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authorriperiperi <rhy3756547@hotmail.com>2022-07-30 00:16:29 +0200
committerGitHub <noreply@github.com>2022-07-29 19:16:29 -0300
commit14ce9e15672d03cb6fc067316f90d81471398ebc (patch)
tree39befb3c65a2548fe803bf746545de3fd8851ffd /ARMeilleure/Signal/WindowsSignalHandlerRegistration.cs
parent952d013c67a1809fae3b3c7ade9a0757598d9e18 (diff)
Move partial unmap handler to the native signal handler (#3437)1.1.199
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
Diffstat (limited to 'ARMeilleure/Signal/WindowsSignalHandlerRegistration.cs')
-rw-r--r--ARMeilleure/Signal/WindowsSignalHandlerRegistration.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/ARMeilleure/Signal/WindowsSignalHandlerRegistration.cs b/ARMeilleure/Signal/WindowsSignalHandlerRegistration.cs
index 959d1c47..513829a6 100644
--- a/ARMeilleure/Signal/WindowsSignalHandlerRegistration.cs
+++ b/ARMeilleure/Signal/WindowsSignalHandlerRegistration.cs
@@ -1,9 +1,10 @@
using System;
+using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace ARMeilleure.Signal
{
- class WindowsSignalHandlerRegistration
+ unsafe class WindowsSignalHandlerRegistration
{
[DllImport("kernel32.dll")]
private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
@@ -11,6 +12,14 @@ namespace ARMeilleure.Signal
[DllImport("kernel32.dll")]
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
+ [DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
+ static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
+
+ [DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
+ private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
+
+ private static IntPtr _getCurrentThreadIdPtr;
+
public static IntPtr RegisterExceptionHandler(IntPtr action)
{
return AddVectoredExceptionHandler(1, action);
@@ -20,5 +29,17 @@ namespace ARMeilleure.Signal
{
return RemoveVectoredExceptionHandler(handle) != 0;
}
+
+ public static IntPtr GetCurrentThreadIdFunc()
+ {
+ if (_getCurrentThreadIdPtr == IntPtr.Zero)
+ {
+ IntPtr handle = LoadLibrary("kernel32.dll");
+
+ _getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
+ }
+
+ return _getCurrentThreadIdPtr;
+ }
}
}