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authorCaian Benedicto <caianbene@gmail.com>2021-10-12 16:54:21 -0300
committerGitHub <noreply@github.com>2021-10-12 21:54:21 +0200
commit380b95bc59e7dc419f89df951cdc086e792cb0ff (patch)
tree59a636b48db991d8e13132d7d3f41464d9b04b24
parent69093cf2d69490862aff974f170cee63a0016fd0 (diff)
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
-rw-r--r--Ryujinx.HLE/HLEConfiguration.cs1
-rw-r--r--Ryujinx.HLE/HOS/Applets/IApplet.cs7
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs14
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs59
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InvalidButtonFlags.cs17
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardCalcFlags.cs26
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardInputMode.cs20
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMiniaturizationMode.cs12
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMode.cs19
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardResult.cs14
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.pngbin0 -> 1074 bytes
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.svg80
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnB.pngbin0 -> 992 bytes
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnB.svg93
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_KeyF6.pngbin0 -> 842 bytes
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_KeyF6.svg108
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs88
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs100
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs621
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs79
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs182
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs717
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TRef.cs19
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs172
-rw-r--r--Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/LibraryAppletCreator/ILibraryAppletAccessor.cs22
-rw-r--r--Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs62
-rw-r--r--Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs3
-rw-r--r--Ryujinx.HLE/Ryujinx.HLE.csproj6
-rw-r--r--Ryujinx.HLE/Switch.cs1
-rw-r--r--Ryujinx.HLE/Ui/DynamicTextChangedHandler.cs4
-rw-r--r--Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs16
-rw-r--r--Ryujinx.HLE/Ui/IHostUiHandler.cs (renamed from Ryujinx.HLE/IHostUiHandler.cs)13
-rw-r--r--Ryujinx.HLE/Ui/IHostUiTheme.cs13
-rw-r--r--Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs6
-rw-r--r--Ryujinx.HLE/Ui/Input/NpadReader.cs137
-rw-r--r--Ryujinx.HLE/Ui/KeyPressedHandler.cs6
-rw-r--r--Ryujinx.HLE/Ui/KeyReleasedHandler.cs6
-rw-r--r--Ryujinx.HLE/Ui/RenderingSurfaceInfo.cs34
-rw-r--r--Ryujinx.HLE/Ui/ThemeColor.cs18
-rw-r--r--Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs51
-rw-r--r--Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs17
-rw-r--r--Ryujinx.Headless.SDL2/WindowBase.cs12
-rw-r--r--Ryujinx/Input/GTK3/GTK3MappingHelper.cs32
-rw-r--r--Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs108
-rw-r--r--Ryujinx/Ui/Applet/GtkHostUiHandler.cs25
-rw-r--r--Ryujinx/Ui/Applet/GtkHostUiTheme.cs90
-rw-r--r--Ryujinx/Ui/Widgets/RawInputToTextEntry.cs27
47 files changed, 2833 insertions, 324 deletions
diff --git a/Ryujinx.HLE/HLEConfiguration.cs b/Ryujinx.HLE/HLEConfiguration.cs
index 16c19ba4..6dfa6a26 100644
--- a/Ryujinx.HLE/HLEConfiguration.cs
+++ b/Ryujinx.HLE/HLEConfiguration.cs
@@ -7,6 +7,7 @@ using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
+using Ryujinx.HLE.Ui;
using System;
namespace Ryujinx.HLE
diff --git a/Ryujinx.HLE/HOS/Applets/IApplet.cs b/Ryujinx.HLE/HOS/Applets/IApplet.cs
index a29eeb84..224d6787 100644
--- a/Ryujinx.HLE/HOS/Applets/IApplet.cs
+++ b/Ryujinx.HLE/HOS/Applets/IApplet.cs
@@ -1,4 +1,6 @@
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
+using Ryujinx.HLE.Ui;
+using Ryujinx.Memory;
using System;
using System.Runtime.InteropServices;
@@ -13,6 +15,11 @@ namespace Ryujinx.HLE.HOS.Applets
ResultCode GetResult();
+ bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
+ {
+ return false;
+ }
+
static T ReadStruct<T>(ReadOnlySpan<byte> data) where T : unmanaged
{
return MemoryMarshal.Cast<byte, T>(data)[0];
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
index 024ff2cf..47e1a774 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineKeyboardState.cs
@@ -11,23 +11,23 @@
Uninitialized = 0x0,
/// <summary>
- /// A Calc was previously received and fulfilled, so the software keyboard is initialized, but is not processing input.
+ /// The software keyboard is initialized, but it is not visible and not processing input.
/// </summary>
Initialized = 0x1,
/// <summary>
- /// A Calc was received and the software keyboard is processing input.
+ /// The software keyboard is transitioning to a visible state.
/// </summary>
- Ready = 0x2,
+ Appearing = 0x2,
/// <summary>
- /// New text data or cursor position of the software keyboard are available.
+ /// The software keyboard is visible and receiving processing input.
/// </summary>
- DataAvailable = 0x3,
+ Shown = 0x3,
/// <summary>
- /// The Calc request was fulfilled with either a text input or a cancel.
+ /// software keyboard is transitioning to a hidden state because the user pressed either OK or Cancel.
/// </summary>
- Complete = 0x4
+ Disappearing = 0x4
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
index 50e77b74..d48227a0 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InlineResponses.cs
@@ -38,9 +38,20 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
return (uint)text.Length; // Return the cursor position at the end of the text
}
- private static void WriteStringWithCursor(string text, BinaryWriter writer, uint maxSize, Encoding encoding)
+ private static void WriteStringWithCursor(string text, uint cursor, BinaryWriter writer, uint maxSize, Encoding encoding, bool padMiddle)
{
- uint cursor = WriteString(text, writer, maxSize, encoding);
+ uint length = WriteString(text, writer, maxSize, encoding);
+
+ if (cursor > length)
+ {
+ cursor = length;
+ }
+
+ if (padMiddle)
+ {
+ writer.Write((int)-1); // ?
+ writer.Write((int)-1); // ?
+ }
writer.Write(cursor); // Cursor position
}
@@ -72,7 +83,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] ChangedString(string text, InlineKeyboardState state)
+ public static byte[] ChangedString(string text, uint cursor, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16;
@@ -80,15 +91,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(state, InlineKeyboardResponse.ChangedString, writer);
- WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
- writer.Write((int)0); // ?
- writer.Write((int)0); // ?
+ WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, true);
return stream.ToArray();
}
}
- public static byte[] MovedCursor(string text, InlineKeyboardState state)
+ public static byte[] MovedCursor(string text, uint cursor, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16;
@@ -96,13 +105,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(state, InlineKeyboardResponse.MovedCursor, writer);
- WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
+ WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, false);
return stream.ToArray();
}
}
- public static byte[] MovedTab(string text, InlineKeyboardState state)
+ public static byte[] MovedTab(string text, uint cursor, InlineKeyboardState state)
{
// Should be the same as MovedCursor.
@@ -112,7 +121,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(state, InlineKeyboardResponse.MovedTab, writer);
- WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
+ WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, false);
return stream.ToArray();
}
@@ -145,7 +154,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] ChangedStringUtf8(string text, InlineKeyboardState state)
+ public static byte[] ChangedStringUtf8(string text, uint cursor, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8;
@@ -153,15 +162,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8, writer);
- WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
- writer.Write((int)0); // ?
- writer.Write((int)0); // ?
+ WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF8, Encoding.UTF8, true);
return stream.ToArray();
}
}
- public static byte[] MovedCursorUtf8(string text, InlineKeyboardState state)
+ public static byte[] MovedCursorUtf8(string text, uint cursor, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8;
@@ -169,7 +176,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8, writer);
- WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
+ WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF8, Encoding.UTF8, false);
return stream.ToArray();
}
@@ -228,7 +235,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
}
}
- public static byte[] ChangedStringV2(string text, InlineKeyboardState state)
+ public static byte[] ChangedStringV2(string text, uint cursor, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
@@ -236,16 +243,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(state, InlineKeyboardResponse.ChangedStringV2, writer);
- WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
- writer.Write((int)0); // ?
- writer.Write((int)0); // ?
+ WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, true);
writer.Write((byte)0); // Flag == 0
return stream.ToArray();
}
}
- public static byte[] MovedCursorV2(string text, InlineKeyboardState state)
+ public static byte[] MovedCursorV2(string text, uint cursor, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF16 + 0x1;
@@ -253,14 +258,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(state, InlineKeyboardResponse.MovedCursorV2, writer);
- WriteStringWithCursor(text, writer, MaxStrLenUTF16, Encoding.Unicode);
+ WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF16, Encoding.Unicode, false);
writer.Write((byte)0); // Flag == 0
return stream.ToArray();
}
}
- public static byte[] ChangedStringUtf8V2(string text, InlineKeyboardState state)
+ public static byte[] ChangedStringUtf8V2(string text, uint cursor, InlineKeyboardState state)
{
uint resSize = 6 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
@@ -268,16 +273,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(state, InlineKeyboardResponse.ChangedStringUtf8V2, writer);
- WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
- writer.Write((int)0); // ?
- writer.Write((int)0); // ?
+ WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF8, Encoding.UTF8, true);
writer.Write((byte)0); // Flag == 0
return stream.ToArray();
}
}
- public static byte[] MovedCursorUtf8V2(string text, InlineKeyboardState state)
+ public static byte[] MovedCursorUtf8V2(string text, uint cursor, InlineKeyboardState state)
{
uint resSize = 4 * sizeof(uint) + MaxStrLenUTF8 + 0x1;
@@ -285,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
using (BinaryWriter writer = new BinaryWriter(stream))
{
BeginResponse(state, InlineKeyboardResponse.MovedCursorUtf8V2, writer);
- WriteStringWithCursor(text, writer, MaxStrLenUTF8, Encoding.UTF8);
+ WriteStringWithCursor(text, cursor, writer, MaxStrLenUTF8, Encoding.UTF8, false);
writer.Write((byte)0); // Flag == 0
return stream.ToArray();
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InvalidButtonFlags.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InvalidButtonFlags.cs
new file mode 100644
index 00000000..1166e81d
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/InvalidButtonFlags.cs
@@ -0,0 +1,17 @@
+using System;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// Identifies prohibited buttons.
+ /// </summary>
+ [Flags]
+ enum InvalidButtonFlags : uint
+ {
+ None = 0,
+ AnalogStickL = 1 << 1,
+ AnalogStickR = 1 << 2,
+ ZL = 1 << 3,
+ ZR = 1 << 4,
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardCalcFlags.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardCalcFlags.cs
new file mode 100644
index 00000000..0b0f138b
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardCalcFlags.cs
@@ -0,0 +1,26 @@
+using System;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// Bitmask of commands encoded in the Flags field of the Calc structs.
+ /// </summary>
+ [Flags]
+ enum KeyboardCalcFlags : ulong
+ {
+ Initialize = 0x1,
+ SetVolume = 0x2,
+ Appear = 0x4,
+ SetInputText = 0x8,
+ SetCursorPos = 0x10,
+ SetUtf8Mode = 0x20,
+ SetKeyboardBackground = 0x100,
+ SetKeyboardOptions1 = 0x200,
+ SetKeyboardOptions2 = 0x800,
+ EnableSeGroup = 0x2000,
+ DisableSeGroup = 0x4000,
+ SetBackspaceEnabled = 0x8000,
+ AppearTrigger = 0x10000,
+ MustShow = Appear | SetInputText | AppearTrigger
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardInputMode.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardInputMode.cs
new file mode 100644
index 00000000..681b9208
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardInputMode.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// Active input options set by the keyboard applet. These options allow keyboard
+ /// players to input text without conflicting with the controller mappings.
+ /// </summary>
+ enum KeyboardInputMode : uint
+ {
+ ControllerAndKeyboard,
+ KeyboardOnly,
+ ControllerOnly,
+ Count,
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMiniaturizationMode.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMiniaturizationMode.cs
new file mode 100644
index 00000000..5184118c
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMiniaturizationMode.cs
@@ -0,0 +1,12 @@
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// The miniaturization mode used by the keyboard in inline mode.
+ /// </summary>
+ enum KeyboardMiniaturizationMode : byte
+ {
+ None = 0,
+ Auto = 1,
+ Forced = 2
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMode.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMode.cs
index e5418a6f..f512050e 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMode.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardMode.cs
@@ -8,21 +8,24 @@
/// <summary>
/// A full alpha-numeric keyboard.
/// </summary>
- Default,
+ Default = 0,
/// <summary>
/// Number pad.
/// </summary>
- NumbersOnly,
+ NumbersOnly = 1,
/// <summary>
- /// QWERTY (and variants) keyboard only.
+ /// ASCII characters keyboard.
/// </summary>
- LettersOnly,
+ ASCII = 2,
- /// <summary>
- /// Unknown keyboard variant.
- /// </summary>
- Unknown
+ FullLatin = 3,
+ Alphabet = 4,
+ SimplifiedChinese = 5,
+ TraditionalChinese = 6,
+ Korean = 7,
+ LanguageSet2 = 8,
+ LanguageSet2Latin = 9,
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardResult.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardResult.cs
new file mode 100644
index 00000000..de112f54
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/KeyboardResult.cs
@@ -0,0 +1,14 @@
+using System;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// The intention of the user when they finish the interaction with the keyboard.
+ /// </summary>
+ enum KeyboardResult
+ {
+ NotSet = 0,
+ Accept = 1,
+ Cancel = 2,
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.png b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.png
new file mode 100644
index 00000000..a8ee784d
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.png
Binary files differ
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.svg b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.svg
new file mode 100644
index 00000000..6257fd12
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnA.svg
@@ -0,0 +1,80 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="32"
+ height="32"
+ viewBox="0 0 8.4666665 8.4666669"
+ version="1.1"
+ id="svg8"
+ inkscape:export-filename="C:\Users\caian\source\repos\Ryujinx\Ryujinx.HLE\HOS\Applets\SoftwareKeyboard\Resources\Icon_Accept.png"
+ inkscape:export-xdpi="96"
+ inkscape:export-ydpi="96"
+ sodipodi:docname="buttons_ab.svg"
+ inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
+ <defs
+ id="defs2" />
+ <sodipodi:namedview
+ id="base"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:zoom="15.839192"
+ inkscape:cx="16.591066"
+ inkscape:cy="14.090021"
+ inkscape:document-units="mm"
+ inkscape:current-layer="layer1"
+ inkscape:document-rotation="0"
+ showgrid="false"
+ units="px"
+ showguides="false"
+ inkscape:window-width="1267"
+ inkscape:window-height="976"
+ inkscape:window-x="242"
+ inkscape:window-y="34"
+ inkscape:window-maximized="0" />
+ <metadata
+ id="metadata5">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <g
+ inkscape:label="Layer 1"
+ inkscape:groupmode="layer"
+ id="layer1">
+ <circle
+ style="fill:#ffffff;stroke-width:1.57002;fill-opacity:1"
+ id="path839"
+ cx="4.2333331"
+ cy="4.2333331"
+ r="4.2333331" />
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+ xml:space="preserve"
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diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnB.png b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnB.png
new file mode 100644
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Binary files differ
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnB.svg b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/Resources/Icon_BtnB.svg
new file mode 100644
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new file mode 100644
index 00000000..d6dbdc1a
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Binary files differ
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new file mode 100644
index 00000000..2256ebeb
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diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
index 262dd4df..e1ee0507 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
@@ -5,16 +5,12 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// A structure with appearance configurations for the software keyboard when running in inline mode.
/// </summary>
- [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
+ [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppear
{
- private const int OkTextLength = 8;
+ public const int OkTextLength = SoftwareKeyboardAppearEx.OkTextLength;
- /// <summary>
- /// Some games send a Calc without intention of showing the keyboard, a
- /// common trend observed is that this field will be != 0 in such cases.
- /// </summary>
- public uint ShouldBeHidden;
+ public KeyboardMode KeyboardMode;
/// <summary>
/// The string displayed in the Submit button.
@@ -38,15 +34,26 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
- public byte Empty;
+ /// <summary>
+ /// When set, there is only the option to accept the input.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool CancelButtonDisabled;
/// <summary>
/// Specifies prohibited characters that cannot be input into the text entry area.
