diff options
author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
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committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Diagnostics/IRDumper.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Diagnostics/IRDumper.cs')
-rw-r--r-- | ARMeilleure/Diagnostics/IRDumper.cs | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/ARMeilleure/Diagnostics/IRDumper.cs b/ARMeilleure/Diagnostics/IRDumper.cs new file mode 100644 index 00000000..55d5b493 --- /dev/null +++ b/ARMeilleure/Diagnostics/IRDumper.cs @@ -0,0 +1,168 @@ +using ARMeilleure.IntermediateRepresentation; +using ARMeilleure.Translation; +using System; +using System.Collections.Generic; +using System.Text; + +namespace ARMeilleure.Diagnostics +{ + static class IRDumper + { + private const string Indentation = " "; + + public static string GetDump(ControlFlowGraph cfg) + { + StringBuilder sb = new StringBuilder(); + + Dictionary<Operand, string> localNames = new Dictionary<Operand, string>(); + + string indentation = string.Empty; + + void IncreaseIndentation() + { + indentation += Indentation; + } + + void DecreaseIndentation() + { + indentation = indentation.Substring(0, indentation.Length - Indentation.Length); + } + + void AppendLine(string text) + { + sb.AppendLine(indentation + text); + } + + IncreaseIndentation(); + + foreach (BasicBlock block in cfg.Blocks) + { + string blockName = GetBlockName(block); + + if (block.Next != null) + { + blockName += $" (next {GetBlockName(block.Next)})"; + } + + if (block.Branch != null) + { + blockName += $" (branch {GetBlockName(block.Branch)})"; + } + + blockName += ":"; + + AppendLine(blockName); + + IncreaseIndentation(); + + foreach (Node node in block.Operations) + { + string[] sources = new string[node.SourcesCount]; + + string instName = string.Empty; + + if (node is PhiNode phi) + { + for (int index = 0; index < sources.Length; index++) + { + string phiBlockName = GetBlockName(phi.GetBlock(index)); + + string operName = GetOperandName(phi.GetSource(index), localNames); + + sources[index] = $"({phiBlockName}: {operName})"; + } + + instName = "Phi"; + } + else if (node is Operation operation) + { + for (int index = 0; index < sources.Length; index++) + { + sources[index] = GetOperandName(operation.GetSource(index), localNames); + } + + instName = operation.Instruction.ToString(); + } + + string allSources = string.Join(", ", sources); + + string line = instName + " " + allSources; + + if (node.Destination != null) + { + line = GetOperandName(node.Destination, localNames) + " = " + line; + } + + AppendLine(line); + } + + DecreaseIndentation(); + } + + return sb.ToString(); + } + + private static string GetBlockName(BasicBlock block) + { + return $"block{block.Index}"; + } + + private static string GetOperandName(Operand operand, Dictionary<Operand, string> localNames) + { + if (operand == null) + { + return "<NULL>"; + } + + string name = string.Empty; + + if (operand.Kind == OperandKind.LocalVariable) + { + if (!localNames.TryGetValue(operand, out string localName)) + { + localName = "%" + localNames.Count; + + localNames.Add(operand, localName); + } + + name = localName; + } + else if (operand.Kind == OperandKind.Register) + { + Register reg = operand.GetRegister(); + + switch (reg.Type) + { + case RegisterType.Flag: name = "b" + reg.Index; break; + case RegisterType.Integer: name = "r" + reg.Index; break; + case RegisterType.Vector: name = "v" + reg.Index; break; + } + } + else if (operand.Kind == OperandKind.Constant) + { + name = "0x" + operand.Value.ToString("X"); + } + else + { + name = operand.Kind.ToString().ToLower(); + } + + return GetTypeName(operand.Type) + " " + name; + } + + private static string GetTypeName(OperandType type) + { + switch (type) + { + case OperandType.FP32: return "f32"; + case OperandType.FP64: return "f64"; + case OperandType.I32: return "i32"; + case OperandType.I64: return "i64"; + case OperandType.None: return "none"; + case OperandType.V128: return "v128"; + } + + throw new ArgumentException($"Invalid operand type \"{type}\"."); + } + } +}
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