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authorMary <me@thog.eu>2021-07-18 13:05:11 +0200
committerGitHub <noreply@github.com>2021-07-18 13:05:11 +0200
commitb8ad676fb8cbe0a43617df41daaf284ab4421c75 (patch)
tree743775369a175af0859f3e27e14e4ed4ce8b6877 /Ryujinx.Audio/Renderer/Dsp
parent97a21332071aceeef6f5035178a3523177570448 (diff)
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side. This may reduce CPU usage of the DSP thread quite a lot.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp')
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs1
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs6
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs23
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs15
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs23
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs2
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs57
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs5
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs6
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs87
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs23
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs4
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs16
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs21
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion2.cs21
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs3
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs2
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs2
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs6
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs6
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs69
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs67
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs1
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs4
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs2
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs99
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs1
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs8
28 files changed, 317 insertions, 263 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs b/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
index 2c97a0c1..ea975056 100644
--- a/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs
@@ -218,6 +218,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (_sessionCommandList[i] != null)
{
_sessionCommandList[i].CommandList.Process(OutputDevices[i]);
+ _sessionCommandList[i].CommandList.Dispose();
_sessionCommandList[i] = null;
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs b/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs
index bea6215d..c137a896 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/AdpcmDataSourceCommandVersion1.cs
@@ -74,21 +74,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
- DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation()
+ DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
{
- State = State,
SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.Adpcm,
Pitch = Pitch,
DecodingBehaviour = DecodingBehaviour,
- WaveBuffers = WaveBuffers,
ExtraParameter = AdpcmParameter,
ExtraParameterSize = AdpcmParameterSize,
ChannelIndex = 0,
ChannelCount = 1,
};
- DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount);
+ DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
index 5ff3a6b4..78d7ea87 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/AuxiliaryBufferCommand.cs
@@ -65,6 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
IsEffectEnabled = isEnabled;
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private uint Read(IVirtualMemoryManager memoryManager, ulong bufferAddress, uint countMax, Span<int> outBuffer, uint count, uint readOffset, uint updateCount)
{
if (countMax == 0 || bufferAddress == 0)
@@ -104,6 +105,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
return count;
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private uint Write(IVirtualMemoryManager memoryManager, ulong outBufferAddress, uint countMax, ReadOnlySpan<int> buffer, uint count, uint writeOffset, uint updateCount)
{
if (countMax == 0 || outBufferAddress == 0)
@@ -175,8 +177,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
else
{
- ZeroFill(context.MemoryManager, BufferInfo.SendBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>());
- ZeroFill(context.MemoryManager, BufferInfo.ReturnBufferInfo, Unsafe.SizeOf<AuxiliaryBufferInfo>());
+ context.MemoryManager.Fill(BufferInfo.SendBufferInfo, (ulong)Unsafe.SizeOf<AuxiliaryBufferInfo>(), 0);
+ context.MemoryManager.Fill(BufferInfo.ReturnBufferInfo, (ulong)Unsafe.SizeOf<AuxiliaryBufferInfo>(), 0);
if (InputBufferIndex != OutputBufferIndex)
{
@@ -184,22 +186,5 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
}
-
- private static void ZeroFill(IVirtualMemoryManager memoryManager, ulong address, int size)
- {
- ulong endAddress = address + (ulong)size;
-
- while (address + 7UL < endAddress)
- {
- memoryManager.Write(address, 0UL);
- address += 8;
- }
-
- while (address < endAddress)
- {
- memoryManager.Write(address, (byte)0);
- address++;
- }
- }
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs
index 580eb732..c850bb01 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/BiquadFilterCommand.cs
@@ -18,6 +18,7 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using System;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -49,7 +50,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
NodeId = nodeId;
}
- private void ProcessBiquadFilter(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessBiquadFilter(ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
{
const int fixedPointPrecisionForParameter = 14;
@@ -60,8 +62,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float b1 = FixedPointHelper.ToFloat(Parameter.Denominator[0], fixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(Parameter.Denominator[1], fixedPointPrecisionForParameter);
- ref BiquadFilterState state = ref BiquadFilterState.Span[0];
-
for (int i = 0; i < sampleCount; i++)
{
float input = inputBuffer[i];
@@ -76,14 +76,17 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
- Span<float> outputBuffer = context.GetBuffer(InputBufferIndex);
+ ref BiquadFilterState state = ref BiquadFilterState.Span[0];
+
+ ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
+ Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
if (NeedInitialization)
{
- BiquadFilterState.Span[0] = new BiquadFilterState();
+ state = new BiquadFilterState();
}
- ProcessBiquadFilter(outputBuffer, outputBuffer, context.SampleCount);
+ ProcessBiquadFilter(ref state, outputBuffer, inputBuffer, context.SampleCount);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs
index e4c635d5..f82ea070 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/CircularBufferSinkCommand.cs
@@ -69,20 +69,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
for (int i = 0; i < InputCount; i++)
{
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(Input[i]);
+ unsafe
+ {
+ float* inputBuffer = (float*)context.GetBufferPointer(Input[i]);
- ulong targetOffset = CircularBuffer + currentOffset;
+ ulong targetOffset = CircularBuffer + currentOffset;
- for (int y = 0; y < context.SampleCount; y++)
- {
- context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
- }
+ for (int y = 0; y < context.SampleCount; y++)
+ {
+ context.MemoryManager.Write(targetOffset + (ulong)y * targetChannelCount, PcmHelper.Saturate(inputBuffer[y]));
+ }
- currentOffset += context.SampleCount * targetChannelCount;
+ currentOffset += context.SampleCount * targetChannelCount;
- if (currentOffset >= CircularBufferSize)
- {
- currentOffset = 0;
+ if (currentOffset >= CircularBufferSize)
+ {
+ currentOffset = 0;
+ }
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
index ba9a0357..87e830dd 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/ClearMixBufferCommand.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
- context.Buffers.Span.Fill(0);
+ context.ClearBuffers();
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs
index fee90192..27d61064 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/CommandList.cs
@@ -21,11 +21,14 @@ using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
+using System.Buffers;
using System.Collections.Generic;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
- public class CommandList
+ public class CommandList : IDisposable
{
public ulong StartTime { get; private set; }
public ulong EndTime { get; private set; }
@@ -41,6 +44,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public IHardwareDevice OutputDevice { get; private set; }
+ private readonly int _sampleCount;
+ private readonly int _buffersEntryCount;
+ private readonly MemoryHandle _buffersMemoryHandle;
+
public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager,
renderSystem.GetMixBuffer(),
renderSystem.GetSampleCount(),
@@ -53,11 +60,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax)
{
SampleCount = sampleCount;
+ _sampleCount = (int)SampleCount;
SampleRate = sampleRate;
BufferCount = mixBufferCount + voiceChannelCountMax;
Buffers = mixBuffer;
Commands = new List<ICommand>();
MemoryManager = memoryManager;
+
+ _buffersEntryCount = Buffers.Length;
+ _buffersMemoryHandle = Buffers.Pin();
}
public void AddCommand(ICommand command)
@@ -70,14 +81,47 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
throw new NotImplementedException();
}
- public Memory<float> GetBufferMemory(int index)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public unsafe IntPtr GetBufferPointer(int index)
+ {
+ if (index >= 0 && index < _buffersEntryCount)
+ {
+ return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
+ }
+
+ throw new ArgumentOutOfRangeException();
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public unsafe void ClearBuffer(int index)
+ {
+ Unsafe.InitBlock((void*)GetBufferPointer(index), 0, SampleCount);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public unsafe void ClearBuffers()
{
- return Buffers.Slice(index * (int)SampleCount, (int)SampleCount);
+ Unsafe.InitBlock(_buffersMemoryHandle.Pointer, 0, (uint)_buffersEntryCount * sizeof(float));
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public unsafe void CopyBuffer(int outputBufferIndex, int inputBufferIndex)
+ {
+ Unsafe.CopyBlock((void*)GetBufferPointer(outputBufferIndex), (void*)GetBufferPointer(inputBufferIndex), SampleCount);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public Span<float> GetBuffer(int index)
{
- return Buffers.Span.Slice(index * (int)SampleCount, (int)SampleCount);
+ if (index < 0 || index >= _buffersEntryCount)
+ {
+ return Span<float>.Empty;
+ }
+
+ unsafe
+ {
+ return new Span<float>((float*)_buffersMemoryHandle.Pointer + index * _sampleCount, _sampleCount);
+ }
}
public ulong GetTimeElapsedSinceDspStartedProcessing()
@@ -120,5 +164,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
}
+
+ public void Dispose()
+ {
+ _buffersMemoryHandle.Dispose();
+ }
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs
index 2dc6f04b..dcf57351 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/CopyMixBufferCommand.cs
@@ -43,10 +43,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
-
- inputBuffer.CopyTo(outputBuffer);
+ context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs
index cbc48be7..1eeed6ba 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs
@@ -106,14 +106,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
- DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation()
+ DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
{
- State = State,
SourceSampleRate = SampleRate,
SampleFormat = SampleFormat,
Pitch = Pitch,
DecodingBehaviour = DecodingBehaviour,
- WaveBuffers = WaveBuffers,
ExtraParameter = ExtraParameter,
ExtraParameterSize = ExtraParameterSize,
ChannelIndex = (int)ChannelIndex,
@@ -121,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
SrcQuality = SrcQuality
};
- DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount);
+ DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
index ccd3a0dc..ace0f274 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
@@ -20,6 +20,7 @@ using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System;
using System.Diagnostics;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -64,10 +65,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- private void ProcessDelayMono(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
{
- ref DelayState state = ref State.Span[0];
-
float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