/// </summary>
- public InvalidCharFlags InvalidCharFlag;
+ public InvalidCharFlags InvalidChars;
+
+ /// <summary>
+ /// Maximum text length allowed.
+ /// </summary>
+ public int TextMaxLength;
- public int Padding1;
- public int Padding2;
+ /// <summary>
+ /// Minimum text length allowed.
+ /// </summary>
+ public int TextMinLength;
/// <summary>
/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
@@ -57,21 +64,56 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
/// </summary>
- public byte Unknown1;
+ public KeyboardMiniaturizationMode MiniaturizationMode;
- public byte Padding4;
- public byte Padding5;
+ public byte Reserved1;
+ public byte Reserved2;
/// <summary>
- /// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000.
+ /// Bit field with invalid buttons for the keyboard.
/// </summary>
- public uint CalcFlags;
-
- public uint Padding6;
- public uint Padding7;
- public uint Padding8;
- public uint Padding9;
- public uint Padding10;
- public uint Padding11;
+ public InvalidButtonFlags InvalidButtons;
+
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseSaveData;
+
+ public uint Reserved3;
+ public ushort Reserved4;
+ public byte Reserved5;
+ public ulong Reserved6;
+ public ulong Reserved7;
+
+ public SoftwareKeyboardAppearEx ToExtended()
+ {
+ SoftwareKeyboardAppearEx appear = new SoftwareKeyboardAppearEx();
+
+ appear.KeyboardMode = KeyboardMode;
+ appear.OkText = OkText;
+ appear.LeftOptionalSymbolKey = LeftOptionalSymbolKey;
+ appear.RightOptionalSymbolKey = RightOptionalSymbolKey;
+ appear.PredictionEnabled = PredictionEnabled;
+ appear.CancelButtonDisabled = CancelButtonDisabled;
+ appear.InvalidChars = InvalidChars;
+ appear.TextMaxLength = TextMaxLength;
+ appear.TextMinLength = TextMinLength;
+ appear.UseNewLine = UseNewLine;
+ appear.MiniaturizationMode = MiniaturizationMode;
+ appear.Reserved1 = Reserved1;
+ appear.Reserved2 = Reserved2;
+ appear.InvalidButtons = InvalidButtons;
+ appear.UseSaveData = UseSaveData;
+ appear.Reserved3 = Reserved3;
+ appear.Reserved4 = Reserved4;
+ appear.Reserved5 = Reserved5;
+ appear.Uid0 = Reserved6;
+ appear.Uid1 = Reserved7;
+ appear.SamplingNumber = 0;
+ appear.Reserved6 = 0;
+ appear.Reserved7 = 0;
+ appear.Reserved8 = 0;
+ appear.Reserved9 = 0;
+
+ return appear;
+ }
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs
new file mode 100644
index 00000000..d1756b07
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs
@@ -0,0 +1,100 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// A structure with appearance configurations for the software keyboard when running in inline mode.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
+ struct SoftwareKeyboardAppearEx
+ {
+ public const int OkTextLength = 8;
+
+ public KeyboardMode KeyboardMode;
+
+ /// <summary>
+ /// The string displayed in the Submit button.
+ /// </summary>
+ [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
+ public string OkText;
+
+ /// <summary>
+ /// The character displayed in the left button of the numeric keyboard.
+ /// </summary>
+ public char LeftOptionalSymbolKey;
+
+ /// <summary>
+ /// The character displayed in the right button of the numeric keyboard.
+ /// </summary>
+ public char RightOptionalSymbolKey;
+
+ /// <summary>
+ /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool PredictionEnabled;
+
+ /// <summary>
+ /// When set, there is only the option to accept the input.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool CancelButtonDisabled;
+
+ /// <summary>
+ /// Specifies prohibited characters that cannot be input into the text entry area.
+ /// </summary>
+ public InvalidCharFlags InvalidChars;
+
+ /// <summary>
+ /// Maximum text length allowed.
+ /// </summary>
+ public int TextMaxLength;
+
+ /// <summary>
+ /// Minimum text length allowed.
+ /// </summary>
+ public int TextMinLength;
+
+ /// <summary>
+ /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseNewLine;
+
+ /// <summary>
+ /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
+ /// </summary>
+ public KeyboardMiniaturizationMode MiniaturizationMode;
+
+ public byte Reserved1;
+ public byte Reserved2;
+
+ /// <summary>
+ /// Bit field with invalid buttons for the keyboard.
+ /// </summary>
+ public InvalidButtonFlags InvalidButtons;
+
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseSaveData;
+
+ public uint Reserved3;
+ public ushort Reserved4;
+ public byte Reserved5;
+
+ /// <summary>
+ /// The id of the user associated with the appear request.
+ /// </summary>
+ public ulong Uid0;
+ public ulong Uid1;
+
+ /// <summary>
+ /// The sampling number for the keyboard appearance.
+ /// </summary>
+ public ulong SamplingNumber;
+
+ public ulong Reserved6;
+ public ulong Reserved7;
+ public ulong Reserved8;
+ public ulong Reserved9;
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
index af01bbc0..771ab881 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
@@ -1,35 +1,35 @@
-using Ryujinx.Common;
+using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
+using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
+using Ryujinx.HLE.Ui;
+using Ryujinx.HLE.Ui.Input;
+using Ryujinx.Memory;
using System;
+using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
-using System.Threading;
-using System.Threading.Tasks;
namespace Ryujinx.HLE.HOS.Applets
{
internal class SoftwareKeyboardApplet : IApplet
{
- private const string DefaultText = "Ryujinx";
+ private const string DefaultInputText = "Ryujinx";
- private const long DebounceTimeMillis = 200;
- private const int ResetDelayMillis = 500;
+ private const int StandardBufferSize = 0x7D8;
+ private const int MaxUserWords = 0x1388;
+ private const int MaxUiTextSize = 100;
- private readonly Switch _device;
+ private const Key CycleInputModesKey = Key.F6;
- private const int StandardBufferSize = 0x7D8;
- private const int InteractiveBufferSize = 0x7D4;
- private const int MaxUserWords = 0x1388;
+ private readonly Switch _device;
- private SoftwareKeyboardState _foregroundState = SoftwareKeyboardState.Uninitialized;
+ private SoftwareKeyboardState _foregroundState = SoftwareKeyboardState.Uninitialized;
private volatile InlineKeyboardState _backgroundState = InlineKeyboardState.Uninitialized;
private bool _isBackground = false;
- private bool _alreadyShown = false;
- private volatile bool _useChangedStringV2 = false;
private AppletSession _normalSession;
private AppletSession _interactiveSession;
@@ -39,18 +39,24 @@ namespace Ryujinx.HLE.HOS.Applets
// Configuration for background (inline) mode.
private SoftwareKeyboardInitialize _keyboardBackgroundInitialize;
- private SoftwareKeyboardCalc _keyboardBackgroundCalc;
private SoftwareKeyboardCustomizeDic _keyboardBackgroundDic;
private SoftwareKeyboardDictSet _keyboardBackgroundDictSet;
private SoftwareKeyboardUserWord[] _keyboardBackgroundUserWords;
private byte[] _transferMemory;
- private string _textValue = "";
- private bool _okPressed = false;
- private Encoding _encoding = Encoding.Unicode;
- private long _lastTextSetMillis = 0;
- private bool _lastWasHidden = false;
+ private string _textValue = "";
+ private int _cursorBegin = 0;
+ private Encoding _encoding = Encoding.Unicode;
+ private KeyboardResult _lastResult = KeyboardResult.NotSet;
+
+ private IDynamicTextInputHandler _dynamicTextInputHandler = null;
+ private SoftwareKeyboardRenderer _keyboardRenderer = null;
+ private NpadReader _npads = null;
+ private bool _canAcceptController = false;
+ private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard;
+
+ private object _lock = new object();
public event EventHandler AppletStateChanged;
@@ -62,58 +68,74 @@ namespace Ryujinx.HLE.HOS.Applets
public ResultCode Start(AppletSession normalSession,
AppletSession interactiveSession)
{
- _normalSession = normalSession;
- _interactiveSession = interactiveSession;
-
- _interactiveSession.DataAvailable += OnInteractiveData;
-
- _alreadyShown = false;
- _useChangedStringV2 = false;
-
- var launchParams = _normalSession.Pop();
- var keyboardConfig = _normalSession.Pop();
-
- if (keyboardConfig.Length == Marshal.SizeOf<SoftwareKeyboardInitialize>())
+ lock (_lock)
{
- // Initialize the keyboard applet in background mode.
-
- _isBackground = true;
+ _normalSession = normalSession;
+ _interactiveSession = interactiveSession;
- _keyboardBackgroundInitialize = ReadStruct<SoftwareKeyboardInitialize>(keyboardConfig);
- _backgroundState = InlineKeyboardState.Uninitialized;
+ _interactiveSession.DataAvailable += OnInteractiveData;
- return ResultCode.Success;
- }
- else
- {
- // Initialize the keyboard applet in foreground mode.
+ var launchParams = _normalSession.Pop();
+ var keyboardConfig = _normalSession.Pop();
- _isBackground = false;
+ _isBackground = keyboardConfig.Length == Marshal.SizeOf<SoftwareKeyboardInitialize>();
- if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
+ if (_isBackground)
{
- Logger.Error?.Print(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}");
+ // Initialize the keyboard applet in background mode.
+
+ _keyboardBackgroundInitialize = ReadStruct<SoftwareKeyboardInitialize>(keyboardConfig);
+ _backgroundState = InlineKeyboardState.Uninitialized;
+
+ if (_device.UiHandler == null)
+ {
+ Logger.Error?.Print(LogClass.ServiceAm, "GUI Handler is not set, software keyboard applet will not work properly");
+ }
+ else
+ {
+ // Create a text handler that converts keyboard strokes to strings.
+ _dynamicTextInputHandler = _device.UiHandler.CreateDynamicTextInputHandler();
+ _dynamicTextInputHandler.TextChangedEvent += HandleTextChangedEvent;
+ _dynamicTextInputHandler.KeyPressedEvent += HandleKeyPressedEvent;
+
+ _npads = new NpadReader(_device);
+ _npads.NpadButtonDownEvent += HandleNpadButtonDownEvent;
+ _npads.NpadButtonUpEvent += HandleNpadButtonUpEvent;
+
+ _keyboardRenderer = new SoftwareKeyboardRenderer(_device.UiHandler.HostUiTheme);
+ }
+
+ return ResultCode.Success;
}
else
{
- _keyboardForegroundConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
- }
+ // Initialize the keyboard applet in foreground mode.
- if (!_normalSession.TryPop(out _transferMemory))
- {
- Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
- }
+ if (keyboardConfig.Length < Marshal.SizeOf<SoftwareKeyboardConfig>())
+ {
+ Logger.Error?.Print(LogClass.ServiceAm, $"SoftwareKeyboardConfig size mismatch. Expected {Marshal.SizeOf<SoftwareKeyboardConfig>():x}. Got {keyboardConfig.Length:x}");
+ }
+ else
+ {
+ _keyboardForegroundConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
+ }
- if (_keyboardForegroundConfig.UseUtf8)
- {
- _encoding = Encoding.UTF8;
- }
+ if (!_normalSession.TryPop(out _transferMemory))
+ {
+ Logger.Error?.Print(LogClass.ServiceAm, "SwKbd Transfer Memory is null");
+ }
- _foregroundState = SoftwareKeyboardState.Ready;
+ if (_keyboardForegroundConfig.UseUtf8)
+ {
+ _encoding = Encoding.UTF8;
+ }
- ExecuteForegroundKeyboard();
+ _foregroundState = SoftwareKeyboardState.Ready;
- return ResultCode.Success;
+ ExecuteForegroundKeyboard();
+
+ return ResultCode.Success;
+ }
}
}
@@ -122,14 +144,33 @@ namespace Ryujinx.HLE.HOS.Applets
return ResultCode.Success;
}
- private InlineKeyboardState GetInlineState()
+ private bool IsKeyboardActive()
+ {
+ return _backgroundState >= InlineKeyboardState.Appearing && _backgroundState < InlineKeyboardState.Disappearing;
+ }
+
+ private bool InputModeControllerEnabled()
{
- return _backgroundState;
+ return _inputMode == KeyboardInputMode.ControllerAndKeyboard ||
+ _inputMode == KeyboardInputMode.ControllerOnly;
}
- private void SetInlineState(InlineKeyboardState state)
+ private bool InputModeTypingEnabled()
{
- _backgroundState = state;
+ return _inputMode == KeyboardInputMode.ControllerAndKeyboard ||
+ _inputMode == KeyboardInputMode.KeyboardOnly;
+ }
+
+ private void AdvanceInputMode()
+ {
+ _inputMode = (KeyboardInputMode)((int)(_inputMode + 1) % (int)KeyboardInputMode.Count);
+ }
+
+ public bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
+ {
+ _npads?.Update();
+
+ return _keyboardRenderer?.DrawTo(surfaceInfo, destination, position) ?? false;
}
private void ExecuteForegroundKeyboard()
@@ -151,30 +192,32 @@ namespace Ryujinx.HLE.HOS.Applets
_keyboardForegroundConfig.StringLengthMax = 100;
}
- var args = new SoftwareKeyboardUiArgs
- {
- HeaderText = _keyboardForegroundConfig.HeaderText,
- SubtitleText = _keyboardForegroundConfig.SubtitleText,
- GuideText = _keyboardForegroundConfig.GuideText,
- SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
- _keyboardForegroundConfig.SubmitText : "OK"),
- StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
- StringLengthMax = _keyboardForegroundConfig.StringLengthMax,
- InitialText = initialText
- };
-
- // Call the configured GUI handler to get user's input
if (_device.UiHandler == null)
{
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
- _okPressed = true;
+
+ _textValue = DefaultInputText;
+ _lastResult = KeyboardResult.Accept;
}
else
{
- _okPressed = _device.UiHandler.DisplayInputDialog(args, out _textValue);
- }
+ // Call the configured GUI handler to get user's input.
+
+ var args = new SoftwareKeyboardUiArgs
+ {
+ HeaderText = _keyboardForegroundConfig.HeaderText,
+ SubtitleText = _keyboardForegroundConfig.SubtitleText,
+ GuideText = _keyboardForegroundConfig.GuideText,
+ SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
+ _keyboardForegroundConfig.SubmitText : "OK"),
+ StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
+ StringLengthMax = _keyboardForegroundConfig.StringLengthMax,
+ InitialText = initialText
+ };
- _textValue ??= initialText ?? DefaultText;
+ _lastResult = _device.UiHandler.DisplayInputDialog(args, out _textValue) ? KeyboardResult.Accept : KeyboardResult.Cancel;
+ _textValue ??= initialText ?? DefaultInputText;
+ }
// If the game requests a string with a minimum length less
// than our default text, repeat our default text until we meet
@@ -189,7 +232,7 @@ namespace Ryujinx.HLE.HOS.Applets
// we truncate it.
if (_textValue.Length > _keyboardForegroundConfig.StringLengthMax)
{
- _textValue = _textValue.Substring(0, (int)_keyboardForegroundConfig.StringLengthMax);
+ _textValue = _textValue.Substring(0, _keyboardForegroundConfig.StringLengthMax);
}
// Does the application want to validate the text itself?
@@ -201,7 +244,7 @@ namespace Ryujinx.HLE.HOS.Applets
// back a validation status, which is handled in OnInteractiveDataPushIn.
_foregroundState = SoftwareKeyboardState.ValidationPending;
- _interactiveSession.Push(BuildResponse(_textValue, true));
+ _interactiveSession.Push(BuildForegroundResponse());
}
else
{
@@ -210,7 +253,7 @@ namespace Ryujinx.HLE.HOS.Applets
// and poll it for completion.
_foregroundState = SoftwareKeyboardState.Complete;
- _normalSession.Push(BuildResponse(_textValue, false));
+ _normalSession.Push(BuildForegroundResponse());
AppletStateChanged?.Invoke(this, null);
}
@@ -223,7 +266,10 @@ namespace Ryujinx.HLE.HOS.Applets
if (_isBackground)
{
- OnBackgroundInteractiveData(data);
+ lock (_lock)
+ {
+ OnBackgroundInteractiveData(data);
+ }
}
else
{
@@ -241,7 +287,7 @@ namespace Ryujinx.HLE.HOS.Applets
// For now we assume success, so we push the final result
// to the standard output buffer and carry on our merry way.
