry>() * _entryIndex); + + ref TEntry entry = ref Entries[_entryIndex]; + + performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entry.GetStartTimeOffset(); + performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entry.GetProcessingTimeOffset(); + + entry = default; + entry.SetEntryType(entryType); + entry.SetNodeId(nodeId); + + _entryIndex++; + + return true; + } + + public override bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId) + { + performanceEntry = null; + + if (_entryDetailIndex > MaxFrameDetailCount) + { + return false; + } + + performanceEntry = new PerformanceEntryAddresses(); + performanceEntry.BaseMemory = SpanMemoryManager<int>.Cast(CurrentBuffer); + performanceEntry.EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(); + + uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex); + + ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex]; + + performanceEntry.StartTimeOffset = baseEntryOffset + (uint)entryDetail.GetStartTimeOffset(); + performanceEntry.ProcessingTimeOffset = baseEntryOffset + (uint)entryDetail.GetProcessingTimeOffset(); + + entryDetail = default; + entryDetail.SetDetailType(detailType); + entryDetail.SetEntryType(entryType); + entryDetail.SetNodeId(nodeId); + + _entryDetailIndex++; + + return true; + } + + public override bool IsTargetNodeId(int target) + { + return _detailTarget == target; + } + + public override void SetTargetNodeId(int target) + { + _detailTarget = target; + } + + public override void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks) + { + if (_availableFrameCount > 0) + { + int targetIndexForHistory = _indexHistoryWrite; + + _indexHistoryWrite = (_indexHistoryWrite + 1) % _availableFrameCount; + + ref THeader targetHeader = ref GetHeaderFromBuffer(_historyBuffer.Span, targetIndexForHistory); + + CurrentBuffer.Span.CopyTo(GetBufferFromIndex(_historyBuffer.Span, targetIndexForHistory)); + + uint targetHistoryFrameIndex = _historyFrameIndex; + + if (_historyFrameIndex == uint.MaxValue) + { + _historyFrameIndex = 0; + } + else + { + _historyFrameIndex++; + } + + targetHeader.SetDspRunningBehind(dspRunningBehind); + targetHeader.SetVoiceDropCount(voiceDropCount); + targetHeader.SetStartRenderingTicks(startRenderingTicks); + targetHeader.SetIndex(targetHistoryFrameIndex); + + // Finally setup the new header + SetupNewHeader(); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs b/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs new file mode 100644 index 00000000..a89a8a60 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/RendererSystemContext.cs @@ -0,0 +1,65 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.Upsampler; +using System; + +namespace Ryujinx.Audio.Renderer.Server +{ + /// <summary> + /// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/> + /// </summary> + /// <remarks> + /// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing. + /// </remarks> + public sealed class RendererSystemContext + { + /// <summary> + /// The session id of the current renderer. + /// </summary> + public int SessionId; + + /// <summary> + /// The target channel count for sink. + /// </summary> + /// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks> + public uint ChannelCount; + + /// <summary> + /// The total count of mix buffer. + /// </summary> + public uint MixBufferCount; + + /// <summary> + /// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision. + /// </summary> + public BehaviourContext BehaviourContext; + + /// <summary> + /// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>) + /// </summary> + public UpsamplerManager UpsamplerManager; + + /// <summary> + /// The memory to use for depop processing. + /// </summary> + /// <remarks> + /// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/> + /// </remarks> + public Memory<float> DepopBuffer; + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs b/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs new file mode 100644 index 00000000..949e3971 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Sink/BaseSink.cs @@ -0,0 +1,119 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System.Diagnostics; +using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; + +namespace Ryujinx.Audio.Renderer.Server.Sink +{ + /// <summary> + /// Base class used for server information of a sink. + /// </summary> + public class BaseSink + { + /// <summary> + /// The type of this <see cref="BaseSink"/>. + /// </summary> + public SinkType Type; + + /// <summary> + /// Set to true if the sink is used. + /// </summary> + public bool IsUsed; + + /// <summary> + /// Set to true if the sink need to be skipped because of invalid state. + /// </summary> + public bool ShouldSkip; + + /// <summary> + /// The node id of the sink. + /// </summary> + public int NodeId; + + /// <summary> + /// Create a new <see cref="BaseSink"/>. + /// </summary> + public BaseSink() + { + CleanUp(); + } + + /// <summary> + /// Clean up the internal state of the <see cref="BaseSink"/>. + /// </summary> + public virtual void CleanUp() + { + Type = TargetSinkType; + IsUsed = false; + ShouldSkip = false; + } + + /// <summary> + /// The target <see cref="SinkType"/> handled by this <see cref="BaseSink"/>. + /// </summary> + public virtual SinkType TargetSinkType => SinkType.Invalid; + + /// <summary> + /// Check if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>. + /// </summary> + /// <param name="parameter">The user parameter.</param> + /// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns> + public bool IsTypeValid(ref SinkInParameter parameter) + { + return parameter.Type == TargetSinkType; + } + + /// <summary> + /// Update the <see cref="BaseSink"/> state during command generation. + /// </summary> + public virtual void UpdateForCommandGeneration() + { + Debug.Assert(Type == TargetSinkType); + } + + /// <summary> + /// Update the internal common parameters from user parameter. + /// </summary> + /// <param name="parameter">The user parameter.</param> + protected void UpdateStandardParameter(ref SinkInParameter parameter) + { + if (IsUsed != parameter.IsUsed) + { + IsUsed = parameter.IsUsed; + NodeId = parameter.NodeId; + } + } + + /// <summary> + /// Update the internal state from user parameter. + /// </summary> + /// <param name="errorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param> + /// <param name="parameter">The user parameter.</param> + /// <param name="outStatus">The user output status.</param> + /// <param name="mapper">The mapper to use.</param> + public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + errorInfo = new ErrorInfo(); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs b/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs new file mode 100644 index 00000000..ceb955e5 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Sink/CircularBufferSink.cs @@ -0,0 +1,126 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Sink; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Sink +{ + /// <summary> + /// Server information for a circular buffer sink. + /// </summary> + public class CircularBufferSink : BaseSink + { + /// <summary> + /// The circular buffer parameter. + /// </summary> + public CircularBufferParameter Parameter; + + /// <summary> + /// The last written data offset on the circular buffer. + /// </summary> + private uint _lastWrittenOffset; + + /// <summary> + /// THe previous written offset of the circular buffer. + /// </summary> + private uint _oldWrittenOffset; + + /// <summary> + /// The current offset to write data on the circular buffer. + /// </summary> + public uint CurrentWriteOffset { get; private set; } + + /// <summary> + /// The <see cref="AddressInfo"/> of the circular buffer. + /// </summary> + public AddressInfo CircularBufferAddressInfo; + + public CircularBufferSink() + { + CircularBufferAddressInfo = AddressInfo.Create(); + } + + public override SinkType TargetSinkType => SinkType.CircularBuffer; + + public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper) + { + errorInfo = new BehaviourParameter.ErrorInfo(); + outStatus = new SinkOutStatus(); + + Debug.Assert(IsTypeValid(ref parameter)); + + ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0]; + + if (parameter.IsUsed != IsUsed || ShouldSkip) + { + UpdateStandardParameter(ref parameter); + + if (parameter.IsUsed) + { + Debug.Assert(CircularBufferAddressInfo.CpuAddress == 0); + Debug.Assert(CircularBufferAddressInfo.GetReference(false) == 0); + + ShouldSkip = !mapper.TryAttachBuffer(out errorInfo, ref CircularBufferAddressInfo, inputDeviceParameter.BufferAddress, inputDeviceParameter.BufferSize); + } + else + { + Debug.Assert(CircularBufferAddressInfo.CpuAddress != 0); + Debug.Assert(CircularBufferAddressInfo.GetReference(false) != 0); + } + + Parameter = inputDeviceParameter; + } + + outStatus.LastWrittenOffset = _lastWrittenOffset; + } + + public override void UpdateForCommandGeneration() + { + Debug.Assert(Type == TargetSinkType); + + if (IsUsed) + { + uint frameSize = Constants.TargetSampleSize * Parameter.SampleCount * Parameter.InputCount; + + _lastWrittenOffset = _oldWrittenOffset; + + _oldWrittenOffset = CurrentWriteOffset; + + CurrentWriteOffset += frameSize; + + if (Parameter.BufferSize > 0) + { + CurrentWriteOffset %= Parameter.BufferSize; + } + } + } + + public override void CleanUp() + { + CircularBufferAddressInfo = AddressInfo.Create(); + _lastWrittenOffset = 0; + _oldWrittenOffset = 0; + CurrentWriteOffset = 0; + base.CleanUp(); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs b/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs new file mode 100644 index 00000000..79af05f7 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs @@ -0,0 +1,92 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Sink; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using Ryujinx.Audio.Renderer.Server.Upsampler; +using System; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Sink +{ + /// <summary> + /// Server information for a device sink. + /// </summary> + public class DeviceSink : BaseSink + { + /// <summary> + /// The downmix coefficients. + /// </summary> + public float[] DownMixCoefficients; + + /// <summary> + /// The device parameters. + /// </summary> + public DeviceParameter Parameter; + + /// <summary> + /// The upsampler instance used by this sink. + /// </summary> + /// <remarks>Null if no upsampling is needed.</remarks> + public UpsamplerState UpsamplerState; + + /// <summary> + /// Create a new <see cref="DeviceSink"/>. + /// </summary> + public DeviceSink() + { + DownMixCoefficients = new float[4]; + } + + public override void CleanUp() + { + UpsamplerState?.Release(); + + UpsamplerState = null; + + base.CleanUp(); + } + + public override SinkType TargetSinkType => SinkType.Device; + + public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper) + { + Debug.Assert(IsTypeValid(ref parameter)); + + ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0]; + + if (parameter.IsUsed != IsUsed) + { + UpdateStandardParameter(ref parameter); + Parameter = inputDeviceParameter; + } + else + { + Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled; + inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan()); + } + + Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan()); + + errorInfo = new BehaviourParameter.ErrorInfo(); + outStatus = new SinkOutStatus(); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Sink/SinkContext.cs b/Ryujinx.Audio/Renderer/Server/Sink/SinkContext.cs new file mode 100644 index 00000000..b57dbde9 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Sink/SinkContext.cs @@ -0,0 +1,73 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server.Sink +{ + /// <summary> + /// Sink context. + /// </summary> + public class SinkContext + { + /// <summary> + /// Storage for <see cref="BaseSink"/>. + /// </summary> + private BaseSink[] _sinks; + + /// <summary> + /// The total sink count. + /// </summary> + private uint _sinkCount; + + /// <summary> + /// Initialize the <see cref="SinkContext"/>. + /// </summary> + /// <param name="sinksCount">The total sink count.