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authorMary <me@thog.eu>2021-02-26 01:11:56 +0100
committerGitHub <noreply@github.com>2021-02-26 01:11:56 +0100
commitf556c80d0230056335632b60c71f1567e177239e (patch)
tree748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Utils/BitArray.cs
parent1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff)
Haydn: Part 1 (#2007)
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Utils/BitArray.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Utils/BitArray.cs120
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diff --git a/Ryujinx.Audio.Renderer/Utils/BitArray.cs b/Ryujinx.Audio.Renderer/Utils/BitArray.cs
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--- a/Ryujinx.Audio.Renderer/Utils/BitArray.cs
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@@ -1,120 +0,0 @@
-//
-// Copyright (c) 2019-2021 Ryujinx
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public License
-// along with this program. If not, see <https://www.gnu.org/licenses/>.
-//
-
-using System;
-using System.Runtime.CompilerServices;
-
-namespace Ryujinx.Audio.Renderer.Utils
-{
- /// <summary>
- /// A simple bit array implementation backed by a <see cref="Memory{T}"/>.
- /// </summary>
- public class BitArray
- {
- /// <summary>
- /// The backing storage of the <see cref="BitArray"/>.
- /// </summary>
- private Memory<byte> _storage;
-
- /// <summary>
- /// Create a new <see cref="BitArray"/> from <see cref="Memory{T}"/>.
- /// </summary>
- /// <param name="storage">The backing storage of the <see cref="BitArray"/>.</param>
- public BitArray(Memory<byte> storage)
- {
- _storage = storage;
- }
-
- /// <summary>
- /// Get the byte position of a given bit index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <returns>The byte position of a given bit index.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static int ToPosition(int index) => index / 8;
-
- /// <summary>
- /// Get the bit position of a given bit index inside a byte.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <returns>The bit position of a given bit index inside a byte.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static int ToBitPosition(int index) => index % 8;
-
- /// <summary>
- /// Test if the bit at the given index is set.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <returns>Return true if the bit at the given index is set</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool Test(int index)
- {
- ulong mask = 1ul << ToBitPosition(index);
-
- return (_storage.Span[ToPosition(index)] & mask) == mask;
- }
-
- /// <summary>
- /// Set the bit at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Set(int index)
- {
- Set(index, true);
- }
-
- /// <summary>
- /// Reset the bit at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Reset(int index)
- {
- Set(index, false);
- }
-
- /// <summary>
- /// Set a bit value at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <param name="value">The new bit value.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void Set(int index, bool value)
- {
- byte mask = (byte)(1 << ToBitPosition(index));
-
- if (value)
- {
- _storage.Span[ToPosition(index)] |= mask;
- }
- else
- {
- _storage.Span[ToPosition(index)] &= (byte)~mask;
- }
- }
-
- /// <summary>
- /// Reset all bits in the storage.
- /// </summary>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Reset()
- {
- _storage.Span.Fill(0);
- }
- }
-}