- _normalSession.Push(BuildResponse(_textValue, false));
+ _normalSession.Push(BuildForegroundResponse());
AppletStateChanged?.Invoke(this, null);
@@ -251,7 +297,7 @@ namespace Ryujinx.HLE.HOS.Applets
{
// If we have already completed, we push the result text
// back on the output buffer and poll the application.
- _normalSession.Push(BuildResponse(_textValue, false));
+ _normalSession.Push(BuildForegroundResponse());
AppletStateChanged?.Invoke(this, null);
}
@@ -271,19 +317,19 @@ namespace Ryujinx.HLE.HOS.Applets
using (MemoryStream stream = new MemoryStream(data))
using (BinaryReader reader = new BinaryReader(stream))
{
- InlineKeyboardRequest request = (InlineKeyboardRequest)reader.ReadUInt32();
- InlineKeyboardState state = GetInlineState();
+ var request = (InlineKeyboardRequest)reader.ReadUInt32();
+
long remaining;
- Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {state}");
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Keyboard received command {request} in state {_backgroundState}");
switch (request)
{
case InlineKeyboardRequest.UseChangedStringV2:
- _useChangedStringV2 = true;
+ Logger.Stub?.Print(LogClass.ServiceAm, "Inline keyboard request UseChangedStringV2");
break;
case InlineKeyboardRequest.UseMovedCursorV2:
- // Not used because we only reply with the final string.
+ Logger.Stub?.Print(LogClass.ServiceAm, "Inline keyboard request UseMovedCursorV2");
break;
case InlineKeyboardRequest.SetUserWordInfo:
// Read the user word info data.
@@ -317,7 +363,7 @@ namespace Ryujinx.HLE.HOS.Applets
}
}
}
- _interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(state));
+ _interactiveSession.Push(InlineResponses.ReleasedUserWordInfo(_backgroundState));
break;
case InlineKeyboardRequest.SetCustomizeDic:
// Read the custom dic data.
@@ -331,7 +377,6 @@ namespace Ryujinx.HLE.HOS.Applets
var keyboardDicData = reader.ReadBytes((int)remaining);
_keyboardBackgroundDic = ReadStruct<SoftwareKeyboardCustomizeDic>(keyboardDicData);
}
- _interactiveSession.Push(InlineResponses.UnsetCustomizeDic(state));
break;
case InlineKeyboardRequest.SetCustomizedDictionaries:
// Read the custom dictionaries data.
@@ -345,52 +390,89 @@ namespace Ryujinx.HLE.HOS.Applets
var keyboardDictData = reader.ReadBytes((int)remaining);
_keyboardBackgroundDictSet = ReadStruct<SoftwareKeyboardDictSet>(keyboardDictData);
}
- _interactiveSession.Push(InlineResponses.UnsetCustomizedDictionaries(state));
break;
case InlineKeyboardRequest.Calc:
- // The Calc request tells the Applet to enter the main input handling loop, which will end
- // with either a text being submitted or a cancel request from the user.
-
- // NOTE: Some Calc requests happen early in the application and are not meant to be shown. This possibly
- // happens because the game has complete control over when the inline keyboard is drawn, but here it
- // would cause a dialog to pop in the emulator, which is inconvenient. An algorithm is applied to
- // decide whether it is a dummy Calc or not, but regardless of the result, the dummy Calc appears to
- // never happen twice, so the keyboard will always show if it has already been shown before.
- bool shouldShowKeyboard = _alreadyShown;
- _alreadyShown = true;
+ // The Calc request is used to communicate configuration changes and commands to the keyboard.
+ // Fields in the Calc struct and operations are masked by the Flags field.
// Read the Calc data.
+ SoftwareKeyboardCalcEx newCalc;
remaining = stream.Length - stream.Position;
- if (remaining != Marshal.SizeOf<SoftwareKeyboardCalc>())
+ if (remaining == Marshal.SizeOf<SoftwareKeyboardCalc>())
{
- Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");
+ var keyboardCalcData = reader.ReadBytes((int)remaining);
+ var keyboardCalc = ReadStruct<SoftwareKeyboardCalc>(keyboardCalcData);
+
+ newCalc = keyboardCalc.ToExtended();
}
- else
+ else if (remaining == Marshal.SizeOf<SoftwareKeyboardCalcEx>() || remaining == SoftwareKeyboardCalcEx.AlternativeSize)
{
var keyboardCalcData = reader.ReadBytes((int)remaining);
- _keyboardBackgroundCalc = ReadStruct<SoftwareKeyboardCalc>(keyboardCalcData);
- // Check if the application expects UTF8 encoding instead of UTF16.
- if (_keyboardBackgroundCalc.UseUtf8)
- {
- _encoding = Encoding.UTF8;
- }
+ newCalc = ReadStruct<SoftwareKeyboardCalcEx>(keyboardCalcData);
+ }
+ else
+ {
+ Logger.Error?.Print(LogClass.ServiceAm, $"Received invalid Software Keyboard Calc of {remaining} bytes");
- // Force showing the keyboard regardless of the state, an unwanted
- // input dialog may show, but it is better than a soft lock.
- if (_keyboardBackgroundCalc.Appear.ShouldBeHidden == 0)
- {
- shouldShowKeyboard = true;
- }
+ newCalc = new SoftwareKeyboardCalcEx();
}
- // Send an initialization finished signal.
- state = InlineKeyboardState.Ready;
- SetInlineState(state);
- _interactiveSession.Push(InlineResponses.FinishedInitialize(state));
- // Start a task with the GUI handler to get user's input.
- new Task(() => { GetInputTextAndSend(shouldShowKeyboard, state); }).Start();
+
+ // Process each individual operation specified in the flags.
+
+ bool updateText = false;
+
+ if ((newCalc.Flags & KeyboardCalcFlags.Initialize) != 0)
+ {
+ _interactiveSession.Push(InlineResponses.FinishedInitialize(_backgroundState));
+
+ _backgroundState = InlineKeyboardState.Initialized;
+ }
+
+ if ((newCalc.Flags & KeyboardCalcFlags.SetCursorPos) != 0)
+ {
+ _cursorBegin = newCalc.CursorPos;
+ updateText = true;
+
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Cursor position set to {_cursorBegin}");
+ }
+
+ if ((newCalc.Flags & KeyboardCalcFlags.SetInputText) != 0)
+ {
+ _textValue = newCalc.InputText;
+ updateText = true;
+
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Input text set to {_textValue}");
+ }
+
+ if ((newCalc.Flags & KeyboardCalcFlags.SetUtf8Mode) != 0)
+ {
+ _encoding = newCalc.UseUtf8 ? Encoding.UTF8 : Encoding.Default;
+
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Encoding set to {_encoding}");
+ }
+
+ if (updateText)
+ {
+ _dynamicTextInputHandler.SetText(_textValue, _cursorBegin);
+ _keyboardRenderer.UpdateTextState(_textValue, _cursorBegin, _cursorBegin, null, null);
+ }
+
+ if ((newCalc.Flags & KeyboardCalcFlags.MustShow) != 0)
+ {
+ ActivateFrontend();
+
+ _backgroundState = InlineKeyboardState.Shown;
+
+ PushChangedString(_textValue, (uint)_cursorBegin, _backgroundState);
+ }
+
+ // Send the response to the Calc
+ _interactiveSession.Push(InlineResponses.Default(_backgroundState));
break;
case InlineKeyboardRequest.Finalize:
+ // Destroy the frontend.
+ DestroyFrontend();
// The calling application wants to close the keyboard applet and will wait for a state change.
_backgroundState = InlineKeyboardState.Uninitialized;
AppletStateChanged?.Invoke(this, null);
@@ -398,137 +480,234 @@ namespace Ryujinx.HLE.HOS.Applets
default:
// We shouldn't be able to get here through standard swkbd execution.
Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid Software Keyboard request {request} during state {_backgroundState}");
- _interactiveSession.Push(InlineResponses.Default(state));
+ _interactiveSession.Push(InlineResponses.Default(_backgroundState));
break;
}
}
}
- private void GetInputTextAndSend(bool shouldShowKeyboard, InlineKeyboardState oldState)
+ private void ActivateFrontend()
+ {
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Activating software keyboard frontend");
+
+ _inputMode = KeyboardInputMode.ControllerAndKeyboard;
+
+ _npads.Update(true);
+
+ NpadButton buttons = _npads.GetCurrentButtonsOfAllNpads();
+
+ // Block the input if the current accept key is pressed so the applet won't be instantly closed.
+ _canAcceptController = (buttons & NpadButton.A) == 0;
+
+ _dynamicTextInputHandler.TextProcessingEnabled = true;
+
+ _keyboardRenderer.UpdateCommandState(null, null, true);
+ _keyboardRenderer.UpdateTextState(null, null, null, null, true);
+ }
+
+ private void DeactivateFrontend()
{
- bool submit = true;
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Deactivating software keyboard frontend");
- // Use the text specified by the Calc if it is available, otherwise use the default one.
- string inputText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.InputText) ?
- _keyboardBackgroundCalc.InputText : DefaultText);
+ _inputMode = KeyboardInputMode.ControllerAndKeyboard;
+ _canAcceptController = false;
- // Compute the elapsed time for the debouncing algorithm.
- long currentMillis = PerformanceCounter.ElapsedMilliseconds;
- long inputElapsedMillis = currentMillis - _lastTextSetMillis;
+ _dynamicTextInputHandler.TextProcessingEnabled = false;
+ _dynamicTextInputHandler.SetText(_textValue, _cursorBegin);
+ }
- // Reset the input text before submitting the final result, that's because some games do not expect
- // consecutive submissions to abruptly shrink and they will crash if it happens. Changing the string
- // before the final submission prevents that.
- InlineKeyboardState newState = InlineKeyboardState.DataAvailable;
- SetInlineState(newState);
- ChangedString("", newState);
+ private void DestroyFrontend()
+ {
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Destroying software keyboard frontend");
- if (!_lastWasHidden && (inputElapsedMillis < DebounceTimeMillis))
+ _keyboardRenderer?.Dispose();
+ _keyboardRenderer = null;
+
+ if (_dynamicTextInputHandler != null)
{
- // A repeated Calc request has been received without player interaction, after the input has been
- // sent. This behavior happens in some games, so instead of showing another dialog, just apply a
- // time-based debouncing algorithm and repeat the last submission, either a value or a cancel.
- // It is also possible that the first Calc request was hidden by accident, in this case use the
- // debouncing as an oportunity to properly ask for input.
- inputText = _textValue;
- submit = _textValue != null;
- _lastWasHidden = false;
-
- Logger.Warning?.Print(LogClass.Application, "Debouncing repeated keyboard request");
+ _dynamicTextInputHandler.TextChangedEvent -= HandleTextChangedEvent;
+ _dynamicTextInputHandler.KeyPressedEvent -= HandleKeyPressedEvent;
+ _dynamicTextInputHandler.Dispose();
+ _dynamicTextInputHandler = null;
}
- else if (!shouldShowKeyboard)
- {
- // Submit the default text to avoid soft locking if the keyboard was ignored by
- // accident. It's better to change the name than being locked out of the game.
- inputText = DefaultText;
- _lastWasHidden = true;
- Logger.Debug?.Print(LogClass.Application, "Received a dummy Calc, keyboard will not be shown");
- }
- else if (_device.UiHandler == null)
+ if (_npads != null)
{
- Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
- _lastWasHidden = false;
+ _npads.NpadButtonDownEvent -= HandleNpadButtonDownEvent;
+ _npads.NpadButtonUpEvent -= HandleNpadButtonUpEvent;
+ _npads = null;
}
- else
+ }
+
+ private bool HandleKeyPressedEvent(Key key)
+ {
+ if (key == CycleInputModesKey)
{
- // Call the configured GUI handler to get user's input.
- var args = new SoftwareKeyboardUiArgs
+ lock (_lock)
{
- HeaderText = "", // The inline keyboard lacks these texts
- SubtitleText = "",
- GuideText = "",
- SubmitText = (!string.IsNullOrWhiteSpace(_keyboardBackgroundCalc.Appear.OkText) ?
- _keyboardBackgroundCalc.Appear.OkText : "OK"),
- StringLengthMin = 0,
- StringLengthMax = 100,
- InitialText = inputText
- };
+ if (IsKeyboardActive())
+ {
+ AdvanceInputMode();
- submit = _device.UiHandler.DisplayInputDialog(args, out inputText);
- inputText = submit ? inputText : null;
- _lastWasHidden = false;
- }
+ bool typingEnabled = InputModeTypingEnabled();
+ bool controllerEnabled = InputModeControllerEnabled();
- // The 'Complete' state indicates the Calc request has been fulfilled by the applet.
- newState = InlineKeyboardState.Complete;
+ _dynamicTextInputHandler.TextProcessingEnabled = typingEnabled;
- if (submit)
- {
- Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard OK");
- DecidedEnter(inputText, newState);
+ _keyboardRenderer.UpdateTextState(null, null, null, null, typingEnabled);
+ _keyboardRenderer.UpdateCommandState(null, null, controllerEnabled);
+ }
+ }
}
- else
+
+ return true;
+ }
+
+ private void HandleTextChangedEvent(string text, int cursorBegin, int cursorEnd, bool overwriteMode)
+ {
+ lock (_lock)
{
- Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");
- DecidedCancel(newState);
- }
+ // Text processing should not run with typing disabled.
+ Debug.Assert(InputModeTypingEnabled());
- _interactiveSession.Push(InlineResponses.Default(newState));
+ if (text.Length > MaxUiTextSize)
+ {
+ // Limit the text size and change it back.
+ text = text.Substring(0, MaxUiTextSize);
+ cursorBegin = Math.Min(cursorBegin, MaxUiTextSize);
+ cursorEnd = Math.Min(cursorEnd, MaxUiTextSize);
- // The constant calls to PopInteractiveData suggest that the keyboard applet continuously reports
- // data back to the application and this can also be time-sensitive. Pushing a state reset right
- // after the data has been sent does not work properly and the application will soft-lock. This
- // delay gives time for the application to catch up with the data and properly process the state
- // reset.
- Thread.Sleep(ResetDelayMillis);
+ _dynamicTextInputHandler.SetText(text, cursorBegin, cursorEnd);
+ }
- // 'Initialized' is the only known state so far that does not soft-lock the keyboard after use.
- newState = InlineKeyboardState.Initialized;
+ _textValue = text;
+ _cursorBegin = cursorBegin;
+ _keyboardRenderer.UpdateTextState(text, cursorBegin, cursorEnd, overwriteMode, null);
- Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {newState}");
+ PushUpdatedState(text, cursorBegin, KeyboardResult.NotSet);
+ }
+ }
- SetInlineState(newState);
- _interactiveSession.Push(InlineResponses.Default(newState));
+ private void HandleNpadButtonDownEvent(int npadIndex, NpadButton button)
+ {
+ lock (_lock)
+ {
+ if (!IsKeyboardActive())
+ {
+ return;
+ }
- // Keep the text and the timestamp of the input for the debouncing algorithm.
- _textValue = inputText;
- _lastTextSetMillis = PerformanceCounter.ElapsedMilliseconds;
+ switch (button)
+ {
+ case NpadButton.A:
+ _keyboardRenderer.UpdateCommandState(_canAcceptController, null, null);
+ break;
+ case NpadButton.B:
+ _keyboardRenderer.UpdateCommandState(null, _canAcceptController, null);
+ break;
+ }
+ }
}
- private void ChangedString(string text, InlineKeyboardState state)
+ private void HandleNpadButtonUpEvent(int npadIndex, NpadButton button)
{
- if (_encoding == Encoding.UTF8)
+ lock (_lock)
{
- if (_useChangedStringV2)
+ KeyboardResult result = KeyboardResult.NotSet;
+
+ switch (button)
{
- _interactiveSession.Push(InlineResponses.ChangedStringUtf8V2(text, state));
+ case NpadButton.A:
+ result = KeyboardResult.Accept;
+ _keyboardRenderer.UpdateCommandState(false, null, null);
+ break;
+ case NpadButton.B:
+ result = KeyboardResult.Cancel;
+ _keyboardRenderer.UpdateCommandState(null, false, null);
+ break;
}
- else
+
+ if (IsKeyboardActive())
{
- _interactiveSession.Push(InlineResponses.ChangedStringUtf8(text, state));
+ if (!_canAcceptController)
+ {
+ _canAcceptController = true;
+ }
+ else if (InputModeControllerEnabled())
+ {
+ PushUpdatedState(_textValue, _cursorBegin, result);
+ }
}
}
+ }
+
+ private void PushUpdatedState(string text, int cursorBegin, KeyboardResult result)
+ {
+ _lastResult = result;
+ _textValue = text;
+
+ bool cancel = result == KeyboardResult.Cancel;
+ bool accept = result == KeyboardResult.Accept;
+
+ if (!IsKeyboardActive())
+ {
+ // Keyboard is not active.
