diff options
author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
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committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Instructions/InstEmitBfm.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Instructions/InstEmitBfm.cs')
-rw-r--r-- | ARMeilleure/Instructions/InstEmitBfm.cs | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/ARMeilleure/Instructions/InstEmitBfm.cs b/ARMeilleure/Instructions/InstEmitBfm.cs new file mode 100644 index 00000000..8fdbf6cf --- /dev/null +++ b/ARMeilleure/Instructions/InstEmitBfm.cs @@ -0,0 +1,196 @@ +using ARMeilleure.Decoders; +using ARMeilleure.IntermediateRepresentation; +using ARMeilleure.Translation; + +using static ARMeilleure.Instructions.InstEmitHelper; +using static ARMeilleure.IntermediateRepresentation.OperandHelper; + +namespace ARMeilleure.Instructions +{ + static partial class InstEmit + { + public static void Bfm(ArmEmitterContext context) + { + OpCodeBfm op = (OpCodeBfm)context.CurrOp; + + Operand d = GetIntOrZR(context, op.Rd); + Operand n = GetIntOrZR(context, op.Rn); + + Operand res; + + if (op.Pos < op.Shift) + { + // BFI. + int shift = op.GetBitsCount() - op.Shift; + + int width = op.Pos + 1; + + long mask = (long)(ulong.MaxValue >> (64 - width)); + + res = context.ShiftLeft(context.BitwiseAnd(n, Const(n.Type, mask)), Const(shift)); + + res = context.BitwiseOr(res, context.BitwiseAnd(d, Const(d.Type, ~(mask << shift)))); + } + else + { + // BFXIL. + int shift = op.Shift; + + int width = op.Pos - shift + 1; + + long mask = (long)(ulong.MaxValue >> (64 - width)); + + res = context.BitwiseAnd(context.ShiftRightUI(n, Const(shift)), Const(n.Type, mask)); + + res = context.BitwiseOr(res, context.BitwiseAnd(d, Const(d.Type, ~mask))); + } + + SetIntOrZR(context, op.Rd, res); + } + + public static void Sbfm(ArmEmitterContext context) + { + OpCodeBfm op = (OpCodeBfm)context.CurrOp; + + int bitsCount = op.GetBitsCount(); + + if (op.Pos + 1 == bitsCount) + { + EmitSbfmShift(context); + } + else if (op.Pos < op.Shift) + { + EmitSbfiz(context); + } + else if (op.Pos == 7 && op.Shift == 0) + { + Operand n = GetIntOrZR(context, op.Rn); + + SetIntOrZR(context, op.Rd, context.SignExtend8(n.Type, n)); + } + else if (op.Pos == 15 && op.Shift == 0) + { + Operand n = GetIntOrZR(context, op.Rn); + + SetIntOrZR(context, op.Rd, context.SignExtend16(n.Type, n)); + } + else if (op.Pos == 31 && op.Shift == 0) + { + Operand n = GetIntOrZR(context, op.Rn); + + SetIntOrZR(context, op.Rd, context.SignExtend32(n.Type, n)); + } + else + { + Operand res = GetIntOrZR(context, op.Rn); + + res = context.ShiftLeft (res, Const(bitsCount - 1 - op.Pos)); + res = context.ShiftRightSI(res, Const(bitsCount - 1)); + res = context.BitwiseAnd (res, Const(res.Type, ~op.TMask)); + + Operand n2 = GetBfmN(context); + + SetIntOrZR(context, op.Rd, context.BitwiseOr(res, n2)); + } + } + + public static void Ubfm(ArmEmitterContext context) + { + OpCodeBfm op = (OpCodeBfm)context.CurrOp; + + if (op.Pos + 1 == op.GetBitsCount()) + { + EmitUbfmShift(context); + } + else if (op.Pos < op.Shift) + { + EmitUbfiz(context); + } + else if (op.Pos + 1 == op.Shift) + { + EmitBfmLsl(context); + } + else if (op.Pos == 7 && op.Shift == 0) + { + Operand n = GetIntOrZR(context, op.Rn); + + SetIntOrZR(context, op.Rd, context.BitwiseAnd(n, Const(n.Type, 0xff))); + } + else if (op.Pos == 15 && op.Shift == 0) + { + Operand n = GetIntOrZR(context, op.Rn); + + SetIntOrZR(context, op.Rd, context.BitwiseAnd(n, Const(n.Type, 0xffff))); + } + else + { + SetIntOrZR(context, op.Rd, GetBfmN(context)); + } + } + + private static void EmitSbfiz(ArmEmitterContext context) => EmitBfiz(context, signed: true); + private static void EmitUbfiz(ArmEmitterContext context) => EmitBfiz(context, signed: false); + + private static void EmitBfiz(ArmEmitterContext context, bool signed) + { + OpCodeBfm op = (OpCodeBfm)context.CurrOp; + + int width = op.Pos + 1; + + Operand res = GetIntOrZR(context, op.Rn); + + res = context.ShiftLeft(res, Const(op.GetBitsCount() - width)); + + res = signed + ? context.ShiftRightSI(res, Const(op.Shift - width)) + : context.ShiftRightUI(res, Const(op.Shift - width)); + + SetIntOrZR(context, op.Rd, res); + } + + private static void EmitSbfmShift(ArmEmitterContext context) + { + EmitBfmShift(context, signed: true); + } + + private static void EmitUbfmShift(ArmEmitterContext context) + { + EmitBfmShift(context, signed: false); + } + + private static void EmitBfmShift(ArmEmitterContext context, bool signed) + { + OpCodeBfm op = (OpCodeBfm)context.CurrOp; + + Operand res = GetIntOrZR(context, op.Rn); + + res = signed + ? context.ShiftRightSI(res, Const(op.Shift)) + : context.ShiftRightUI(res, Const(op.Shift)); + + SetIntOrZR(context, op.Rd, res); + } + + private static void EmitBfmLsl(ArmEmitterContext context) + { + OpCodeBfm op = (OpCodeBfm)context.CurrOp; + + Operand res = GetIntOrZR(context, op.Rn); + + int shift = op.GetBitsCount() - op.Shift; + + SetIntOrZR(context, op.Rd, context.ShiftLeft(res, Const(shift))); + } + + private static Operand GetBfmN(ArmEmitterContext context) + { + OpCodeBfm op = (OpCodeBfm)context.CurrOp; + + Operand res = GetIntOrZR(context, op.Rn); + + long mask = op.WMask & op.TMask; + + return context.BitwiseAnd(context.RotateRight(res, Const(op.Shift)), Const(res.Type, mask)); + } + } +}
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