</param> + public void Initialize(uint sinksCount) + { + _sinkCount = sinksCount; + _sinks = new BaseSink[_sinkCount]; + + for (int i = 0; i < _sinkCount; i++) + { + _sinks[i] = new BaseSink(); + } + } + + /// <summary> + /// Get the total sink count. + /// </summary> + /// <returns>The total sink count.</returns> + public uint GetCount() + { + return _sinkCount; + } + + /// <summary> + /// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns> + public ref BaseSink GetSink(int id) + { + Debug.Assert(id >= 0 && id < _sinkCount); + + return ref _sinks[id]; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs new file mode 100644 index 00000000..0e107a53 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs @@ -0,0 +1,320 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Utils; +using Ryujinx.Common; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Splitter +{ + /// <summary> + /// Splitter context. + /// </summary> + public class SplitterContext + { + /// <summary> + /// Storage for <see cref="SplitterState"/>. + /// </summary> + private Memory<SplitterState> _splitters; + + /// <summary> + /// Storage for <see cref="SplitterDestination"/>. + /// </summary> + private Memory<SplitterDestination> _splitterDestinations; + + /// <summary> + /// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>. + /// </summary> + public bool IsBugFixed { get; private set; } + + /// <summary> + /// Initialize <see cref="SplitterContext"/>. + /// </summary> + /// <param name="behaviourContext">The behaviour context.</param> + /// <param name="parameter">The audio renderer configuration.</param> + /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param> + /// <returns>Return true if the initialization was successful.</returns> + public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator) + { + if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0) + { + Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false); + + return true; + } + + Memory<SplitterState> splitters = workBufferAllocator.Allocate<SplitterState>(parameter.SplitterCount, SplitterState.Alignment); + + if (splitters.IsEmpty) + { + return false; + } + + int splitterId = 0; + + foreach (ref SplitterState splitter in splitters.Span) + { + splitter = new SplitterState(splitterId++); + } + + Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount, + SplitterDestination.Alignment); + + if (splitterDestinations.IsEmpty) + { + return false; + } + + int splitterDestinationId = 0; + foreach (ref SplitterDestination data in splitterDestinations.Span) + { + data = new SplitterDestination(splitterDestinationId++); + } + + SplitterState.InitializeSplitters(splitters.Span); + + Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed()); + + return true; + } + + /// <summary> + /// Get the work buffer size while adding the size needed for splitter to operate. + /// </summary> + /// <param name="size">The current size.</param> + /// <param name="behaviourContext">The behaviour context.</param> + /// <param name="parameter">The renderer configuration.</param> + /// <returns>Return the new size taking splitter into account.</returns> + public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter) + { + if (behaviourContext.IsSplitterSupported()) + { + size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment); + size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment); + + if (behaviourContext.IsSplitterBugFixed()) + { + size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10); + } + + return size; + } + else + { + return size; + } + } + + /// <summary> + /// Setup the <see cref="SplitterContext"/> instance. + /// </summary> + /// <param name="splitters">The <see cref="SplitterState"/> storage.</param> + /// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param> + /// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param> + private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed) + { + _splitters = splitters; + _splitterDestinations = splitterDestinations; + IsBugFixed = isBugFixed; + } + + /// <summary> + /// Clear the new connection flag. + /// </summary> + private void ClearAllNewConnectionFlag() + { + foreach (ref SplitterState splitter in _splitters.Span) + { + splitter.ClearNewConnectionFlag(); + } + } + + /// <summary> + /// Get the destination count using the count of splitter. + /// </summary> + /// <returns>The destination count using the count of splitter.</returns> + public int GetDestinationCountPerStateForCompatibility() + { + if (_splitters.IsEmpty) + { + return 0; + } + + return _splitterDestinations.Length / _splitters.Length; + } + + /// <summary> + /// Update one or multiple <see cref="SplitterState"/> from user parameters. + /// </summary> + /// <param name="inputHeader">The splitter header.</param> + /// <param name="input">The raw data after the splitter header.</param> + private void UpdateState(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) + { + for (int i = 0; i < inputHeader.SplitterCount; i++) + { + SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input); + + Debug.Assert(parameter.IsMagicValid()); + + if (parameter.IsMagicValid()) + { + if (parameter.Id >= 0 && parameter.Id < _splitters.Length) + { + ref SplitterState splitter = ref GetState(parameter.Id); + + splitter.Update(this, ref parameter, input.Slice(Unsafe.SizeOf<SplitterInParameter>())); + } + + input = input.Slice(0x1C + (int)parameter.DestinationCount * 4); + } + } + } + + /// <summary> + /// Update one or multiple <see cref="SplitterDestination"/> from user parameters. + /// </summary> + /// <param name="inputHeader">The splitter header.</param> + /// <param name="input">The raw data after the splitter header.</param> + private void UpdateData(ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input) + { + for (int i = 0; i < inputHeader.SplitterDestinationCount; i++) + { + SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input); + + Debug.Assert(parameter.IsMagicValid()); + + if (parameter.IsMagicValid()) + { + if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length) + { + ref SplitterDestination destination = ref GetDestination(parameter.Id); + + destination.Update(parameter); + } + + input = input.Slice(Unsafe.SizeOf<SplitterDestinationInParameter>()); + } + } + } + + /// <summary> + /// Update splitter from user parameters. + /// </summary> + /// <param name="input">The input raw user data.</param> + /// <param name="consumedSize">The total consumed size.</param> + /// <returns>Return true if the update was successful.</returns> + public bool Update(ReadOnlySpan<byte> input, out int consumedSize) + { + if (_splitterDestinations.IsEmpty || _splitters.IsEmpty) + { + consumedSize = 0; + + return true; + } + + int originalSize = input.Length; + + SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input); + + if (header.IsMagicValid()) + { + ClearAllNewConnectionFlag(); + + UpdateState(ref header, ref input); + UpdateData(ref header, ref input); + + consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10); + + return true; + } + else + { + consumedSize = 0; + + return false; + } + } + + /// <summary> + /// Get a reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A reference to a <see cref="SplitterState"/> at the given <paramref name="id"/>.</returns> + public ref SplitterState GetState(int id) + { + return ref SpanIOHelper.GetFromMemory(_splitters, id, (uint)_splitters.Length); + } + + /// <summary> + /// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns> + public ref SplitterDestination GetDestination(int id) + { + return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length); + } + + /// <summary> + /// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns> + public Memory<SplitterDestination> GetDestinationMemory(int id) + { + return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length); + } + + /// <summary> + /// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>. + /// </summary> + /// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param> + /// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param> + /// <returns>A <see cref="Span{SplitterDestination}"/>.</returns> + public Span<SplitterDestination> GetDestination(int id, int destinationId) + { + ref SplitterState splitter = ref GetState(id); + + return splitter.GetData(destinationId); + } + + /// <summary> + /// Return true if the audio renderer has any splitters. + /// </summary> + /// <returns>True if the audio renderer has any splitters.</returns> + public bool UsingSplitter() + { + return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty; + } + + /// <summary> + /// Update the internal state of all splitters. + /// </summary> + public void UpdateInternalState() + { + foreach (ref SplitterState splitter in _splitters.Span) + { + splitter.UpdateInternalState(); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs new file mode 100644 index 00000000..077bf8ae --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestination.cs @@ -0,0 +1,210 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Common.Utilities; +using System; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Splitter +{ + /// <summary> + /// Server state for a splitter destination. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)] + public struct SplitterDestination + { + public const int Alignment = 0x10; + + /// <summary> + /// The unique id of this <see cref="SplitterDestination"/>. + /// </summary> + public int Id; + + /// <summary> + /// The mix to output the result of the splitter. + /// </summary> + public int DestinationId; + + /// <summary> + /// Mix buffer volumes storage. + /// </summary> + private MixArray _mix; + private MixArray _previousMix; + + /// <summary> + /// Pointer to the next linked element. + /// </summary> + private unsafe SplitterDestination* _next; + + /// <summary> + /// Set to true if in use. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + /// <summary> + /// Set to true if the internal state need to be updated. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool NeedToUpdateInternalState; + + [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)] + private struct MixArray { } + + /// <summary> + /// Mix buffer volumes. + /// </summary> + /// <remarks>Used when a splitter id is specified in the mix.</remarks> + public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix); + + /// <summary> + /// Previous mix buffer volumes. + /// </summary> + /// <remarks>Used when a splitter id is specified in the mix.</remarks> + public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix); + + /// <summary> + /// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present. + /// </summary> + public Span<SplitterDestination> Next + { + get + { + unsafe + { + return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty; + } + } + } + + /// <summary> + /// Create a new <see cref="SplitterDestination"/>. + /// </summary> + /// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param> + public SplitterDestination(int id) : this() + { + Id = id; + DestinationId = Constants.UnusedMixId; + + ClearVolumes(); + } + + /// <summary> + /// Update the <see cref="SplitterDestination"/> from user parameter. + /// </summary> + /// <param name="parameter">The user parameter.</param> + public void Update(SplitterDestinationInParameter parameter) + { + Debug.Assert(Id == parameter.Id); + + if (parameter.IsMagicValid() && Id == parameter.Id) + { + DestinationId = parameter.DestinationId; + + parameter.MixBufferVolume.CopyTo(MixBufferVolume); + + if (!IsUsed && parameter.IsUsed) + { + MixBufferVolume.CopyTo(PreviousMixBufferVolume); + + NeedToUpdateInternalState = false; + } + + IsUsed = parameter.IsUsed; + } + } + + /// <summary> + /// Update the internal state of the instance. + /// </summary> + public void UpdateInternalState() + { + if (IsUsed && NeedToUpdateInternalState) + { + MixBufferVolume.CopyTo(PreviousMixBufferVolume); + } + + NeedToUpdateInternalState = false; + } + + /// <summary> + /// Set the update internal state marker. + /// </summary> + public void MarkAsNeedToUpdateInternalState() + { + NeedToUpdateInternalState = true; + } + + /// <summary> + /// Return true if the <see cref="SplitterDestination"/> is used and has a destination. + /// </summary> + /// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns> + public bool IsConfigured() + { + return IsUsed && DestinationId != Constants.UnusedMixId; + } + + /// <summary> + /// Get the volume for a given destination. + /// </summary> + /// <param name="destinationIndex">The destination index to use.