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authorriperiperi <rhy3756547@hotmail.com>2022-07-30 00:16:29 +0200
committerGitHub <noreply@github.com>2022-07-29 19:16:29 -0300
commit14ce9e15672d03cb6fc067316f90d81471398ebc (patch)
tree39befb3c65a2548fe803bf746545de3fd8851ffd /ARMeilleure/Signal/NativeSignalHandler.cs
parent952d013c67a1809fae3b3c7ade9a0757598d9e18 (diff)
Move partial unmap handler to the native signal handler (#3437)1.1.199
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
Diffstat (limited to 'ARMeilleure/Signal/NativeSignalHandler.cs')
-rw-r--r--ARMeilleure/Signal/NativeSignalHandler.cs21
1 files changed, 19 insertions, 2 deletions
diff --git a/ARMeilleure/Signal/NativeSignalHandler.cs b/ARMeilleure/Signal/NativeSignalHandler.cs
index cad0d420..0257f440 100644
--- a/ARMeilleure/Signal/NativeSignalHandler.cs
+++ b/ARMeilleure/Signal/NativeSignalHandler.cs
@@ -197,12 +197,29 @@ namespace ARMeilleure.Signal
// Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
- context.Copy(inRegionLocal, Const(1));
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
// Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
- context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
+
+ context.Copy(inRegionLocal, Const(0));
+
+ Operand skipActionLabel = Label();
+
+ // Tracking action should be non-null to call it, otherwise assume false return.
+ context.BranchIfFalse(skipActionLabel, trackingActionPtr);
+ Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
+ context.Copy(inRegionLocal, result);
+
+ context.MarkLabel(skipActionLabel);
+
+ // If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
+ if (OperatingSystem.IsWindows())
+ {
+ context.BranchIfTrue(endLabel, inRegionLocal);
+
+ context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
+ }
context.Branch(endLabel);