diff options
author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
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committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Instructions/InstEmitFlowHelper.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Instructions/InstEmitFlowHelper.cs')
-rw-r--r-- | ARMeilleure/Instructions/InstEmitFlowHelper.cs | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/ARMeilleure/Instructions/InstEmitFlowHelper.cs b/ARMeilleure/Instructions/InstEmitFlowHelper.cs new file mode 100644 index 00000000..a8eb21d3 --- /dev/null +++ b/ARMeilleure/Instructions/InstEmitFlowHelper.cs @@ -0,0 +1,192 @@ +using ARMeilleure.Decoders; +using ARMeilleure.IntermediateRepresentation; +using ARMeilleure.State; +using ARMeilleure.Translation; + +using static ARMeilleure.Instructions.InstEmitHelper; +using static ARMeilleure.IntermediateRepresentation.OperandHelper; + +namespace ARMeilleure.Instructions +{ + static class InstEmitFlowHelper + { + public const ulong CallFlag = 1; + + public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond) + { + if (cond != Condition.Al) + { + context.BranchIfTrue(target, GetCondTrue(context, cond)); + } + else + { + context.Branch(target); + } + } + + public static Operand GetCondTrue(ArmEmitterContext context, Condition condition) + { + Operand cmpResult = context.TryGetComparisonResult(condition); + + if (cmpResult != null) + { + return cmpResult; + } + + Operand value = Const(1); + + Operand Inverse(Operand val) + { + return context.BitwiseExclusiveOr(val, Const(1)); + } + + switch (condition) + { + case Condition.Eq: + value = GetFlag(PState.ZFlag); + break; + + case Condition.Ne: + value = Inverse(GetFlag(PState.ZFlag)); + break; + + case Condition.GeUn: + value = GetFlag(PState.CFlag); + break; + + case Condition.LtUn: + value = Inverse(GetFlag(PState.CFlag)); + break; + + case Condition.Mi: + value = GetFlag(PState.NFlag); + break; + + case Condition.Pl: + value = Inverse(GetFlag(PState.NFlag)); + break; + + case Condition.Vs: + value = GetFlag(PState.VFlag); + break; + + case Condition.Vc: + value = Inverse(GetFlag(PState.VFlag)); + break; + + case Condition.GtUn: + { + Operand c = GetFlag(PState.CFlag); + Operand z = GetFlag(PState.ZFlag); + + value = context.BitwiseAnd(c, Inverse(z)); + + break; + } + + case Condition.LeUn: + { + Operand c = GetFlag(PState.CFlag); + Operand z = GetFlag(PState.ZFlag); + + value = context.BitwiseOr(Inverse(c), z); + + break; + } + + case Condition.Ge: + { + Operand n = GetFlag(PState.NFlag); + Operand v = GetFlag(PState.VFlag); + + value = context.ICompareEqual(n, v); + + break; + } + + case Condition.Lt: + { + Operand n = GetFlag(PState.NFlag); + Operand v = GetFlag(PState.VFlag); + + value = context.ICompareNotEqual(n, v); + + break; + } + + case Condition.Gt: + { + Operand n = GetFlag(PState.NFlag); + Operand z = GetFlag(PState.ZFlag); + Operand v = GetFlag(PState.VFlag); + + value = context.BitwiseAnd(Inverse(z), context.ICompareEqual(n, v)); + + break; + } + + case Condition.Le: + { + Operand n = GetFlag(PState.NFlag); + Operand z = GetFlag(PState.ZFlag); + Operand v = GetFlag(PState.VFlag); + + value = context.BitwiseOr(z, context.ICompareNotEqual(n, v)); + + break; + } + } + + return value; + } + + public static void EmitCall(ArmEmitterContext context, ulong immediate) + { + context.Return(Const(immediate | CallFlag)); + } + + public static void EmitVirtualCall(ArmEmitterContext context, Operand target) + { + EmitVirtualCallOrJump(context, target, isJump: false); + } + + public static void EmitVirtualJump(ArmEmitterContext context, Operand target) + { + EmitVirtualCallOrJump(context, target, isJump: true); + } + + private static void EmitVirtualCallOrJump(ArmEmitterContext context, Operand target, bool isJump) + { + context.Return(context.BitwiseOr(target, Const(target.Type, (long)CallFlag))); + } + + private static void EmitContinueOrReturnCheck(ArmEmitterContext context, Operand retVal) + { + // Note: The return value of the called method will be placed + // at the Stack, the return value is always a Int64 with the + // return address of the function. We check if the address is + // correct, if it isn't we keep returning until we reach the dispatcher. + ulong nextAddr = GetNextOpAddress(context.CurrOp); + + if (context.CurrBlock.Next != null) + { + Operand lblContinue = Label(); + + context.BranchIfTrue(lblContinue, context.ICompareEqual(retVal, Const(nextAddr))); + + context.Return(Const(nextAddr)); + + context.MarkLabel(lblContinue); + } + else + { + context.Return(Const(nextAddr)); + } + } + + private static ulong GetNextOpAddress(OpCode op) + { + return op.Address + (ulong)op.OpCodeSizeInBytes; + } + } +} |