aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs
diff options
context:
space:
mode:
authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs75
1 files changed, 75 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs b/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs
new file mode 100644
index 00000000..99cbfcdc
--- /dev/null
+++ b/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs
@@ -0,0 +1,75 @@
+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using System.Runtime.CompilerServices;
+
+using DspAddress = System.UInt64;
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Utils
+{
+ /// <summary>
+ /// The <see cref="Dsp.AudioProcessor"/> memory management
+ /// </summary>
+ /// <remarks>This is stub for the most part but is kept to permit LLE if wanted.</remarks>
+ static class AudioProcessorMemoryManager
+ {
+ /// <summary>
+ /// Map the given <see cref="CpuAddress"/> to the <see cref="Dsp.AudioProcessor"/> address space.
+ /// </summary>
+ /// <param name="processHandle">The process owning the CPU memory.</param>
+ /// <param name="cpuAddress">The <see cref="CpuAddress"/> to map.</param>
+ /// <param name="size">The size of the CPU memory region to map.</param>
+ /// <returns>The address on the <see cref="Dsp.AudioProcessor"/> address space.</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static DspAddress Map(uint processHandle, CpuAddress cpuAddress, ulong size)
+ {
+ return cpuAddress;
+ }
+
+ /// <summary>
+ /// Unmap the given <see cref="CpuAddress"/> from the <see cref="Dsp.AudioProcessor"/> address space.
+ /// </summary>
+ /// <param name="processHandle">The process owning the CPU memory.</param>
+ /// <param name="cpuAddress">The <see cref="CpuAddress"/> to unmap.</param>
+ /// <param name="size">The size of the CPU memory region to unmap.</param>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void Unmap(uint processHandle, CpuAddress cpuAddress, ulong size)
+ {
+ }
+
+ /// <summary>
+ /// Invalidate the <see cref="Dsp.AudioProcessor"/> data cache at the given address.
+ /// </summary>
+ /// <param name="address">The base DSP address to invalidate</param>
+ /// <param name="size">The size of the DSP memory region to invalidate.</param>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void InvalidateDspCache(DspAddress address, ulong size)
+ {
+ }
+
+ /// <summary>
+ /// Invalidate the CPU data cache at the given address.
+ /// </summary>
+ /// <param name="address">The base <see cref="CpuAddress"/> to invalidate</param>
+ /// <param name="size">The size of the CPU memory region to invalidate.</param>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static void InvalidateDataCache(CpuAddress address, ulong size)
+ {
+ }
+ }
+}