+
+ return;
+ }
+
+ if (accept == false && cancel == false)
+ {
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Updating keyboard text to {text} and cursor position to {cursorBegin}");
+
+ PushChangedString(text, (uint)cursorBegin, _backgroundState);
+ }
else
{
- if (_useChangedStringV2)
+ // Disable the frontend.
+ DeactivateFrontend();
+
+ // The 'Complete' state indicates the Calc request has been fulfilled by the applet.
+ _backgroundState = InlineKeyboardState.Disappearing;
+
+ if (accept)
{
- _interactiveSession.Push(InlineResponses.ChangedStringV2(text, state));
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Sending keyboard OK with text {text}");
+
+ DecidedEnter(text, _backgroundState);
}
- else
+ else if (cancel)
{
- _interactiveSession.Push(InlineResponses.ChangedString(text, state));
+ Logger.Debug?.Print(LogClass.ServiceAm, "Sending keyboard Cancel");
+
+ DecidedCancel(_backgroundState);
}
+
+ _interactiveSession.Push(InlineResponses.Default(_backgroundState));
+
+ Logger.Debug?.Print(LogClass.ServiceAm, $"Resetting state of the keyboard to {_backgroundState}");
+
+ // Set the state of the applet to 'Initialized' as it is the only known state so far
+ // that does not soft-lock the keyboard after use.
+
+ _backgroundState = InlineKeyboardState.Initialized;
+
+ _interactiveSession.Push(InlineResponses.Default(_backgroundState));
+ }
+ }
+
+ private void PushChangedString(string text, uint cursor, InlineKeyboardState state)
+ {
+ // TODO (Caian): The *V2 methods are not supported because the applications that request
+ // them do not seem to accept them. The regular methods seem to work just fine in all cases.
+
+ if (_encoding == Encoding.UTF8)
+ {
+ _interactiveSession.Push(InlineResponses.ChangedStringUtf8(text, cursor, state));
+ }
+ else
+ {
+ _interactiveSession.Push(InlineResponses.ChangedString(text, cursor, state));
}
}
@@ -549,27 +728,17 @@ namespace Ryujinx.HLE.HOS.Applets
_interactiveSession.Push(InlineResponses.DecidedCancel(state));
}
- private byte[] BuildResponse(string text, bool interactive)
+ private byte[] BuildForegroundResponse()
{
- int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
+ int bufferSize = StandardBufferSize;
using (MemoryStream stream = new MemoryStream(new byte[bufferSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- byte[] output = _encoding.GetBytes(text);
-
- if (!interactive)
- {
- // Result Code
- writer.Write(_okPressed ? 0U : 1U);
- }
- else
- {
- // In interactive mode, we write the length of the text as a long, rather than
- // a result code. This field is inclusive of the 64-bit size.
- writer.Write((long)output.Length + 8);
- }
+ byte[] output = _encoding.GetBytes(_textValue);
+ // Result Code.
+ writer.Write(_lastResult == KeyboardResult.Accept ? 0U : 1U);
writer.Write(output);
return stream.ToArray();
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
index a80690c3..d6b2d05f 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalc.cs
@@ -8,7 +8,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
[StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardCalc
{
- private const int InputTextLength = 505;
+ public const int InputTextLength = SoftwareKeyboardCalcEx.InputTextLength;
public uint Unknown;
@@ -21,22 +21,26 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public byte Unknown2;
/// <summary>
- /// Configuration flags. Their purpose is currently unknown.
+ /// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard
+ /// using the data provided with the Calc structure.
/// </summary>
- public ulong Flags;
+ public KeyboardCalcFlags Flags;
/// <summary>
/// The original parameters used when initializing the keyboard applet.
+ /// Flag: 0x1
/// </summary>
public SoftwareKeyboardInitialize Initialize;
/// <summary>
/// The audio volume used by the sound effects of the keyboard.
+ /// Flag: 0x2
/// </summary>
public float Volume;
/// <summary>
/// The initial position of the text cursor (caret) in the provided input text.
+ /// Flag: 0x10
/// </summary>
public int CursorPos;
@@ -47,12 +51,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// The initial input text to be used by the software keyboard.
+ /// Flag: 0x8
/// </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
public string InputText;
/// <summary>
/// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
+ /// Flag: 0x20
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool UseUtf8;
@@ -61,6 +67,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// [5.0.0+] Enable the backspace key in the software keyboard.
+ /// Flag: 0x8000
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool BackspaceEnabled;
@@ -68,25 +75,39 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public short Unknown4;
public byte Unknown5;
+ /// <summary>
+ /// Flag: 0x200
+ /// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool KeytopAsFloating;
+ /// <summary>
+ /// Flag: 0x100
+ /// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool FooterScalable;
+ /// <summary>
+ /// Flag: 0x100
+ /// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool AlphaEnabledInInputMode;
+ /// <summary>
+ /// Flag: 0x100
+ /// </summary>
public byte InputModeFadeType;
/// <summary>
/// When set, the software keyboard ignores touch input.
+ /// Flag: 0x200
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool TouchDisabled;
/// <summary>
/// When set, the software keyboard ignores hardware keyboard commands.
+ /// Flag: 0x800
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool HardwareKeyboardDisabled;
@@ -96,11 +117,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// Default value is 1.0.
+ /// Flag: 0x200
/// </summary>
public float KeytopScale0;
/// <summary>
/// Default value is 1.0.
+ /// Flag: 0x200
/// </summary>
public float KeytopScale1;
@@ -109,16 +132,19 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// Default value is 1.0.
+ /// Flag: 0x100
/// </summary>
public float KeytopBgAlpha;
/// <summary>
/// Default value is 1.0.
+ /// Flag: 0x100
/// </summary>
public float FooterBgAlpha;
/// <summary>
/// Default value is 1.0.
+ /// Flag: 0x200
/// </summary>
public float BalloonScale;
@@ -129,6 +155,8 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// [5.0.0+] Enable sound effect.
+ /// Flag: Enable: 0x2000
+ /// Disable: 0x4000
/// </summary>
public byte SeGroup;
@@ -143,5 +171,50 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public byte Trigger;
public byte Padding;
+
+ public SoftwareKeyboardCalcEx ToExtended()
+ {
+ SoftwareKeyboardCalcEx calc = new SoftwareKeyboardCalcEx();
+
+ calc.Unknown = Unknown;
+ calc.Size = Size;
+ calc.Unknown1 = Unknown1;
+ calc.Unknown2 = Unknown2;
+ calc.Flags = Flags;
+ calc.Initialize = Initialize;
+ calc.Volume = Volume;
+ calc.CursorPos = CursorPos;
+ calc.Appear = Appear.ToExtended();
+ calc.InputText = InputText;
+ calc.UseUtf8 = UseUtf8;
+ calc.Unknown3 = Unknown3;
+ calc.BackspaceEnabled = BackspaceEnabled;
+ calc.Unknown4 = Unknown4;
+ calc.Unknown5 = Unknown5;
+ calc.KeytopAsFloating = KeytopAsFloating;
+ calc.FooterScalable = FooterScalable;
+ calc.AlphaEnabledInInputMode = AlphaEnabledInInputMode;
+ calc.InputModeFadeType = InputModeFadeType;
+ calc.TouchDisabled = TouchDisabled;
+ calc.HardwareKeyboardDisabled = HardwareKeyboardDisabled;
+ calc.Unknown6 = Unknown6;
+ calc.Unknown7 = Unknown7;
+ calc.KeytopScale0 = KeytopScale0;
+ calc.KeytopScale1 = KeytopScale1;
+ calc.KeytopTranslate0 = KeytopTranslate0;
+ calc.KeytopTranslate1 = KeytopTranslate1;
+ calc.KeytopBgAlpha = KeytopBgAlpha;
+ calc.FooterBgAlpha = FooterBgAlpha;
+ calc.BalloonScale = BalloonScale;
+ calc.Unknown8 = Unknown8;
+ calc.Unknown9 = Unknown9;
+ calc.Unknown10 = Unknown10;
+ calc.Unknown11 = Unknown11;
+ calc.SeGroup = SeGroup;
+ calc.TriggerFlag = TriggerFlag;
+ calc.Trigger = Trigger;
+
+ return calc;
+ }
}
}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs
new file mode 100644
index 00000000..fded8975
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs
@@ -0,0 +1,182 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// A structure with configuration options of the software keyboard when starting a new input request in inline mode.
+ /// This is the extended version of the structure with extended appear options.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)]
+ struct SoftwareKeyboardCalcEx
+ {
+ /// <summary>
+ /// This struct was built following Switchbrew's specs, but this size (larger) is also found in real games.
+ /// It's assumed that this is padding at the end of this struct, because all members seem OK.
+ /// </summary>
+ public const int AlternativeSize = 1256;
+
+ public const int InputTextLength = 505;
+
+ public uint Unknown;
+
+ /// <summary>
+ /// The size of the Calc struct, as reported by the process communicating with the applet.
+ /// </summary>
+ public ushort Size;
+
+ public byte Unknown1;
+ public byte Unknown2;
+
+ /// <summary>
+ /// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard
+ /// using the data provided with the Calc structure.
+ /// </summary>
+ public KeyboardCalcFlags Flags;
+
+ /// <summary>
+ /// The original parameters used when initializing the keyboard applet.
+ /// Flag: 0x1
+ /// </summary>
+ public SoftwareKeyboardInitialize Initialize;
+
+ /// <summary>
+ /// The audio volume used by the sound effects of the keyboard.
+ /// Flag: 0x2
+ /// </summary>
+ public float Volume;
+
+ /// <summary>
+ /// The initial position of the text cursor (caret) in the provided input text.
+ /// Flag: 0x10
+ /// </summary>
+ public int CursorPos;
+
+ /// <summary>
+ /// Appearance configurations for the on-screen keyboard.
+ /// </summary>
+ public SoftwareKeyboardAppearEx Appear;
+
+ /// <summary>
+ /// The initial input text to be used by the software keyboard.
+ /// Flag: 0x8
+ /// </summary>
+ [MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)]
+ public string InputText;
+
+ /// <summary>
+ /// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16.
+ /// Flag: 0x20
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseUtf8;
+
+ public byte Unknown3;
+
+ /// <summary>
+ /// [5.0.0+] Enable the backspace key in the software keyboard.
+ /// Flag: 0x8000
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool BackspaceEnabled;
+
+ public short Unknown4;
+ public byte Unknown5;
+
+ /// <summary>
+ /// Flag: 0x200
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool KeytopAsFloating;
+
+ /// <summary>
+ /// Flag: 0x100
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool FooterScalable;
+
+ /// <summary>
+ /// Flag: 0x100
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool AlphaEnabledInInputMode;
+
+ /// <summary>
+ /// Flag: 0x100
+ /// </summary>
+ public byte InputModeFadeType;
+
+ /// <summary>
+ /// When set, the software keyboard ignores touch input.
+ /// Flag: 0x200
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool TouchDisabled;
+
+ /// <summary>
+ /// When set, the software keyboard ignores hardware keyboard commands.
+ /// Flag: 0x800
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool HardwareKeyboardDisabled;
+
+ public uint Unknown6;
+ public uint Unknown7;
+
+ /// <summary>
+ /// Default value is 1.0.
+ /// Flag: 0x200
+ /// </summary>
+ public float KeytopScale0;
+
+ /// <summary>
+ /// Default value is 1.0.
+ /// Flag: 0x200
+ /// </summary>
+ public float KeytopScale1;
+
+ public float KeytopTranslate0;
+ public float KeytopTranslate1;
+
+ /// <summary>
+ /// Default value is 1.0.
+ /// Flag: 0x100
+ /// </summary>
+ public float KeytopBgAlpha;
+
+ /// <summary>
+ /// Default value is 1.0.
+ /// Flag: 0x100
+ /// </summary>
+ public float FooterBgAlpha;
+
+ /// <summary>
+ /// Default value is 1.0.
+ /// Flag: 0x200
+ /// </summary>
+ public float BalloonScale;
+
+ public float Unknown8;
+ public uint Unknown9;
+ public uint Unknown10;
+ public uint Unknown11;
+
+ /// <summary>
+ /// [5.0.0+] Enable sound effect.
+ /// Flag: Enable: 0x2000
+ /// Disable: 0x4000
+ /// </summary>
+ public byte SeGroup;
+
+ /// <summary>
+ /// [6.0.0+] Enables the Trigger field when Trigger is non-zero.
+ /// </summary>
+ public byte TriggerFlag;
+
+ /// <summary>
+ /// [6.0.0+] Always set to zero.
+ /// </summary>
+ public byte Trigger;
+
+ public byte Padding;
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs
new file mode 100644
index 00000000..c16b861e
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs
@@ -0,0 +1,717 @@
+using Ryujinx.HLE.Ui;
+using Ryujinx.Memory;
+using System;
+using System.Diagnostics;
+using System.Drawing;
+using System.Drawing.Drawing2D;
+using System.Drawing.Imaging;
+using System.Drawing.Text;
+using System.IO;
+using System.Reflection;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// Class that generates the graphics for the software keyboard applet during inline mode.