@@ -88,13 +88,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- private void ProcessDelayStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe void ProcessDelayStereo(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ref DelayState state = ref State.Span[0];
+ const ushort channelCount = 2;
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] delayLineValues = new float[Parameter.ChannelCount];
- float[] temp = new float[Parameter.ChannelCount];
+ Span<float> channelInput = stackalloc float[channelCount];
+ Span<float> delayLineValues = stackalloc float[channelCount];
+ Span<float> temp = stackalloc float[channelCount];
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@@ -104,34 +105,35 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < sampleCount; i++)
{
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
- channelInput[j] = inputBuffers[j].Span[i] * 64;
+ channelInput[j] = *((float*)inputBuffers[j] + i) * 64;
delayLineValues[j] = state.DelayLines[j].Read();
}
temp[0] = channelInput[0] * inGain + delayLineValues[1] * delayFeedbackCrossGain + delayLineValues[0] * delayFeedbackBaseGain;
temp[1] = channelInput[1] * inGain + delayLineValues[0] * delayFeedbackCrossGain + delayLineValues[1] * delayFeedbackBaseGain;
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain;
state.LowPassZ[j] = lowPassResult;
state.DelayLines[j].Update(lowPassResult);
- outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
+ *((float*)outputBuffers[j] + i) = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
}
}
}
- private void ProcessDelayQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe void ProcessDelayQuadraphonic(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ref DelayState state = ref State.Span[0];
+ const ushort channelCount = 4;
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] delayLineValues = new float[Parameter.ChannelCount];
- float[] temp = new float[Parameter.ChannelCount];
+ Span<float> channelInput = stackalloc float[channelCount];
+ Span<float> delayLineValues = stackalloc float[channelCount];
+ Span<float> temp = stackalloc float[channelCount];
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@@ -141,9 +143,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < sampleCount; i++)
{
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
- channelInput[j] = inputBuffers[j].Span[i] * 64;
+ channelInput[j] = *((float*)inputBuffers[j] + i) * 64;
delayLineValues[j] = state.DelayLines[j].Read();
}
@@ -152,25 +154,26 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
temp[2] = channelInput[2] * inGain + (delayLineValues[3] + delayLineValues[0]) * delayFeedbackCrossGain + delayLineValues[2] * delayFeedbackBaseGain;
temp[3] = channelInput[3] * inGain + (delayLineValues[1] + delayLineValues[2]) * delayFeedbackCrossGain + delayLineValues[3] * delayFeedbackBaseGain;
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain;
state.LowPassZ[j] = lowPassResult;
state.DelayLines[j].Update(lowPassResult);
- outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
+ *((float*)outputBuffers[j] + i) = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
}
}
}
- private void ProcessDelaySurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe void ProcessDelaySurround(ref DelayState state, Span<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ref DelayState state = ref State.Span[0];
+ const ushort channelCount = 6;
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] delayLineValues = new float[Parameter.ChannelCount];
- float[] temp = new float[Parameter.ChannelCount];
+ Span<float> channelInput = stackalloc float[channelCount];
+ Span<float> delayLineValues = stackalloc float[channelCount];
+ Span<float> temp = stackalloc float[channelCount];
float delayFeedbackBaseGain = state.DelayFeedbackBaseGain;
float delayFeedbackCrossGain = state.DelayFeedbackCrossGain;
@@ -180,9 +183,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < sampleCount; i++)
{
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
- channelInput[j] = inputBuffers[j].Span[i] * 64;
+ channelInput[j] = *((float*)inputBuffers[j] + i) * 64;
delayLineValues[j] = state.DelayLines[j].Read();
}
@@ -193,49 +196,49 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
temp[4] = channelInput[4] * inGain + (delayLineValues[0] + delayLineValues[1]) * delayFeedbackCrossGain + delayLineValues[4] * delayFeedbackBaseGain;
temp[5] = channelInput[5] * inGain + delayLineValues[5] * delayFeedbackBaseGain;
- for (int j = 0; j < Parameter.ChannelCount; j++)
+ for (int j = 0; j < channelCount; j++)
{
float lowPassResult = state.LowPassFeedbackGain * state.LowPassZ[j] + temp[j] * state.LowPassBaseGain;
state.LowPassZ[j] = lowPassResult;
state.DelayLines[j].Update(lowPassResult);
- outputBuffers[j].Span[i] = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
+ *((float*)outputBuffers[j] + i) = (channelInput[j] * dryGain + delayLineValues[j] * outGain) / 64;
}
}
}
- private void ProcessDelay(CommandList context)
+ private unsafe void ProcessDelay(CommandList context, ref DelayState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
switch (Parameter.ChannelCount)
{
case 1:
- ProcessDelayMono(outputBuffers[0].Span, inputBuffers[0].Span, context.SampleCount);
+ ProcessDelayMono(ref state, (float*)outputBuffers[0], (float*)inputBuffers[0], context.SampleCount);
break;
case 2:
- ProcessDelayStereo(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessDelayStereo(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 4:
- ProcessDelayQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessDelayQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 6:
- ProcessDelaySurround(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessDelaySurround(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
default:
- throw new NotImplementedException($"{Parameter.ChannelCount}");
+ throw new NotImplementedException(Parameter.ChannelCount.ToString());
}
}
else
@@ -244,7 +247,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
}
}
}
@@ -266,7 +269,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- ProcessDelay(context);
+ ProcessDelay(context, ref state);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs
index c6feacfb..c88d9c4e 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/DepopForMixBuffersCommand.cs
@@ -16,6 +16,8 @@
//
using System;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -37,8 +39,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public Memory<float> DepopBuffer { get; }
