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authormageven <62494521+mageven@users.noreply.github.com>2020-04-16 08:51:58 +0530
committerGitHub <noreply@github.com>2020-04-16 13:21:58 +1000
commitdfecbbe1f46a10648c754aa5559f60661f2d1189 (patch)
treeb283ab18eec3932644e75106cce07ce080178045
parent6a94538b6df751400143eb6459688f525fd71ea6 (diff)
Fix oversight in depth range initialization from PR #1093 (#1112)
-rw-r--r--Ryujinx.Graphics.Gpu/State/GpuState.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/State/GpuState.cs b/Ryujinx.Graphics.Gpu/State/GpuState.cs
index 4b81029c..9e0e50a0 100644
--- a/Ryujinx.Graphics.Gpu/State/GpuState.cs
+++ b/Ryujinx.Graphics.Gpu/State/GpuState.cs
@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.State
_backingMemory[(int)MethodOffset.RasterizeEnable] = 1;
// Depth ranges.
- for (int index = 0; index < 8; index++)
+ for (int index = 0; index < Constants.TotalViewports; index++)
{
_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
_backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;