+ /// </summary>
+ internal class SoftwareKeyboardRenderer : IDisposable
+ {
+ const int TextBoxBlinkThreshold = 8;
+ const int TextBoxBlinkSleepMilliseconds = 100;
+ const int TextBoxBlinkJoinWaitMilliseconds = 1000;
+
+ const string MessageText = "Please use the keyboard to input text";
+ const string AcceptText = "Accept";
+ const string CancelText = "Cancel";
+ const string ControllerToggleText = "Toggle input";
+
+ private RenderingSurfaceInfo _surfaceInfo;
+ private Bitmap _surface = null;
+ private object _renderLock = new object();
+
+ private string _inputText = "";
+ private int _cursorStart = 0;
+ private int _cursorEnd = 0;
+ private bool _acceptPressed = false;
+ private bool _cancelPressed = false;
+ private bool _overwriteMode = false;
+ private bool _typingEnabled = true;
+ private bool _controllerEnabled = true;
+
+ private Image _ryujinxLogo = null;
+ private Image _padAcceptIcon = null;
+ private Image _padCancelIcon = null;
+ private Image _keyModeIcon = null;
+
+ private float _textBoxOutlineWidth;
+ private float _padPressedPenWidth;
+
+ private Brush _panelBrush;
+ private Brush _disabledBrush;
+ private Brush _textNormalBrush;
+ private Brush _textSelectedBrush;
+ private Brush _textOverCursorBrush;
+ private Brush _cursorBrush;
+ private Brush _selectionBoxBrush;
+ private Brush _keyCapBrush;
+ private Brush _keyProgressBrush;
+
+ private Pen _gridSeparatorPen;
+ private Pen _textBoxOutlinePen;
+ private Pen _cursorPen;
+ private Pen _selectionBoxPen;
+ private Pen _padPressedPen;
+
+ private int _inputTextFontSize;
+ private int _padButtonFontSize;
+ private Font _messageFont;
+ private Font _inputTextFont;
+ private Font _labelsTextFont;
+ private Font _padSymbolFont;
+ private Font _keyCapFont;
+
+ private float _inputTextCalibrationHeight;
+ private float _panelPositionY;
+ private RectangleF _panelRectangle;
+ private PointF _logoPosition;
+ private float _messagePositionY;
+
+ private TRef<int> _textBoxBlinkCounter = new TRef<int>(0);
+ private TimedAction _textBoxBlinkTimedAction = new TimedAction();
+
+ public SoftwareKeyboardRenderer(IHostUiTheme uiTheme)
+ {
+ _surfaceInfo = new RenderingSurfaceInfo(0, 0, 0, 0, 0);
+
+ string ryujinxLogoPath = "Ryujinx.Ui.Resources.Logo_Ryujinx.png";
+ int ryujinxLogoSize = 32;
+
+ _ryujinxLogo = LoadResource(Assembly.GetEntryAssembly(), ryujinxLogoPath, ryujinxLogoSize, ryujinxLogoSize);
+
+ string padAcceptIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnA.png";
+ string padCancelIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnB.png";
+ string keyModeIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_KeyF6.png";
+
+ _padAcceptIcon = LoadResource(Assembly.GetExecutingAssembly(), padAcceptIconPath , 0, 0);
+ _padCancelIcon = LoadResource(Assembly.GetExecutingAssembly(), padCancelIconPath , 0, 0);
+ _keyModeIcon = LoadResource(Assembly.GetExecutingAssembly(), keyModeIconPath , 0, 0);
+
+ Color panelColor = ToColor(uiTheme.DefaultBackgroundColor, 255);
+ Color panelTransparentColor = ToColor(uiTheme.DefaultBackgroundColor, 150);
+ Color normalTextColor = ToColor(uiTheme.DefaultForegroundColor);
+ Color invertedTextColor = ToColor(uiTheme.DefaultForegroundColor, null, true);
+ Color selectedTextColor = ToColor(uiTheme.SelectionForegroundColor);
+ Color borderColor = ToColor(uiTheme.DefaultBorderColor);
+ Color selectionBackgroundColor = ToColor(uiTheme.SelectionBackgroundColor);
+ Color gridSeparatorColor = Color.FromArgb(180, 255, 255, 255);
+
+ float cursorWidth = 2;
+
+ _textBoxOutlineWidth = 2;
+ _padPressedPenWidth = 2;
+
+ _panelBrush = new SolidBrush(panelColor);
+ _disabledBrush = new SolidBrush(panelTransparentColor);
+ _textNormalBrush = new SolidBrush(normalTextColor);
+ _textSelectedBrush = new SolidBrush(selectedTextColor);
+ _textOverCursorBrush = new SolidBrush(invertedTextColor);
+ _cursorBrush = new SolidBrush(normalTextColor);
+ _selectionBoxBrush = new SolidBrush(selectionBackgroundColor);
+ _keyCapBrush = Brushes.White;
+ _keyProgressBrush = new SolidBrush(borderColor);
+
+ _gridSeparatorPen = new Pen(gridSeparatorColor, 2);
+ _textBoxOutlinePen = new Pen(borderColor, _textBoxOutlineWidth);
+ _cursorPen = new Pen(normalTextColor, cursorWidth);
+ _selectionBoxPen = new Pen(selectionBackgroundColor, cursorWidth);
+ _padPressedPen = new Pen(borderColor, _padPressedPenWidth);
+
+ _inputTextFontSize = 20;
+ _padButtonFontSize = 24;
+
+ string font = uiTheme.FontFamily;
+
+ _messageFont = new Font(font, 26, FontStyle.Regular, GraphicsUnit.Pixel);
+ _inputTextFont = new Font(font, _inputTextFontSize, FontStyle.Regular, GraphicsUnit.Pixel);
+ _labelsTextFont = new Font(font, 24, FontStyle.Regular, GraphicsUnit.Pixel);
+ _padSymbolFont = new Font(font, _padButtonFontSize, FontStyle.Regular, GraphicsUnit.Pixel);
+ _keyCapFont = new Font(font, 15, FontStyle.Regular, GraphicsUnit.Pixel);
+
+ // System.Drawing has serious problems measuring strings, so it requires a per-pixel calibration
+ // to ensure we are rendering text inside the proper region
+ _inputTextCalibrationHeight = CalibrateTextHeight(_inputTextFont);
+
+ StartTextBoxBlinker(_textBoxBlinkTimedAction, _textBoxBlinkCounter);
+ }
+
+ private static void StartTextBoxBlinker(TimedAction timedAction, TRef<int> blinkerCounter)
+ {
+ timedAction.Reset(() =>
+ {
+ // The blinker is on falf of the time and events such as input
+ // changes can reset the blinker.
+ var value = Volatile.Read(ref blinkerCounter.Value);
+ value = (value + 1) % (2 * TextBoxBlinkThreshold);
+ Volatile.Write(ref blinkerCounter.Value, value);
+
+ }, TextBoxBlinkSleepMilliseconds);
+ }
+
+ private Color ToColor(ThemeColor color, byte? overrideAlpha = null, bool flipRgb = false)
+ {
+ var a = (byte)(color.A * 255);
+ var r = (byte)(color.R * 255);
+ var g = (byte)(color.G * 255);
+ var b = (byte)(color.B * 255);
+
+ if (flipRgb)
+ {
+ r = (byte)(255 - r);
+ g = (byte)(255 - g);
+ b = (byte)(255 - b);
+ }
+
+ return Color.FromArgb(overrideAlpha.GetValueOrDefault(a), r, g, b);
+ }
+
+ private Image LoadResource(Assembly assembly, string resourcePath, int newWidth, int newHeight)
+ {
+ Stream resourceStream = assembly.GetManifestResourceStream(resourcePath);
+
+ Debug.Assert(resourceStream != null);
+
+ var originalImage = Image.FromStream(resourceStream);
+
+ if (newHeight == 0 || newWidth == 0)
+ {
+ return originalImage;
+ }
+
+ var newSize = new Rectangle(0, 0, newWidth, newHeight);
+ var newImage = new Bitmap(newWidth, newHeight);
+
+ using (var graphics = System.Drawing.Graphics.FromImage(newImage))
+ using (var wrapMode = new ImageAttributes())
+ {
+ graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
+ graphics.CompositingQuality = CompositingQuality.HighQuality;
+ graphics.CompositingMode = CompositingMode.SourceCopy;
+ graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
+ graphics.SmoothingMode = SmoothingMode.HighQuality;
+
+ wrapMode.SetWrapMode(WrapMode.TileFlipXY);
+ graphics.DrawImage(originalImage, newSize, 0, 0, originalImage.Width, originalImage.Height, GraphicsUnit.Pixel, wrapMode);
+ }
+
+ return newImage;
+ }
+
+#pragma warning disable CS8632
+ public void UpdateTextState(string? inputText, int? cursorStart, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
+#pragma warning restore CS8632
+ {
+ lock (_renderLock)
+ {
+ // Update the parameters that were provided.
+ _inputText = inputText != null ? inputText : _inputText;
+ _cursorStart = cursorStart.GetValueOrDefault(_cursorStart);
+ _cursorEnd = cursorEnd.GetValueOrDefault(_cursorEnd);
+ _overwriteMode = overwriteMode.GetValueOrDefault(_overwriteMode);
+ _typingEnabled = typingEnabled.GetValueOrDefault(_typingEnabled);
+
+ // Reset the cursor blink.
+ Volatile.Write(ref _textBoxBlinkCounter.Value, 0);
+ }
+ }
+
+ public void UpdateCommandState(bool? acceptPressed, bool? cancelPressed, bool? controllerEnabled)
+ {
+ lock (_renderLock)
+ {
+ // Update the parameters that were provided.
+ _acceptPressed = acceptPressed.GetValueOrDefault(_acceptPressed);
+ _cancelPressed = cancelPressed.GetValueOrDefault(_cancelPressed);
+ _controllerEnabled = controllerEnabled.GetValueOrDefault(_controllerEnabled);
+ }
+ }
+
+ private void Redraw()
+ {
+ if (_surface == null)
+ {
+ return;
+ }
+
+ using (var graphics = CreateGraphics())
+ {
+ var messageRectangle = MeasureString(graphics, MessageText, _messageFont);
+ float messagePositionX = (_panelRectangle.Width - messageRectangle.Width) / 2 - messageRectangle.X;
+ float messagePositionY = _messagePositionY - messageRectangle.Y;
+ PointF messagePosition = new PointF(messagePositionX, messagePositionY);
+
+ graphics.Clear(Color.Transparent);
+ graphics.TranslateTransform(0, _panelPositionY);
+ graphics.FillRectangle(_panelBrush, _panelRectangle);
+ graphics.DrawImage(_ryujinxLogo, _logoPosition);
+
+ DrawString(graphics, MessageText, _messageFont, _textNormalBrush, messagePosition);
+
+ if (!_typingEnabled)
+ {
+ // Just draw a semi-transparent rectangle on top to fade the component with the background.
+ // TODO (caian): This will not work if one decides to add make background semi-transparent as well.
+ graphics.FillRectangle(_disabledBrush, messagePositionX, messagePositionY, messageRectangle.Width, messageRectangle.Height);
+ }
+
+ DrawTextBox(graphics);
+
+ float halfWidth = _panelRectangle.Width / 2;
+
+ PointF acceptButtonPosition = new PointF(halfWidth - 180, 185);
+ PointF cancelButtonPosition = new PointF(halfWidth , 185);
+ PointF disableButtonPosition = new PointF(halfWidth + 180, 185);
+
+ DrawPadButton (graphics, acceptButtonPosition , _padAcceptIcon, AcceptText, _acceptPressed, _controllerEnabled);
+ DrawPadButton (graphics, cancelButtonPosition , _padCancelIcon, CancelText, _cancelPressed, _controllerEnabled);
+ DrawControllerToggle(graphics, disableButtonPosition, _controllerEnabled);
+ }
+ }
+
+ private void RecreateSurface()
+ {
+ Debug.Assert(_surfaceInfo.ColorFormat == Services.SurfaceFlinger.ColorFormat.A8B8G8R8);
+
+ // Use the whole area of the image to draw, even the alignment, otherwise it may shear the final
+ // image if the pitch is different.
+ uint totalWidth = _surfaceInfo.Pitch / 4;
+ uint totalHeight = _surfaceInfo.Size / _surfaceInfo.Pitch;
+
+ Debug.Assert(_surfaceInfo.Width <= totalWidth);
+ Debug.Assert(_surfaceInfo.Height <= totalHeight);
+ Debug.Assert(_surfaceInfo.Pitch * _surfaceInfo.Height <= _surfaceInfo.Size);
+
+ _surface = new Bitmap((int)totalWidth, (int)totalHeight, PixelFormat.Format32bppArgb);
+ }
+
+ private void RecomputeConstants()
+ {
+ float totalWidth = _surfaceInfo.Width;
+ float totalHeight = _surfaceInfo.Height;
+
+ float panelHeight = 240;
+
+ _panelPositionY = totalHeight - panelHeight;
+ _panelRectangle = new RectangleF(0, 0, totalWidth, panelHeight);
+
+ _messagePositionY = 60;
+
+ float logoPositionX = (totalWidth - _ryujinxLogo.Width) / 2;
+ float logoPositionY = 18;
+
+ _logoPosition = new PointF(logoPositionX, logoPositionY);
+ }
+
+ private StringFormat CreateStringFormat(string text)
+ {
+ StringFormat format = new StringFormat(StringFormat.GenericTypographic);
+ format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces;
+ format.SetMeasurableCharacterRanges(new CharacterRange[] { new CharacterRange(0, text.Length) });
+
+ return format;
+ }
+
+ private RectangleF MeasureString(System.Drawing.Graphics graphics, string text, System.Drawing.Font font)
+ {
+ bool isEmpty = false;
+
+ if (string.IsNullOrEmpty(text))
+ {
+ isEmpty = true;
+ text = " ";
+ }
+
+ var format = CreateStringFormat(text);
+ var rectangle = new RectangleF(0, 0, float.PositiveInfinity, float.PositiveInfinity);
+ var regions = graphics.MeasureCharacterRanges(text, font, rectangle, format);
+
+ Debug.Assert(regions.Length == 1);
+
+ rectangle = regions[0].GetBounds(graphics);
+
+ if (isEmpty)
+ {
+ rectangle.Width = 0;
+ }
+ else
+ {
+ rectangle.Width += 1.0f;
+ }
+
+ return rectangle;
+ }
+
+ private float CalibrateTextHeight(Font font)
+ {
+ // This is a pixel-wise calibration that tests the offset of a reference character because Windows text measurement
+ // is horrible when compared to other frameworks like Cairo and diverge across systems and fonts.
+
+ Debug.Assert(font.Unit == GraphicsUnit.Pixel);
+
+ var surfaceSize = (int)Math.Ceiling(2 * font.Size);
+
+ string calibrationText = "|";
+
+ using (var surface = new Bitmap(surfaceSize, surfaceSize, PixelFormat.Format32bppArgb))
+ using (var graphics = CreateGraphics(surface))
+ {
+ var measuredRectangle = MeasureString(graphics, calibrationText, font);
+
+ Debug.Assert(measuredRectangle.Right <= surfaceSize);
+ Debug.Assert(measuredRectangle.Bottom <= surfaceSize);
+
+ var textPosition = new PointF(0, 0);
+
+ graphics.Clear(Color.Transparent);
+ DrawString(graphics, calibrationText, font, Brushes.White, textPosition);
+
+ var lockRectangle = new Rectangle(0, 0, surface.Width, surface.Height);
+ var surfaceData = surface.LockBits(lockRectangle, ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
+ var surfaceBytes = new byte[surfaceData.Stride * surfaceData.Height];
+
+ Marshal.Copy(surfaceData.Scan0, surfaceBytes, 0, surfaceBytes.Length);
+
+ Point topLeft = new Point();
+ Point bottomLeft = new Point();
+
+ bool foundTopLeft = false;
+
+ for (int y = 0; y < surfaceData.Height; y++)
+ {
+ for (int x = 0; x < surfaceData.Stride; x += 4)
+ {
+ int position = y * surfaceData.Stride + x;
+
+ if (surfaceBytes[position] != 0)
+ {
+ if (!foundTopLeft)
+ {
+ topLeft.X = x;
+ topLeft.Y = y;
+ foundTopLeft = true;
+
+ break;
+ }
+ else
+ {
+ bottomLeft.X = x;
+ bottomLeft.Y = y;
+
+ break;
+ }
+ }
+ }
+ }
+
+ return bottomLeft.Y - topLeft.Y;
+ }
+ }
+
+ private void DrawString(System.Drawing.Graphics graphics, string text, Font font, Brush brush, PointF point)
+ {
+ var format = CreateStringFormat(text);
+ graphics.DrawString(text, font, brush, point, format);
+ }
+
+ private System.Drawing.Graphics CreateGraphics()
+ {
+ return CreateGraphics(_surface);
+ }
+
+ private System.Drawing.Graphics CreateGraphics(Image surface)
+ {
+ var graphics = System.Drawing.Graphics.FromImage(surface);
+
+ graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
+ graphics.InterpolationMode = InterpolationMode.NearestNeighbor;
+ graphics.CompositingQuality = CompositingQuality.HighSpeed;
+ graphics.CompositingMode = CompositingMode.SourceOver;
+ graphics.PixelOffsetMode = PixelOffsetMode.HighSpeed;
+ graphics.SmoothingMode = SmoothingMode.HighSpeed;
+
+ return graphics;
+ }
+
+ private void DrawTextBox(System.Drawing.Graphics graphics)
+ {
+ var inputTextRectangle = MeasureString(graphics, _inputText, _inputTextFont);
+
+ float boxWidth = (int)(Math.Max(300, inputTextRectangle.Width + inputTextRectangle.X + 8));
+ float boxHeight = 32;
+ float boxY = 110;
+ float boxX = (int)((_panelRectangle.Width - boxWidth) / 2);
+
+ graphics.DrawRectangle(_textBoxOutlinePen, boxX, boxY, boxWidth, boxHeight);
+
+ float inputTextX = (_panelRectangle.Width - inputTextRectangle.Width) / 2 - inputTextRectangle.X;
+ float inputTextY = boxY + boxHeight - inputTextRectangle.Bottom - 5;
+
+ var inputTextPosition = new PointF(inputTextX, inputTextY);
+
+ DrawString(graphics, _inputText, _inputTextFont, _textNormalBrush, inputTextPosition);
+
+ // Draw the cursor on top of the text and redraw the text with a different color if necessary.
