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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Renderer/Utils/SpanMemoryManager.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
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diff --git a/Ryujinx.Audio/Renderer/Utils/SpanMemoryManager.cs b/Ryujinx.Audio/Renderer/Utils/SpanMemoryManager.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System;
+using System.Buffers;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Utils
+{
+ public sealed unsafe class SpanMemoryManager<T> : MemoryManager<T>
+ where T : unmanaged
+ {
+ private readonly T* _pointer;
+ private readonly int _length;
+
+ public SpanMemoryManager(Span<T> span)
+ {
+ fixed (T* ptr = &MemoryMarshal.GetReference(span))
+ {
+ _pointer = ptr;
+ _length = span.Length;
+ }
+ }
+
+ public override Span<T> GetSpan() => new Span<T>(_pointer, _length);
+
+ public override MemoryHandle Pin(int elementIndex = 0)
+ {
+ if (elementIndex < 0 || elementIndex >= _length)
+ {
+ throw new ArgumentOutOfRangeException(nameof(elementIndex));
+ }
+
+ return new MemoryHandle(_pointer + elementIndex);
+ }
+
+ public override void Unpin() { }
+
+ protected override void Dispose(bool disposing) { }
+
+ public static Memory<T> Cast<TFrom>(Memory<TFrom> memory) where TFrom : unmanaged
+ {
+ return new SpanMemoryManager<T>(MemoryMarshal.Cast<TFrom, T>(memory.Span)).Memory;
+ }
+ }
+}