- private const int FixedPointPrecisionForDecay = 15;
-
public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
{
Enabled = true;
@@ -57,10 +57,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- private float ProcessDepopMix(Span<float> buffer, float depopValue, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private unsafe float ProcessDepopMix(float* buffer, float depopValue, uint sampleCount)
{
- if (depopValue <= 0)
+ if (depopValue < 0)
{
+ depopValue = -depopValue;
+
for (int i = 0; i < sampleCount; i++)
{
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
@@ -81,21 +84,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
return depopValue;
}
-
}
public void Process(CommandList context)
{
+ Span<float> depopBuffer = DepopBuffer.Span;
+
uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount);
for (int i = (int)MixBufferOffset; i < bufferCount; i++)
{
- float depopValue = DepopBuffer.Span[i];
+ float depopValue = depopBuffer[i];
if (depopValue != 0)
{
- Span<float> buffer = context.GetBuffer(i);
+ unsafe
+ {
+ float* buffer = (float*)context.GetBufferPointer(i);
- DepopBuffer.Span[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
+ depopBuffer[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
+ }
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs
index 35275229..69e6855c 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/DepopPrepareCommand.cs
@@ -58,11 +58,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
ref VoiceUpdateState state = ref State.Span[0];
+ Span<float> depopBuffer = DepopBuffer.Span;
+
for (int i = 0; i < MixBufferCount; i++)
{
if (state.LastSamples[i] != 0)
{
- DepopBuffer.Span[OutputBufferIndices[i]] += state.LastSamples[i];
+ depopBuffer[OutputBufferIndices[i]] += state.LastSamples[i];
state.LastSamples[i] = 0;
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs
index f81a2849..1c62ef07 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/DownMixSurroundToStereoCommand.cs
@@ -35,7 +35,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public float[] Coefficients { get; }
- public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, ReadOnlySpan<float> downMixParameter, int nodeId)
+ public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
{
Enabled = true;
NodeId = nodeId;
@@ -49,7 +49,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]);
}
- Coefficients = downMixParameter.ToArray();
+ Coefficients = downMixParameter;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -69,10 +69,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]);
Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]);
- Span<float> unused2 = context.GetBuffer(OutputBufferIndices[2]);
- Span<float> unused3 = context.GetBuffer(OutputBufferIndices[3]);
- Span<float> unused4 = context.GetBuffer(OutputBufferIndices[4]);
- Span<float> unused5 = context.GetBuffer(OutputBufferIndices[5]);
for (int i = 0; i < context.SampleCount; i++)
{
@@ -80,10 +76,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]);
}
- unused2.Fill(0);
- unused3.Fill(0);
- unused4.Fill(0);
- unused5.Fill(0);
+ context.ClearBuffer(OutputBufferIndices[2]);
+ context.ClearBuffer(OutputBufferIndices[3]);
+ context.ClearBuffer(OutputBufferIndices[4]);
+ context.ClearBuffer(OutputBufferIndices[5]);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs b/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs
index 975e61f9..a86871ef 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion1.cs
@@ -19,6 +19,7 @@ using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -77,31 +78,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- ProcessLimiter(context);
+ ProcessLimiter(context, ref state);
}
- private void ProcessLimiter(CommandList context)
+ private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
- ref LimiterState state = ref State.Span[0];
-
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{
- float inputSample = inputBuffers[channelIndex].Span[sampleIndex];
+ float inputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float sampleInputMax = Math.Abs(inputSample * Parameter.InputGain);
@@ -132,7 +131,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
- outputBuffers[channelIndex].Span[sampleIndex] = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
+ *((float*)outputBuffers[channelIndex] + sampleIndex) = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
delayedSample = inputSample;
@@ -151,7 +150,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion2.cs b/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion2.cs
index 0a4b14b7..3ff758ba 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion2.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/LimiterCommandVersion2.cs
@@ -20,6 +20,7 @@ using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
+using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -81,17 +82,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- ProcessLimiter(context);
+ ProcessLimiter(context, ref state);
}
- private void ProcessLimiter(CommandList context)
+ private unsafe void ProcessLimiter(CommandList context, ref LimiterState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
- ref LimiterState state = ref State.Span[0];
-
if (!ResultState.IsEmpty && Parameter.StatisticsReset)
{
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
@@ -99,20 +98,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
statistics.Reset();
}
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{
- float inputSample = inputBuffers[channelIndex].Span[sampleIndex];
+ float inputSample = *((float*)inputBuffers[channelIndex] + sampleIndex);
float sampleInputMax = Math.Abs(inputSample * Parameter.InputGain);
@@ -143,7 +142,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
- outputBuffers[channelIndex].Span[sampleIndex] = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
+ *((float*)outputBuffers[channelIndex] + sampleIndex) = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
delayedSample = inputSample;
@@ -170,7 +169,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs
index 06968871..47205a08 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/MixCommand.cs
@@ -50,6 +50,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Volume = volume;
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessMixAvx(Span<float> outputMix, ReadOnlySpan<float> inputMix)
{