+
+ Brush cursorTextBrush;
+ Brush cursorBrush;
+ Pen cursorPen;
+
+ float cursorPositionYBottom = inputTextY + inputTextRectangle.Bottom;
+ float cursorPositionYTop = cursorPositionYBottom - _inputTextCalibrationHeight - 2;
+ float cursorPositionXLeft;
+ float cursorPositionXRight;
+
+ bool cursorVisible = false;
+
+ if (_cursorStart != _cursorEnd)
+ {
+ cursorTextBrush = _textSelectedBrush;
+ cursorBrush = _selectionBoxBrush;
+ cursorPen = _selectionBoxPen;
+
+ string textUntilBegin = _inputText.Substring(0, _cursorStart);
+ string textUntilEnd = _inputText.Substring(0, _cursorEnd);
+
+ RectangleF selectionBeginRectangle = MeasureString(graphics, textUntilBegin, _inputTextFont);
+ RectangleF selectionEndRectangle = MeasureString(graphics, textUntilEnd , _inputTextFont);
+
+ cursorVisible = true;
+ cursorPositionXLeft = inputTextX + selectionBeginRectangle.Width + selectionBeginRectangle.X;
+ cursorPositionXRight = inputTextX + selectionEndRectangle.Width + selectionEndRectangle.X;
+ }
+ else
+ {
+ cursorTextBrush = _textOverCursorBrush;
+ cursorBrush = _cursorBrush;
+ cursorPen = _cursorPen;
+
+ if (Volatile.Read(ref _textBoxBlinkCounter.Value) < TextBoxBlinkThreshold)
+ {
+ // Show the blinking cursor.
+
+ int cursorStart = Math.Min(_inputText.Length, _cursorStart);
+ string textUntilCursor = _inputText.Substring(0, cursorStart);
+ RectangleF cursorTextRectangle = MeasureString(graphics, textUntilCursor, _inputTextFont);
+
+ cursorVisible = true;
+ cursorPositionXLeft = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
+
+ if (_overwriteMode)
+ {
+ // The blinking cursor is in overwrite mode so it takes the size of a character.
+
+ if (_cursorStart < _inputText.Length)
+ {
+ textUntilCursor = _inputText.Substring(0, cursorStart + 1);
+ cursorTextRectangle = MeasureString(graphics, textUntilCursor, _inputTextFont);
+ cursorPositionXRight = inputTextX + cursorTextRectangle.Width + cursorTextRectangle.X;
+ }
+ else
+ {
+ cursorPositionXRight = cursorPositionXLeft + _inputTextFontSize / 2;
+ }
+ }
+ else
+ {
+ // The blinking cursor is in insert mode so it is only a line.
+ cursorPositionXRight = cursorPositionXLeft;
+ }
+ }
+ else
+ {
+ cursorPositionXLeft = inputTextX;
+ cursorPositionXRight = inputTextX;
+ }
+ }
+
+ if (_typingEnabled && cursorVisible)
+ {
+ float cursorWidth = cursorPositionXRight - cursorPositionXLeft;
+ float cursorHeight = cursorPositionYBottom - cursorPositionYTop;
+
+ if (cursorWidth == 0)
+ {
+ graphics.DrawLine(cursorPen, cursorPositionXLeft, cursorPositionYTop, cursorPositionXLeft, cursorPositionYBottom);
+ }
+ else
+ {
+ graphics.DrawRectangle(cursorPen, cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
+ graphics.FillRectangle(cursorBrush, cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
+
+ var cursorRectangle = new RectangleF(cursorPositionXLeft, cursorPositionYTop, cursorWidth, cursorHeight);
+
+ var oldClip = graphics.Clip;
+ graphics.Clip = new Region(cursorRectangle);
+
+ DrawString(graphics, _inputText, _inputTextFont, cursorTextBrush, inputTextPosition);
+
+ graphics.Clip = oldClip;
+ }
+ }
+ else if (!_typingEnabled)
+ {
+ // Just draw a semi-transparent rectangle on top to fade the component with the background.
+ // TODO (caian): This will not work if one decides to add make background semi-transparent as well.
+ graphics.FillRectangle(_disabledBrush, boxX - _textBoxOutlineWidth, boxY - _textBoxOutlineWidth,
+ boxWidth + 2* _textBoxOutlineWidth, boxHeight + 2* _textBoxOutlineWidth);
+ }
+ }
+
+ private void DrawPadButton(System.Drawing.Graphics graphics, PointF point, Image icon, string label, bool pressed, bool enabled)
+ {
+ // Use relative positions so we can center the the entire drawing later.
+
+ float iconX = 0;
+ float iconY = 0;
+ float iconWidth = icon.Width;
+ float iconHeight = icon.Height;
+
+ var labelRectangle = MeasureString(graphics, label, _labelsTextFont);
+
+ float labelPositionX = iconWidth + 8 - labelRectangle.X;
+ float labelPositionY = (iconHeight - labelRectangle.Height) / 2 - labelRectangle.Y - 1;
+
+ float fullWidth = labelPositionX + labelRectangle.Width + labelRectangle.X;
+ float fullHeight = iconHeight;
+
+ // Convert all relative positions into absolute.
+
+ float originX = (int)(point.X - fullWidth / 2);
+ float originY = (int)(point.Y - fullHeight / 2);
+
+ iconX += originX;
+ iconY += originY;
+
+ var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
+
+ graphics.DrawImageUnscaled(icon, (int)iconX, (int)iconY);
+
+ DrawString(graphics, label, _labelsTextFont, _textNormalBrush, labelPosition);
+
+ GraphicsPath frame = new GraphicsPath();
+ frame.AddRectangle(new RectangleF(originX - 2 * _padPressedPenWidth, originY - 2 * _padPressedPenWidth,
+ fullWidth + 4 * _padPressedPenWidth, fullHeight + 4 * _padPressedPenWidth));
+
+ if (enabled)
+ {
+ if (pressed)
+ {
+ graphics.DrawPath(_padPressedPen, frame);
+ }
+ }
+ else
+ {
+ // Just draw a semi-transparent rectangle on top to fade the component with the background.
+ // TODO (caian): This will not work if one decides to add make background semi-transparent as well.
+ graphics.FillPath(_disabledBrush, frame);
+ }
+ }
+
+ private void DrawControllerToggle(System.Drawing.Graphics graphics, PointF point, bool enabled)
+ {
+ var labelRectangle = MeasureString(graphics, ControllerToggleText, _labelsTextFont);
+
+ // Use relative positions so we can center the the entire drawing later.
+
+ float keyWidth = _keyModeIcon.Width;
+ float keyHeight = _keyModeIcon.Height;
+
+ float labelPositionX = keyWidth + 8 - labelRectangle.X;
+ float labelPositionY = -labelRectangle.Y - 1;
+
+ float keyX = 0;
+ float keyY = (int)((labelPositionY + labelRectangle.Height - keyHeight) / 2);
+
+ float fullWidth = labelPositionX + labelRectangle.Width;
+ float fullHeight = Math.Max(labelPositionY + labelRectangle.Height, keyHeight);
+
+ // Convert all relative positions into absolute.
+
+ float originX = (int)(point.X - fullWidth / 2);
+ float originY = (int)(point.Y - fullHeight / 2);
+
+ keyX += originX;
+ keyY += originY;
+
+ var labelPosition = new PointF(labelPositionX + originX, labelPositionY + originY);
+ var overlayPosition = new Point((int)keyX, (int)keyY);
+
+ graphics.DrawImageUnscaled(_keyModeIcon, overlayPosition);
+
+ DrawString(graphics, ControllerToggleText, _labelsTextFont, _textNormalBrush, labelPosition);
+ }
+
+ private unsafe bool TryCopyTo(IVirtualMemoryManager destination, ulong position)
+ {
+ if (_surface == null)
+ {
+ return false;
+ }
+
+ Rectangle lockRectangle = new Rectangle(0, 0, _surface.Width, _surface.Height);
+ BitmapData surfaceData = _surface.LockBits(lockRectangle, ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
+
+ Debug.Assert(surfaceData.Stride == _surfaceInfo.Pitch);
+ Debug.Assert(surfaceData.Stride * surfaceData.Height == _surfaceInfo.Size);
+
+ // Convert the pixel format used in System.Drawing to the one required by a Switch Surface.
+ int dataLength = surfaceData.Stride * surfaceData.Height;
+ byte* dataPointer = (byte*)surfaceData.Scan0;
+ byte* dataEnd = dataPointer + dataLength;
+
+ for (; dataPointer < dataEnd; dataPointer += 4)
+ {
+ *(uint*)dataPointer = (uint)(
+ (*(dataPointer + 0) << 16) |
+ (*(dataPointer + 1) << 8 ) |
+ (*(dataPointer + 2) << 0 ) |
+ (*(dataPointer + 3) << 24));
+ }
+
+ try
+ {
+ Span<byte> dataSpan = new Span<byte>((void*)surfaceData.Scan0, dataLength);
+ destination.Write(position, dataSpan);
+ }
+ finally
+ {
+ _surface.UnlockBits(surfaceData);
+ }
+
+ return true;
+ }
+
+ internal bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
+ {
+ lock (_renderLock)
+ {
+ if (!_surfaceInfo.Equals(surfaceInfo))
+ {
+ _surfaceInfo = surfaceInfo;
+ RecreateSurface();
+ RecomputeConstants();
+ }
+
+ Redraw();
+
+ return TryCopyTo(destination, position);
+ }
+ }
+
+ public void Dispose()
+ {
+ _textBoxBlinkTimedAction.RequestCancel();
+ }
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TRef.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TRef.cs
new file mode 100644
index 00000000..53746e74
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TRef.cs
@@ -0,0 +1,19 @@
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// Wraps a type in a class so it gets stored in the GC managed heap. This is used as communication mechanism
+ /// between classed that need to be disposed and, thus, can't share their references.
+ /// </summary>
+ /// <typeparam name="T">The internal type.</typeparam>
+ class TRef<T>
+ {
+ public T Value;
+
+ public TRef() { }
+
+ public TRef(T value)
+ {
+ Value = value;
+ }
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs
new file mode 100644
index 00000000..8884bdcf
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/TimedAction.cs
@@ -0,0 +1,172 @@
+using System;
+using System.Threading;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// A threaded executor of periodic actions that can be cancelled. The total execution time is optional
+ /// and, in this case, a progress is reported back to the action.
+ /// </summary>
+ class TimedAction
+ {
+ public const int MaxThreadSleep = 100;
+
+ private class SleepSubstepData
+ {
+ public readonly int SleepMilliseconds;
+ public readonly int SleepCount;
+ public readonly int SleepRemainderMilliseconds;
+
+ public SleepSubstepData(int sleepMilliseconds)
+ {
+ SleepMilliseconds = Math.Min(sleepMilliseconds, MaxThreadSleep);
+ SleepCount = sleepMilliseconds / SleepMilliseconds;
+ SleepRemainderMilliseconds = sleepMilliseconds - SleepCount * SleepMilliseconds;
+ }
+ }
+
+ private TRef<bool> _cancelled = null;
+ private Thread _thread = null;
+ private object _lock = new object();
+
+ public bool IsRunning
+ {
+ get
+ {
+ lock (_lock)
+ {
+ if (_thread == null)
+ {
+ return false;
+ }
+
+ return _thread.IsAlive;
+ }
+ }
+ }
+
+ public void RequestCancel()
+ {
+ lock (_lock)
+ {
+ if (_cancelled != null)
+ {
+ Volatile.Write(ref _cancelled.Value, true);
+ }
+ }
+ }
+
+ public TimedAction() { }
+
+ private void Reset(Thread thread, TRef<bool> cancelled)
+ {
+ lock (_lock)
+ {
+ // Cancel the current task.
+ if (_cancelled != null)
+ {
+ Volatile.Write(ref _cancelled.Value, true);
+ }
+
+ _cancelled = cancelled;
+
+ _thread = thread;
+ _thread.IsBackground = true;
+ _thread.Start();
+ }
+ }
+
+ public void Reset(Action<float> action, int totalMilliseconds, int sleepMilliseconds)
+ {
+ // Create a dedicated cancel token for each task.
+ var cancelled = new TRef<bool>(false);
+
+ Reset(new Thread(() =>
+ {
+ var substepData = new SleepSubstepData(sleepMilliseconds);
+
+ int totalCount = totalMilliseconds / sleepMilliseconds;
+ int totalRemainder = totalMilliseconds - totalCount * sleepMilliseconds;
+
+ if (Volatile.Read(ref cancelled.Value))
+ {
+ action(-1);
+
+ return;
+ }
+
+ action(0);
+
+ for (int i = 1; i <= totalCount; i++)
+ {
+ if (SleepWithSubstep(substepData, cancelled))
+ {
+ action(-1);
+
+ return;
+ }
+
+ action((float)(i * sleepMilliseconds) / totalMilliseconds);
+ }
+
+ if (totalRemainder > 0)
+ {
+ if (SleepWithSubstep(substepData, cancelled))
+ {
+ action(-1);
+
+ return;
+ }
+
+ action(1);
+ }
+ }), cancelled);
+ }
+
+ public void Reset(Action action, int sleepMilliseconds)
+ {
+ // Create a dedicated cancel token for each task.
+ var cancelled = new TRef<bool>(false);
+
+ Reset(new Thread(() =>
+ {
+ var substepData = new SleepSubstepData(sleepMilliseconds);
+
+ while (!Volatile.Read(ref cancelled.Value))
+ {
+ action();
+
+ if (SleepWithSubstep(substepData, cancelled))
+ {
+ return;
+ }
+ }
+ }), cancelled);
+ }
+
+ private static bool SleepWithSubstep(SleepSubstepData substepData, TRef<bool> cancelled)
+ {
+ for (int i = 0; i < substepData.SleepCount; i++)
+ {
+ if (Volatile.Read(ref cancelled.Value))
+ {
+ return true;
+ }
+
+ Thread.Sleep(substepData.SleepMilliseconds);
+ }
+
+ if (substepData.SleepRemainderMilliseconds > 0)
+ {
+ if (Volatile.Read(ref cancelled.Value))
+ {
+ return true;
+ }
+
+ Thread.Sleep(substepData.SleepRemainderMilliseconds);
+ }
+
+ return Volatile.Read(ref cancelled.Value);
+ }
+ }
+}
diff --git a/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/LibraryAppletCreator/ILibraryAppletAccessor.cs b/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/LibraryAppletCreator/ILibraryAppletAccessor.cs
index 2deb830e..405806c4 100644
--- a/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/LibraryAppletCreator/ILibraryAppletAccessor.cs
+++ b/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/LibraryAppletCreator/ILibraryAppletAccessor.cs
@@ -25,6 +25,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Lib
private int _normalOutDataEventHandle;
private int _interactiveOutDataEventHandle;
+ private int _indirectLayerHandle;
+
public ILibraryAppletAccessor(AppletId appletId, Horizon system)
{
_kernelContext = system.KernelContext;
@@ -222,21 +224,11 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Lib
// GetIndirectLayerConsumerHandle() -> u64 indirect_layer_consumer_handle
public ResultCode GetIndirectLayerConsumerHandle(ServiceCtx context)
{
- /*
- if (indirectLayerConsumer == null)
- {
- return ResultCode.ObjectInvalid;
- }
- */
-
- // TODO: Official sw uses this during LibraryApplet creation when LibraryAppletMode is 0x3.
- // Since we don't support IndirectLayer and the handle couldn't be 0, it's fine to return 1.
