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author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
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committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /ARMeilleure/CodeGen/X86/CodeGenContext.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'ARMeilleure/CodeGen/X86/CodeGenContext.cs')
-rw-r--r-- | ARMeilleure/CodeGen/X86/CodeGenContext.cs | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/ARMeilleure/CodeGen/X86/CodeGenContext.cs b/ARMeilleure/CodeGen/X86/CodeGenContext.cs new file mode 100644 index 00000000..d719b516 --- /dev/null +++ b/ARMeilleure/CodeGen/X86/CodeGenContext.cs @@ -0,0 +1,305 @@ +using ARMeilleure.CodeGen.RegisterAllocators; +using ARMeilleure.Common; +using ARMeilleure.IntermediateRepresentation; +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; + +namespace ARMeilleure.CodeGen.X86 +{ + class CodeGenContext + { + private const int ReservedBytesForJump = 1; + + private Stream _stream; + + public int StreamOffset => (int)_stream.Length; + + public AllocationResult AllocResult { get; } + + public Assembler Assembler { get; } + + public BasicBlock CurrBlock { get; private set; } + + public int CallArgsRegionSize { get; } + public int XmmSaveRegionSize { get; } + + private long[] _blockOffsets; + + private struct Jump + { + public bool IsConditional { get; } + + public X86Condition Condition { get; } + + public BasicBlock Target { get; } + + public long JumpPosition { get; } + + public long RelativeOffset { get; set; } + + public int InstSize { get; set; } + + public Jump(BasicBlock target, long jumpPosition) + { + IsConditional = false; + Condition = 0; + Target = target; + JumpPosition = jumpPosition; + + RelativeOffset = 0; + + InstSize = 0; + } + + public Jump(X86Condition condition, BasicBlock target, long jumpPosition) + { + IsConditional = true; + Condition = condition; + Target = target; + JumpPosition = jumpPosition; + + RelativeOffset = 0; + + InstSize = 0; + } + } + + private List<Jump> _jumps; + + private X86Condition _jNearCondition; + + private long _jNearPosition; + private int _jNearLength; + + public CodeGenContext(Stream stream, AllocationResult allocResult, int maxCallArgs, int blocksCount) + { + _stream = stream; + + AllocResult = allocResult; + + Assembler = new Assembler(stream); + + CallArgsRegionSize = GetCallArgsRegionSize(allocResult, maxCallArgs, out int xmmSaveRegionSize); + XmmSaveRegionSize = xmmSaveRegionSize; + + _blockOffsets = new long[blocksCount]; + + _jumps = new List<Jump>(); + } + + private int GetCallArgsRegionSize(AllocationResult allocResult, int maxCallArgs, out int xmmSaveRegionSize) + { + // We need to add 8 bytes to the total size, as the call to this + // function already pushed 8 bytes (the return address). + int intMask = CallingConvention.GetIntCalleeSavedRegisters() & allocResult.IntUsedRegisters; + int vecMask = CallingConvention.GetVecCalleeSavedRegisters() & allocResult.VecUsedRegisters; + + xmmSaveRegionSize = BitUtils.CountBits(vecMask) * 16; + + int calleeSaveRegionSize = BitUtils.CountBits(intMask) * 8 + xmmSaveRegionSize + 8; + + int argsCount = maxCallArgs; + + if (argsCount < 0) + { + // When the function has no calls, argsCount is -1. + // In this case, we don't need to allocate the shadow space. + argsCount = 0; + } + else if (argsCount < 4) + { + // The ABI mandates that the space for at least 4 arguments + // is reserved on the stack (this is called shadow space). + argsCount = 4; + } + + int frameSize = calleeSaveRegionSize + allocResult.SpillRegionSize; + + // TODO: Instead of always multiplying by 16 (the largest possible size of a variable, + // since a V128 has 16 bytes), we should calculate the exact size consumed by the + // arguments passed to the called functions on the stack. + int callArgsAndFrameSize = frameSize + argsCount * 16; + + // Ensure that the