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authorgdkchan <gab.dark.100@gmail.com>2019-08-08 15:56:22 -0300
committeremmauss <emmausssss@gmail.com>2019-08-08 21:56:22 +0300
commita731ab3a2aad56e6ceb8b4e2444a61353246295c (patch)
treec7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/IntermediateRepresentation/Node.cs
parent1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff)
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/IntermediateRepresentation/Node.cs')
-rw-r--r--ARMeilleure/IntermediateRepresentation/Node.cs163
1 files changed, 163 insertions, 0 deletions
diff --git a/ARMeilleure/IntermediateRepresentation/Node.cs b/ARMeilleure/IntermediateRepresentation/Node.cs
new file mode 100644
index 00000000..167acd07
--- /dev/null
+++ b/ARMeilleure/IntermediateRepresentation/Node.cs
@@ -0,0 +1,163 @@
+using System;
+using System.Collections.Generic;
+
+namespace ARMeilleure.IntermediateRepresentation
+{
+ class Node
+ {
+ public Operand Destination
+ {
+ get
+ {
+ return _destinations.Length != 0 ? GetDestination(0) : null;
+ }
+ set
+ {
+ if (value != null)
+ {
+ SetDestinations(new Operand[] { value });
+ }
+ else
+ {
+ SetDestinations(new Operand[0]);
+ }
+ }
+ }
+
+ private Operand[] _destinations;
+ private Operand[] _sources;
+
+ private LinkedListNode<Node>[] _asgUseNodes;
+ private LinkedListNode<Node>[] _srcUseNodes;
+
+ public int DestinationsCount => _destinations.Length;
+ public int SourcesCount => _sources.Length;
+
+ public Node(Operand destination, int sourcesCount)
+ {
+ Destination = destination;
+
+ _sources = new Operand[sourcesCount];
+
+ _srcUseNodes = new LinkedListNode<Node>[sourcesCount];
+ }
+
+ public Node(Operand[] destinations, int sourcesCount)
+ {
+ SetDestinations(destinations ?? throw new ArgumentNullException(nameof(destinations)));
+
+ _sources = new Operand[sourcesCount];
+
+ _srcUseNodes = new LinkedListNode<Node>[sourcesCount];
+ }
+
+ public Operand GetDestination(int index)
+ {
+ return _destinations[index];
+ }
+
+ public Operand GetSource(int index)
+ {
+ return _sources[index];
+ }
+
+ public void SetDestination(int index, Operand destination)
+ {
+ Operand oldOp = _destinations[index];
+
+ if (oldOp != null && oldOp.Kind == OperandKind.LocalVariable)
+ {
+ oldOp.Assignments.Remove(_asgUseNodes[index]);
+ }
+
+ if (destination != null && destination.Kind == OperandKind.LocalVariable)
+ {
+ _asgUseNodes[index] = destination.Assignments.AddLast(this);
+ }
+
+ _destinations[index] = destination;
+ }
+
+ public void SetSource(int index, Operand source)
+ {
+ Operand oldOp = _sources[index];
+
+ if (oldOp != null && oldOp.Kind == OperandKind.LocalVariable)
+ {
+ oldOp.Uses.Remove(_srcUseNodes[index]);
+ }
+
+ if (source != null && source.Kind == OperandKind.LocalVariable)
+ {
+ _srcUseNodes[index] = source.Uses.AddLast(this);
+ }
+
+ _sources[index] = source;
+ }
+
+ public void SetDestinations(Operand[] destinations)
+ {
+ if (_destinations != null)
+ {
+ for (int index = 0; index < _destinations.Length; index++)
+ {
+ Operand oldOp = _destinations[index];
+
+ if (oldOp != null && oldOp.Kind == OperandKind.LocalVariable)
+ {
+ oldOp.Assignments.Remove(_asgUseNodes[index]);
+ }
+ }
+
+ _destinations = destinations;
+ }
+ else
+ {
+ _destinations = new Operand[destinations.Length];
+ }
+
+ _asgUseNodes = new LinkedListNode<Node>[destinations.Length];
+
+ for (int index = 0; index < destinations.Length; index++)
+ {
+ Operand newOp = destinations[index];
+
+ _destinations[index] = newOp;
+
+ if (newOp.Kind == OperandKind.LocalVariable)
+ {
+ _asgUseNodes[index] = newOp.Assignments.AddLast(this);
+ }
+ }
+ }
+
+ public void SetSources(Operand[] sources)
+ {
+ for (int index = 0; index < _sources.Length; index++)
+ {
+ Operand oldOp = _sources[index];
+
+ if (oldOp != null && oldOp.Kind == OperandKind.LocalVariable)
+ {
+ oldOp.Uses.Remove(_srcUseNodes[index]);
+ }
+ }
+
+ _sources = new Operand[sources.Length];
+
+ _srcUseNodes = new LinkedListNode<Node>[sources.Length];
+
+ for (int index = 0; index < sources.Length; index++)
+ {
+ Operand newOp = sources[index];
+
+ _sources[index] = newOp;
+
+ if (newOp.Kind == OperandKind.LocalVariable)
+ {
+ _srcUseNodes[index] = newOp.Uses.AddLast(this);
+ }
+ }
+ }
+ }
+} \ No newline at end of file