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authorgdkchan <gab.dark.100@gmail.com>2022-10-01 02:35:52 -0300
committerGitHub <noreply@github.com>2022-10-01 02:35:52 -0300
commit9c2500de5ffa76d74e1761be9e6a1e50b36af7c5 (patch)
tree5c7f443b4cf5d424df67c5e5abfaaa2a71fa28e7
parentdbe43c17199a96e86175c9dd39d6062ce58cefb4 (diff)
Fix incorrect tessellation inputs/outputs (#3728)1.1.283
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs2
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs51
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs83
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs10
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs26
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs3
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs15
-rw-r--r--Ryujinx.Graphics.Shader/Decoders/Decoder.cs24
-rw-r--r--Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs9
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs10
-rw-r--r--Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs3
-rw-r--r--Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs91
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContext.cs4
-rw-r--r--Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs100
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Translator.cs14
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs3
16 files changed, 284 insertions, 164 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
index 24b05b90..e5efa0c5 100644
--- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
- private const uint CodeGenVersion = 3697;
+ private const uint CodeGenVersion = 3728;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 65e78121..ff808b04 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
+using System.Collections.Generic;
using System.Linq;
using System.Numerics;
@@ -163,9 +164,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
{
+ bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+
+ if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ {
+ // We invert the front face on Vulkan backend, so we need to do that here aswell.
+ tessCw = !tessCw;
+ }
+
string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
- string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw";
+ string windingOrder = tessCw ? "cw" : "ccw";
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
context.AppendLine();
@@ -185,14 +194,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
- if (context.Config.UsedInputAttributesPerPatch != 0)
+ if (context.Config.UsedInputAttributesPerPatch.Count != 0)
{
DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
context.AppendLine();
}
- if (context.Config.UsedOutputAttributesPerPatch != 0)
+ if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
{
DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
@@ -509,13 +518,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareInputAttributesPerPatch(CodeGenContext context, int usedAttributes)
+ private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
- while (usedAttributes != 0)
+ foreach (int attr in attrs.OrderBy(x => x))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareInputAttributePerPatch(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareInputAttributePerPatch(context, attr);
}
}
@@ -566,16 +573,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
{
- string layout = string.Empty;
-
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- layout = $"layout (location = {32 + attr}) ";
- }
-
+ int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
- context.AppendLine($"{layout}patch in vec4 {name};");
+ context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
}
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
@@ -624,28 +625,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, int usedAttributes)
+ private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
- while (usedAttributes != 0)
+ foreach (int attr in attrs.OrderBy(x => x))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareOutputAttributePerPatch(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareOutputAttributePerPatch(context, attr);
}
}
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
{
- string layout = string.Empty;
-
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- layout = $"layout (location = {32 + attr}) ";
- }
-
+ int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
- context.AppendLine($"{layout}patch out vec4 {name};");
+ context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
}
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 1ab91f77..fd284316 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -28,33 +28,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
{
- { AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
- { AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
- { AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
- { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
- { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
- { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
- { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
- { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
- { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
- { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
- { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
- { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
- { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
- { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
- { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
- { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
- { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
- { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
- { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
- { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
- { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
- { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
- { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
- { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
+ { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
+ { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
+ { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
+ { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
+ { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
+ { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
+ { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
+ { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
+ { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
+ { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
+ { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
+ { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
+ { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
+ { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
+ { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
+ { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
+ { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
+ { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
+ { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
+ { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
+ { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
@@ -170,7 +164,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
value &= AttributeConsts.Mask & ~3;
char swzMask = GetSwizzleMask((value >> 2) & 3);
- if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
+ if (perPatch)
+ {
+ if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
+ {
+ value -= AttributeConsts.UserAttributePerPatchBase;
+
+ return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
+ }
+ else if (value < AttributeConsts.UserAttributePerPatchBase)
+ {
+ return value switch
+ {
+ AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
+ AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
+ AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
+ AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
+ AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
+ AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
+ _ => null
+ };
+ }
+ }
+ else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
{
value -= AttributeConsts.UserAttributeBase;
@@ -180,11 +196,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
- if (!indexable && perPatch)
- {
- prefix = DefaultNames.PerPatchAttributePrefix;
- }
-
if (indexable)
{
string name = prefix;
@@ -202,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@@ -213,7 +224,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}";
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@@ -277,7 +288,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string name = builtInAttr.Name;
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
{
name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
index d70a00ed..fe5e11f4 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -382,17 +382,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
{
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
- var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
+ var attrInfo = AttributeInfo.FromPatch(Config, attr, isOutAttr);
int attrOffset = attrInfo.BaseValue;
- Instruction ioVariable;
-
- bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
+ Instruction ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
- ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
-
if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0)
{
return ioVariable;
@@ -404,7 +400,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
{
- if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
+ if (!AttributeInfo.ValidatePerPatch(Config, attr, isOutAttr: false))
{
return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
index dce5e48a..1a4decf5 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
@@ -403,7 +403,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
foreach (int attr in inputs)
{
- if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false))
+ if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false, perPatch))
{
continue;
}
@@ -459,7 +459,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
foreach (int attr in outputs)
{
- if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true))
+ if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true, perPatch))
{
continue;
}
@@ -519,7 +519,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch)
: (isOutAttr ? context.Outputs : context.Inputs);
- var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
+ var attrInfo = perPatch
+ ? AttributeInfo.FromPatch(context.Config, attr, isOutAttr)
+ : AttributeInfo.From(context.Config, attr, isOutAttr);
if (dict.ContainsKey(attrInfo.BaseValue))
{
@@ -544,11 +546,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var spvType = context.TypePointer(storageClass, attrType);
var spvVar = context.Variable(spvType, storageClass);
- if (perPatch)
- {
- context.Decorate(spvVar, Decoration.Patch);
- }
-
if (builtInPassthrough)
{
context.Decorate(spvVar, Decoration.PassthroughNV);
@@ -556,6 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (attrInfo.IsBuiltin)
{
+ if (perPatch)
+ {
+ context.Decorate(spvVar, Decoration.Patch);
+ }
+
context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
@@ -569,6 +571,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
}
+ else if (perPatch)
+ {
+ context.Decorate(spvVar, Decoration.Patch);
+
+ int location = context.Config.GetPerPatchAttributeLocation((attr - AttributeConsts.UserAttributePerPatchBase) / 16);
+
+ context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
+ }
else if (isUserAttr)
{
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index a7fb78b4..c743a274 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -882,7 +882,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
{
int attrOffset = (baseAttr.Value & AttributeConsts.Mask) + (operand.Value << 2);
- return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr: false, index));
+ bool isOutAttr = (baseAttr.Value & AttributeConsts.LoadOutputMask) != 0;
+ return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr, index));
}
else
{
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index 23c6af81..fad7f9b8 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -191,7 +191,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
- if (context.Config.GpuAccessor.QueryTessCw())
+ bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+
+ if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ {
+ // We invert the front face on Vulkan backend, so we need to do that here aswell.
