diff options
author | Mary <mary@mary.zone> | 2022-04-06 09:12:38 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-06 09:12:38 +0200 |
commit | 3f4fb8f73a6635dbdca9dd11738c3a793f53ac65 (patch) | |
tree | adab6a0c08efac674982ded8ca915ff5069462ea /Ryujinx.Audio/Renderer/Server/CommandGenerator.cs | |
parent | 56c56aa34d40327cf045d7198fe0f40492a5dbc3 (diff) |
amadeus: Update to REV11 (#3230)1.1.91
This should implement all ABI changes from REV11 on 14.0.0
As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now.
The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
Diffstat (limited to 'Ryujinx.Audio/Renderer/Server/CommandGenerator.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Server/CommandGenerator.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs b/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs index 85c019c2..8194ebf1 100644 --- a/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs +++ b/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs @@ -483,31 +483,31 @@ namespace Ryujinx.Audio.Renderer.Server } } - private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId) + private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId, bool newEffectChannelMappingSupported) { Debug.Assert(effect.Type == EffectType.Delay); ulong workBuffer = effect.GetWorkBuffer(-1); - _commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId); + _commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported); } - private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported) + private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported) { Debug.Assert(effect.Type == EffectType.Reverb); ulong workBuffer = effect.GetWorkBuffer(-1); - _commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported); + _commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported); } - private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId) + private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId, bool newEffectChannelMappingSupported) { Debug.Assert(effect.Type == EffectType.Reverb3d); ulong workBuffer = effect.GetWorkBuffer(-1); - _commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId); + _commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported); } private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId) @@ -650,13 +650,13 @@ namespace Ryujinx.Audio.Renderer.Server GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId); break; case EffectType.Delay: - GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId); + GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported()); break; case EffectType.Reverb: - GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported); + GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported()); break; case EffectType.Reverb3d: - GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId); + GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported()); break; case EffectType.BiquadFilter: GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId); |