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authorMary <mary@mary.zone>2022-04-06 09:12:38 +0200
committerGitHub <noreply@github.com>2022-04-06 09:12:38 +0200
commit3f4fb8f73a6635dbdca9dd11738c3a793f53ac65 (patch)
treeadab6a0c08efac674982ded8ca915ff5069462ea /Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
parent56c56aa34d40327cf045d7198fe0f40492a5dbc3 (diff)
amadeus: Update to REV11 (#3230)1.1.91
This should implement all ABI changes from REV11 on 14.0.0 As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now. The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs')
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs b/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
index c75bdce2..fc0c6539 100644
--- a/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/State/ReverbState.cs
@@ -97,7 +97,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
public DelayLine[] FdnDelayLines { get; }
public DecayDelay[] DecayDelays { get; }
public DelayLine PreDelayLine { get; }
- public DelayLine BackLeftDelayLine { get; }
+ public DelayLine FrontCenterDelayLine { get; }
public uint[] EarlyDelayTime { get; }
public float[] EarlyGain { get; }
public uint PreDelayLineDelayTime { get; private set; }
@@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
}
PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
- BackLeftDelayLine = new DelayLine(sampleRate, 5.0f);
+ FrontCenterDelayLine = new DelayLine(sampleRate, 5.0f);
UpdateParameter(ref parameter);
}