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authorgdkchan <gab.dark.100@gmail.com>2020-12-01 20:23:43 -0300
committerGitHub <noreply@github.com>2020-12-02 00:23:43 +0100
commitcf6cd714884c41e9550757e364c2f4f5b04fc7f3 (patch)
treebea748b4d1a350e5b8075d63ec9d39d49693829d /Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs
parent461c24092ae6e148d896c18aa3e86220c89981f8 (diff)
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel * Fix for applet transfer memory + some nits * Keep handles if possible to avoid server handle table exhaustion * Fix IPC ZeroFill bug * am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0 * Make it exit properly * Make ServiceNotImplementedException show the full message again * Allow yielding execution to avoid starving other threads * Only wait if active * Merge IVirtualMemoryManager and IAddressSpaceManager * Fix Ro loading data from the wrong process Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs')
-rw-r--r--Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs b/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs
index d65f6ced..4b80c93b 100644
--- a/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs
+++ b/Ryujinx.Audio.Renderer/Dsp/Command/CommandList.cs
@@ -19,7 +19,7 @@ using Ryujinx.Audio.Renderer.Integration;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
-using Ryujinx.Cpu;
+using Ryujinx.Memory;
using System;
using System.Collections.Generic;
@@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public List<ICommand> Commands { get; }
- public MemoryManager MemoryManager { get; }
+ public IVirtualMemoryManager MemoryManager { get; }
public HardwareDevice OutputDevice { get; private set; }
@@ -50,7 +50,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
}
- public CommandList(MemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax)
+ public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax)
{
SampleCount = sampleCount;
SampleRate = sampleRate;