Vector256<float> volumeVec = Vector256.Create(Volume);
@@ -70,6 +71,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessMixSse41(Span<float> outputMix, ReadOnlySpan<float> inputMix)
{
Vector128<float> volumeVec = Vector128.Create(Volume);
@@ -120,6 +122,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessMix(Span<float> outputMix, ReadOnlySpan<float> inputMix)
{
if (Avx.IsSupported)
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs
index f34e50e4..751b41e7 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/MixRampCommand.cs
@@ -17,6 +17,7 @@
using Ryujinx.Audio.Renderer.Common;
using System;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -55,6 +56,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
LastSampleIndex = lastSampleIndex;
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private float ProcessMixRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
{
float ramp = (Volume1 - Volume0) / sampleCount;
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs
index cbd2503b..ce4959ba 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/MixRampGroupedCommand.cs
@@ -17,6 +17,7 @@
using Ryujinx.Audio.Renderer.Common;
using System;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -63,6 +64,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
State = state;
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
{
float ramp = (volume1 - volume0) / sampleCount;
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs b/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
index c4b9b0ff..b78d36fc 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/PcmFloatDataSourceCommandVersion1.cs
@@ -73,21 +73,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
- DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation()
+ DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
{
- State = State,
SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.PcmInt16,
Pitch = Pitch,
DecodingBehaviour = DecodingBehaviour,
- WaveBuffers = WaveBuffers,
ExtraParameter = 0,
ExtraParameterSize = 0,
ChannelIndex = (int)ChannelIndex,
ChannelCount = (int)ChannelCount,
};
- DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount);
+ DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs b/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs
index 3758dbe0..88203960 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs
@@ -73,21 +73,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
- DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation()
+ DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
{
- State = State,
SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.PcmInt16,
Pitch = Pitch,
DecodingBehaviour = DecodingBehaviour,
- WaveBuffers = WaveBuffers,
ExtraParameter = 0,
ExtraParameterSize = 0,
ChannelIndex = (int)ChannelIndex,
ChannelCount = (int)ChannelCount,
};
- DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount);
+ DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
index c501bc1c..7da9804e 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
@@ -20,6 +20,7 @@ using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Effect;
using System;
using System.Diagnostics;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -81,44 +82,46 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- private void ProcessReverb3dMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono);
+ ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono);
}
- private void ProcessReverb3dStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo);
+ ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo);
}
- private void ProcessReverb3dQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic);
+ ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic);
}
- private void ProcessReverb3dSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ProcessReverb3dGeneric(outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround);
+ ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround);
}
- private void ProcessReverb3dGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
+ private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
{
const int delayLineSampleIndexOffset = 1;
- ref Reverb3dState state = ref State.Span[0];
-
bool isMono = Parameter.ChannelCount == 1;
bool isSurround = Parameter.ChannelCount == 6;
- float[] outputValues = new float[Constants.ChannelCountMax];
- float[] channelInput = new float[Parameter.ChannelCount];
- float[] feedbackValues = new float[4];
- float[] feedbackOutputValues = new float[4];
- float[] values = new float[4];
+ Span<float> outputValues = stackalloc float[Constants.ChannelCountMax];
+ Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
+ Span<float> feedbackValues = stackalloc float[4];
+ Span<float> feedbackOutputValues = stackalloc float[4];
+ Span<float> values = stackalloc float[4];
for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
{
- outputValues.AsSpan().Fill(0);
+ outputValues.Fill(0);
float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset);
@@ -136,7 +139,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{
- channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex];
+ channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
targetPreDelayValue += channelInput[channelIndex];
}
@@ -180,53 +183,53 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (targetOutputFeedbackIndex >= 0)
{
- outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] + values[targetOutputFeedbackIndex] + channelInput[channelIndex] * state.DryGain);
+ *((float*)outputBuffers[channelIndex] + sampleIndex) = (outputValues[channelIndex] + values[targetOutputFeedbackIndex] + channelInput[channelIndex] * state.DryGain);
}
}
if (isMono)
{
- outputBuffers[0].Span[sampleIndex] += values[1];
+ *((float*)outputBuffers[0] + sampleIndex) += values[1];
}
if (isSurround)
{
- outputBuffers[4].Span[sampleIndex] += (outputValues[4] + state.BackLeftDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
+ *((float*)outputBuffers[4] + sampleIndex) += (outputValues[4] + state.BackLeftDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
}
}
}
- public void ProcessReverb3d(CommandList context)
+ public void ProcessReverb3d(CommandList context, ref Reverb3dState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
switch (Parameter.ChannelCount)
{
case 1:
- ProcessReverb3dMono(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessReverb3dMono(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 2:
