diff options
author | Mary <me@thog.eu> | 2021-07-18 13:05:11 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-18 13:05:11 +0200 |
commit | b8ad676fb8cbe0a43617df41daaf284ab4421c75 (patch) | |
tree | 743775369a175af0859f3e27e14e4ed4ce8b6877 /Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs | |
parent | 97a21332071aceeef6f5035178a3523177570448 (diff) |
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs index 217d51c9..4c66ff14 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs @@ -50,6 +50,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command Volume = volume; } + [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) { Vector256<float> volumeVec = Vector256.Create(Volume); @@ -70,6 +71,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } + [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) { Vector128<float> volumeVec = Vector128.Create(Volume); @@ -90,6 +92,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } + [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ProcessVolumeAdvSimd(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) { Vector128<float> volumeVec = Vector128.Create(Volume); @@ -110,6 +113,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command } } + [MethodImpl(MethodImplOptions.AggressiveInlining)] private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer) { if (Avx.IsSupported) |