diff options
author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
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committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Decoders/OpCodeSimdImm.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Decoders/OpCodeSimdImm.cs')
-rw-r--r-- | ARMeilleure/Decoders/OpCodeSimdImm.cs | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/ARMeilleure/Decoders/OpCodeSimdImm.cs b/ARMeilleure/Decoders/OpCodeSimdImm.cs new file mode 100644 index 00000000..ecad906d --- /dev/null +++ b/ARMeilleure/Decoders/OpCodeSimdImm.cs @@ -0,0 +1,98 @@ +namespace ARMeilleure.Decoders +{ + class OpCodeSimdImm : OpCode, IOpCodeSimd + { + public int Rd { get; private set; } + public long Immediate { get; private set; } + public int Size { get; private set; } + + public OpCodeSimdImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode) + { + Rd = opCode & 0x1f; + + int cMode = (opCode >> 12) & 0xf; + int op = (opCode >> 29) & 0x1; + + int modeLow = cMode & 1; + int modeHigh = cMode >> 1; + + long imm; + + imm = ((uint)opCode >> 5) & 0x1f; + imm |= ((uint)opCode >> 11) & 0xe0; + + if (modeHigh == 0b111) + { + Size = modeLow != 0 ? op : 3; + + switch (op | (modeLow << 1)) + { + case 0: + // 64-bits Immediate. + // Transform abcd efgh into abcd efgh abcd efgh ... + imm = (long)((ulong)imm * 0x0101010101010101); + break; + + case 1: + // 64-bits Immediate. + // Transform abcd efgh into aaaa aaaa bbbb bbbb ... + imm = (imm & 0xf0) >> 4 | (imm & 0x0f) << 4; + imm = (imm & 0xcc) >> 2 | (imm & 0x33) << 2; + imm = (imm & 0xaa) >> 1 | (imm & 0x55) << 1; + + imm = (long)((ulong)imm * 0x8040201008040201); + imm = (long)((ulong)imm & 0x8080808080808080); + + imm |= imm >> 4; + imm |= imm >> 2; + imm |= imm >> 1; + break; + + case 2: + case 3: + // Floating point Immediate. + imm = DecoderHelper.DecodeImm8Float(imm, Size); + break; + } + } + else if ((modeHigh & 0b110) == 0b100) + { + // 16-bits shifted Immediate. + Size = 1; imm <<= (modeHigh & 1) << 3; + } + else if ((modeHigh & 0b100) == 0b000) + { + // 32-bits shifted Immediate. + Size = 2; imm <<= modeHigh << 3; + } + else if ((modeHigh & 0b111) == 0b110) + { + // 32-bits shifted Immediate (fill with ones). + Size = 2; imm = ShlOnes(imm, 8 << modeLow); + } + else + { + // 8 bits without shift. + Size = 0; + } + + Immediate = imm; + + RegisterSize = ((opCode >> 30) & 1) != 0 + ? RegisterSize.Simd128 + : RegisterSize.Simd64; + } + + private static long ShlOnes(long value, int shift) + { + if (shift != 0) + { + return value << shift | (long)(ulong.MaxValue >> (64 - shift)); + } + else + { + return value; + } + } + } +}
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