+ Horizon horizon = _kernelContext.Device.System;
- ulong indirectLayerConsumerHandle = 1;
+ _indirectLayerHandle = horizon.AppletState.IndirectLayerHandles.Add(_applet);
- context.ResponseData.Write(indirectLayerConsumerHandle);
-
- Logger.Stub?.PrintStub(LogClass.ServiceAm, new { indirectLayerConsumerHandle });
+ context.ResponseData.Write((ulong)_indirectLayerHandle);
return ResultCode.Success;
}
@@ -260,6 +252,10 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Lib
_kernelContext.Syscall.CloseHandle(_interactiveOutDataEventHandle);
}
}
+
+ Horizon horizon = _kernelContext.Device.System;
+
+ horizon.AppletState.IndirectLayerHandles.Delete(_indirectLayerHandle);
}
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs b/Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs
index 9272fd80..267548dd 100644
--- a/Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs
+++ b/Ryujinx.HLE/HOS/Services/Vi/RootService/IApplicationDisplayService.cs
@@ -2,13 +2,16 @@ using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Cpu;
+using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService;
+using Ryujinx.HLE.Ui;
using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService.Types;
using Ryujinx.HLE.HOS.Services.Vi.Types;
using System;
+using System.Diagnostics;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
@@ -343,6 +346,20 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
return ResultCode.Success;
}
+ private ulong GetA8B8G8R8LayerSize(int width, int height, out int pitch, out int alignment)
+ {
+ const int defaultAlignment = 0x1000;
+ const ulong defaultSize = 0x20000;
+
+ alignment = defaultAlignment;
+ pitch = BitUtils.AlignUp(BitUtils.DivRoundUp(width * 32, 8), 64);
+
+ int memorySize = pitch * BitUtils.AlignUp(height, 64);
+ ulong requiredMemorySize = (ulong)BitUtils.AlignUp(memorySize, alignment);
+
+ return (requiredMemorySize + defaultSize - 1) / defaultSize * defaultSize;
+ }
+
[CommandHipc(2450)]
// GetIndirectLayerImageMap(s64 width, s64 height, u64 handle, nn::applet::AppletResourceUserId, pid) -> (s64, s64, buffer<bytes, 0x46>)
public ResultCode GetIndirectLayerImageMap(ServiceCtx context)
@@ -350,13 +367,42 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
// The size of the layer buffer should be an aligned multiple of width * height
// because it was created using GetIndirectLayerImageRequiredMemoryInfo as a guide.
+ long layerWidth = context.RequestData.ReadInt64();
+ long layerHeight = context.RequestData.ReadInt64();
+ long layerHandle = context.RequestData.ReadInt64();
ulong layerBuffPosition = context.Request.ReceiveBuff[0].Position;
ulong layerBuffSize = context.Request.ReceiveBuff[0].Size;
- // Fill the layer with zeros.
- context.Memory.Fill(layerBuffPosition, layerBuffSize, 0x00);
+ // Get the pitch of the layer that is necessary to render correctly.
+ ulong size = GetA8B8G8R8LayerSize((int)layerWidth, (int)layerHeight, out int pitch, out _);
+
+ Debug.Assert(layerBuffSize == size);
+
+ RenderingSurfaceInfo surfaceInfo = new RenderingSurfaceInfo(ColorFormat.A8B8G8R8, (uint)layerWidth, (uint)layerHeight, (uint)pitch, (uint)layerBuffSize);
+
+ // Get the applet associated with the handle.
+ object appletObject = context.Device.System.AppletState.IndirectLayerHandles.GetData((int)layerHandle);
+
+ if (appletObject == null)
+ {
+ Logger.Error?.Print(LogClass.ServiceVi, $"Indirect layer handle {layerHandle} does not match any applet");
+
+ return ResultCode.Success;
+ }
+
+ Debug.Assert(appletObject is IApplet);
+
+ IApplet applet = appletObject as IApplet;
- Logger.Stub?.PrintStub(LogClass.ServiceVi);
+ if (!applet.DrawTo(surfaceInfo, context.Memory, layerBuffPosition))
+ {
+ Logger.Error?.Print(LogClass.ServiceVi, $"Applet did not draw on indirect layer handle {layerHandle}");
+
+ return ResultCode.Success;
+ }
+
+ context.ResponseData.Write(layerWidth);
+ context.ResponseData.Write(layerHeight);
return ResultCode.Success;
}
@@ -390,19 +436,13 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
}
*/
- const ulong defaultAlignment = 0x1000;
- const ulong defaultSize = 0x20000;
-
// NOTE: The official service setup a A8B8G8R8 texture with a linear layout and then query its size.
// As we don't need this texture on the emulator, we can just simplify this logic and directly
// do a linear layout size calculation. (stride * height * bytePerPixel)
- int pitch = BitUtils.AlignUp(BitUtils.DivRoundUp(width * 32, 8), 64);
- int memorySize = pitch * BitUtils.AlignUp(height, 64);
- ulong requiredMemorySize = (ulong)BitUtils.AlignUp(memorySize, (int)defaultAlignment);
- ulong size = (requiredMemorySize + defaultSize - 1) / defaultSize * defaultSize;
+ ulong size = GetA8B8G8R8LayerSize(width, height, out int pitch, out int alignment);
context.ResponseData.Write(size);
- context.ResponseData.Write(defaultAlignment);
+ context.ResponseData.Write(alignment);
}
return ResultCode.Success;
diff --git a/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs b/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs
index 9e18b9ed..5704ef4b 100644
--- a/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs
+++ b/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs
@@ -14,12 +14,15 @@ namespace Ryujinx.HLE.HOS.SystemState
public IdDictionary AppletResourceUserIds { get; }
+ public IdDictionary IndirectLayerHandles { get; }
+
public AppletStateMgr(Horizon system)
{
Messages = new ConcurrentQueue<AppletMessage>();
MessageEvent = new KEvent(system.KernelContext);
AppletResourceUserIds = new IdDictionary();
+ IndirectLayerHandles = new IdDictionary();
}
public void SetFocus(bool isFocused)
diff --git a/Ryujinx.HLE/Ryujinx.HLE.csproj b/Ryujinx.HLE/Ryujinx.HLE.csproj
index 225f622c..89189d7a 100644
--- a/Ryujinx.HLE/Ryujinx.HLE.csproj
+++ b/Ryujinx.HLE/Ryujinx.HLE.csproj
@@ -32,11 +32,17 @@
<ItemGroup>
<None Remove="Homebrew.npdm" />
+ <None Remove="HOS\Applets\SoftwareKeyboard\Resources\Icon_BtnA.png" />
+ <None Remove="HOS\Applets\SoftwareKeyboard\Resources\Icon_BtnB.png" />
+ <None Remove="HOS\Applets\SoftwareKeyboard\Resources\Icon_KeyF6.png" />
<None Remove="HOS\Services\Account\Acc\DefaultUserImage.jpg" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Homebrew.npdm" />
+ <EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_BtnA.png" />
+ <EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_BtnB.png" />
+ <EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_KeyF6.png" />
<EmbeddedResource Include="HOS\Services\Account\Acc\DefaultUserImage.jpg" />
</ItemGroup>
diff --git a/Ryujinx.HLE/Switch.cs b/Ryujinx.HLE/Switch.cs
index 096963e3..eeb0e7b9 100644
--- a/Ryujinx.HLE/Switch.cs
+++ b/Ryujinx.HLE/Switch.cs
@@ -5,6 +5,7 @@ using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.HLE.HOS.Services.Hid;
+using Ryujinx.HLE.Ui;
using Ryujinx.Memory;
using System;
diff --git a/Ryujinx.HLE/Ui/DynamicTextChangedHandler.cs b/Ryujinx.HLE/Ui/DynamicTextChangedHandler.cs
new file mode 100644
index 00000000..c571fb68
--- /dev/null
+++ b/Ryujinx.HLE/Ui/DynamicTextChangedHandler.cs
@@ -0,0 +1,4 @@
+namespace Ryujinx.HLE.Ui
+{
+ public delegate void DynamicTextChangedHandler(string text, int cursorBegin, int cursorEnd, bool overwriteMode);
+} \ No newline at end of file
diff --git a/Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs b/Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs
new file mode 100644
index 00000000..6e7b4c49
--- /dev/null
+++ b/Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs
@@ -0,0 +1,16 @@
+using System;
+
+namespace Ryujinx.HLE.Ui
+{
+ public interface IDynamicTextInputHandler : IDisposable
+ {
+ event DynamicTextChangedHandler TextChangedEvent;
+ event KeyPressedHandler KeyPressedEvent;
+ event KeyReleasedHandler KeyReleasedEvent;
+
+ bool TextProcessingEnabled { get; set; }
+
+ void SetText(string text, int cursorBegin);
+ void SetText(string text, int cursorBegin, int cursorEnd);
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.HLE/IHostUiHandler.cs b/Ryujinx.HLE/Ui/IHostUiHandler.cs
index b85fc356..91d8be85 100644
--- a/Ryujinx.HLE/IHostUiHandler.cs
+++ b/Ryujinx.HLE/Ui/IHostUiHandler.cs
@@ -1,7 +1,7 @@
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
-namespace Ryujinx.HLE
+namespace Ryujinx.HLE.Ui
{
public interface IHostUiHandler
{
@@ -36,5 +36,16 @@ namespace Ryujinx.HLE
/// </summary>
/// <returns>False when OK is pressed, True when another button (Details) is pressed.</returns>
bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText);
+
+ /// <summary>
+ /// Creates a handler to process keyboard inputs into text strings.
+ /// </summary>
+ /// <returns>An instance of the text handler.</returns>
+ IDynamicTextInputHandler CreateDynamicTextInputHandler();
+
+ /// <summary>
+ /// Gets fonts and colors used by the host.
+ /// </summary>
+ IHostUiTheme HostUiTheme { get; }
}
} \ No newline at end of file
diff --git a/Ryujinx.HLE/Ui/IHostUiTheme.cs b/Ryujinx.HLE/Ui/IHostUiTheme.cs
new file mode 100644
index 00000000..6404c80c
--- /dev/null
+++ b/Ryujinx.HLE/Ui/IHostUiTheme.cs
@@ -0,0 +1,13 @@
+namespace Ryujinx.HLE.Ui
+{
+ public interface IHostUiTheme
+ {
+ string FontFamily { get; }
+
+ ThemeColor DefaultBackgroundColor { get; }
+ ThemeColor DefaultForegroundColor { get; }
+ ThemeColor DefaultBorderColor { get; }
+ ThemeColor SelectionBackgroundColor { get; }
+ ThemeColor SelectionForegroundColor { get; }
+ }
+}
diff --git a/Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs b/Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs
new file mode 100644
index 00000000..cd41f5c8
--- /dev/null
+++ b/Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs
@@ -0,0 +1,6 @@
+using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
+
+namespace Ryujinx.HLE.Ui.Input
+{
+ delegate void NpadButtonHandler(int npadIndex, NpadButton button);
+}
diff --git a/Ryujinx.HLE/Ui/Input/NpadReader.cs b/Ryujinx.HLE/Ui/Input/NpadReader.cs
new file mode 100644
index 00000000..bc3fb396
--- /dev/null
+++ b/Ryujinx.HLE/Ui/Input/NpadReader.cs
@@ -0,0 +1,137 @@
+using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
+using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
+using System;
+
+namespace Ryujinx.HLE.Ui.Input
+{
+ /// <summary>
+ /// Class that converts Hid entries for the Npad into pressed / released events.
+ /// </summary>
+ class NpadReader
+ {
+ private readonly Switch _device;
+ private NpadCommonState[] _lastStates;
+
+ public event NpadButtonHandler NpadButtonUpEvent;
+ public event NpadButtonHandler NpadButtonDownEvent;
+
+ public NpadReader(Switch device)
+ {
+ _device = device;
+ _lastStates = new NpadCommonState[_device.Hid.SharedMemory.Npads.Length];
+ }
+
+ public NpadButton GetCurrentButtonsOfNpad(int npadIndex)
+ {
+ return _lastStates[npadIndex].Buttons;
+ }
+
+ public NpadButton GetCurrentButtonsOfAllNpads()
+ {
+ NpadButton buttons = 0;
+
+ foreach (var state in _lastStates)
+ {
+ buttons |= state.Buttons;
+ }
+
+ return buttons;
+ }
+
+ private ref RingLifo<NpadCommonState> GetCommonStateLifo(ref NpadInternalState npad)
+ {
+ switch (npad.StyleSet)
+ {
+ case NpadStyleTag.FullKey:
+ return ref npad.FullKey;
+ case NpadStyleTag.Handheld:
+ return ref npad.Handheld;
+ case NpadStyleTag.JoyDual:
+ return ref npad.JoyDual;
+ case NpadStyleTag.JoyLeft:
+ return ref npad.JoyLeft;
+ case NpadStyleTag.JoyRight:
+ return ref npad.JoyRight;
+ case NpadStyleTag.Palma:
+ return ref npad.Palma;
+ default:
+ return ref npad.SystemExt;
+ }
+ }
+
+ public void Update(bool supressEvents=false)
+ {
+ ref var npads = ref _device.Hid.SharedMemory.Npads;
+
+ // Process each input individually.
+ for (int npadIndex = 0; npadIndex < npads.Length; npadIndex++)
+ {
+ UpdateNpad(npadIndex, supressEvents);
+ }
+ }
+
+ private void UpdateNpad(int npadIndex, bool supressEvents)
+ {
+ const int MaxEntries = 1024;
+
+ ref var npadState = ref _device.Hid.SharedMemory.Npads[npadIndex];
+ ref var lastEntry = ref _lastStates[npadIndex];
+
+ var fullKeyEntries = GetCommonStateLifo(ref npadState.InternalState).ReadEntries(MaxEntries);
+
+ int firstEntryNum;
+
+ // Scan the LIFO for the first entry that is newer that what's already processed.
+ for (firstEntryNum = fullKeyEntries.Length - 1; firstEntryNum >= 0 && fullKeyEntries[firstEntryNum].Object.SamplingNumber <= lastEntry.SamplingNumber; firstEntryNum--) ;
+
+ if (firstEntryNum == -1)
+ {
+ return;
+ }
+
+ for (; firstEntryNum >= 0; firstEntryNum--)
+ {
+ var entry = fullKeyEntries[firstEntryNum];
+
+ // The interval of valid entries should be contiguous.
+ if (entry.SamplingNumber < lastEntry.SamplingNumber)
+ {
+ break;
+ }
+
+ if (!supressEvents)
+ {
+ ProcessNpadButtons(npadIndex, entry.Object.Buttons);
+ }
+
+ lastEntry = entry.Object;
+ }
+ }
+
+ private void ProcessNpadButtons(int npadIndex, NpadButton buttons)
+ {
+ NpadButton lastButtons = _lastStates[npadIndex].Buttons;
+
+ for (ulong buttonMask = 1; buttonMask != 0; buttonMask <<= 1)
+ {
+ NpadButton currentButton = (NpadButton)buttonMask & buttons;
+ NpadButton lastButton = (NpadButton)buttonMask & lastButtons;
+
+ if (lastButton != 0)
+ {
+ if (currentButton == 0)
+ {
+ NpadButtonUpEvent?.Invoke(npadIndex, lastButton);
+ }
+ }
+ else
+ {
+ if (currentButton != 0)
+ {
+ NpadButtonDownEvent?.Invoke(npadIndex, currentButton);
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/Ryujinx.HLE/Ui/KeyPressedHandler.cs b/Ryujinx.HLE/Ui/KeyPressedHandler.cs
new file mode 100644
index 00000000..096bf731
--- /dev/null
+++ b/Ryujinx.HLE/Ui/KeyPressedHandler.cs
@@ -0,0 +1,6 @@
+using Ryujinx.Common.Configuration.Hid;
+
+namespace Ryujinx.HLE.Ui
+{
+ public delegate bool KeyPressedHandler(Key key);
+} \ No newline at end of file
diff --git a/Ryujinx.HLE/Ui/KeyReleasedHandler.cs b/Ryujinx.HLE/Ui/KeyReleasedHandler.cs
new file mode 100644
index 00000000..4faaa529
--- /dev/null
+++ b/Ryujinx.HLE/Ui/KeyReleasedHandler.cs
@@ -0,0 +1,6 @@
+using Ryujinx.Common.Configuration.Hid;
+
+namespace Ryujinx.HLE.Ui
+{
+ public delegate bool KeyReleasedHandler(Key key);
+} \ No newline at end of file
diff --git a/Ryujinx.HLE/Ui/RenderingSurfaceInfo.cs b/Ryujinx.HLE/Ui/RenderingSurfaceInfo.cs
new file mode 100644
index 00000000..0903ffdd
--- /dev/null
+++ b/Ryujinx.HLE/Ui/RenderingSurfaceInfo.cs
@@ -0,0 +1,34 @@
+using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
+
+namespace Ryujinx.HLE.Ui
+{
+ /// <summary>
+ /// Information about the indirect layer that is being drawn to.