</param> + /// <returns>The volume for the given destination.</returns> + public float GetMixVolume(int destinationIndex) + { + Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax); + + return MixBufferVolume[destinationIndex]; + } + + /// <summary> + /// Clear the volumes. + /// </summary> + public void ClearVolumes() + { + MixBufferVolume.Fill(0); + PreviousMixBufferVolume.Fill(0); + } + + /// <summary> + /// Link the next element to the given <see cref="SplitterDestination"/>. + /// </summary> + /// <param name="next">The given <see cref="SplitterDestination"/> to link.</param> + public void Link(ref SplitterDestination next) + { + unsafe + { + fixed (SplitterDestination *nextPtr = &next) + { + _next = nextPtr; + } + } + } + + /// <summary> + /// Remove the link to the next element. + /// </summary> + public void Unlink() + { + unsafe + { + _next = null; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs new file mode 100644 index 00000000..c928ec53 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Splitter/SplitterState.cs @@ -0,0 +1,237 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// +using Ryujinx.Audio.Renderer.Parameter; +using System; +using System.Buffers; +using System.Diagnostics; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Splitter +{ + /// <summary> + /// Server state for a splitter. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)] + public struct SplitterState + { + public const int Alignment = 0x10; + + /// <summary> + /// The unique id of this <see cref="SplitterState"/>. + /// </summary> + public int Id; + + /// <summary> + /// Target sample rate to use on the splitter. + /// </summary> + public uint SampleRate; + + /// <summary> + /// Count of splitter destinations (<see cref="SplitterDestination"/>). + /// </summary> + public int DestinationCount; + + /// <summary> + /// Set to true if the splitter has a new connection. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool HasNewConnection; + + /// <summary> + /// Linked list of <see cref="SplitterDestination"/>. + /// </summary> + private unsafe SplitterDestination* _destinationsData; + + /// <summary> + /// Span to the first element of the linked list of <see cref="SplitterDestination"/>. + /// </summary> + public Span<SplitterDestination> Destinations + { + get + { + unsafe + { + return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty; + } + } + } + + /// <summary> + /// Create a new <see cref="SplitterState"/>. + /// </summary> + /// <param name="id">The unique id of this <see cref="SplitterState"/>.</param> + public SplitterState(int id) : this() + { + Id = id; + } + + public Span<SplitterDestination> GetData(int index) + { + int i = 0; + + Span<SplitterDestination> result = Destinations; + + while (i < index) + { + if (result.IsEmpty) + { + break; + } + + result = result[0].Next; + i++; + } + + return result; + } + + /// <summary> + /// Clear the new connection flag. + /// </summary> + public void ClearNewConnectionFlag() + { + HasNewConnection = false; + } + + /// <summary> + /// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>. + /// </summary> + /// <param name="action">The action to execute on each elements.</param> + private void ForEachDestination(SpanAction<SplitterDestination, int> action) + { + Span<SplitterDestination> temp = Destinations; + + int i = 0; + + while (true) + { + if (temp.IsEmpty) + { + break; + } + + Span<SplitterDestination> next = temp[0].Next; + + action.Invoke(temp, i++); + + temp = next; + } + } + + /// <summary> + /// Update the <see cref="SplitterState"/> from user parameter. + /// </summary> + /// <param name="context">The splitter context.</param> + /// <param name="parameter">The user parameter.</param> + /// <param name="input">The raw input data after the <paramref name="parameter"/>.</param> + public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input) + { + ClearLinks(); + + int destinationCount; + + if (context.IsBugFixed) + { + destinationCount = parameter.DestinationCount; + } + else + { + destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount); + } + + if (destinationCount > 0) + { + ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input); + + Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]); + + SetDestination(ref destination.Span[0]); + + DestinationCount = destinationCount; + + for (int i = 1; i < destinationCount; i++) + { + Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]); + + destination.Span[0].Link(ref nextDestination.Span[0]); + destination = nextDestination; + } + } + + Debug.Assert(parameter.Id == Id); + + if (parameter.Id == Id) + { + SampleRate = parameter.SampleRate; + HasNewConnection = true; + } + } + + /// <summary> + /// Set the head of the linked list of <see cref="Destinations"/>. + /// </summary> + /// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param> + public void SetDestination(ref SplitterDestination newValue) + { + unsafe + { + fixed (SplitterDestination* newValuePtr = &newValue) + { + _destinationsData = newValuePtr; + } + } + } + + /// <summary> + /// Update the internal state of this instance. + /// </summary> + public void UpdateInternalState() + { + ForEachDestination((destination, _) => destination[0].UpdateInternalState()); + } + + /// <summary> + /// Clear all links from the <see cref="Destinations"/>. + /// </summary> + public void ClearLinks() + { + ForEachDestination((destination, _) => destination[0].Unlink()); + + unsafe + { + _destinationsData = (SplitterDestination*)IntPtr.Zero; + } + } + + /// <summary> + /// Initialize a given <see cref="Span{SplitterState}"/>. + /// </summary> + /// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param> + public static void InitializeSplitters(Span<SplitterState> splitters) + { + foreach (ref SplitterState splitter in splitters) + { + unsafe + { + splitter._destinationsData = (SplitterDestination*)IntPtr.Zero; + } + + splitter.DestinationCount = 0; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/StateUpdater.cs b/Ryujinx.Audio/Renderer/Server/StateUpdater.cs new file mode 100644 index 00000000..77935b75 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/StateUpdater.cs @@ -0,0 +1,575 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Parameter.Performance; +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using Ryujinx.Audio.Renderer.Server.Mix; +using Ryujinx.Audio.Renderer.Server.Performance; +using Ryujinx.Audio.Renderer.Server.Sink; +using Ryujinx.Audio.Renderer.Server.Splitter; +using Ryujinx.Audio.Renderer.Server.Voice; +using Ryujinx.Audio.Renderer.Utils; +using Ryujinx.Common.Logging; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; +using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; + +namespace Ryujinx.Audio.Renderer.Server +{ + public class StateUpdater + { + private readonly ReadOnlyMemory<byte> _inputOrigin; + private ReadOnlyMemory <byte> _outputOrigin; + private ReadOnlyMemory<byte> _input; + + private Memory<byte> _output; + private uint _processHandle; + private BehaviourContext _behaviourContext; + + private UpdateDataHeader _inputHeader; + private Memory<UpdateDataHeader> _outputHeader; + + private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0]; + + public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext) + { + _input = input; + _inputOrigin = _input; + _output = output; + _outputOrigin = _output; + _processHandle = processHandle; + _behaviourContext = behaviourContext; + + _inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input); + + _outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>())); + OutputHeader.Initialize(_behaviourContext.UserRevision); + _output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>()); + } + + public ResultCode UpdateBehaviourContext() + { + BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input); + + if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision) + { + return ResultCode.InvalidUpdateInfo; + } + + _behaviourContext.ClearError(); + _behaviourContext.UpdateFlags(parameter.Flags); + + if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>()) + { + return ResultCode.InvalidUpdateInfo; + } + + return ResultCode.Success; + } + + public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools) + { + PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled()); + + if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize) + { + return ResultCode.InvalidUpdateInfo; + } + + foreach (ref MemoryPoolState memoryPool in memoryPools) + { + MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input); + + ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0]; + + PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus); + + if (updateResult != PoolMapper.UpdateResult.Success && + updateResult != PoolMapper.UpdateResult.MapError && + updateResult != PoolMapper.UpdateResult.UnmapError) + { + if (updateResult != PoolMapper.UpdateResult.InvalidParameter) + { + throw new InvalidOperationException($"{updateResult}"); + } + + return ResultCode.InvalidUpdateInfo; + } + } + + OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length); + OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize; + + return ResultCode.Success; + } + + public ResultCode UpdateVoiceChannelResources(VoiceContext context) + { + if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize) + { + return ResultCode.InvalidUpdateInfo; + } + + for (int i = 0; i < context.GetCount(); i++) + { + VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input); + + ref VoiceChannelResource resource = ref context.GetChannelResource(i); + + resource.Id = parameter.Id; + parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan()); + resource.IsUsed = parameter.IsUsed; + } + + return ResultCode.Success; + } + + public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools) + { + if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize) + { + return ResultCode.InvalidUpdateInfo; + } + + int initialOutputSize = _output.Length; + + ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span); + + _input = _input.Slice((int)_inputHeader.VoicesSize); + + PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled()); + + // First make everything not in use. + for (int i = 0; i < context.GetCount(); i++) + { + ref VoiceState state = ref context.GetState(i); + + state.InUse = false; + } + + // Start processing + for (int i = 0; i < context.GetCount(); i++) + { + VoiceInParameter parameter = parameters[i]; + + Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax]; + + ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0]; + + if (parameter.InUse) + { + ref VoiceState currentVoiceState = ref context.GetState(i); + + for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++) + { + int channelId = parameter.ChannelResourceIds[channelResourceIndex]; + + Debug.Assert(channelId >= 0 && channelId < context.GetCount()); + + voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId); + } + + if (parameter.IsNew) + { + currentVoiceState.Initialize(); + } + + currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext); + + if (updateParameterError.ErrorCode != ResultCode.Success) + { + _behaviourContext.AppendError(ref updateParameterError); + } + + currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext); + + foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan()) + { + if (errorInfo.ErrorCode != ResultCode.Success) + { + _behaviourContext.AppendError(ref errorInfo); + } + } + + currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates); + } + } + + int currentOutputSize = _output.Length; + + OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount()); + OutputHeader.TotalSize += OutputHeader.VoicesSize; + + Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize); + + return ResultCode.Success; + } + + private static void ResetEffect(ref BaseEffect effect, ref EffectInParameter parameter, PoolMapper mapper) + { + effect.ForceUnmapBuffers(mapper); + + switch (parameter.Type) + { + case EffectType.Invalid: + effect = new BaseEffect(); + break; + case EffectType.BufferMix: + effect = new BufferMixEffect(); + break; + case EffectType.AuxiliaryBuffer: + effect = new AuxiliaryBufferEffect(); + break; + case EffectType.Delay: + effect = new DelayEffect(); + break; + case EffectType.Reverb: + effect = new ReverbEffect(); + break; + case EffectType.Reverb3d: + effect = new Reverb3dEffect(); + break; + case EffectType.BiquadFilter: + effect = new BiquadFilterEffect(); + break; + default: + throw new NotImplementedException($"EffectType {parameter.Type} not implemented!"); + } + } + + public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools) + { + if (context.GetCount() * Unsafe.SizeOf<EffectInParameter>() != _inputHeader.EffectsSize) + { + return ResultCode.InvalidUpdateInfo; + } + + int initialOutputSize = _output.Length; + + ReadOnlySpan<EffectInParameter> parameters = MemoryMarshal.Cast<byte, EffectInParameter>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span); + + _input = _input.Slice((int)_inputHeader.EffectsSize); + + PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled()); + + for (int i = 0; i < context.GetCount(); i++) + { + EffectInParameter parameter = parameters[i]; + + ref EffectOutStatus outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatus>(ref _output)[0]; + + ref BaseEffect effect = ref context.GetEffect(i); + + if (!effect.IsTypeValid(ref parameter)) + { + ResetEffect(ref effect, ref parameter, mapper); + } + + effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper); + + if (updateErrorInfo.ErrorCode != ResultCode.Success) + { + _behaviourContext.AppendError(ref updateErrorInfo); + } + + effect.StoreStatus(ref outStatus, isAudioRendererActive); + } + + int currentOutputSize = _output.Length; + + OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatus>() * context.GetCount()); + OutputHeader.TotalSize += OutputHeader.EffectsSize; + + Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize); + + return ResultCode.Success; + } + + public ResultCode UpdateSplitter(SplitterContext context) + { + if (context.Update(_input.Span, out int consumedSize)) + { + _input = _input.Slice(consumedSize); + + return ResultCode.Success; + } + else + { + return ResultCode.InvalidUpdateInfo; + } + } + + private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters) + { + uint maxMixStateCount = mixContext.GetCount(); + uint totalRequiredMixBufferCount = 0; + + for (int i = 0; i < inputMixCount; i++) + { + if (parameters[i].IsUsed) + { + if (parameters[i].DestinationMixId != Constants.UnusedMixId && + parameters[i].DestinationMixId > maxMixStateCount && + parameters[i].MixId != Constants.FinalMixId) + { + return true; + } + + totalRequiredMixBufferCount += parameters[i].BufferCount; + } + } + + return totalRequiredMixBufferCount > mixBufferCount; + } + + public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext) + { + uint mixCount; + uint inputMixSize; + uint inputSize = 0; + + if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported()) + { + MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0]; + + mixCount = parameter.MixCount; + + inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>(); + } + else + { + mixCount = mixContext.GetCount(); + } + + inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>(); + + inputSize += inputMixSize; + + if (inputSize != _inputHeader.MixesSize) + { + return ResultCode.InvalidUpdateInfo; + } + + if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported()) + { + _input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>()); + } + + ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize)); + + _input = _input.Slice((int)inputMixSize); + + if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters)) + { + return ResultCode.InvalidUpdateInfo; + } + + bool isMixContextDirty = false; + + for (int i = 0; i < parameters.Length; i++) + { + MixParameter parameter = parameters[i]; + + int mixId = i; + + if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported()) + { + mixId = parameter.MixId; + } + + ref MixState mix = ref mixContext.GetState(mixId); + + if (parameter.IsUsed != mix.IsUsed) + { + mix.IsUsed = parameter.IsUsed; + + if (parameter.IsUsed) + { + mix.ClearEffectProcessingOrder(); + } + + isMixContextDirty = true; + } + + if (mix.IsUsed) + { + isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext); + } + } + + if (isMixContextDirty) + { + if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter()) + { + if (!mixContext.Sort(splitterContext)) + { + return ResultCode.InvalidMixSorting; + } + } + else + { + mixContext.Sort(); + } + } + + return ResultCode.Success; + } + + private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter) + { + sink.CleanUp(); + + switch (parameter.Type) + { + case SinkType.Invalid: + sink = new BaseSink(); + break; + case SinkType.CircularBuffer: + sink = new CircularBufferSink(); + break; + case SinkType.Device: + sink = new DeviceSink(); + break; + default: + throw new NotImplementedException($"SinkType {parameter.Type} not implemented!"); + } + } + + public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools) + { + PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled()); + + if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize) + { + return ResultCode.InvalidUpdateInfo; + } + + int initialOutputSize = _output.Length; + + ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span); + + _input = _input.Slice((int)_inputHeader.SinksSize); + + for (int i = 0; i < context.GetCount(); i++) + { + SinkInParameter parameter = parameters[i]; + ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0]; + ref BaseSink sink = ref context.GetSink(i); + + if (!sink.IsTypeValid(ref parameter)) + { + ResetSink(ref sink, ref parameter); + } + + sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper); + + if (updateErrorInfo.ErrorCode != ResultCode.Success) + { + _behaviourContext.AppendError(ref updateErrorInfo); + } + } + + int currentOutputSize = _output.Length; + + OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount()); + OutputHeader.TotalSize += OutputHeader.SinksSize; + + Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize); + + return ResultCode.Success; + } + + public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput) + { + if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize) + { + return ResultCode.InvalidUpdateInfo; + } + + PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input); + + ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0]; + + if (manager != null) + { + outStatus.HistorySize = manager.CopyHistories(performanceOutput); + + manager.SetTargetNodeId(parameter.TargetNodeId); + } + else + { + outStatus.HistorySize = 0; + } + + OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>(); + OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize; + + return ResultCode.Success; + } + + public ResultCode UpdateErrorInfo() + { + ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0]; + + _behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount); + + OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>(); + OutputHeader.TotalSize += OutputHeader.BehaviourSize; + + return ResultCode.Success; + } + + public ResultCode UpdateRendererInfo(ulong elapsedFrameCount) + { + ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0]; + + outStatus.ElapsedFrameCount = elapsedFrameCount; + + OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>(); + OutputHeader.TotalSize += OutputHeader.RenderInfoSize; + + return ResultCode.Success; + } + + public ResultCode CheckConsumedSize() + { + int consumedInputSize = _inputOrigin.Length - _input.Length; + int consumedOutputSize = _outputOrigin.Length - _output.Length; + + if (consumedInputSize != _inputHeader.TotalSize) + { + Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})"); + + return ResultCode.InvalidUpdateInfo; + } + + if (consumedOutputSize != OutputHeader.TotalSize) + { + Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})"); + + return ResultCode.InvalidUpdateInfo; + } + + return ResultCode.Success; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs new file mode 100644 index 00000000..7bb0507c --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererExecutionMode.cs @@ -0,0 +1,36 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Server.Types +{ + /// <summary> + /// The execution mode of an <see cref="AudioRenderSystem"/>. + /// </summary> + public enum AudioRendererExecutionMode : byte + { + /// <summary> + /// Automatically send commands to the DSP at a fixed rate (see <see cref="AudioRenderSystem.SendCommands"/> + /// </summary> + Auto, + + /// <summary> + /// Audio renderer operation needs to be done manually via ExecuteAudioRenderer. + /// </summary> + /// <remarks>This is not supported on the DSP and is as such stubbed.</remarks> + Manual + } +}
\ No newline at end of file diff --git a/Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs new file mode 100644 index 00000000..f89086f6 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Types/AudioRendererRenderingDevice.cs @@ -0,0 +1,41 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Server.Types +{ + /// <summary> + /// The rendering device of an <see cref="AudioRenderSystem"/>. + /// </summary> + public enum AudioRendererRenderingDevice : byte + { + /// <summary> + /// Rendering is performed on the DSP. + /// </summary> + /// <remarks> + /// Only supports <see cref="AudioRendererExecutionMode.Auto"/>. + /// </remarks> + Dsp, + + /// <summary> + /// Rendering is performed on the CPU. + /// </summary> + /// <remarks> + /// Only supports <see cref="AudioRendererExecutionMode.Manual"/>. + /// </remarks> + Cpu + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs b/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs new file mode 100644 index 00000000..7f8895c9 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Types/PlayState.cs @@ -0,0 +1,56 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +namespace Ryujinx.Audio.Renderer.Server.Types +{ + /// <summary> + /// The internal play state of a <see cref="Voice.VoiceState"/> + /// </summary> + public enum PlayState + { + /// <summary> + /// The voice has been started and is playing. + /// </summary> + Started, + + /// <summary> + /// The voice has been stopped. + /// </summary> + /// <remarks> + /// This cannot be directly set by user. + /// See <see cref="Stopping"/> for correct usage. + /// </remarks> + Stopped, + + /// <summary> + /// The user asked the voice to be stopped. + /// </summary> + /// <remarks> + /// This is changed to the <see cref="Stopped"/> state after command generation. + /// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/> + /// </remarks> + Stopping, + + /// <summary> + /// The voice has been paused by user request. + /// </summary> + /// <remarks> + /// The user can resume to the <see cref="Started"/> state. + /// </remarks> + Paused + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs new file mode 100644 index 00000000..6878123b --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerManager.cs @@ -0,0 +1,101 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server.Upsampler +{ + /// <summary> + /// Upsampler manager. + /// </summary> + public class UpsamplerManager + { + /// <summary> + /// Work buffer for upsampler. + /// </summary> + private Memory<float> _upSamplerWorkBuffer; + + /// <summary> + /// Global lock of the object. + /// </summary> + private object Lock = new object(); + + /// <summary> + /// The upsamplers instances. + /// </summary> + private UpsamplerState[] _upsamplers; + + /// <summary> + /// The count of upsamplers. + /// </summary> + private uint _count; + + /// <summary> + /// Create a new <see cref="UpsamplerManager"/>. + /// </summary> + /// <param name="upSamplerWorkBuffer">Work buffer for upsampler.</param> + /// <param name="count">The count of upsamplers.