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authorgdkchan <gab.dark.100@gmail.com>2019-08-08 15:56:22 -0300
committeremmauss <emmausssss@gmail.com>2019-08-08 21:56:22 +0300
commita731ab3a2aad56e6ceb8b4e2444a61353246295c (patch)
treec7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Instructions/InstEmitFlowHelper.cs
parent1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff)
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Instructions/InstEmitFlowHelper.cs')
-rw-r--r--ARMeilleure/Instructions/InstEmitFlowHelper.cs192
1 files changed, 192 insertions, 0 deletions
diff --git a/ARMeilleure/Instructions/InstEmitFlowHelper.cs b/ARMeilleure/Instructions/InstEmitFlowHelper.cs
new file mode 100644
index 00000000..a8eb21d3
--- /dev/null
+++ b/ARMeilleure/Instructions/InstEmitFlowHelper.cs
@@ -0,0 +1,192 @@
+using ARMeilleure.Decoders;
+using ARMeilleure.IntermediateRepresentation;
+using ARMeilleure.State;
+using ARMeilleure.Translation;
+
+using static ARMeilleure.Instructions.InstEmitHelper;
+using static ARMeilleure.IntermediateRepresentation.OperandHelper;
+
+namespace ARMeilleure.Instructions
+{
+ static class InstEmitFlowHelper
+ {
+ public const ulong CallFlag = 1;
+
+ public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond)
+ {
+ if (cond != Condition.Al)
+ {
+ context.BranchIfTrue(target, GetCondTrue(context, cond));
+ }
+ else
+ {
+ context.Branch(target);
+ }
+ }
+
+ public static Operand GetCondTrue(ArmEmitterContext context, Condition condition)
+ {
+ Operand cmpResult = context.TryGetComparisonResult(condition);
+
+ if (cmpResult != null)
+ {
+ return cmpResult;
+ }
+
+ Operand value = Const(1);
+
+ Operand Inverse(Operand val)
+ {
+ return context.BitwiseExclusiveOr(val, Const(1));
+ }
+
+ switch (condition)
+ {
+ case Condition.Eq:
+ value = GetFlag(PState.ZFlag);
+ break;
+
+ case Condition.Ne:
+ value = Inverse(GetFlag(PState.ZFlag));
+ break;
+
+ case Condition.GeUn:
+ value = GetFlag(PState.CFlag);
+ break;
+
+ case Condition.LtUn:
+ value = Inverse(GetFlag(PState.CFlag));
+ break;
+
+ case Condition.Mi:
+ value = GetFlag(PState.NFlag);
+ break;
+
+ case Condition.Pl:
+ value = Inverse(GetFlag(PState.NFlag));
+ break;
+
+ case Condition.Vs:
+ value = GetFlag(PState.VFlag);
+ break;
+
+ case Condition.Vc:
+ value = Inverse(GetFlag(PState.VFlag));
+ break;
+
+ case Condition.GtUn:
+ {
+ Operand c = GetFlag(PState.CFlag);
+ Operand z = GetFlag(PState.ZFlag);
+
+ value = context.BitwiseAnd(c, Inverse(z));
+
+ break;
+ }
+
+ case Condition.LeUn:
+ {
+ Operand c = GetFlag(PState.CFlag);
+ Operand z = GetFlag(PState.ZFlag);
+
+ value = context.BitwiseOr(Inverse(c), z);
+
+ break;
+ }
+
+ case Condition.Ge:
+ {
+ Operand n = GetFlag(PState.NFlag);
+ Operand v = GetFlag(PState.VFlag);
+
+ value = context.ICompareEqual(n, v);
+
+ break;
+ }
+
+ case Condition.Lt:
+ {
+ Operand n = GetFlag(PState.NFlag);
+ Operand v = GetFlag(PState.VFlag);
+
+ value = context.ICompareNotEqual(n, v);
+
+ break;
+ }
+
+ case Condition.Gt:
+ {
+ Operand n = GetFlag(PState.NFlag);
+ Operand z = GetFlag(PState.ZFlag);
+ Operand v = GetFlag(PState.VFlag);
+
+ value = context.BitwiseAnd(Inverse(z), context.ICompareEqual(n, v));
+
+ break;
+ }
+
+ case Condition.Le:
+ {
+ Operand n = GetFlag(PState.NFlag);
+ Operand z = GetFlag(PState.ZFlag);
+ Operand v = GetFlag(PState.VFlag);
+
+ value = context.BitwiseOr(z, context.ICompareNotEqual(n, v));
+
+ break;
+ }
+ }
+
+ return value;
+ }
+
+ public static void EmitCall(ArmEmitterContext context, ulong immediate)
+ {
+ context.Return(Const(immediate | CallFlag));
+ }
+
+ public static void EmitVirtualCall(ArmEmitterContext context, Operand target)
+ {
+ EmitVirtualCallOrJump(context, target, isJump: false);
+ }
+
+ public static void EmitVirtualJump(ArmEmitterContext context, Operand target)
+ {
+ EmitVirtualCallOrJump(context, target, isJump: true);
+ }
+
+ private static void EmitVirtualCallOrJump(ArmEmitterContext context, Operand target, bool isJump)
+ {
+ context.Return(context.BitwiseOr(target, Const(target.Type, (long)CallFlag)));
+ }
+
+ private static void EmitContinueOrReturnCheck(ArmEmitterContext context, Operand retVal)
+ {
+ // Note: The return value of the called method will be placed
+ // at the Stack, the return value is always a Int64 with the
+ // return address of the function. We check if the address is
+ // correct, if it isn't we keep returning until we reach the dispatcher.
+ ulong nextAddr = GetNextOpAddress(context.CurrOp);
+
+ if (context.CurrBlock.Next != null)
+ {
+ Operand lblContinue = Label();
+
+ context.BranchIfTrue(lblContinue, context.ICompareEqual(retVal, Const(nextAddr)));
+
+ context.Return(Const(nextAddr));
+
+ context.MarkLabel(lblContinue);
+ }
+ else
+ {
+ context.Return(Const(nextAddr));
+ }
+ }
+
+ private static ulong GetNextOpAddress(OpCode op)
+ {
+ return op.Address + (ulong)op.OpCodeSizeInBytes;
+ }
+ }
+}