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authorTheun de Bruijn <theun@theundebruijn.com>2023-09-26 07:40:16 +1000
committerGitHub <noreply@github.com>2023-09-25 23:40:16 +0200
commiteca8808649b7d763dd6b528bd26d43b7bd839cd2 (patch)
tree24d110eea8e3cdf3158a7c54400e11168cc5c649
parentf6c3f1cdfdb9145634be3bfc54400f0d408f36dd (diff)
Headless: Add support for Scaling Filters, Anti-aliasing and Exclusive Fullscreen (#5412)1.1.1025
* Headless: Added support for fullscreen option * Headless: cleanup of fullscreen support * Headless: fullscreen support : implemented proposed changes * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: wip * Headless: exclusive fullscreen support: add. windows scale interop * Headless: exclusive fullscreen support: cleanup * Headless: exclusive fullscreen support: cleanup * Headless: fullscreen support: fix for OpenGL scaling * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: add. Vulkan fix * Headless: fullscreen support: add. macOS fullscreen fix * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: fullscreen support: cleanup * Headless: exclusive fullscreen support: add. display selection logic * Headless: exclusive fullscreen support: add. anti-aliasing + scaling-filter logic * Headless: exclusive fullscreen support: upd. options to be case-insensitive * Headless: exclusive fullscreen support: force default values for scaling + anti-aliasing options * Headless: upd. OpenGL --fullscreen window size logic * Headless: upd. fullscreen logic * Headless: cleanup * Headless: refac. DisplayId option naming * Headless: refac. scaling + anti-aliasing option handling * Headless: refac. namespace handling * Headless: upd. imports ordering * Apply suggestions from code review Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
-rw-r--r--src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs10
-rw-r--r--src/Ryujinx.Headless.SDL2/Options.cs23
-rw-r--r--src/Ryujinx.Headless.SDL2/Program.cs7
-rw-r--r--src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs12
-rw-r--r--src/Ryujinx.Headless.SDL2/WindowBase.cs53
5 files changed, 91 insertions, 14 deletions
diff --git a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
index a2b26bbc..245aba77 100644
--- a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
+++ b/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
@@ -151,11 +151,15 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GL.Clear(ClearBufferMask.ColorBufferBit);
SwapBuffers();
- if (IsFullscreen)
+ if (IsExclusiveFullscreen)
+ {
+ Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
+ MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
+ }
+ else if (IsFullscreen)
{
// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
- // we might have to amend this if people run this on a non-primary display set to a different resolution.
- if (SDL_GetDisplayBounds(0, out SDL_Rect displayBounds) < 0)
+ if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
{
Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
diff --git a/src/Ryujinx.Headless.SDL2/Options.cs b/src/Ryujinx.Headless.SDL2/Options.cs
index e44cedec..a1adcd02 100644
--- a/src/Ryujinx.Headless.SDL2/Options.cs
+++ b/src/Ryujinx.Headless.SDL2/Options.cs
@@ -14,9 +14,21 @@ namespace Ryujinx.Headless.SDL2
[Option("profile", Required = false, HelpText = "Set the user profile to launch the game with.")]
public string UserProfile { get; set; }
- [Option("fullscreen", Required = false, HelpText = "Launch the game in fullscreen mode.")]
+ [Option("display-id", Required = false, Default = 0, HelpText = "Set the display to use - especially helpful for fullscreen mode. [0-n]")]
+ public int DisplayId { get; set; }
+
+ [Option("fullscreen", Required = false, Default = false, HelpText = "Launch the game in fullscreen mode.")]
public bool IsFullscreen { get; set; }
+ [Option("exclusive-fullscreen", Required = false, Default = false, HelpText = "Launch the game in exclusive fullscreen mode.")]
+ public bool IsExclusiveFullscreen { get; set; }
+
+ [Option("exclusive-fullscreen-width", Required = false, Default = 1920, HelpText = "Set horizontal resolution for exclusive fullscreen mode.")]
+ public int ExclusiveFullscreenWidth { get; set; }
+
+ [Option("exclusive-fullscreen-height", Required = false, Default = 1080, HelpText = "Set vertical resolution for exclusive fullscreen mode.")]