</param> + public UpsamplerManager(Memory<float> upSamplerWorkBuffer, uint count) + { + _upSamplerWorkBuffer = upSamplerWorkBuffer; + _count = count; + + _upsamplers = new UpsamplerState[_count]; + } + + /// <summary> + /// Allocate a new <see cref="UpsamplerState"/>. + /// </summary> + /// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns> + public UpsamplerState Allocate() + { + int workBufferOffset = 0; + + lock (Lock) + { + for (int i = 0; i < _count; i++) + { + if (_upsamplers[i] == null) + { + _upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, Constants.UpSampleEntrySize), Constants.TargetSampleCount); + + return _upsamplers[i]; + } + + workBufferOffset += Constants.UpSampleEntrySize; + } + } + + return null; + } + + /// <summary> + /// Free a <see cref="UpsamplerState"/> at the given index. + /// </summary> + /// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param> + public void Free(int index) + { + lock (Lock) + { + Debug.Assert(_upsamplers[index] != null); + + _upsamplers[index] = null; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs new file mode 100644 index 00000000..8ea55384 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Upsampler/UpsamplerState.cs @@ -0,0 +1,80 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; + +namespace Ryujinx.Audio.Renderer.Server.Upsampler +{ + /// <summary> + /// Server state for a upsampling. + /// </summary> + public class UpsamplerState + { + /// <summary> + /// The output buffer containing the target samples. + /// </summary> + public Memory<float> OutputBuffer { get; } + + /// <summary> + /// The target sample count. + /// </summary> + public uint SampleCount { get; } + + /// <summary> + /// The index of the <see cref="UpsamplerState"/>. (used to free it) + /// </summary> + private int _index; + + /// <summary> + /// The <see cref="UpsamplerManager"/>. + /// </summary> + private UpsamplerManager _manager; + + /// <summary> + /// The source sample count. + /// </summary> + public uint SourceSampleCount; + + /// <summary> + /// The input buffer indices of the buffers holding the samples that need upsampling. + /// </summary> + public ushort[] InputBufferIndices; + + /// <summary> + /// Create a new <see cref="UpsamplerState"/>. + /// </summary> + /// <param name="manager">The upsampler manager.</param> + /// <param name="index">The index of the <see cref="UpsamplerState"/>. (used to free it)</param> + /// <param name="outputBuffer">The output buffer used to contain the target samples.</param> + /// <param name="sampleCount">The target sample count.</param> + public UpsamplerState(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount) + { + _manager = manager; + _index = index; + OutputBuffer = outputBuffer; + SampleCount = sampleCount; + } + + /// <summary> + /// Release the <see cref="UpsamplerState"/>. + /// </summary> + public void Release() + { + _manager.Free(_index); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Voice/VoiceChannelResource.cs b/Ryujinx.Audio/Renderer/Server/Voice/VoiceChannelResource.cs new file mode 100644 index 00000000..00520cfc --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Voice/VoiceChannelResource.cs @@ -0,0 +1,57 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Memory; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Voice +{ + /// <summary> + /// Server state for a voice channel resource. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)] + public struct VoiceChannelResource + { + public const int Alignment = 0x10; + + /// <summary> + /// Mix volumes for the resource. + /// </summary> + public Array24<float> Mix; + + /// <summary> + /// Previous mix volumes for resource. + /// </summary> + public Array24<float> PreviousMix; + + /// <summary> + /// The id of the resource. + /// </summary> + public uint Id; + + /// <summary> + /// Indicate if the resource is used. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + public void UpdateState() + { + Mix.ToSpan().CopyTo(PreviousMix.ToSpan()); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Voice/VoiceContext.cs b/Ryujinx.Audio/Renderer/Server/Voice/VoiceContext.cs new file mode 100644 index 00000000..0dfaa4d5 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Voice/VoiceContext.cs @@ -0,0 +1,166 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Utils; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server.Voice +{ + /// <summary> + /// Voice context. + /// </summary> + public class VoiceContext + { + /// <summary> + /// Storage of the sorted indices to <see cref="VoiceState"/>. + /// </summary> + private Memory<int> _sortedVoices; + + /// <summary> + /// Storage for <see cref="VoiceState"/>. + /// </summary> + private Memory<VoiceState> _voices; + + /// <summary> + /// Storage for <see cref="VoiceChannelResource"/>. + /// </summary> + private Memory<VoiceChannelResource> _voiceChannelResources; + + /// <summary> + /// Storage for <see cref="VoiceUpdateState"/> that are used during audio renderer server updates. + /// </summary> + private Memory<VoiceUpdateState> _voiceUpdateStatesCpu; + + /// <summary> + /// Storage for <see cref="VoiceUpdateState"/> for the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + private Memory<VoiceUpdateState> _voiceUpdateStatesDsp; + + /// <summary> + /// The total voice count. + /// </summary> + private uint _voiceCount; + + public void Initialize(Memory<int> sortedVoices, Memory<VoiceState> voices, Memory<VoiceChannelResource> voiceChannelResources, Memory<VoiceUpdateState> voiceUpdateStatesCpu, Memory<VoiceUpdateState> voiceUpdateStatesDsp, uint voiceCount) + { + _sortedVoices = sortedVoices; + _voices = voices; + _voiceChannelResources = voiceChannelResources; + _voiceUpdateStatesCpu = voiceUpdateStatesCpu; + _voiceUpdateStatesDsp = voiceUpdateStatesDsp; + _voiceCount = voiceCount; + } + + /// <summary> + /// Get the total voice count. + /// </summary> + /// <returns>The total voice count.</returns> + public uint GetCount() + { + return _voiceCount; + } + + /// <summary> + /// Get a reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A reference to a <see cref="VoiceChannelResource"/> at the given <paramref name="id"/>.</returns> + public ref VoiceChannelResource GetChannelResource(int id) + { + return ref SpanIOHelper.GetFromMemory(_voiceChannelResources, id, _voiceCount); + } + + /// <summary> + /// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns> + /// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used when updating the server state.</remarks> + public Memory<VoiceUpdateState> GetUpdateStateForCpu(int id) + { + return SpanIOHelper.GetMemory(_voiceUpdateStatesCpu, id, _voiceCount); + } + + /// <summary> + /// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns> + /// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks> + public Memory<VoiceUpdateState> GetUpdateStateForDsp(int id) + { + return SpanIOHelper.GetMemory(_voiceUpdateStatesDsp, id, _voiceCount); + } + + /// <summary> + /// Get a reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>. + /// </summary> + /// <param name="id">The index to use.</param> + /// <returns>A reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.</returns> + public ref VoiceState GetState(int id) + { + return ref SpanIOHelper.GetFromMemory(_voices, id, _voiceCount); + } + + public ref VoiceState GetSortedState(int id) + { + Debug.Assert(id >= 0 && id < _voiceCount); + + return ref GetState(_sortedVoices.Span[id]); + } + + /// <summary> + /// Update internal state during command generation. + /// </summary> + public void UpdateForCommandGeneration() + { + _voiceUpdateStatesDsp.CopyTo(_voiceUpdateStatesCpu); + } + + /// <summary> + /// Sort the internal voices by priority and sorting order (if the priorities match). + /// </summary> + public void Sort() + { + for (int i = 0; i < _voiceCount; i++) + { + _sortedVoices.Span[i] = i; + } + + int[] sortedVoicesTemp = _sortedVoices.Slice(0, (int)GetCount()).ToArray(); + + Array.Sort(sortedVoicesTemp, (a, b) => + { + ref VoiceState aState = ref GetState(a); + ref VoiceState bState = ref GetState(b); + + int result = aState.Priority.CompareTo(bState.Priority); + + if (result == 0) + { + return aState.SortingOrder.CompareTo(bState.SortingOrder); + } + + return result; + }); + + sortedVoicesTemp.AsSpan().CopyTo(_sortedVoices.Span); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs b/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs new file mode 100644 index 00000000..89abe9aa --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Voice/VoiceState.cs @@ -0,0 +1,716 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using Ryujinx.Common.Memory; +using Ryujinx.Common.Utilities; +using System; +using System.Diagnostics; +using System.Runtime.InteropServices; +using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; +using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; + +namespace Ryujinx.Audio.Renderer.Server.Voice +{ + [StructLayout(LayoutKind.Sequential, Pack = Alignment)] + public struct VoiceState + { + public const int Alignment = 0x10; + + /// <summary> + /// Set to true if the voice is used. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool InUse; + + /// <summary> + /// Set to true if the voice is new. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsNew; + + [MarshalAs(UnmanagedType.I1)] + public bool WasPlaying; + + /// <summary> + /// The <see cref="SampleFormat"/> of the voice. + /// </summary> + public SampleFormat SampleFormat; + + /// <summary> + /// The sample rate of the voice. + /// </summary> + public uint SampleRate; + + /// <summary> + /// The total channel count used. + /// </summary> + public uint ChannelsCount; + + /// <summary> + /// Id of the voice. + /// </summary> + public int Id; + + /// <summary> + /// Node id of the voice. + /// </summary> + public int NodeId; + + /// <summary> + /// The target mix id of the voice. + /// </summary> + public int MixId; + + /// <summary> + /// The current voice <see cref="Types.PlayState"/>. + /// </summary> + public Types.PlayState PlayState; + + /// <summary> + /// The previous voice <see cref="Types.PlayState"/>. + /// </summary> + public Types.PlayState PreviousPlayState; + + /// <summary> + /// The priority of the voice. + /// </summary> + public uint Priority; + + /// <summary> + /// Target sorting position of the voice. (used to sort voice with the same <see cref="Priority"/>) + /// </summary> + public uint SortingOrder; + + /// <summary> + /// The pitch used on the voice. + /// </summary> + public float Pitch; + + /// <summary> + /// The output volume of the voice. + /// </summary> + public float Volume; + + /// <summary> + /// The previous output volume of the voice. + /// </summary> + public float PreviousVolume; + + /// <summary> + /// Biquad filters to apply to the output of the voice. + /// </summary> + public Array2<BiquadFilterParameter> BiquadFilters; + + /// <summary> + /// Total count of <see cref="WaveBufferInternal"/> of the voice. + /// </summary> + public uint WaveBuffersCount; + + /// <summary> + /// Current playing <see cref="WaveBufferInternal"/> of the voice. + /// </summary> + public uint WaveBuffersIndex; + + /// <summary> + /// Change the behaviour of the voice. + /// </summary> + /// <remarks>This was added on REV5.</remarks> + public DecodingBehaviour DecodingBehaviour; + + /// <summary> + /// User state <see cref="AddressInfo"/> required by the data source. + /// </summary> + /// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the GC-ADPCM coefficients.</remarks> + public AddressInfo DataSourceStateAddressInfo; + + /// <summary> + /// The wavebuffers of this voice. + /// </summary> + public Array4<WaveBuffer> WaveBuffers; + + /// <summary> + /// The channel resource ids associated to the voice. + /// </summary> + public Array6<int> ChannelResourceIds; + + /// <summary> + /// The target splitter id of the voice. + /// </summary> + public uint SplitterId; + + /// <summary> + /// Change the Sample Rate Conversion (SRC) quality of the voice. + /// </summary> + /// <remarks>This was added on REV8.</remarks> + public SampleRateConversionQuality SrcQuality; + + /// <summary> + /// If set to true, the voice was dropped. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool VoiceDropFlag; + + /// <summary> + /// Set to true if the data source state work buffer wasn't mapped. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool DataSourceStateUnmapped; + + /// <summary> + /// Set to true if any of the <see cref="WaveBuffer.BufferAddressInfo"/> work buffer wasn't mapped. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool BufferInfoUnmapped; + + /// <summary> + /// The biquad filter initialization state storage. + /// </summary> + private BiquadFilterNeedInitializationArrayStruct _biquadFilterNeedInitialization; + + /// <summary> + /// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played. + /// </summary> + /// <remarks>This was added on REV5.</remarks> + public byte FlushWaveBufferCount; + + [StructLayout(LayoutKind.Sequential, Size = Constants.VoiceBiquadFilterCount)] + private struct BiquadFilterNeedInitializationArrayStruct { } + + /// <summary> + /// The biquad filter initialization state array. + /// </summary> + public Span<bool> BiquadFilterNeedInitialization => SpanHelpers.AsSpan<BiquadFilterNeedInitializationArrayStruct, bool>(ref _biquadFilterNeedInitialization); + + /// <summary> + /// Initialize the <see cref="VoiceState"/>. + /// </summary> + public void Initialize() + { + IsNew = false; + VoiceDropFlag = false; + DataSourceStateUnmapped = false; + BufferInfoUnmapped = false; + FlushWaveBufferCount = 0; + PlayState = Types.PlayState.Stopped; + Priority = Constants.VoiceLowestPriority; + Id = 0; + NodeId = 0; + SampleRate = 0; + SampleFormat = SampleFormat.Invalid; + ChannelsCount = 0; + Pitch = 0.0f; + Volume= 0.0f; + PreviousVolume = 0.0f; + BiquadFilters.ToSpan().Fill(new BiquadFilterParameter()); + WaveBuffersCount = 0; + WaveBuffersIndex = 0; + MixId = Constants.UnusedMixId; + SplitterId = Constants.UnusedSplitterId; + DataSourceStateAddressInfo.Setup(0, 0); + + InitializeWaveBuffers(); + } + + /// <summary> + /// Initialize the <see cref="WaveBuffer"/> in this <see cref="VoiceState"/>. + /// </summary> + private void InitializeWaveBuffers() + { + for (int i = 0; i < WaveBuffers.Length; i++) + { + WaveBuffers[i].StartSampleOffset = 0; + WaveBuffers[i].EndSampleOffset = 0; + WaveBuffers[i].ShouldLoop = false; + WaveBuffers[i].IsEndOfStream = false; + WaveBuffers[i].BufferAddressInfo.Setup(0, 0); + WaveBuffers[i].ContextAddressInfo.Setup(0, 0); + WaveBuffers[i].IsSendToAudioProcessor = true; + } + } + + /// <summary> + /// Check if the voice needs to be skipped. + /// </summary> + /// <returns>Returns true if the voice needs to be skipped.</returns> + public bool ShouldSkip() + { + return !InUse || WaveBuffersCount == 0 || DataSourceStateUnmapped || BufferInfoUnmapped || VoiceDropFlag; + } + + /// <summary> + /// Return true if the mix has any destinations. + /// </summary> + /// <returns>True if the mix has any destinations.</returns> + public bool HasAnyDestination() + { + return MixId != Constants.UnusedMixId || SplitterId != Constants.UnusedSplitterId; + } + + /// <summary> + /// Indicate if the server voice information needs to be updated. + /// </summary> + /// <param name="parameter">The user parameter.</param> + /// <returns>Return true, if the server voice information needs to be updated.</returns> + private bool ShouldUpdateParameters(ref VoiceInParameter parameter) + { + if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress) + { + return DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize; + } + + return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress || + DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize || + DataSourceStateUnmapped; + } + + /// <summary> + /// Update the internal state from a user parameter. + /// </summary> + /// <param name="outErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param> + /// <param name="parameter">The user parameter.</param> + /// <param name="poolMapper">The mapper to use.</param> + /// <param name="behaviourContext">The behaviour context.</param> + public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext) + { + InUse = parameter.InUse; + Id = parameter.Id; + NodeId = parameter.NodeId; + + UpdatePlayState(parameter.PlayState); + + SrcQuality = parameter.SrcQuality; + + Priority = parameter.Priority; + SortingOrder = parameter.SortingOrder; + SampleRate = parameter.SampleRate; + SampleFormat = parameter.SampleFormat; + ChannelsCount = parameter.ChannelCount; + Pitch = parameter.Pitch; + Volume = parameter.Volume; + parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan()); + WaveBuffersCount = parameter.WaveBuffersCount; + WaveBuffersIndex = parameter.WaveBuffersIndex; + + if (behaviourContext.IsFlushVoiceWaveBuffersSupported()) + { + FlushWaveBufferCount += parameter.FlushWaveBufferCount; + } + + MixId = parameter.MixId; + + if (behaviourContext.IsSplitterSupported()) + { + SplitterId = parameter.SplitterId; + } + else + { + SplitterId = Constants.UnusedSplitterId; + } + + parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan()); + + DecodingBehaviour behaviour = DecodingBehaviour.Default; + + if (behaviourContext.IsDecodingBehaviourFlagSupported()) + { + behaviour = parameter.DecodingBehaviourFlags; + } + + DecodingBehaviour = behaviour; + + if (parameter.ResetVoiceDropFlag) + { + VoiceDropFlag = false; + } + + if (ShouldUpdateParameters(ref parameter)) + { + DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize); + } + else + { + outErrorInfo = new ErrorInfo(); + } + } + + /// <summary> + /// Update the internal play state from user play state. + /// </summary> + /// <param name="userPlayState">The target user play state.</param> + public void UpdatePlayState(PlayState userPlayState) + { + Types.PlayState oldServerPlayState = PlayState; + + PreviousPlayState = oldServerPlayState; + + Types.PlayState newServerPlayState; + + switch (userPlayState) + { + case Common.PlayState.Start: + newServerPlayState = Types.PlayState.Started; + break; + + case Common.PlayState.Stop: + if (oldServerPlayState == Types.PlayState.Stopped) + { + return; + } + + newServerPlayState = Types.PlayState.Stopping; + break; + + case Common.PlayState.Pause: + newServerPlayState = Types.PlayState.Paused; + break; + + default: + throw new NotImplementedException($"Unhandled PlayState.{userPlayState}"); + } + + PlayState = newServerPlayState; + } + + /// <summary> + /// Write the status of the voice to the given user output. + /// </summary> + /// <param name="outStatus">The given user output.</param> + /// <param name="parameter">The user parameter.</param> + /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param> + public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates) + { +#if DEBUG + // Sanity check in debug mode of the internal state + if (!parameter.IsNew && !IsNew) + { + for (int i = 1; i < ChannelsCount; i++) + { + ref VoiceUpdateState stateA = ref voiceUpdateStates[i - 1].Span[0]; + ref VoiceUpdateState stateB = ref voiceUpdateStates[i].Span[0]; + + Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed); + Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount); + Debug.Assert(stateA.Offset == stateB.Offset); + Debug.Assert(stateA.WaveBufferIndex == stateB.WaveBufferIndex); + Debug.Assert(stateA.Fraction == stateB.Fraction); + Debug.Assert(stateA.IsWaveBufferValid.SequenceEqual(stateB.IsWaveBufferValid)); + } + } +#endif + if (parameter.IsNew || IsNew) + { + IsNew = true; + + outStatus.VoiceDropFlag = false; + outStatus.PlayedWaveBuffersCount = 0; + outStatus.PlayedSampleCount = 0; + } + else + { + ref VoiceUpdateState state = ref voiceUpdateStates[0].Span[0]; + + outStatus.VoiceDropFlag = VoiceDropFlag; + outStatus.PlayedWaveBuffersCount = state.WaveBufferConsumed; + outStatus.PlayedSampleCount = state.PlayedSampleCount; + } + } + + /// <summary> + /// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>. + /// </summary> + /// <param name="errorInfos">An array of <see cref="ErrorInfo"/> used to report errors when mapping any of the <see cref="WaveBuffer"/>.</param> + /// <param name="parameter">The user parameter.</param> + /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param> + /// <param name="mapper">The mapper to use.</param> + /// <param name="behaviourContext">The behaviour context.</param> + public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, Memory<VoiceUpdateState>[] voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext) + { + errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2]; + + if (parameter.IsNew) + { + InitializeWaveBuffers(); + + for (int i = 0; i < parameter.ChannelCount; i++) + { + voiceUpdateStates[i].Span[0].IsWaveBufferValid.Fill(false); + } + } + + ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[0].Span[0]; + + for (int i = 0; i < Constants.VoiceWaveBufferCount; i++) + { + UpdateWaveBuffer(errorInfos.AsSpan().Slice(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext); + } + } + + /// <summary> + /// Update the internal state of one of the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>. + /// </summary> + /// <param name="errorInfos">A <see cref="Span{ErrorInfo}"/> used to report errors when mapping the <see cref="WaveBuffer"/>.</param> + /// <param name="waveBuffer">The <see cref="WaveBuffer"/> to update.</param> + /// <param name="inputWaveBuffer">The <see cref="WaveBufferInternal"/> from the user input.</param> + /// <param name="sampleFormat">The <see cref="SampleFormat"/> from the user input.</param> + /// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param> + /// <param name="mapper">The mapper to use.</param> + /// <param name="behaviourContext">The behaviour context.</param> + private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext) + { + if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0) + { + mapper.ForceUnmap(ref waveBuffer.BufferAddressInfo); + waveBuffer.BufferAddressInfo.Setup(0, 0); + } + + if (!inputWaveBuffer.SentToServer || BufferInfoUnmapped) + { + if (inputWaveBuffer.IsSampleOffsetValid(sampleFormat)) + { + Debug.Assert(waveBuffer.IsSendToAudioProcessor); + + waveBuffer.IsSendToAudioProcessor = false; + waveBuffer.StartSampleOffset = inputWaveBuffer.StartSampleOffset; + waveBuffer.EndSampleOffset = inputWaveBuffer.EndSampleOffset; + waveBuffer.ShouldLoop = inputWaveBuffer.ShouldLoop; + waveBuffer.IsEndOfStream = inputWaveBuffer.IsEndOfStream; + waveBuffer.LoopStartSampleOffset = inputWaveBuffer.LoopFirstSampleOffset; + waveBuffer.LoopEndSampleOffset = inputWaveBuffer.LoopLastSampleOffset; + waveBuffer.LoopCount = inputWaveBuffer.LoopCount; + + BufferInfoUnmapped = !mapper.TryAttachBuffer(out ErrorInfo bufferInfoError, ref waveBuffer.BufferAddressInfo, inputWaveBuffer.Address, inputWaveBuffer.Size); + + errorInfos[0] = bufferInfoError; + + if (sampleFormat == SampleFormat.Adpcm && behaviourContext.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0) + { + bool adpcmLoopContextMapped = mapper.TryAttachBuffer(out ErrorInfo adpcmLoopContextInfoError, + ref waveBuffer.ContextAddressInfo, + inputWaveBuffer.ContextAddress, + inputWaveBuffer.ContextSize); + + errorInfos[1] = adpcmLoopContextInfoError; + + if (adpcmLoopContextMapped) + { + BufferInfoUnmapped = DataSourceStateUnmapped; + } + else + { + BufferInfoUnmapped = true; + } + } + else + { + waveBuffer.ContextAddressInfo.Setup(0, 0); + } + } + else + { + errorInfos[0].ErrorCode = ResultCode.InvalidAddressInfo; + errorInfos[0].ExtraErrorInfo = inputWaveBuffer.Address; + } + } + } + + /// <summary> + /// Reset the resources associated to this <see cref="VoiceState"/>. + /// </summary> + /// <param name="context">The voice context.</param> + private void ResetResources(VoiceContext context) + { + for (int i = 0; i < ChannelsCount; i++) + { + int channelResourceId = ChannelResourceIds[i]; + + ref VoiceChannelResource voiceChannelResource = ref context.GetChannelResource(channelResourceId); + + Debug.Assert(voiceChannelResource.IsUsed); + + Memory<VoiceUpdateState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId); + + MemoryMarshal.Cast<VoiceUpdateState, byte>(dspSharedState.Span).Fill(0); + + voiceChannelResource.UpdateState(); + } + } + + /// <summary> + /// Flush a certain amount of <see cref="WaveBuffer"/>. + /// </summary> + /// <param name="waveBufferCount">The amount of wavebuffer to flush.</param> + /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param> + /// <param name="channelCount">The channel count from user input.