- ProcessReverb3dStereo(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessReverb3dStereo(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 4:
- ProcessReverb3dQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessReverb3dQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 6:
- ProcessReverb3dSurround(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessReverb3dSurround(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
default:
- throw new NotImplementedException($"{Parameter.ChannelCount}");
+ throw new NotImplementedException(Parameter.ChannelCount.ToString());
}
}
else
@@ -235,7 +238,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
}
}
}
@@ -257,7 +260,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- ProcessReverb3d(context);
+ ProcessReverb3d(context, ref state);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs
index 0ed955de..1da9c81b 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/ReverbCommand.cs
@@ -19,6 +19,7 @@ using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -86,9 +87,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
}
- private void ProcessReverbMono(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverbMono(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ProcessReverbGeneric(outputBuffers,
+ ProcessReverbGeneric(ref state,
+ outputBuffers,
inputBuffers,
sampleCount,
OutputEarlyIndicesTableMono,
@@ -97,9 +100,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputIndicesTableMono);
}
- private void ProcessReverbStereo(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverbStereo(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ProcessReverbGeneric(outputBuffers,
+ ProcessReverbGeneric(ref state,
+ outputBuffers,
inputBuffers,
sampleCount,
OutputEarlyIndicesTableStereo,
@@ -108,9 +113,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputIndicesTableStereo);
}
- private void ProcessReverbQuadraphonic(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverbQuadraphonic(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ProcessReverbGeneric(outputBuffers,
+ ProcessReverbGeneric(ref state,
+ outputBuffers,
inputBuffers,
sampleCount,
OutputEarlyIndicesTableQuadraphonic,
@@ -119,9 +126,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputIndicesTableQuadraphonic);
}
- private void ProcessReverbSurround(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount)
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private void ProcessReverbSurround(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
{
- ProcessReverbGeneric(outputBuffers,
+ ProcessReverbGeneric(ref state,
+ outputBuffers,
inputBuffers,
sampleCount,
OutputEarlyIndicesTableSurround,
@@ -130,10 +139,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputIndicesTableSurround);
}
- private void ProcessReverbGeneric(Memory<float>[] outputBuffers, ReadOnlyMemory<float>[] inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
+ private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
{
- ref ReverbState state = ref State.Span[0];
-
bool isSurround = Parameter.ChannelCount == 6;
float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision);
@@ -141,14 +148,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
- float[] outputValues = new float[Constants.ChannelCountMax];
- float[] feedbackValues = new float[4];
- float[] feedbackOutputValues = new float[4];
- float[] channelInput = new float[Parameter.ChannelCount];
+ Span<float> outputValues = stackalloc float[Constants.ChannelCountMax];
+ Span<float> feedbackValues = stackalloc float[4];
+ Span<float> feedbackOutputValues = stackalloc float[4];
+ Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
{
- outputValues.AsSpan().Fill(0);
+ outputValues.Fill(0);
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
{
@@ -169,7 +176,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{
- channelInput[channelIndex] = inputBuffers[channelIndex].Span[sampleIndex] * 64;
+ channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex) * 64;
targetPreDelayValue += channelInput[channelIndex] * reverbGain;
}
@@ -212,42 +219,42 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{
- outputBuffers[channelIndex].Span[sampleIndex] = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64;
+ *((float*)outputBuffers[channelIndex] + sampleIndex) = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64;
}
}
}
- private void ProcessReverb(CommandList context)
+ private void ProcessReverb(CommandList context, ref ReverbState state)
{
Debug.Assert(Parameter.IsChannelCountValid());
if (IsEffectEnabled && Parameter.IsChannelCountValid())
{
- ReadOnlyMemory<float>[] inputBuffers = new ReadOnlyMemory<float>[Parameter.ChannelCount];
- Memory<float>[] outputBuffers = new Memory<float>[Parameter.ChannelCount];
+ Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
+ Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
for (int i = 0; i < Parameter.ChannelCount; i++)
{
- inputBuffers[i] = context.GetBufferMemory(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferMemory(OutputBufferIndices[i]);
+ inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
+ outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
switch (Parameter.ChannelCount)
{
case 1:
- ProcessReverbMono(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessReverbMono(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 2:
- ProcessReverbStereo(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessReverbStereo(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 4:
- ProcessReverbQuadraphonic(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessReverbQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
case 6:
- ProcessReverbSurround(outputBuffers, inputBuffers, context.SampleCount);
+ ProcessReverbSurround(ref state, outputBuffers, inputBuffers, context.SampleCount);
break;
default:
- throw new NotImplementedException($"{Parameter.ChannelCount}");
+ throw new NotImplementedException(Parameter.ChannelCount.ToString());
}
}
else
@@ -256,7 +263,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{
- context.GetBufferMemory(InputBufferIndices[i]).CopyTo(context.GetBufferMemory(OutputBufferIndices[i]));
+ context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
}
}
}
@@ -278,7 +285,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
