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authorJohn <loneboco@gmail.com>2023-05-11 11:13:01 -0700
committerGitHub <noreply@github.com>2023-05-11 20:13:01 +0200
commitec0bb74968de92230dd026faa35e5f8bd975ec35 (patch)
treeb0d05495202e0bfba4a0d62e037cb76996be8452
parent42f7f986661ef7ba65996e56d8448cb8f8985515 (diff)
Stop SDL from inhibiting sleep. (#4842)1.1.782
-rw-r--r--src/Ryujinx.SDL2.Common/SDL2Driver.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Ryujinx.SDL2.Common/SDL2Driver.cs b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
index 970e287d..c41c6269 100644
--- a/src/Ryujinx.SDL2.Common/SDL2Driver.cs
+++ b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
@@ -63,6 +63,7 @@ namespace Ryujinx.SDL2.Common
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
+ SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
// NOTE: As of SDL2 2.24.0, joycons are combined by default but the motion source only come from one of them.