</param> + private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceUpdateState>[] voiceUpdateStates, uint channelCount) + { + uint waveBufferIndex = WaveBuffersIndex; + + for (int i = 0; i < waveBufferCount; i++) + { + WaveBuffers[(int)waveBufferIndex].IsSendToAudioProcessor = true; + + for (int j = 0; j < channelCount; j++) + { + ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0]; + + voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount; + voiceUpdateState.WaveBufferConsumed++; + voiceUpdateState.IsWaveBufferValid[(int)waveBufferIndex] = false; + } + + waveBufferIndex = (waveBufferIndex + 1) % Constants.VoiceWaveBufferCount; + } + } + + /// <summary> + /// Update the internal parameters for command generation. + /// </summary> + /// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param> + /// <returns>Return true if this voice should be played.</returns> + public bool UpdateParametersForCommandGeneration(Memory<VoiceUpdateState>[] voiceUpdateStates) + { + if (FlushWaveBufferCount != 0) + { + FlushWaveBuffers(FlushWaveBufferCount, voiceUpdateStates, ChannelsCount); + + FlushWaveBufferCount = 0; + } + + switch (PlayState) + { + case Types.PlayState.Started: + for (int i = 0; i < WaveBuffers.Length; i++) + { + ref WaveBuffer wavebuffer = ref WaveBuffers[i]; + + if (!wavebuffer.IsSendToAudioProcessor) + { + for (int y = 0; y < ChannelsCount; y++) + { + Debug.Assert(!voiceUpdateStates[y].Span[0].IsWaveBufferValid[i]); + + voiceUpdateStates[y].Span[0].IsWaveBufferValid[i] = true; + } + + wavebuffer.IsSendToAudioProcessor = true; + } + } + + WasPlaying = false; + + ref VoiceUpdateState primaryVoiceUpdateState = ref voiceUpdateStates[0].Span[0]; + + for (int i = 0; i < primaryVoiceUpdateState.IsWaveBufferValid.Length; i++) + { + if (primaryVoiceUpdateState.IsWaveBufferValid[i]) + { + return true; + } + } + + return false; + + case Types.PlayState.Stopping: + for (int i = 0; i < WaveBuffers.Length; i++) + { + ref WaveBuffer wavebuffer = ref WaveBuffers[i]; + + wavebuffer.IsSendToAudioProcessor = true; + + for (int j = 0; j < ChannelsCount; j++) + { + ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0]; + + if (voiceUpdateState.IsWaveBufferValid[i]) + { + voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount; + voiceUpdateState.WaveBufferConsumed++; + } + + voiceUpdateState.IsWaveBufferValid[i] = false; + } + } + + for (int i = 0; i < ChannelsCount; i++) + { + ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[i].Span[0]; + + voiceUpdateState.Offset = 0; + voiceUpdateState.PlayedSampleCount = 0; + voiceUpdateState.Pitch.ToSpan().Fill(0); + voiceUpdateState.Fraction = 0; + voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext(); + } + + PlayState = Types.PlayState.Stopped; + WasPlaying = PreviousPlayState == Types.PlayState.Started; + + return WasPlaying; + + case Types.PlayState.Stopped: + case Types.PlayState.Paused: + foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan()) + { + wavebuffer.BufferAddressInfo.GetReference(true); + wavebuffer.ContextAddressInfo.GetReference(true); + } + + if (SampleFormat == SampleFormat.Adpcm) + { + if (DataSourceStateAddressInfo.CpuAddress != 0) + { + DataSourceStateAddressInfo.GetReference(true); + } + } + + WasPlaying = PreviousPlayState == Types.PlayState.Started; + + return WasPlaying; + default: + throw new NotImplementedException($"{PlayState}"); + } + } + + /// <summary> + /// Update the internal state for command generation. + /// </summary> + /// <param name="context">The voice context.</param> + /// <returns>Return true if this voice should be played.</returns> + public bool UpdateForCommandGeneration(VoiceContext context) + { + if (IsNew) + { + ResetResources(context); + PreviousVolume = Volume; + IsNew = false; + } + + Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax]; + + for (int i = 0; i < ChannelsCount; i++) + { + voiceUpdateStates[i] = context.GetUpdateStateForDsp(ChannelResourceIds[i]); + } + + return UpdateParametersForCommandGeneration(voiceUpdateStates); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Server/Voice/WaveBuffer.cs b/Ryujinx.Audio/Renderer/Server/Voice/WaveBuffer.cs new file mode 100644 index 00000000..a03aa757 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Server/Voice/WaveBuffer.cs @@ -0,0 +1,121 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Renderer.Server.MemoryPool; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Server.Voice +{ + /// <summary> + /// A wavebuffer used for server update. + /// </summary> + [StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)] + public struct WaveBuffer + { + /// <summary> + /// The <see cref="AddressInfo"/> of the sample data of the wavebuffer. + /// </summary> + public AddressInfo BufferAddressInfo; + + /// <summary> + /// The <see cref="AddressInfo"/> of the context of the wavebuffer. + /// </summary> + /// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks> + public AddressInfo ContextAddressInfo; + + + /// <summary> + /// First sample to play of the wavebuffer. + /// </summary> + public uint StartSampleOffset; + + /// <summary> + /// Last sample to play of the wavebuffer. + /// </summary> + public uint EndSampleOffset; + + /// <summary> + /// Set to true if the wavebuffer is looping. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool ShouldLoop; + + /// <summary> + /// Set to true if the wavebuffer is the end of stream. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsEndOfStream; + + /// <summary> + /// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool IsSendToAudioProcessor; + + /// <summary> + /// First sample to play when looping the wavebuffer. + /// </summary> + public uint LoopStartSampleOffset; + + /// <summary> + /// Last sample to play when looping the wavebuffer. + /// </summary> + public uint LoopEndSampleOffset; + + /// <summary> + /// The max loop count. + /// </summary> + public int LoopCount; + + /// <summary> + /// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>. + /// </summary> + /// <param name="version">The target version of the wavebuffer.</param> + /// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns> + public Common.WaveBuffer ToCommon(int version) + { + Common.WaveBuffer waveBuffer = new Common.WaveBuffer(); + + waveBuffer.Buffer = BufferAddressInfo.GetReference(true); + waveBuffer.BufferSize = (uint)BufferAddressInfo.Size; + + if (ContextAddressInfo.CpuAddress != 0) + { + waveBuffer.Context = ContextAddressInfo.GetReference(true); + waveBuffer.ContextSize = (uint)ContextAddressInfo.Size; + } + + waveBuffer.StartSampleOffset = StartSampleOffset; + waveBuffer.EndSampleOffset = EndSampleOffset; + waveBuffer.Looping = ShouldLoop; + waveBuffer.IsEndOfStream = IsEndOfStream; + + if (version == 2) + { + waveBuffer.LoopCount = LoopCount; + waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset; + waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset; + } + else + { + waveBuffer.LoopCount = -1; + } + + return waveBuffer; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs b/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs new file mode 100644 index 00000000..99cbfcdc --- /dev/null +++ b/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs @@ -0,0 +1,75 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.CompilerServices; + +using DspAddress = System.UInt64; +using CpuAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Utils +{ + /// <summary> + /// The <see cref="Dsp.AudioProcessor"/> memory management + /// </summary> + /// <remarks>This is stub for the most part but is kept to permit LLE if wanted.</remarks> + static class AudioProcessorMemoryManager + { + /// <summary> + /// Map the given <see cref="CpuAddress"/> to the <see cref="Dsp.AudioProcessor"/> address space. + /// </summary> + /// <param name="processHandle">The process owning the CPU memory.</param> + /// <param name="cpuAddress">The <see cref="CpuAddress"/> to map.</param> + /// <param name="size">The size of the CPU memory region to map.</param> + /// <returns>The address on the <see cref="Dsp.AudioProcessor"/> address space.</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static DspAddress Map(uint processHandle, CpuAddress cpuAddress, ulong size) + { + return cpuAddress; + } + + /// <summary> + /// Unmap the given <see cref="CpuAddress"/> from the <see cref="Dsp.AudioProcessor"/> address space. + /// </summary> + /// <param name="processHandle">The process owning the CPU memory.</param> + /// <param name="cpuAddress">The <see cref="CpuAddress"/> to unmap.</param> + /// <param name="size">The size of the CPU memory region to unmap.</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void Unmap(uint processHandle, CpuAddress cpuAddress, ulong size) + { + } + + /// <summary> + /// Invalidate the <see cref="Dsp.AudioProcessor"/> data cache at the given address. + /// </summary> + /// <param name="address">The base DSP address to invalidate</param> + /// <param name="size">The size of the DSP memory region to invalidate.</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void InvalidateDspCache(DspAddress address, ulong size) + { + } + + /// <summary> + /// Invalidate the CPU data cache at the given address. + /// </summary> + /// <param name="address">The base <see cref="CpuAddress"/> to invalidate</param> + /// <param name="size">The size of the CPU memory region to invalidate.</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void InvalidateDataCache(CpuAddress address, ulong size) + { + } + } +} diff --git a/Ryujinx.Audio/Renderer/Utils/BitArray.cs b/Ryujinx.Audio/Renderer/Utils/BitArray.cs new file mode 100644 index 00000000..6109dd01 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Utils/BitArray.cs @@ -0,0 +1,120 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Audio.Renderer.Utils +{ + /// <summary> + /// A simple bit array implementation backed by a <see cref="Memory{T}"/>. + /// </summary> + public class BitArray + { + /// <summary> + /// The backing storage of the <see cref="BitArray"/>. + /// </summary> + private Memory<byte> _storage; + + /// <summary> + /// Create a new <see cref="BitArray"/> from <see cref="Memory{T}"/>. + /// </summary> + /// <param name="storage">The backing storage of the <see cref="BitArray"/>.</param> + public BitArray(Memory<byte> storage) + { + _storage = storage; + } + + /// <summary> + /// Get the byte position of a given bit index. + /// </summary> + /// <param name="index">A bit index.</param> + /// <returns>The byte position of a given bit index.</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static int ToPosition(int index) => index / 8; + + /// <summary> + /// Get the bit position of a given bit index inside a byte. + /// </summary> + /// <param name="index">A bit index.</param> + /// <returns>The bit position of a given bit index inside a byte.</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static int ToBitPosition(int index) => index % 8; + + /// <summary> + /// Test if the bit at the given index is set. + /// </summary> + /// <param name="index">A bit index.</param> + /// <returns>Return true if the bit at the given index is set</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public bool Test(int index) + { + ulong mask = 1ul << ToBitPosition(index); + + return (_storage.Span[ToPosition(index)] & mask) == mask; + } + + /// <summary> + /// Set the bit at the given index. + /// </summary> + /// <param name="index">A bit index.</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Set(int index) + { + Set(index, true); + } + + /// <summary> + /// Reset the bit at the given index. + /// </summary> + /// <param name="index">A bit index.</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Reset(int index) + { + Set(index, false); + } + + /// <summary> + /// Set a bit value at the given index. + /// </summary> + /// <param name="index">A bit index.</param> + /// <param name="value">The new bit value.