- ProcessReverb(context);
+ ProcessReverb(context, ref state);
}
}
}
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs
index 6c446f05..01fcf70d 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/UpsampleCommand.cs
@@ -61,7 +61,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
UpsamplerInfo = info;
}
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
private Span<float> GetBuffer(int index, int sampleCount)
{
return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount);
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs
index 217d51c9..4c66ff14 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs
@@ -50,6 +50,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Volume = volume;
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
{
Vector256<float> volumeVec = Vector256.Create(Volume);
@@ -70,6 +71,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
{
Vector128<float> volumeVec = Vector128.Create(Volume);
@@ -90,6 +92,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolumeAdvSimd(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
{
Vector128<float> volumeVec = Vector128.Create(Volume);
@@ -110,6 +113,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
{
if (Avx.IsSupported)
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
index d07926c8..84619e46 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeRampCommand.cs
@@ -16,6 +16,7 @@
//
using System;
+using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
@@ -47,6 +48,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Volume1 = volume1;
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolumeRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
{
float ramp = (Volume1 - Volume0) / sampleCount;
diff --git a/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs b/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
index 373776b7..4732f504 100644
--- a/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/DataSourceHelper.cs
@@ -21,7 +21,6 @@ using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
-using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -36,50 +35,43 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
private const int FixedPointPrecision = 15;
- public class WaveBufferInformation
+ public struct WaveBufferInformation
{
- public Memory<VoiceUpdateState> State;
public uint SourceSampleRate;
- public SampleFormat SampleFormat;
public float Pitch;
- public DecodingBehaviour DecodingBehaviour;
- public WaveBuffer[] WaveBuffers;
public ulong ExtraParameter;
public ulong ExtraParameterSize;
public int ChannelIndex;
public int ChannelCount;
+ public DecodingBehaviour DecodingBehaviour;
public SampleRateConversionQuality SrcQuality;
+ public SampleFormat SampleFormat;
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetPitchLimitBySrcQuality(SampleRateConversionQuality quality)
{
- switch (quality)
+ return quality switch
{
- case SampleRateConversionQuality.Default:
- case SampleRateConversionQuality.Low:
- return 4;
- case SampleRateConversionQuality.High:
- return 8;
- default:
- throw new ArgumentException($"{quality}");
- }
+ SampleRateConversionQuality.Default or SampleRateConversionQuality.Low => 4,
+ SampleRateConversionQuality.High => 8,
+ _ => throw new ArgumentException(quality.ToString()),
+ };
}
- public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, WaveBufferInformation info, uint targetSampleRate, int sampleCount)
+ public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceUpdateState voiceState, uint targetSampleRate, int sampleCount)
{
const int tempBufferSize = 0x3F00;
- ref VoiceUpdateState state = ref info.State.Span[0];
-
- short[] tempBuffer = ArrayPool<short>.Shared.Rent(tempBufferSize);
+ Span<short> tempBuffer = stackalloc short[tempBufferSize];
- float sampleRateRatio = ((float)info.SourceSampleRate / targetSampleRate * info.Pitch);
+ float sampleRateRatio = (float)info.SourceSampleRate / targetSampleRate * info.Pitch;
- float fraction = state.Fraction;
- int waveBufferIndex = (int)state.WaveBufferIndex;
- ulong playedSampleCount = state.PlayedSampleCount;
- int offset = state.Offset;
- uint waveBufferConsumed = state.WaveBufferConsumed;
+ float fraction = voiceState.Fraction;
+ int waveBufferIndex = (int)voiceState.WaveBufferIndex;
+ ulong playedSampleCount = voiceState.PlayedSampleCount;
+ int offset = voiceState.Offset;
+ uint waveBufferConsumed = voiceState.WaveBufferConsumed;
int pitchMaxLength = GetPitchLimitBySrcQuality(info.SrcQuality);
@@ -101,7 +93,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
{
- state.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer.AsSpan());
+ voiceState.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
tempBufferIndex += pitchMaxLength;
}
@@ -115,33 +107,31 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
if (waveBufferIndex >= Constants.VoiceWaveBufferCount)
{
- Logger.Error?.Print(LogClass.AudioRenderer, $"Invalid WaveBuffer index {waveBufferIndex}");
-
waveBufferIndex = 0;
playedSampleCount = 0;
}
- if (!state.IsWaveBufferValid[waveBufferIndex])
+ if (!voiceState.IsWaveBufferValid[waveBufferIndex])
{
isStarving = true;
break;
}
- ref WaveBuffer waveBuffer = ref info.WaveBuffers[waveBufferIndex];
+ ref WaveBuffer waveBuffer = ref wavebuffers[waveBufferIndex];
if (offset == 0 && info.SampleFormat == SampleFormat.Adpcm && waveBuffer.Context != 0)
{
- state.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context);
+ voiceState.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context);
}
- Span<short> tempSpan = tempBuffer.AsSpan().Slice(tempBufferIndex + y);
+ Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
int decodedSampleCount = -1;
int targetSampleStartOffset;
int targetSampleEndOffset;
- if (state.LoopCount > 0 && waveBuffer.LoopStartSampleOffset != 0 && waveBuffer.LoopEndSampleOffset != 0 && waveBuffer.LoopStartSampleOffset <= waveBuffer.LoopEndSampleOffset)
+ if (voiceState.LoopCount > 0 && waveBuffer.LoopStartSampleOffset != 0 && waveBuffer.LoopEndSampleOffset != 0 && waveBuffer.LoopStartSampleOffset <= waveBuffer.LoopEndSampleOffset)
{
targetSampleStartOffset = (int)waveBuffer.LoopStartSampleOffset;
targetSampleEndOffset = (int)waveBuffer.LoopEndSampleOffset;
@@ -166,7 +156,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
ReadOnlySpan<short> coefficients = MemoryMarshal.Cast<byte, short>(memoryManager.GetSpan(info.ExtraParameter, (int)info.ExtraParameterSize));
