diff options
author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
---|---|---|
committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/Decoders/DecoderHelper.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/Decoders/DecoderHelper.cs')
-rw-r--r-- | ARMeilleure/Decoders/DecoderHelper.cs | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/ARMeilleure/Decoders/DecoderHelper.cs b/ARMeilleure/Decoders/DecoderHelper.cs new file mode 100644 index 00000000..3cbd4912 --- /dev/null +++ b/ARMeilleure/Decoders/DecoderHelper.cs @@ -0,0 +1,113 @@ +using ARMeilleure.Common; +using System; + +namespace ARMeilleure.Decoders +{ + static class DecoderHelper + { + public struct BitMask + { + public long WMask; + public long TMask; + public int Pos; + public int Shift; + public bool IsUndefined; + + public static BitMask Invalid => new BitMask { IsUndefined = true }; + } + + public static BitMask DecodeBitMask(int opCode, bool immediate) + { + int immS = (opCode >> 10) & 0x3f; + int immR = (opCode >> 16) & 0x3f; + + int n = (opCode >> 22) & 1; + int sf = (opCode >> 31) & 1; + + int length = BitUtils.HighestBitSet((~immS & 0x3f) | (n << 6)); + + if (length < 1 || (sf == 0 && n != 0)) + { + return BitMask.Invalid; + } + + int size = 1 << length; + + int levels = size - 1; + + int s = immS & levels; + int r = immR & levels; + + if (immediate && s == levels) + { + return BitMask.Invalid; + } + + long wMask = BitUtils.FillWithOnes(s + 1); + long tMask = BitUtils.FillWithOnes(((s - r) & levels) + 1); + + if (r > 0) + { + wMask = BitUtils.RotateRight(wMask, r, size); + wMask &= BitUtils.FillWithOnes(size); + } + + return new BitMask() + { + WMask = BitUtils.Replicate(wMask, size), + TMask = BitUtils.Replicate(tMask, size), + + Pos = immS, + Shift = immR + }; + } + + public static long DecodeImm8Float(long imm, int size) + { + int e = 0, f = 0; + + switch (size) + { + case 0: e = 8; f = 23; break; + case 1: e = 11; f = 52; break; + + default: throw new ArgumentOutOfRangeException(nameof(size)); + } + + long value = (imm & 0x3f) << f - 4; + + long eBit = (imm >> 6) & 1; + long sBit = (imm >> 7) & 1; + + if (eBit != 0) + { + value |= (1L << e - 3) - 1 << f + 2; + } + + value |= (eBit ^ 1) << f + e - 1; + value |= sBit << f + e; + + return value; + } + + public static long DecodeImm24_2(int opCode) + { + return ((long)opCode << 40) >> 38; + } + + public static long DecodeImm26_2(int opCode) + { + return ((long)opCode << 38) >> 36; + } + + public static long DecodeImmS19_2(int opCode) + { + return (((long)opCode << 40) >> 43) & ~3; + } + + public static long DecodeImmS14_2(int opCode) + { + return (((long)opCode << 45) >> 48) & ~3; + } + } +}
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