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author | riperiperi <rhy3756547@hotmail.com> | 2020-06-13 23:31:06 +0100 |
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committer | GitHub <noreply@github.com> | 2020-06-13 19:31:06 -0300 |
commit | bea1fc2e8d40ec792964852f57e7b884dfbd8306 (patch) | |
tree | 8cbbb5bb49d8c1ff635ddd1bb81e58f39a1b7eaf /ARMeilleure/CodeGen/X86/CodeGenerator.cs | |
parent | ce983f360b3353bbcd73f3e58c24a23a22e1c94d (diff) |
Optimize texture format conversion, and MethodCopyBuffer (#1274)
* Improve performance when converting texture formats.
Still more work to do.
* Speed up buffer -> texture copies.
No longer copies byte by byte. Fast path when formats are identical.
* Fix a few things, 64 byte block fast copy.
* Spacing cleanup, unrelated change.
* Fix base offset calculation for region copies.
* Fix Linear -> BlockLinear
* Fix some nits. (part 1 of review feedback)
* Use a generic version of the Convert* functions rather than lambdas.
This is some real monkey's paw shit.
* Remove unnecessary span constructor.
* Revert "Use a generic version of the Convert* functions rather than lambdas."
This reverts commit aa43dcfbe8bba291eea4e10c68569af7a56a5851.
* Fix bug with rectangle destination writing, better rectangle calculation for linear textures.
Diffstat (limited to 'ARMeilleure/CodeGen/X86/CodeGenerator.cs')
0 files changed, 0 insertions, 0 deletions