- decodedSampleCount = AdpcmHelper.Decode(tempSpan, waveBufferAdpcm, targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y, coefficients, ref state.LoopContext);
+ decodedSampleCount = AdpcmHelper.Decode(tempSpan, waveBufferAdpcm, targetSampleStartOffset, targetSampleEndOffset, offset, sampleCountToDecode - y, coefficients, ref voiceState.LoopContext);
break;
case SampleFormat.PcmInt16:
ReadOnlySpan<short> waveBufferPcm16 = ReadOnlySpan<short>.Empty;
@@ -195,7 +185,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
break;
default:
- Logger.Warning?.Print(LogClass.AudioRenderer, $"Unsupported sample format {info.SampleFormat}");
+ Logger.Error?.Print(LogClass.AudioRenderer, $"Unsupported sample format " + info.SampleFormat);
break;
}
@@ -203,9 +193,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (decodedSampleCount < 0)
{
- Logger.Warning?.Print(LogClass.AudioRenderer, $"Decoding failed, skipping WaveBuffer");
+ Logger.Warning?.Print(LogClass.AudioRenderer, "Decoding failed, skipping WaveBuffer");
- state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
+ voiceState.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
decodedSampleCount = 0;
}
@@ -219,13 +209,13 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (waveBuffer.Looping)
{
- state.LoopCount++;
+ voiceState.LoopCount++;
if (waveBuffer.LoopCount >= 0)
{
- if (decodedSampleCount == 0 || state.LoopCount > waveBuffer.LoopCount)
+ if (decodedSampleCount == 0 || voiceState.LoopCount > waveBuffer.LoopCount)
{
- state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
+ voiceState.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
}
}
@@ -242,13 +232,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
else
{
- state.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
+ voiceState.MarkEndOfBufferWaveBufferProcessing(ref waveBuffer, ref waveBufferIndex, ref waveBufferConsumed, ref playedSampleCount);
}
}
}
- Span<float> outputSpan = outputBuffer.Slice(i);
- Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputSpan);
+ Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer.Slice(i));
if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
{
@@ -259,7 +248,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
else
{
- Span<short> tempSpan = tempBuffer.AsSpan().Slice(tempBufferIndex + y);
+ Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
tempSpan.Slice(0, sampleCountToDecode - y).Fill(0);
@@ -267,7 +256,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f);
- tempBuffer.AsSpan().Slice(sampleCountToDecode, pitchMaxLength).CopyTo(state.Pitch.ToSpan());
+ tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.ToSpan());
}
i += sampleCountToProcess;
@@ -275,16 +264,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
Debug.Assert(sourceSampleCountToProcess == i || !isStarving);
- state.WaveBufferConsumed = waveBufferConsumed;
- state.Offset = offset;
- state.PlayedSampleCount = playedSampleCount;
- state.WaveBufferIndex = (uint)waveBufferIndex;
- state.Fraction = fraction;
+ voiceState.WaveBufferConsumed = waveBufferConsumed;
+ voiceState.Offset = offset;
+ voiceState.PlayedSampleCount = playedSampleCount;
+ voiceState.WaveBufferIndex = (uint)waveBufferIndex;
+ voiceState.Fraction = fraction;
}
-
- ArrayPool<short>.Shared.Return(tempBuffer);
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ToFloatAvx(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
{
ReadOnlySpan<Vector256<int>> inputVec = MemoryMarshal.Cast<int, Vector256<int>>(input);
@@ -303,6 +291,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ToFloatSse2(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
{
ReadOnlySpan<Vector128<int>> inputVec = MemoryMarshal.Cast<int, Vector128<int>>(input);
@@ -321,6 +310,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ToFloatAdvSimd(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
{
ReadOnlySpan<Vector128<int>> inputVec = MemoryMarshal.Cast<int, Vector128<int>>(input);
@@ -348,6 +338,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ToFloat(Span<float> output, ReadOnlySpan<int> input, int sampleCount)
{
if (Avx.IsSupported)
@@ -368,6 +359,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ToIntAvx(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
{
ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(input);
@@ -386,6 +378,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ToIntSse2(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
{
ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(input);
@@ -404,6 +397,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ToIntAdvSimd(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
{
ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(input);
@@ -431,6 +425,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ToInt(Span<int> output, ReadOnlySpan<float> input, int sampleCount)
{
if (Avx.IsSupported)
diff --git a/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs b/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs
index ac59445e..5ace593e 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Effect/IDelayLine.cs
@@ -32,6 +32,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
float TapUnsafe(uint sampleIndex, int offset);
float Tap(uint sampleIndex);
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
{
int targetIndex = baseIndex - sampleIndex;
diff --git a/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs b/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
index 60d8e284..6fd0a299 100644
--- a/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
@@ -94,10 +94,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
0.0f
};
- public IDelayLine[] FdnDelayLines { get; }
+ public DelayLine[] FdnDelayLines { get; }
public DecayDelay[] DecayDelays { get; }
- public IDelayLine PreDelayLine { get; }
- public IDelayLine BackLeftDelayLine { get; }
+ public DelayLine PreDelayLine { get; }
+ public DelayLine BackLeftDelayLine { get; }
public uint[] EarlyDelayTime { get; }
public float[] EarlyGain { get; }
public uint PreDelayLineDelayTime { get; private set; }
@@ -122,7 +122,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
{
- FdnDelayLines = new IDelayLine[4];
+ FdnDelayLines = new DelayLine[4];
DecayDelays = new DecayDelay[4];
EarlyDelayTime = new uint[EarlyModeCount];
EarlyGain = new float[EarlyModeCount];