+ /// </summary>
+ class RenderingSurfaceInfo
+ {
+ public ColorFormat ColorFormat { get; }
+ public uint Width { get; }
+ public uint Height { get; }
+ public uint Pitch { get; }
+ public uint Size { get; }
+
+ public RenderingSurfaceInfo(ColorFormat colorFormat, uint width, uint height, uint pitch, uint size)
+ {
+ ColorFormat = colorFormat;
+ Width = width;
+ Height = height;
+ Pitch = pitch;
+ Size = size;
+ }
+
+ public bool Equals(RenderingSurfaceInfo other)
+ {
+ return ColorFormat == other.ColorFormat &&
+ Width == other.Width &&
+ Height == other.Height &&
+ Pitch == other.Pitch &&
+ Size == other.Size;
+ }
+ }
+}
diff --git a/Ryujinx.HLE/Ui/ThemeColor.cs b/Ryujinx.HLE/Ui/ThemeColor.cs
new file mode 100644
index 00000000..1a42b167
--- /dev/null
+++ b/Ryujinx.HLE/Ui/ThemeColor.cs
@@ -0,0 +1,18 @@
+namespace Ryujinx.HLE.Ui
+{
+ public struct ThemeColor
+ {
+ public float A { get; }
+ public float R { get; }
+ public float G { get; }
+ public float B { get; }
+
+ public ThemeColor(float a, float r, float g, float b)
+ {
+ A = a;
+ R = r;
+ G = g;
+ B = b;
+ }
+ }
+}
diff --git a/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs b/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
new file mode 100644
index 00000000..7e624152
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
@@ -0,0 +1,51 @@
+using Ryujinx.HLE.Ui;
+using System.Threading;
+using System.Threading.Tasks;
+
+namespace Ryujinx.Headless.SDL2
+{
+ /// <summary>
+ /// Headless text processing class, right now there is no way to forward the input to it.
+ /// </summary>
+ internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler
+ {
+ private bool _canProcessInput;
+
+ public event DynamicTextChangedHandler TextChangedEvent;
+ public event KeyPressedHandler KeyPressedEvent { add { } remove { } }
+ public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } }
+
+ public bool TextProcessingEnabled
+ {
+ get
+ {
+ return Volatile.Read(ref _canProcessInput);
+ }
+
+ set
+ {
+ Volatile.Write(ref _canProcessInput, value);
+
+ // Launch a task to update the text.
+ Task.Run(() =>
+ {
+ Thread.Sleep(100);
+ TextChangedEvent?.Invoke("Ryujinx", 7, 7, false);
+ });
+ }
+ }
+
+ public HeadlessDynamicTextInputHandler()
+ {
+ // Start with input processing turned off so the text box won't accumulate text
+ // if the user is playing on the keyboard.
+ _canProcessInput = false;
+ }
+
+ public void SetText(string text, int cursorBegin) { }
+
+ public void SetText(string text, int cursorBegin, int cursorEnd) { }
+
+ public void Dispose() { }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs b/Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs
new file mode 100644
index 00000000..4ef00b3c
--- /dev/null
+++ b/Ryujinx.Headless.SDL2/HeadlessHostUiTheme.cs
@@ -0,0 +1,17 @@
+using Ryujinx.HLE.Ui;
+
+namespace Ryujinx.Headless.SDL2
+{
+ internal class HeadlessHostUiTheme : IHostUiTheme
+ {
+ public string FontFamily => "sans-serif";
+
+ public ThemeColor DefaultBackgroundColor => new ThemeColor(1, 0, 0, 0);
+ public ThemeColor DefaultForegroundColor => new ThemeColor(1, 1, 1, 1);
+ public ThemeColor DefaultBorderColor => new ThemeColor(1, 1, 1, 1);
+ public ThemeColor SelectionBackgroundColor => new ThemeColor(1, 1, 1, 1);
+ public ThemeColor SelectionForegroundColor => new ThemeColor(1, 0, 0, 0);
+
+ public HeadlessHostUiTheme() { }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Headless.SDL2/WindowBase.cs b/Ryujinx.Headless.SDL2/WindowBase.cs
index 858b0801..3fbd9bc3 100644
--- a/Ryujinx.Headless.SDL2/WindowBase.cs
+++ b/Ryujinx.Headless.SDL2/WindowBase.cs
@@ -4,10 +4,9 @@ using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
-using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
-using Ryujinx.HLE.HOS.Services.Hid;
+using Ryujinx.HLE.Ui;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.SDL2.Common;
@@ -35,6 +34,9 @@ namespace Ryujinx.Headless.SDL2
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
protected IntPtr WindowHandle { get; set; }
+
+ public IHostUiTheme HostUiTheme { get; }
+
protected SDL2MouseDriver MouseDriver;
private InputManager _inputManager;
private IKeyboard _keyboardInterface;
@@ -67,6 +69,7 @@ namespace Ryujinx.Headless.SDL2
_exitEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio;
_enableMouse = enableMouse;
+ HostUiTheme = new HeadlessHostUiTheme();
SDL2Driver.Instance.Initialize();
}
@@ -353,6 +356,11 @@ namespace Ryujinx.Headless.SDL2
return DisplayMessageDialog("Controller Applet", message);
}
+ public IDynamicTextInputHandler CreateDynamicTextInputHandler()
+ {
+ return new HeadlessDynamicTextInputHandler();
+ }
+
public void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value)
{
device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
diff --git a/Ryujinx/Input/GTK3/GTK3MappingHelper.cs b/Ryujinx/Input/GTK3/GTK3MappingHelper.cs
index 8bab0dc0..49ea0d15 100644
--- a/Ryujinx/Input/GTK3/GTK3MappingHelper.cs
+++ b/Ryujinx/Input/GTK3/GTK3MappingHelper.cs
@@ -1,4 +1,6 @@
-using System.Runtime.CompilerServices;
+using System;
+using System.Collections.Generic;
+using System.Runtime.CompilerServices;
using GtkKey = Gdk.Key;
namespace Ryujinx.Input.GTK3
@@ -144,11 +146,39 @@ namespace Ryujinx.Input.GTK3
GtkKey.blank,
};
+ private static readonly Dictionary<GtkKey, Key> _gtkKeyMapping;
+
+ static GTK3MappingHelper()
+ {
+ var inputKeys = Enum.GetValues(typeof(Key));
+
+ // GtkKey is not contiguous and quite large, so use a dictionary instead of an array.
+ _gtkKeyMapping = new Dictionary<GtkKey, Key>();
+
+ foreach (var key in inputKeys)
+ {
+ try
+ {
+ var index = ToGtkKey((Key)key);
+ _gtkKeyMapping[index] = (Key)key;
+ }
+ catch
+ {
+ // Skip invalid mappings.
+ }
+ }
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GtkKey ToGtkKey(Key key)
{
return _keyMapping[(int)key];
}
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static Key ToInputKey(GtkKey key)
+ {
+ return _gtkKeyMapping.GetValueOrDefault(key, Key.Unknown);
+ }
}
}
diff --git a/Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs b/Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs
new file mode 100644
index 00000000..92e99385
--- /dev/null
+++ b/Ryujinx/Ui/Applet/GtkDynamicTextInputHandler.cs
@@ -0,0 +1,108 @@
+using Gtk;
+using Ryujinx.HLE.Ui;
+using Ryujinx.Input.GTK3;
+using Ryujinx.Ui.Widgets;
+using System.Threading;
+
+namespace Ryujinx.Ui.Applet
+{
+ /// <summary>
+ /// Class that forwards key events to a GTK Entry so they can be processed into text.
+ /// </summary>
+ internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler
+ {
+ private readonly Window _parent;
+ private readonly OffscreenWindow _inputToTextWindow = new OffscreenWindow();
+ private readonly RawInputToTextEntry _inputToTextEntry = new RawInputToTextEntry();
+
+ private bool _canProcessInput;
+
+ public event DynamicTextChangedHandler TextChangedEvent;
+ public event KeyPressedHandler KeyPressedEvent;
+ public event KeyReleasedHandler KeyReleasedEvent;
+
+ public bool TextProcessingEnabled
+ {
+ get
+ {
+ return Volatile.Read(ref _canProcessInput);
+ }
+
+ set
+ {
+ Volatile.Write(ref _canProcessInput, value);
+ }
+ }
+
+ public GtkDynamicTextInputHandler(Window parent)
+ {
+ _parent = parent;
+ _parent.KeyPressEvent += HandleKeyPressEvent;
+ _parent.KeyReleaseEvent += HandleKeyReleaseEvent;
+
+ _inputToTextWindow.Add(_inputToTextEntry);
+
+ _inputToTextEntry.TruncateMultiline = true;
+
+ // Start with input processing turned off so the text box won't accumulate text
+ // if the user is playing on the keyboard.
+ _canProcessInput = false;
+ }
+
+ [GLib.ConnectBefore()]
+ private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
+ {
+ var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
+
+ if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
+ {
+ return;
+ }
+
+ if (_canProcessInput)
+ {
+ _inputToTextEntry.SendKeyPressEvent(o, args);
+ _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
+ TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
+ }
+ }
+
+ [GLib.ConnectBefore()]
+ private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
+ {
+ var key = (Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
+
+ if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
+ {
+ return;
+ }
+
+ if (_canProcessInput)
+ {
+ // TODO (caian): This solution may have problems if the pause is sent after a key press
+ // and before a key release. But for now GTK Entry does not seem to use release events.
+ _inputToTextEntry.SendKeyReleaseEvent(o, args);
+ _inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
+ TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
+ }
+ }
+
+ public void SetText(string text, int cursorBegin)
+ {
+ _inputToTextEntry.Text = text;
+ _inputToTextEntry.Position = cursorBegin;
+ }
+
+ public void SetText(string text, int cursorBegin, int cursorEnd)
+ {
+ _inputToTextEntry.Text = text;
+ _inputToTextEntry.SelectRegion(cursorBegin, cursorEnd);
+ }
+
+ public void Dispose()
+ {
+ _parent.KeyPressEvent -= HandleKeyPressEvent;
+ _parent.KeyReleaseEvent -= HandleKeyReleaseEvent;
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx/Ui/Applet/GtkHostUiHandler.cs b/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
index c227ebd3..d81cbe3c 100644
--- a/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
+++ b/Ryujinx/Ui/Applet/GtkHostUiHandler.cs
@@ -1,10 +1,11 @@
using Gtk;
-using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
+using Ryujinx.HLE.Ui;
using Ryujinx.Ui.Widgets;
using System;
using System.Threading;
+using Action = System.Action;
namespace Ryujinx.Ui.Applet
{
@@ -12,9 +13,13 @@ namespace Ryujinx.Ui.Applet
{
private readonly Window _parent;
+ public IHostUiTheme HostUiTheme { get; }
+
public GtkHostUiHandler(Window parent)
{
_parent = parent;
+
+ HostUiTheme = new GtkHostUiTheme(parent);
}
public bool DisplayMessageDialog(ControllerAppletUiArgs args)
@@ -186,5 +191,23 @@ namespace Ryujinx.Ui.Applet
return showDetails;
}
+
+ private void SynchronousGtkInvoke(Action action)
+ {
+ var waitHandle = new ManualResetEventSlim();
+
+ Application.Invoke(delegate
+ {
+ action();
+ waitHandle.Set();
+ });
+
+ waitHandle.Wait();
+ }
+
+ public IDynamicTextInputHandler CreateDynamicTextInputHandler()
+ {
+ return new GtkDynamicTextInputHandler(_parent);
+ }
}
} \ No newline at end of file
diff --git a/Ryujinx/Ui/Applet/GtkHostUiTheme.cs b/Ryujinx/Ui/Applet/GtkHostUiTheme.cs
new file mode 100644
index 00000000..f25da47c
--- /dev/null
+++ b/Ryujinx/Ui/Applet/GtkHostUiTheme.cs
@@ -0,0 +1,90 @@
+using Gtk;
+using Ryujinx.HLE.Ui;
+using System.Diagnostics;
+
+namespace Ryujinx.Ui.Applet
+{
+ internal class GtkHostUiTheme : IHostUiTheme
+ {
+ private const int RenderSurfaceWidth = 32;
+ private const int RenderSurfaceHeight = 32;
+
+ public string FontFamily { get; private set; }
+
+ public ThemeColor DefaultBackgroundColor { get; }
+ public ThemeColor DefaultForegroundColor { get; }
+ public ThemeColor DefaultBorderColor { get; }
+ public ThemeColor SelectionBackgroundColor { get; }
+ public ThemeColor SelectionForegroundColor { get; }
+
+ public GtkHostUiTheme(Window parent)
+ {
+ Entry entry = new Entry();
+ entry.SetStateFlags(StateFlags.Selected, true);
+
+ // Get the font and some colors directly from GTK.
+ FontFamily = entry.PangoContext.FontDescription.Family;
+
+ // Get foreground colors from the style context.
+
+ var defaultForegroundColor = entry.StyleContext.GetColor(StateFlags.Normal);
+ var selectedForegroundColor = entry.StyleContext.GetColor(StateFlags.Selected);
+
+ DefaultForegroundColor = new ThemeColor((float) defaultForegroundColor.Alpha, (float) defaultForegroundColor.Red, (float) defaultForegroundColor.Green, (float) defaultForegroundColor.Blue);
+ SelectionForegroundColor = new ThemeColor((float)selectedForegroundColor.Alpha, (float)selectedForegroundColor.Red, (float)selectedForegroundColor.Green, (float)selectedForegroundColor.Blue);
+
+ ListBoxRow row = new ListBoxRow();
+ row.SetStateFlags(StateFlags.Selected, true);
+
+ // Request the main thread to render some UI elements to an image to get an approximation for the color.
+ // NOTE (caian): This will only take the color of the top-left corner of the background, which may be incorrect
+ // if someone provides a custom style with a gradient or image.
+
+ using (var surface = new Cairo.ImageSurface(Cairo.Format.Argb32, RenderSurfaceWidth, RenderSurfaceHeight))
+ using (var context = new Cairo.Context(surface))
+ {
+ context.SetSourceRGBA(1, 1, 1, 1);
+ context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
+ context.Fill();
+
+ // The background color must be from the main Window because entry uses a different color.
+ parent.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
+
+ DefaultBackgroundColor = ToThemeColor(surface.Data);
+
+ context.SetSourceRGBA(1, 1, 1, 1);
+ context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
+ context.Fill();
+
+ // Use the background color of the list box row when selected as the text box frame color because they are the
+ // same in the default theme.
+ row.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
+
+ DefaultBorderColor = ToThemeColor(surface.Data);
+ }
+
+ // Use the border color as the text selection color.
+ SelectionBackgroundColor = DefaultBorderColor;
+ }
+
+ private ThemeColor ToThemeColor(byte[] data)
+ {
+ Debug.Assert(data.Length == 4 * RenderSurfaceWidth * RenderSurfaceHeight);
+
+ // Take the center-bottom pixel of the surface.
+ int position = 4 * (RenderSurfaceWidth * (RenderSurfaceHeight - 1) + RenderSurfaceWidth / 2);
+
+ if (position + 4 > data.Length)
+ {
+ return new ThemeColor(1, 0, 0, 0);
+ }
+
+ float a = data[position + 3] / 255.0f;
+ float r = data[position + 2] / 255.0f;
+ float g = data[position + 1] / 255.0f;
+ float b = data[position + 0] / 255.0f;
+
+ return new ThemeColor(a, r, g, b);
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx/Ui/Widgets/RawInputToTextEntry.cs b/Ryujinx/Ui/Widgets/RawInputToTextEntry.cs
new file mode 100644
index 00000000..a0092f29
--- /dev/null
+++ b/Ryujinx/Ui/Widgets/RawInputToTextEntry.cs
@@ -0,0 +1,27 @@
+using Gtk;
+
+namespace Ryujinx.Ui.Widgets
+{
+ public class RawInputToTextEntry : Entry
+ {
+ public void SendKeyPressEvent(object o, KeyPressEventArgs args)
+ {
+ base.OnKeyPressEvent(args.Event);
+ }
+
+ public void SendKeyReleaseEvent(object o, KeyReleaseEventArgs args)
+ {
+ base.OnKeyReleaseEvent(args.Event);
+ }
+
+ public void SendButtonPressEvent(object o, ButtonPressEventArgs args)
+ {
+ base.OnButtonPressEvent(args.Event);
+ }
+
+ public void SendButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
+ {
+ base.OnButtonReleaseEvent(args.Event);
+ }
+ }
+}