Stack Pointer will be aligned to 16 bytes. + callArgsAndFrameSize = (callArgsAndFrameSize + 0xf) & ~0xf; + + return callArgsAndFrameSize - frameSize; + } + + public void EnterBlock(BasicBlock block) + { + _blockOffsets[block.Index] = _stream.Position; + + CurrBlock = block; + } + + public void JumpTo(BasicBlock target) + { + _jumps.Add(new Jump(target, _stream.Position)); + + WritePadding(ReservedBytesForJump); + } + + public void JumpTo(X86Condition condition, BasicBlock target) + { + _jumps.Add(new Jump(condition, target, _stream.Position)); + + WritePadding(ReservedBytesForJump); + } + + public void JumpToNear(X86Condition condition) + { + _jNearCondition = condition; + _jNearPosition = _stream.Position; + _jNearLength = Assembler.GetJccLength(0); + + _stream.Seek(_jNearLength, SeekOrigin.Current); + } + + public void JumpHere() + { + long currentPosition = _stream.Position; + + _stream.Seek(_jNearPosition, SeekOrigin.Begin); + + long offset = currentPosition - (_jNearPosition + _jNearLength); + + Debug.Assert(_jNearLength == Assembler.GetJccLength(offset), "Relative offset doesn't fit on near jump."); + + Assembler.Jcc(_jNearCondition, offset); + + _stream.Seek(currentPosition, SeekOrigin.Begin); + } + + private void WritePadding(int size) + { + while (size-- > 0) + { + _stream.WriteByte(0); + } + } + + public byte[] GetCode() + { + // Write jump relative offsets. + bool modified; + + do + { + modified = false; + + for (int index = 0; index < _jumps.Count; index++) + { + Jump jump = _jumps[index]; + + long jumpTarget = _blockOffsets[jump.Target.Index]; + + long offset = jumpTarget - jump.JumpPosition; + + if (offset < 0) + { + for (int index2 = index - 1; index2 >= 0; index2--) + { + Jump jump2 = _jumps[index2]; + + if (jump2.JumpPosition < jumpTarget) + { + break; + } + + offset -= jump2.InstSize - ReservedBytesForJump; + } + } + else + { + for (int index2 = index + 1; index2 < _jumps.Count; index2++) + { + Jump jump2 = _jumps[index2]; + + if (jump2.JumpPosition >= jumpTarget) + { + break; + } + + offset += jump2.InstSize - ReservedBytesForJump; + } + + offset -= ReservedBytesForJump; + } + + if (jump.IsConditional) + { + jump.InstSize = Assembler.GetJccLength(offset); + } + else + { + jump.InstSize = Assembler.GetJmpLength(offset); + } + + // The jump is relative to the next instruction, not the current one. + // Since we didn't know the next instruction address when calculating + // the offset (as the size of the current jump instruction was not know), + // we now need to compensate the offset with the jump instruction size. + // It's also worth to note that: + // - This is only needed for backward jumps. + // - The GetJmpLength and GetJccLength also compensates the offset + // internally when computing the jump instruction size. + if (offset < 0) + { + offset -= jump.InstSize; + } + + if (jump.RelativeOffset != offset) + { + modified = true; + } + + jump.RelativeOffset = offset; + + _jumps[index] = jump; + } + } + while (modified); + + // Write the code, ignoring the dummy bytes after jumps, into a new stream. + _stream.Seek(0, SeekOrigin.Begin); + + using (MemoryStream codeStream = new MemoryStream()) + { + Assembler assembler = new Assembler(codeStream); + + byte[] buffer; + + for (int index = 0; index < _jumps.Count; index++) + { + Jump jump = _jumps[index]; + + buffer = new byte[jump.JumpPosition - _stream.Position]; + + _stream.Read(buffer, 0, buffer.Length); + _stream.Seek(ReservedBytesForJump, SeekOrigin.Current); + + codeStream.Write(buffer); + + if (jump.IsConditional) + { + assembler.Jcc(jump.Condition, jump.RelativeOffset); + } + else + { + assembler.Jmp(jump.RelativeOffset); + } + } + + buffer = new byte[_stream.Length - _stream.Position]; + + _stream.Read(buffer, 0, buffer.Length); + + codeStream.Write(buffer); + + return codeStream.ToArray(); + } + } + } +}
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