diff options
author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
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committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Instructions/InstEmitAluHelper.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Instructions/InstEmitAluHelper.cs')
-rw-r--r-- | ARMeilleure/Instructions/InstEmitAluHelper.cs | 351 |
1 files changed, 351 insertions, 0 deletions
diff --git a/ARMeilleure/Instructions/InstEmitAluHelper.cs b/ARMeilleure/Instructions/InstEmitAluHelper.cs new file mode 100644 index 00000000..81d5c9eb --- /dev/null +++ b/ARMeilleure/Instructions/InstEmitAluHelper.cs @@ -0,0 +1,351 @@ +using ARMeilleure.Decoders; +using ARMeilleure.IntermediateRepresentation; +using ARMeilleure.State; +using ARMeilleure.Translation; +using System; + +using static ARMeilleure.Instructions.InstEmitHelper; +using static ARMeilleure.IntermediateRepresentation.OperandHelper; + +namespace ARMeilleure.Instructions +{ + static class InstEmitAluHelper + { + public static void EmitNZFlagsCheck(ArmEmitterContext context, Operand d) + { + SetFlag(context, PState.NFlag, context.ICompareLess (d, Const(d.Type, 0))); + SetFlag(context, PState.ZFlag, context.ICompareEqual(d, Const(d.Type, 0))); + } + + public static void EmitAdcsCCheck(ArmEmitterContext context, Operand n, Operand d) + { + // C = (Rd == Rn && CIn) || Rd < Rn + Operand cIn = GetFlag(PState.CFlag); + + Operand cOut = context.BitwiseAnd(context.ICompareEqual(d, n), cIn); + + cOut = context.BitwiseOr(cOut, context.ICompareLessUI(d, n)); + + SetFlag(context, PState.CFlag, cOut); + } + + public static void EmitAddsCCheck(ArmEmitterContext context, Operand n, Operand d) + { + // C = Rd < Rn + SetFlag(context, PState.CFlag, context.ICompareLessUI(d, n)); + } + + public static void EmitAddsVCheck(ArmEmitterContext context, Operand n, Operand m, Operand d) + { + // V = (Rd ^ Rn) & ~(Rn ^ Rm) < 0 + Operand vOut = context.BitwiseExclusiveOr(d, n); + + vOut = context.BitwiseAnd(vOut, context.BitwiseNot(context.BitwiseExclusiveOr(n, m))); + + vOut = context.ICompareLess(vOut, Const(vOut.Type, 0)); + + SetFlag(context, PState.VFlag, vOut); + } + + public static void EmitSbcsCCheck(ArmEmitterContext context, Operand n, Operand m) + { + // C = (Rn == Rm && CIn) || Rn > Rm + Operand cIn = GetFlag(PState.CFlag); + + Operand cOut = context.BitwiseAnd(context.ICompareEqual(n, m), cIn); + + cOut = context.BitwiseOr(cOut, context.ICompareGreaterUI(n, m)); + + SetFlag(context, PState.CFlag, cOut); + } + + public static void EmitSubsCCheck(ArmEmitterContext context, Operand n, Operand m) + { + // C = Rn >= Rm + SetFlag(context, PState.CFlag, context.ICompareGreaterOrEqualUI(n, m)); + } + + public static void EmitSubsVCheck(ArmEmitterContext context, Operand n, Operand m, Operand d) + { + // V = (Rd ^ Rn) & (Rn ^ Rm) < 0 + Operand vOut = context.BitwiseExclusiveOr(d, n); + + vOut = context.BitwiseAnd(vOut, context.BitwiseExclusiveOr(n, m)); + + vOut = context.ICompareLess(vOut, Const(vOut.Type, 0)); + + SetFlag(context, PState.VFlag, vOut); + } + + + public static Operand GetAluN(ArmEmitterContext context) + { + if (context.CurrOp is IOpCodeAlu op) + { + if (op.DataOp == DataOp.Logical || op is IOpCodeAluRs) + { + return GetIntOrZR(context, op.Rn); + } + else + { + return GetIntOrSP(context, op.Rn); + } + } + else if (context.CurrOp is IOpCode32Alu op32) + { + return GetIntA32(context, op32.Rn); + } + else + { + throw InvalidOpCodeType(context.CurrOp); + } + } + + public static Operand GetAluM(ArmEmitterContext context, bool setCarry = true) + { + switch (context.CurrOp) + { + // ARM32. + case OpCode32AluImm op: + { + if (op.SetFlags && op.IsRotated) + { + SetFlag(context, PState.CFlag, Const((uint)op.Immediate >> 31)); + } + + return Const(op.Immediate); + } + + case OpCode32AluRsImm op: return GetMShiftedByImmediate(context, op, setCarry); + + case OpCodeT16AluImm8 op: return Const(op.Immediate); + + // ARM64. + case IOpCodeAluImm op: + { + if (op.GetOperandType() == OperandType.I32) + { + return Const((int)op.Immediate); + } + else + { + return Const(op.Immediate); + } + } + + case IOpCodeAluRs op: + { + Operand value = GetIntOrZR(context, op.Rm); + + switch (op.ShiftType) + { + case ShiftType.Lsl: value = context.ShiftLeft (value, Const(op.Shift)); break; + case ShiftType.Lsr: value = context.ShiftRightUI(value, Const(op.Shift)); break; + case ShiftType.Asr: value = context.ShiftRightSI(value, Const(op.Shift)); break; + case ShiftType.Ror: value = context.RotateRight (value, Const(op.Shift)); break; + } + + return value; + } + + case IOpCodeAluRx op: + { + Operand value = GetExtendedM(context, op.Rm, op.IntType); + + value = context.ShiftLeft(value, Const(op.Shift)); + + return value; + } + + default: throw InvalidOpCodeType(context.CurrOp); + } + } + + private static Exception InvalidOpCodeType(OpCode opCode) + { + return new InvalidOperationException($"Invalid OpCode type \"{opCode?.GetType().Name ?? "null"}\"."); + } + + // ARM32 helpers. + private static Operand GetMShiftedByImmediate(ArmEmitterContext context, OpCode32AluRsImm op, bool setCarry) + { + Operand m = GetIntA32(context, op.Rm); + + int shift = op.Imm; + + if (shift == 0) + { + switch (op.ShiftType) + { + case ShiftType.Lsr: shift = 32; break; + case ShiftType.Asr: shift = 32; break; + case ShiftType.Ror: shift = 1; break; + } + } + + if (shift != 0) + { + setCarry &= op.SetFlags; + + switch (op.ShiftType) + { + case ShiftType.Lsl: m = GetLslC(context, m, setCarry, shift); break; + case ShiftType.Lsr: m = GetLsrC(context, m, setCarry, shift); break; + case ShiftType.Asr: m = GetAsrC(context, m, setCarry, shift); break; + case ShiftType.Ror: + if (op.Imm != 0) + { + m = GetRorC(context, m, setCarry, shift); + } + else + { + m = GetRrxC(context, m, setCarry); + } + break; + } + } + + return m; + } + + private static Operand GetLslC(ArmEmitterContext context, Operand m, bool setCarry, int shift) + { + if ((uint)shift > 32) + { + return GetShiftByMoreThan32(context, setCarry); + } + else if (shift == 32) + { + if (setCarry) + { + SetCarryMLsb(context, m); + } + + return Const(0); + } + else + { + if (setCarry) + { + Operand cOut = context.ShiftRightUI(m, Const(32 - shift)); + + cOut = context.BitwiseAnd(cOut, Const(1)); + + SetFlag(context, PState.CFlag, cOut); + } + + return context.ShiftLeft(m, Const(shift)); + } + } + + private static Operand GetLsrC(ArmEmitterContext context, Operand m, bool setCarry, int shift) + { + if ((uint)shift > 32) + { + return GetShiftByMoreThan32(context, setCarry); + } + else if (shift == 32) + { + if (setCarry) + { + SetCarryMMsb(context, m); + } + + return Const(0); + } + else + { + if (setCarry) + { + SetCarryMShrOut(context, m, shift); + } + + return context.ShiftRightUI(m, Const(shift)); + } + } + + private static Operand GetShiftByMoreThan32(ArmEmitterContext context, bool setCarry) + { + if (setCarry) + { + SetFlag(context, PState.CFlag, Const(0));; + } + + return Const(0); + } + + private static Operand GetAsrC(ArmEmitterContext context, Operand m, bool setCarry, int shift) + { + if ((uint)shift >= 32) + { + m = context.ShiftRightSI(m, Const(31)); + + if (setCarry) + { + SetCarryMLsb(context, m); + } + + return m; + } + else + { + if (setCarry) + { + SetCarryMShrOut(context, m, shift); + } + + return context.ShiftRightSI(m, Const(shift)); + } + } + + private static Operand GetRorC(ArmEmitterContext context, Operand m, bool setCarry, int shift) + { + shift &= 0x1f; + + m = context.RotateRight(m, Const(shift)); + + if (setCarry) + { + SetCarryMMsb(context, m); + } + + return m; + } + + private static Operand GetRrxC(ArmEmitterContext context, Operand m, bool setCarry) + { + // Rotate right by 1 with carry. + Operand cIn = context.Copy(GetFlag(PState.CFlag)); + + if (setCarry) + { + SetCarryMLsb(context, m); + } + + m = context.ShiftRightUI(m, Const(1)); + + m = context.BitwiseOr(m, context.ShiftLeft(cIn, Const(31))); + + return m; + } + + private static void SetCarryMLsb(ArmEmitterContext context, Operand m) + { + SetFlag(context, PState.CFlag, context.BitwiseAnd(m, Const(1))); + } + + private static void SetCarryMMsb(ArmEmitterContext context, Operand m) + { + SetFlag(context, PState.CFlag, context.ShiftRightUI(m, Const(31))); + } + + private static void SetCarryMShrOut(ArmEmitterContext context, Operand m, int shift) + { + Operand cOut = context.ShiftRightUI(m, Const(shift - 1)); + + cOut = context.BitwiseAnd(cOut, Const(1)); + + SetFlag(context, PState.CFlag, cOut); + } + } +} |