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author | Mary <me@thog.eu> | 2021-05-25 19:01:09 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-25 19:01:09 +0200 |
commit | f3b0b4831c323a20393aa0388f947317354372b7 (patch) | |
tree | 478412fd3a8c2de6eab5e54dd47944f59bf1a836 /Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs | |
parent | 54ea2285f05ef6f59a6f1c63df4a7bdd77d7b883 (diff) |
amadeus: Update to REV9 (#2309)
* amadeus: Update to REV9
This implements all the changes made with REV9 on 12.0.0.
* Address Ac_k's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs b/Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs new file mode 100644 index 00000000..64a6f50a --- /dev/null +++ b/Ryujinx.Audio/Renderer/Parameter/EffectResultState.cs @@ -0,0 +1,43 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Common.Utilities; +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Audio.Renderer.Parameter +{ + /// <summary> + /// Effect result state (added in REV9). + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1)] + public struct EffectResultState + { + /// <summary> + /// Specific data storage. + /// </summary> + private SpecificDataStruct _specificDataStart; + + [StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)] + private struct SpecificDataStruct { } + + /// <summary> + /// Specific data changing depending of the type of effect. See also the <see cref="Effect"/> namespace. + /// </summary> + public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart); + } +} |