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authorMary <me@thog.eu>2021-05-25 19:01:09 +0200
committerGitHub <noreply@github.com>2021-05-25 19:01:09 +0200
commitf3b0b4831c323a20393aa0388f947317354372b7 (patch)
tree478412fd3a8c2de6eab5e54dd47944f59bf1a836 /Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs
parent54ea2285f05ef6f59a6f1c63df4a7bdd77d7b883 (diff)
amadeus: Update to REV9 (#2309)
* amadeus: Update to REV9 This implements all the changes made with REV9 on 12.0.0. * Address Ac_k's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs')
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1 files changed, 43 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs b/Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs
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+++ b/Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs
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+//
+// Copyright (c) 2019-2021 Ryujinx
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+//
+
+using Ryujinx.Common.Utilities;
+using System;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Audio.Renderer.Parameter
+{
+ /// <summary>
+ /// Effect result state (added in REV9).
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1)]
+ public struct EffectResultState
+ {
+ /// <summary>
+ /// Specific data storage.
+ /// </summary>
+ private SpecificDataStruct _specificDataStart;
+
+ [StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)]
+ private struct SpecificDataStruct { }
+
+ /// <summary>
+ /// Specific data changing depending of the type of effect. See also the <see cref="Effect"/> namespace.
+ /// </summary>
+ public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
+ }
+}