diff options
author | Mary <me@thog.eu> | 2021-02-26 01:11:56 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-26 01:11:56 +0100 |
commit | f556c80d0230056335632b60c71f1567e177239e (patch) | |
tree | 748aa6be62b93a8e941e25dbd83f39e1dbb37035 /Ryujinx.Audio.Renderer/Utils/BitArray.cs | |
parent | 1c49089ff00fc87dc4872f135dc6a0d36169a970 (diff) |
Haydn: Part 1 (#2007)
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.Audio.Renderer/Utils/BitArray.cs')
-rw-r--r-- | Ryujinx.Audio.Renderer/Utils/BitArray.cs | 120 |
1 files changed, 0 insertions, 120 deletions
diff --git a/Ryujinx.Audio.Renderer/Utils/BitArray.cs b/Ryujinx.Audio.Renderer/Utils/BitArray.cs deleted file mode 100644 index 6109dd01..00000000 --- a/Ryujinx.Audio.Renderer/Utils/BitArray.cs +++ /dev/null @@ -1,120 +0,0 @@ -// -// Copyright (c) 2019-2021 Ryujinx -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with this program. If not, see <https://www.gnu.org/licenses/>. -// - -using System; -using System.Runtime.CompilerServices; - -namespace Ryujinx.Audio.Renderer.Utils -{ - /// <summary> - /// A simple bit array implementation backed by a <see cref="Memory{T}"/>. - /// </summary> - public class BitArray - { - /// <summary> - /// The backing storage of the <see cref="BitArray"/>. - /// </summary> - private Memory<byte> _storage; - - /// <summary> - /// Create a new <see cref="BitArray"/> from <see cref="Memory{T}"/>. - /// </summary> - /// <param name="storage">The backing storage of the <see cref="BitArray"/>.</param> - public BitArray(Memory<byte> storage) - { - _storage = storage; - } - - /// <summary> - /// Get the byte position of a given bit index. - /// </summary> - /// <param name="index">A bit index.</param> - /// <returns>The byte position of a given bit index.</returns> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private static int ToPosition(int index) => index / 8; - - /// <summary> - /// Get the bit position of a given bit index inside a byte. - /// </summary> - /// <param name="index">A bit index.</param> - /// <returns>The bit position of a given bit index inside a byte.</returns> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private static int ToBitPosition(int index) => index % 8; - - /// <summary> - /// Test if the bit at the given index is set. - /// </summary> - /// <param name="index">A bit index.</param> - /// <returns>Return true if the bit at the given index is set</returns> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public bool Test(int index) - { - ulong mask = 1ul << ToBitPosition(index); - - return (_storage.Span[ToPosition(index)] & mask) == mask; - } - - /// <summary> - /// Set the bit at the given index. - /// </summary> - /// <param name="index">A bit index.</param> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Set(int index) - { - Set(index, true); - } - - /// <summary> - /// Reset the bit at the given index. - /// </summary> - /// <param name="index">A bit index.</param> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Reset(int index) - { - Set(index, false); - } - - /// <summary> - /// Set a bit value at the given index. - /// </summary> - /// <param name="index">A bit index.</param> - /// <param name="value">The new bit value.</param> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - private void Set(int index, bool value) - { - byte mask = (byte)(1 << ToBitPosition(index)); - - if (value) - { - _storage.Span[ToPosition(index)] |= mask; - } - else - { - _storage.Span[ToPosition(index)] &= (byte)~mask; - } - } - - /// <summary> - /// Reset all bits in the storage. - /// </summary> - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void Reset() - { - _storage.Span.Fill(0); - } - } -} |