diff options
author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs | |
parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs b/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs new file mode 100644 index 00000000..99cbfcdc --- /dev/null +++ b/Ryujinx.Audio/Renderer/Utils/AudioProcessorMemoryManager.cs @@ -0,0 +1,75 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using System.Runtime.CompilerServices; + +using DspAddress = System.UInt64; +using CpuAddress = System.UInt64; + +namespace Ryujinx.Audio.Renderer.Utils +{ + /// <summary> + /// The <see cref="Dsp.AudioProcessor"/> memory management + /// </summary> + /// <remarks>This is stub for the most part but is kept to permit LLE if wanted.</remarks> + static class AudioProcessorMemoryManager + { + /// <summary> + /// Map the given <see cref="CpuAddress"/> to the <see cref="Dsp.AudioProcessor"/> address space. + /// </summary> + /// <param name="processHandle">The process owning the CPU memory.</param> + /// <param name="cpuAddress">The <see cref="CpuAddress"/> to map.</param> + /// <param name="size">The size of the CPU memory region to map.</param> + /// <returns>The address on the <see cref="Dsp.AudioProcessor"/> address space.</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static DspAddress Map(uint processHandle, CpuAddress cpuAddress, ulong size) + { + return cpuAddress; + } + + /// <summary> + /// Unmap the given <see cref="CpuAddress"/> from the <see cref="Dsp.AudioProcessor"/> address space. + /// </summary> + /// <param name="processHandle">The process owning the CPU memory.</param> + /// <param name="cpuAddress">The <see cref="CpuAddress"/> to unmap.</param> + /// <param name="size">The size of the CPU memory region to unmap.</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void Unmap(uint processHandle, CpuAddress cpuAddress, ulong size) + { + } + + /// <summary> + /// Invalidate the <see cref="Dsp.AudioProcessor"/> data cache at the given address. + /// </summary> + /// <param name="address">The base DSP address to invalidate</param> + /// <param name="size">The size of the DSP memory region to invalidate.</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void InvalidateDspCache(DspAddress address, ulong size) + { + } + + /// <summary> + /// Invalidate the CPU data cache at the given address. + /// </summary> + /// <param name="address">The base <see cref="CpuAddress"/> to invalidate</param> + /// <param name="size">The size of the CPU memory region to invalidate.</param> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void InvalidateDataCache(CpuAddress address, ulong size) + { + } + } +} |