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author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
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committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Instructions/InstEmitMemoryEx.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Instructions/InstEmitMemoryEx.cs')
-rw-r--r-- | ARMeilleure/Instructions/InstEmitMemoryEx.cs | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/ARMeilleure/Instructions/InstEmitMemoryEx.cs b/ARMeilleure/Instructions/InstEmitMemoryEx.cs new file mode 100644 index 00000000..bcca7619 --- /dev/null +++ b/ARMeilleure/Instructions/InstEmitMemoryEx.cs @@ -0,0 +1,261 @@ +using ARMeilleure.Decoders; +using ARMeilleure.IntermediateRepresentation; +using ARMeilleure.Translation; +using System; +using System.Diagnostics; + +using static ARMeilleure.Instructions.InstEmitHelper; +using static ARMeilleure.IntermediateRepresentation.OperandHelper; + +namespace ARMeilleure.Instructions +{ + static partial class InstEmit + { + [Flags] + private enum AccessType + { + None = 0, + Ordered = 1, + Exclusive = 2, + OrderedEx = Ordered | Exclusive + } + + public static void Clrex(ArmEmitterContext context) + { + context.Call(new _Void(NativeInterface.ClearExclusive)); + } + + public static void Dmb(ArmEmitterContext context) => EmitBarrier(context); + public static void Dsb(ArmEmitterContext context) => EmitBarrier(context); + + public static void Ldar(ArmEmitterContext context) => EmitLdr(context, AccessType.Ordered); + public static void Ldaxr(ArmEmitterContext context) => EmitLdr(context, AccessType.OrderedEx); + public static void Ldxr(ArmEmitterContext context) => EmitLdr(context, AccessType.Exclusive); + public static void Ldxp(ArmEmitterContext context) => EmitLdp(context, AccessType.Exclusive); + public static void Ldaxp(ArmEmitterContext context) => EmitLdp(context, AccessType.OrderedEx); + + private static void EmitLdr(ArmEmitterContext context, AccessType accType) + { + EmitLoadEx(context, accType, pair: false); + } + + private static void EmitLdp(ArmEmitterContext context, AccessType accType) + { + EmitLoadEx(context, accType, pair: true); + } + + private static void EmitLoadEx(ArmEmitterContext context, AccessType accType, bool pair) + { + OpCodeMemEx op = (OpCodeMemEx)context.CurrOp; + + bool ordered = (accType & AccessType.Ordered) != 0; + bool exclusive = (accType & AccessType.Exclusive) != 0; + + if (ordered) + { + EmitBarrier(context); + } + + Operand address = context.Copy(GetIntOrSP(context, op.Rn)); + + if (pair) + { + // Exclusive loads should be atomic. For pairwise loads, we need to + // read all the data at once. For a 32-bits pairwise load, we do a + // simple 64-bits load, for a 128-bits load, we need to call a special + // method to read 128-bits atomically. + if (op.Size == 2) + { + Operand value = EmitLoad(context, address, exclusive, 3); + + Operand valueLow = context.ConvertI64ToI32(value); + + valueLow = context.ZeroExtend32(OperandType.I64, valueLow); + + Operand valueHigh = context.ShiftRightUI(value, Const(32)); + + SetIntOrZR(context, op.Rt, valueLow); + SetIntOrZR(context, op.Rt2, valueHigh); + } + else if (op.Size == 3) + { + Operand value = EmitLoad(context, address, exclusive, 4); + + Operand valueLow = context.VectorExtract(OperandType.I64, value, 0); + Operand valueHigh = context.VectorExtract(OperandType.I64, value, 1); + + SetIntOrZR(context, op.Rt, valueLow); + SetIntOrZR(context, op.Rt2, valueHigh); + } + else + { + throw new InvalidOperationException($"Invalid load size of {1 << op.Size} bytes."); + } + } + else + { + // 8, 16, 32 or 64-bits (non-pairwise) load. + Operand value = EmitLoad(context, address, exclusive, op.Size); + + SetIntOrZR(context, op.Rt, value); + } + } + + private static Operand EmitLoad( + ArmEmitterContext context, + Operand address, + bool exclusive, + int size) + { + Delegate fallbackMethodDlg = null; + + if (exclusive) + { + switch (size) + { + case 0: fallbackMethodDlg = new _U8_U64 (NativeInterface.ReadByteExclusive); break; + case 1: fallbackMethodDlg = new _U16_U64 (NativeInterface.ReadUInt16Exclusive); break; + case 2: fallbackMethodDlg = new _U32_U64 (NativeInterface.ReadUInt32Exclusive); break; + case 3: fallbackMethodDlg = new _U64_U64 (NativeInterface.ReadUInt64Exclusive); break; + case 