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authorSpicerXD <spicerxd.dev@gmail.com>2023-04-22 08:31:28 -0500
committerGitHub <noreply@github.com>2023-04-22 15:31:28 +0200
commite27f5522e20ce0d84532a01b36222fe425ccd9ce (patch)
treef4e28f020cfa7317117680075b31b024d2d83215
parentadd2a9d15120185166adc6d2431ffee7d8a8b26b (diff)
Removed MotionInput Calibration (#4705)1.1.725
Don't know why this is here. It just seems to set the filter to an identity. Which then quickly returns to where its supposed to be anyways.
-rw-r--r--Ryujinx.Input/Motion/MotionInput.cs21
1 files changed, 0 insertions, 21 deletions
diff --git a/Ryujinx.Input/Motion/MotionInput.cs b/Ryujinx.Input/Motion/MotionInput.cs
index d92c3d7f..1923d9cb 100644
--- a/Ryujinx.Input/Motion/MotionInput.cs
+++ b/Ryujinx.Input/Motion/MotionInput.cs
@@ -12,7 +12,6 @@ namespace Ryujinx.Input
public Vector3 Rotation { get; set; }
private readonly MotionSensorFilter _filter;
- private int _calibrationFrame = 0;
public MotionInput()
{
@@ -29,26 +28,6 @@ namespace Ryujinx.Input
{
if (TimeStamp != 0)
{
- if (gyro.Length() <= 1f && accel.Length() >= 0.8f && accel.Z >= 0.8f)
- {
- _calibrationFrame++;
-
- if (_calibrationFrame >= 90)
- {
- gyro = Vector3.Zero;
-
- Rotation = Vector3.Zero;
-
- _filter.Reset();
-
- _calibrationFrame = 0;
- }
- }
- else
- {
- _calibrationFrame = 0;
- }
-
Accelerometer = -accel;
if (gyro.Length() < deadzone)