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authorgdkchan <gab.dark.100@gmail.com>2019-08-08 15:56:22 -0300
committeremmauss <emmausssss@gmail.com>2019-08-08 21:56:22 +0300
commita731ab3a2aad56e6ceb8b4e2444a61353246295c (patch)
treec7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Diagnostics/IRDumper.cs
parent1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff)
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Diagnostics/IRDumper.cs')
-rw-r--r--ARMeilleure/Diagnostics/IRDumper.cs168
1 files changed, 168 insertions, 0 deletions
diff --git a/ARMeilleure/Diagnostics/IRDumper.cs b/ARMeilleure/Diagnostics/IRDumper.cs
new file mode 100644
index 00000000..55d5b493
--- /dev/null
+++ b/ARMeilleure/Diagnostics/IRDumper.cs
@@ -0,0 +1,168 @@
+using ARMeilleure.IntermediateRepresentation;
+using ARMeilleure.Translation;
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace ARMeilleure.Diagnostics
+{
+ static class IRDumper
+ {
+ private const string Indentation = " ";
+
+ public static string GetDump(ControlFlowGraph cfg)
+ {
+ StringBuilder sb = new StringBuilder();
+
+ Dictionary<Operand, string> localNames = new Dictionary<Operand, string>();
+
+ string indentation = string.Empty;
+
+ void IncreaseIndentation()
+ {
+ indentation += Indentation;
+ }
+
+ void DecreaseIndentation()
+ {
+ indentation = indentation.Substring(0, indentation.Length - Indentation.Length);
+ }
+
+ void AppendLine(string text)
+ {
+ sb.AppendLine(indentation + text);
+ }
+
+ IncreaseIndentation();
+
+ foreach (BasicBlock block in cfg.Blocks)
+ {
+ string blockName = GetBlockName(block);
+
+ if (block.Next != null)
+ {
+ blockName += $" (next {GetBlockName(block.Next)})";
+ }
+
+ if (block.Branch != null)
+ {
+ blockName += $" (branch {GetBlockName(block.Branch)})";
+ }
+
+ blockName += ":";
+
+ AppendLine(blockName);
+
+ IncreaseIndentation();
+
+ foreach (Node node in block.Operations)
+ {
+ string[] sources = new string[node.SourcesCount];
+
+ string instName = string.Empty;
+
+ if (node is PhiNode phi)
+ {
+ for (int index = 0; index < sources.Length; index++)
+ {
+ string phiBlockName = GetBlockName(phi.GetBlock(index));
+
+ string operName = GetOperandName(phi.GetSource(index), localNames);
+
+ sources[index] = $"({phiBlockName}: {operName})";
+ }
+
+ instName = "Phi";
+ }
+ else if (node is Operation operation)
+ {
+ for (int index = 0; index < sources.Length; index++)
+ {
+ sources[index] = GetOperandName(operation.GetSource(index), localNames);
+ }
+
+ instName = operation.Instruction.ToString();
+ }
+
+ string allSources = string.Join(", ", sources);
+
+ string line = instName + " " + allSources;
+
+ if (node.Destination != null)
+ {
+ line = GetOperandName(node.Destination, localNames) + " = " + line;
+ }
+
+ AppendLine(line);
+ }
+
+ DecreaseIndentation();
+ }
+
+ return sb.ToString();
+ }
+
+ private static string GetBlockName(BasicBlock block)
+ {
+ return $"block{block.Index}";
+ }
+
+ private static string GetOperandName(Operand operand, Dictionary<Operand, string> localNames)
+ {
+ if (operand == null)
+ {
+ return "<NULL>";
+ }
+
+ string name = string.Empty;
+
+ if (operand.Kind == OperandKind.LocalVariable)
+ {
+ if (!localNames.TryGetValue(operand, out string localName))
+ {
+ localName = "%" + localNames.Count;
+
+ localNames.Add(operand, localName);
+ }
+
+ name = localName;
+ }
+ else if (operand.Kind == OperandKind.Register)
+ {
+ Register reg = operand.GetRegister();
+
+ switch (reg.Type)
+ {
+ case RegisterType.Flag: name = "b" + reg.Index; break;
+ case RegisterType.Integer: name = "r" + reg.Index; break;
+ case RegisterType.Vector: name = "v" + reg.Index; break;
+ }
+ }
+ else if (operand.Kind == OperandKind.Constant)
+ {
+ name = "0x" + operand.Value.ToString("X");
+ }
+ else
+ {
+ name = operand.Kind.ToString().ToLower();
+ }
+
+ return GetTypeName(operand.Type) + " " + name;
+ }
+
+ private static string GetTypeName(OperandType type)
+ {
+ switch (type)
+ {
+ case OperandType.FP32: return "f32";
+ case OperandType.FP64: return "f64";
+ case OperandType.I32: return "i32";
+ case OperandType.I64: return "i64";
+ case OperandType.None: return "none";
+ case OperandType.V128: return "v128";
+ }
+
+ throw new ArgumentException($"Invalid operand type \"{type}\".");
+ }
+ }
+} \ No newline at end of file