4: fallbackMethodDlg = new _V128_U64(NativeInterface.ReadVector128Exclusive); break; + } + } + else + { + switch (size) + { + case 0: fallbackMethodDlg = new _U8_U64 (NativeInterface.ReadByte); break; + case 1: fallbackMethodDlg = new _U16_U64 (NativeInterface.ReadUInt16); break; + case 2: fallbackMethodDlg = new _U32_U64 (NativeInterface.ReadUInt32); break; + case 3: fallbackMethodDlg = new _U64_U64 (NativeInterface.ReadUInt64); break; + case 4: fallbackMethodDlg = new _V128_U64(NativeInterface.ReadVector128); break; + } + } + + return context.Call(fallbackMethodDlg, address); + } + + public static void Pfrm(ArmEmitterContext context) + { + // Memory Prefetch, execute as no-op. + } + + public static void Stlr(ArmEmitterContext context) => EmitStr(context, AccessType.Ordered); + public static void Stlxr(ArmEmitterContext context) => EmitStr(context, AccessType.OrderedEx); + public static void Stxr(ArmEmitterContext context) => EmitStr(context, AccessType.Exclusive); + public static void Stxp(ArmEmitterContext context) => EmitStp(context, AccessType.Exclusive); + public static void Stlxp(ArmEmitterContext context) => EmitStp(context, AccessType.OrderedEx); + + private static void EmitStr(ArmEmitterContext context, AccessType accType) + { + EmitStoreEx(context, accType, pair: false); + } + + private static void EmitStp(ArmEmitterContext context, AccessType accType) + { + EmitStoreEx(context, accType, pair: true); + } + + private static void EmitStoreEx(ArmEmitterContext context, AccessType accType, bool pair) + { + OpCodeMemEx op = (OpCodeMemEx)context.CurrOp; + + bool ordered = (accType & AccessType.Ordered) != 0; + bool exclusive = (accType & AccessType.Exclusive) != 0; + + if (ordered) + { + EmitBarrier(context); + } + + Operand address = context.Copy(GetIntOrSP(context, op.Rn)); + + Operand t = GetIntOrZR(context, op.Rt); + + Operand s = null; + + if (pair) + { + Debug.Assert(op.Size == 2 || op.Size == 3, "Invalid size for pairwise store."); + + Operand t2 = GetIntOrZR(context, op.Rt2); + + Operand value; + + if (op.Size == 2) + { + value = context.BitwiseOr(t, context.ShiftLeft(t2, Const(32))); + } + else /* if (op.Size == 3) */ + { + value = context.VectorInsert(context.VectorZero(), t, 0); + value = context.VectorInsert(value, t2, 1); + } + + s = EmitStore(context, address, value, exclusive, op.Size + 1); + } + else + { + s = EmitStore(context, address, t, exclusive, op.Size); + } + + if (s != null) + { + // This is only needed for exclusive stores. The function returns 0 + // when the store is successful, and 1 otherwise. + SetIntOrZR(context, op.Rs, s); + } + } + + private static Operand EmitStore( + ArmEmitterContext context, + Operand address, + Operand value, + bool exclusive, + int size) + { + if (size < 3) + { + value = context.ConvertI64ToI32(value); + } + + Delegate fallbackMethodDlg = null; + + if (exclusive) + { + switch (size) + { + case 0: fallbackMethodDlg = new _S32_U64_U8 (NativeInterface.WriteByteExclusive); break; + case 1: fallbackMethodDlg = new _S32_U64_U16 (NativeInterface.WriteUInt16Exclusive); break; + case 2: fallbackMethodDlg = new _S32_U64_U32 (NativeInterface.WriteUInt32Exclusive); break; + case 3: fallbackMethodDlg = new _S32_U64_U64 (NativeInterface.WriteUInt64Exclusive); break; + case 4: fallbackMethodDlg = new _S32_U64_V128(NativeInterface.WriteVector128Exclusive); break; + } + + return context.Call(fallbackMethodDlg, address, value); + } + else + { + switch (size) + { + case 0: fallbackMethodDlg = new _Void_U64_U8 (NativeInterface.WriteByte); break; + case 1: fallbackMethodDlg = new _Void_U64_U16 (NativeInterface.WriteUInt16); break; + case 2: fallbackMethodDlg = new _Void_U64_U32 (NativeInterface.WriteUInt32); break; + case 3: fallbackMethodDlg = new _Void_U64_U64 (NativeInterface.WriteUInt64); break; + case 4: fallbackMethodDlg = new _Void_U64_V128(NativeInterface.WriteVector128); break; + } + + context.Call(fallbackMethodDlg, address, value); + + return null; + } + } + + private static void EmitBarrier(ArmEmitterContext context) + { + // Note: This barrier is most likely not necessary, and probably + // doesn't make any difference since we need to do a ton of stuff + // (software MMU emulation) to read or write anything anyway. + } + } +}
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