+ public int ExclusiveFullscreenHeight { get; set; }
+
// Input
[Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
@@ -196,6 +208,15 @@ namespace Ryujinx.Headless.SDL2
[Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
public string PreferredGPUVendor { get; set; }
+ [Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
+ public AntiAliasing AntiAliasing { get; set; }
+
+ [Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")]
+ public ScalingFilter ScalingFilter { get; set; }
+
+ [Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]
+ public int ScalingFilterLevel { get; set; }
+
// Hacks
[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]
diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs
index 98cc5abf..e90d5595 100644
--- a/src/Ryujinx.Headless.SDL2/Program.cs
+++ b/src/Ryujinx.Headless.SDL2/Program.cs
@@ -596,6 +596,13 @@ namespace Ryujinx.Headless.SDL2
_window = window;
_window.IsFullscreen = options.IsFullscreen;
+ _window.DisplayId = options.DisplayId;
+ _window.IsExclusiveFullscreen = options.IsExclusiveFullscreen;
+ _window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth;
+ _window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight;
+ _window.AntiAliasing = options.AntiAliasing;
+ _window.ScalingFilter = options.ScalingFilter;
+ _window.ScalingFilterLevel = options.ScalingFilterLevel;
_emulationContext = InitializeEmulationContext(window, renderer, options);
diff --git a/src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs b/src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs
index f2f337a5..4a04b10a 100644
--- a/src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs
+++ b/src/Ryujinx.Headless.SDL2/Vulkan/VulkanWindow.cs
@@ -29,8 +29,16 @@ namespace Ryujinx.Headless.SDL2.Vulkan
protected override void InitializeRenderer()
{
- Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
- MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
+ if (IsExclusiveFullscreen)
+ {
+ Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
+ MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
+ }
+ else
+ {
+ Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
+ MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
+ }
}
private static void BasicInvoke(Action action)
diff --git a/src/Ryujinx.Headless.SDL2/WindowBase.cs b/src/Ryujinx.Headless.SDL2/WindowBase.cs
index 0b91da5c..1b955605 100644
--- a/src/Ryujinx.Headless.SDL2/WindowBase.cs
+++ b/src/Ryujinx.Headless.SDL2/WindowBase.cs
@@ -20,6 +20,8 @@ using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using static SDL2.SDL;
+using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
+using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Headless.SDL2
@@ -28,8 +30,9 @@ namespace Ryujinx.Headless.SDL2
{
protected const int DefaultWidth = 1280;
protected const int DefaultHeight = 720;
- private const SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
private const int TargetFps = 60;
+ private SDL_WindowFlags DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI | SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL_WindowFlags.SDL_WINDOW_SHOWN;
+ private SDL_WindowFlags FullscreenFlag = 0;
private static readonly ConcurrentQueue<Action> _mainThreadActions = new();
@@ -54,7 +57,14 @@ namespace Ryujinx.Headless.SDL2
public IHostUiTheme HostUiTheme { get; }
public int Width { get; private set; }
public int Height { get; private set; }
+ public int DisplayId { get; set; }
public bool IsFullscreen { get; set; }
+ public bool IsExclusiveFullscreen { get; set; }
+ public int ExclusiveFullscreenWidth { get; set; }
+ public int ExclusiveFullscreenHeight { get; set; }
+ public AntiAliasing AntiAliasing { get; set; }
+ public ScalingFilter ScalingFilter { get; set; }
+ public int ScalingFilterLevel { get; set; }
protected SDL2MouseDriver MouseDriver;
private readonly InputManager _inputManager;
@@ -158,9 +168,24 @@ namespace Ryujinx.Headless.SDL2
string titleIdSection = string.IsNullOrWhiteSpace(activeProcess.ProgramIdText) ? string.Empty : $" ({activeProcess.ProgramIdText.ToUpper()})";
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
- SDL_WindowFlags fullscreenFlag = IsFullscreen ? SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
+ Width = DefaultWidth;
+ Height = DefaultHeight;
+
+ if (IsExclusiveFullscreen)
+ {
+ Width = ExclusiveFullscreenWidth;
+ Height = ExclusiveFullscreenHeight;
+
+ DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
+ FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
+ }
+ else if (IsFullscreen)
+ {
+ DefaultFlags = SDL_WindowFlags.SDL_WINDOW_ALLOW_HIGHDPI;
+ FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
+ }
- WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DefaultWidth, DefaultHeight, DefaultFlags | fullscreenFlag | GetWindowFlags());
+ WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
if (WindowHandle == IntPtr.Zero)
{
@@ -175,9 +200,6 @@ namespace Ryujinx.Headless.SDL2
_windowId = SDL_GetWindowID(WindowHandle);
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
-
- Width = DefaultWidth;
- Height = DefaultHeight;
}
private void HandleWindowEvent(SDL_Event evnt)
@@ -189,8 +211,8 @@ namespace Ryujinx.Headless.SDL2
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
// Unlike on Windows, this event fires on macOS when triggering fullscreen mode.
// And promptly crashes the process because `Renderer?.window.SetSize` is undefined.
- // As we don't need this to fire in either case we can test for isFullscreen.
- if (!IsFullscreen)
+ // As we don't need this to fire in either case we can test for fullscreen.
+ if (!IsFullscreen && !IsExclusiveFullscreen)
{
Width = evnt.window.data1;
Height = evnt.window.data2;
@@ -225,6 +247,17 @@ namespace Ryujinx.Headless.SDL2
return Renderer.GetHardwareInfo().GpuVendor;
}
+ private void SetAntiAliasing()
+ {
+ Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing);
+ }
+
+ private void SetScalingFilter()
+ {
+ Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter);
+ Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel);
+ }
+
public void Render()
{
InitializeWindowRenderer();
@@ -233,6 +266,10 @@ namespace Ryujinx.Headless.SDL2
InitializeRenderer();
+ SetAntiAliasing();
+
+ SetScalingFilter();
+
_gpuVendorName = GetGpuVendorName();
Device.Gpu.Renderer.RunLoop(() =>