</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void Set(int index, bool value) + { + byte mask = (byte)(1 << ToBitPosition(index)); + + if (value) + { + _storage.Span[ToPosition(index)] |= mask; + } + else + { + _storage.Span[ToPosition(index)] &= (byte)~mask; + } + } + + /// <summary> + /// Reset all bits in the storage. + /// </summary> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void Reset() + { + _storage.Span.Fill(0); + } + } +} diff --git a/Ryujinx.Audio/Renderer/Utils/FileHardwareDevice.cs b/Ryujinx.Audio/Renderer/Utils/FileHardwareDevice.cs new file mode 100644 index 00000000..2008bafc --- /dev/null +++ b/Ryujinx.Audio/Renderer/Utils/FileHardwareDevice.cs @@ -0,0 +1,105 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Integration; +using System; +using System.IO; +using System.Runtime.InteropServices; +using System.Text; + +namespace Ryujinx.Audio.Renderer.Utils +{ + /// <summary> + /// A <see cref="IHardwareDevice"/> that outputs to a wav file. + /// </summary> + public class FileHardwareDevice : IHardwareDevice + { + private FileStream _stream; + private uint _channelCount; + private uint _sampleRate; + + private const int HeaderSize = 44; + + public FileHardwareDevice(string path, uint channelCount, uint sampleRate) + { + _stream = File.OpenWrite(path); + _channelCount = channelCount; + _sampleRate = sampleRate; + + _stream.Seek(HeaderSize, SeekOrigin.Begin); + } + + private void UpdateHeader() + { + var writer = new BinaryWriter(_stream); + + long currentPos = writer.Seek(0, SeekOrigin.Current); + + writer.Seek(0, SeekOrigin.Begin); + + writer.Write(Encoding.ASCII.GetBytes("RIFF")); + writer.Write((int)(writer.BaseStream.Length - 8)); + writer.Write(Encoding.ASCII.GetBytes("WAVE")); + writer.Write(Encoding.ASCII.GetBytes("fmt ")); + writer.Write(16); + writer.Write((short)1); + writer.Write((short)GetChannelCount()); + writer.Write(GetSampleRate()); + writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short)); + writer.Write((short)(GetChannelCount() * sizeof(short))); + writer.Write((short)(sizeof(short) * 8)); + writer.Write(Encoding.ASCII.GetBytes("data")); + writer.Write((int)(writer.BaseStream.Length - HeaderSize)); + + writer.Seek((int)currentPos, SeekOrigin.Begin); + } + + public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount) + { + _stream.Write(MemoryMarshal.Cast<short, byte>(data)); + + UpdateHeader(); + _stream.Flush(); + } + + public uint GetChannelCount() + { + return _channelCount; + } + + public uint GetSampleRate() + { + return _sampleRate; + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _stream?.Flush(); + _stream?.Dispose(); + + _stream = null; + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Utils/Mailbox.cs b/Ryujinx.Audio/Renderer/Utils/Mailbox.cs new file mode 100644 index 00000000..a32de870 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Utils/Mailbox.cs @@ -0,0 +1,72 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Collections.Concurrent; + +namespace Ryujinx.Audio.Renderer.Utils +{ + /// <summary> + /// A simple generic message queue for unmanaged types. + /// </summary> + /// <typeparam name="T">The target unmanaged type used</typeparam> + public class Mailbox<T> : IDisposable where T : unmanaged + { + private BlockingCollection<T> _messageQueue; + private BlockingCollection<T> _responseQueue; + + public Mailbox() + { + _messageQueue = new BlockingCollection<T>(1); + _responseQueue = new BlockingCollection<T>(1); + } + + public void SendMessage(T data) + { + _messageQueue.Add(data); + } + + public void SendResponse(T data) + { + _responseQueue.Add(data); + } + + public T ReceiveMessage() + { + return _messageQueue.Take(); + } + + public T ReceiveResponse() + { + return _responseQueue.Take(); + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _messageQueue.Dispose(); + _responseQueue.Dispose(); + } + } + } +} diff --git a/Ryujinx.Audio/Renderer/Utils/SpanIOHelper.cs b/Ryujinx.Audio/Renderer/Utils/SpanIOHelper.cs new file mode 100644 index 00000000..70a2fce6 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Utils/SpanIOHelper.cs @@ -0,0 +1,188 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Utils +{ + /// <summary> + /// Helper for IO operations on <see cref="Span{T}"/> and <see cref="Memory{T}"/>. + /// </summary> + public static class SpanIOHelper + { + /// <summary> + /// Write the given data to the given backing <see cref="Memory{T}"/> and move cursor after the written data. + /// </summary> + /// <typeparam name="T">The data type.</typeparam> + /// <param name="backingMemory">The backing <see cref="Memory{T}"/> to store the data.</param> + /// <param name="data">The data to write to the backing <see cref="Memory{T}"/>.</param> + public static void Write<T>(ref Memory<byte> backingMemory, ref T data) where T : unmanaged + { + int size = Unsafe.SizeOf<T>(); + + if (size > backingMemory.Length) + { + throw new ArgumentOutOfRangeException(); + } + + MemoryMarshal.Write<T>(backingMemory.Span.Slice(0, size), ref data); + + backingMemory = backingMemory.Slice(size); + } + + /// <summary> + /// Write the given data to the given backing <see cref="Span{T}"/> and move cursor after the written data. + /// </summary> + /// <typeparam name="T">The data type.</typeparam> + /// <param name="backingMemory">The backing <see cref="Span{T}"/> to store the data.</param> + /// <param name="data">The data to write to the backing <see cref="Span{T}"/>.</param> + public static void Write<T>(ref Span<byte> backingMemory, ref T data) where T : unmanaged + { + int size = Unsafe.SizeOf<T>(); + + if (size > backingMemory.Length) + { + throw new ArgumentOutOfRangeException(); + } + + MemoryMarshal.Write<T>(backingMemory.Slice(0, size), ref data); + + backingMemory = backingMemory.Slice(size); + } + + /// <summary> + /// Get a <see cref="Span{T}"/> out of a <paramref name="backingMemory"/> and move cursor after T size. + /// </summary> + /// <typeparam name="T">The data type.</typeparam> + /// <param name="backingMemory">The backing <see cref="Memory{T}"/> to get a <see cref="Span{T}"/> from.</param> + /// <returns>A <see cref="Span{T}"/> from backing <see cref="Memory{T}"/>.</returns> + public static Span<T> GetWriteRef<T>(ref Memory<byte> backingMemory) where T : unmanaged + { + int size = Unsafe.SizeOf<T>(); + + if (size > backingMemory.Length) + { + throw new ArgumentOutOfRangeException(); + } + + Span<T> result = MemoryMarshal.Cast<byte, T>(backingMemory.Span.Slice(0, size)); + + backingMemory = backingMemory.Slice(size); + + return result; + } + + /// <summary> + /// Get a <see cref="Span{T}"/> out of a backingMemory and move cursor after T size. + /// </summary> + /// <typeparam name="T">The data type.</typeparam> + /// <param name="backingMemory">The backing <see cref="Span{T}"/> to get a <see cref="Span{T}"/> from.</param> + /// <returns>A <see cref="Span{T}"/> from backing <see cref="Span{T}"/>.</returns> + public static Span<T> GetWriteRef<T>(ref Span<byte> backingMemory) where T : unmanaged + { + int size = Unsafe.SizeOf<T>(); + + if (size > backingMemory.Length) + { + throw new ArgumentOutOfRangeException(); + } + + Span<T> result = MemoryMarshal.Cast<byte, T>(backingMemory.Slice(0, size)); + + backingMemory = backingMemory.Slice(size); + + return result; + } + + /// <summary> + /// Read data from the given backing <see cref="ReadOnlyMemory{T}"/> and move cursor after the read data. + /// </summary> + /// <typeparam name="T">The data type.</typeparam> + /// <param name="backingMemory">The backing <see cref="ReadOnlyMemory{T}"/> to read data from.</param> + /// <returns>Return the read data.</returns> + public static T Read<T>(ref ReadOnlyMemory<byte> backingMemory) where T : unmanaged + { + int size = Unsafe.SizeOf<T>(); + + if (size > backingMemory.Length) + { + throw new ArgumentOutOfRangeException(); + } + + T result = MemoryMarshal.Read<T>(backingMemory.Span.Slice(0, size)); + + backingMemory = backingMemory.Slice(size); + + return result; + } + + /// <summary> + /// Read data from the given backing <see cref="ReadOnlySpan{T}"/> and move cursor after the read data. + /// </summary> + /// <typeparam name="T">The data type.</typeparam> + /// <param name="backingMemory">The backing <see cref="ReadOnlySpan{T}"/> to read data from.</param> + /// <returns>Return the read data.</returns> + public static T Read<T>(ref ReadOnlySpan<byte> backingMemory) where T : unmanaged + { + int size = Unsafe.SizeOf<T>(); + + if (size > backingMemory.Length) + { + throw new ArgumentOutOfRangeException(); + } + + T result = MemoryMarshal.Read<T>(backingMemory.Slice(0, size)); + + backingMemory = backingMemory.Slice(size); + + return result; + } + + /// <summary> + /// Extract a <see cref="Memory{T}"/> at the given index. + /// </summary> + /// <typeparam name="T">The data type.</typeparam> + /// <param name="memory">The <see cref="Memory{T}"/> to extract the data from.</param> + /// <param name="id">The id in the provided memory.</param> + /// <param name="count">The max allowed count. (for bound checking of the id in debug mode)</param> + /// <returns>a <see cref="Memory{T}"/> at the given id.</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static Memory<T> GetMemory<T>(Memory<T> memory, int id, uint count) where T : unmanaged + { + Debug.Assert(id >= 0 && id < count); + + return memory.Slice(id, 1); + } + + /// <summary> + /// Extract a ref T at the given index. + /// </summary> + /// <typeparam name="T">The data type.</typeparam> + /// <param name="memory">The <see cref="Memory{T}"/> to extract the data from.</param> + /// <param name="id">The id in the provided memory.</param> + /// <param name="count">The max allowed count. (for bound checking of the id in debug mode)</param> + /// <returns>a ref T at the given id.</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static ref T GetFromMemory<T>(Memory<T> memory, int id, uint count) where T : unmanaged + { + return ref GetMemory(memory, id, count).Span[0]; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Utils/SpanMemoryManager.cs b/Ryujinx.Audio/Renderer/Utils/SpanMemoryManager.cs new file mode 100644 index 00000000..102a9f95 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Utils/SpanMemoryManager.cs @@ -0,0 +1,60 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System; +using System.Buffers; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Utils +{ + public sealed unsafe class SpanMemoryManager<T> : MemoryManager<T> + where T : unmanaged + { + private readonly T* _pointer; + private readonly int _length; + + public SpanMemoryManager(Span<T> span) + { + fixed (T* ptr = &MemoryMarshal.GetReference(span)) + { + _pointer = ptr; + _length = span.Length; + } + } + + public override Span<T> GetSpan() => new Span<T>(_pointer, _length); + + public override MemoryHandle Pin(int elementIndex = 0) + { + if (elementIndex < 0 || elementIndex >= _length) + { + throw new ArgumentOutOfRangeException(nameof(elementIndex)); + } + + return new MemoryHandle(_pointer + elementIndex); + } + + public override void Unpin() { } + + protected override void Dispose(bool disposing) { } + + public static Memory<T> Cast<TFrom>(Memory<TFrom> memory) where TFrom : unmanaged + { + return new SpanMemoryManager<T>(MemoryMarshal.Cast<TFrom, T>(memory.Span)).Memory; + } + } +} diff --git a/Ryujinx.Audio/Renderer/Utils/SplitterHardwareDevice.cs b/Ryujinx.Audio/Renderer/Utils/SplitterHardwareDevice.cs new file mode 100644 index 00000000..c5411ac0 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Utils/SplitterHardwareDevice.cs @@ -0,0 +1,64 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Integration; +using System; + +namespace Ryujinx.Audio.Renderer.Utils +{ + public class SplitterHardwareDevice : IHardwareDevice + { + private IHardwareDevice _baseDevice; + private IHardwareDevice _secondaryDevice; + + public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice) + { + _baseDevice = baseDevice; + _secondaryDevice = secondaryDevice; + } + + public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount) + { + _baseDevice.AppendBuffer(data, channelCount); + _secondaryDevice?.AppendBuffer(data, channelCount); + } + + public uint GetChannelCount() + { + return _baseDevice.GetChannelCount(); + } + + public uint GetSampleRate() + { + return _baseDevice.GetSampleRate(); + } + + public void Dispose() + { + Dispose(true); + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + _baseDevice.Dispose(); + _secondaryDevice?.Dispose(); + } + } + } +} |