diff options
author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs | |
parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs')
-rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs new file mode 100644 index 00000000..cbc48be7 --- /dev/null +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DataSourceVersion2Command.cs @@ -0,0 +1,127 @@ +// +// Copyright (c) 2019-2021 Ryujinx +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. +// + +using Ryujinx.Audio.Common; +using Ryujinx.Audio.Renderer.Common; +using System; +using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter; + +namespace Ryujinx.Audio.Renderer.Dsp.Command +{ + public class DataSourceVersion2Command : ICommand + { + public bool Enabled { get; set; } + + public int NodeId { get; } + + public CommandType CommandType { get; } + + public ulong EstimatedProcessingTime { get; set; } + + public ushort OutputBufferIndex { get; } + public uint SampleRate { get; } + + public float Pitch { get; } + + public WaveBuffer[] WaveBuffers { get; } + + public Memory<VoiceUpdateState> State { get; } + + public ulong ExtraParameter { get; } + public ulong ExtraParameterSize { get; } + + public uint ChannelIndex { get; } + + public uint ChannelCount { get; } + + public DecodingBehaviour DecodingBehaviour { get; } + + public SampleFormat SampleFormat { get; } + + public SampleRateConversionQuality SrcQuality { get; } + + public DataSourceVersion2Command(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) + { + Enabled = true; + NodeId = nodeId; + ChannelIndex = channelIndex; + ChannelCount = serverState.ChannelsCount; + SampleFormat = serverState.SampleFormat; + SrcQuality = serverState.SrcQuality; + CommandType = GetCommandTypeBySampleFormat(SampleFormat); + + OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex); + SampleRate = serverState.SampleRate; + Pitch = serverState.Pitch; + + WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount]; + + for (int i = 0; i < WaveBuffers.Length; i++) + { + ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i]; + + WaveBuffers[i] = voiceWaveBuffer.ToCommon(2); + } + + if (SampleFormat == SampleFormat.Adpcm) + { + ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true); + ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size; + } + + State = state; + DecodingBehaviour = serverState.DecodingBehaviour; + } + + private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat) + { + switch (sampleFormat) + { + case SampleFormat.Adpcm: + return CommandType.AdpcmDataSourceVersion2; + case SampleFormat.PcmInt16: + return CommandType.PcmInt16DataSourceVersion2; + case SampleFormat.PcmFloat: + return CommandType.PcmFloatDataSourceVersion2; + default: + throw new NotImplementedException($"{sampleFormat}"); + } + } + + public void Process(CommandList context) + { + Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex); + + DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation() + { + State = State, + SourceSampleRate = SampleRate, + SampleFormat = SampleFormat, + Pitch = Pitch, + DecodingBehaviour = DecodingBehaviour, + WaveBuffers = WaveBuffers, + ExtraParameter = ExtraParameter, + ExtraParameterSize = ExtraParameterSize, + ChannelIndex = (int)ChannelIndex, + ChannelCount = (int)ChannelCount, + SrcQuality = SrcQuality + }; + + DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, info, context.SampleRate, (int)context.SampleCount); + } + } +} |