+ tessCw = !tessCw;
+ }
+
+ if (tessCw)
{
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
}
@@ -375,9 +383,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
{
- if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true))
+ bool perPatch = dest.Type == OperandType.AttributePerPatch;
+
+ if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true, perPatch))
{
- bool perPatch = dest.Type == OperandType.AttributePerPatch;
AggregateType elemType;
var elemPointer = perPatch
diff --git a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
index 69f9a520..1c329b59 100644
--- a/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
+++ b/Ryujinx.Graphics.Shader/Decoders/Decoder.cs
@@ -306,18 +306,36 @@ namespace Ryujinx.Graphics.Shader.Decoders
for (int elemIndex = 0; elemIndex < count; elemIndex++)
{
int attr = offset + elemIndex * 4;
- if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
+
+ if (perPatch)
+ {
+ if (attr >= AttributeConsts.UserAttributePerPatchBase && attr < AttributeConsts.UserAttributePerPatchEnd)
+ {
+ int userAttr = attr - AttributeConsts.UserAttributePerPatchBase;
+ int index = userAttr / 16;
+
+ if (isStore)
+ {
+ config.SetOutputUserAttributePerPatch(index);
+ }
+ else
+ {
+ config.SetInputUserAttributePerPatch(index);
+ }
+ }
+ }
+ else if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
{
int userAttr = attr - AttributeConsts.UserAttributeBase;
int index = userAttr / 16;
if (isStore)
{
- config.SetOutputUserAttribute(index, perPatch);
+ config.SetOutputUserAttribute(index);
}
else
{
- config.SetInputUserAttribute(index, (userAttr >> 2) & 3, perPatch);
+ config.SetInputUserAttribute(index, (userAttr >> 2) & 3);
}
}
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index 6ce2e537..7edf5deb 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.FlagAttributeRead(offset);
- if (op.O)
+ if (op.O && CanLoadOutput(offset))
{
offset |= AttributeConsts.LoadOutputMask;
}
@@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
context.FlagAttributeRead(offset);
- if (op.O)
+ if (op.O && CanLoadOutput(offset))
{
offset |= AttributeConsts.LoadOutputMask;
}
@@ -241,6 +241,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
}
+ private static bool CanLoadOutput(int attr)
+ {
+ return attr != AttributeConsts.TessCoordX && attr != AttributeConsts.TessCoordY;
+ }
+
private static bool TryFixedFuncToUserAttributeIpa(EmitterContext context, int attr, out Operand selectedAttr)
{
if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.BackColorDiffuseR)
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index 9d8e64bf..85049abb 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -97,7 +97,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (src1.Type == OperandType.Constant && src2.Type == OperandType.Constant)
{
int attrOffset = (src1.Value & AttributeConsts.Mask) + (src2.Value << 2);
- context.Info.Inputs.Add(attrOffset);
+
+ if ((src1.Value & AttributeConsts.LoadOutputMask) != 0)
+ {
+ context.Info.Outputs.Add(attrOffset);
+ }
+ else
+ {
+ context.Info.Inputs.Add(attrOffset);
+ }
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs b/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
index 0c3ab08e..f4e39d0d 100644
--- a/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
+++ b/Ryujinx.Graphics.Shader/Translation/AttributeConsts.cs
@@ -54,6 +54,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int UserAttributeBase = 0x80;
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
+ public const int UserAttributePerPatchBase = 0x18;
+ public const int UserAttributePerPatchEnd = 0x200;
+
public const int LoadOutputMask = 1 << 30;
public const int Mask = 0x3fffffff;
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
index 6680a332..35dd56e8 100644
--- a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
+++ b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
@@ -4,36 +4,30 @@ namespace Ryujinx.Graphics.Shader.Translation
{
struct AttributeInfo
{
- private static readonly Dictionary<int, AttributeInfo> BuiltInAttributes = new Dictionary<int, AttributeInfo>()
+ private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
{
- { AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
- { AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
- { AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
- { AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
- { AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
- { AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
- { AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
+ { AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
+ { AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
+ { AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
+ { AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector | AggregateType.FP32) },
+ { AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
+ { AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
+ { AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
@@ -55,6 +49,16 @@ namespace Ryujinx.Graphics.Shader.Translation
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
};
+ private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
+ {
+ { AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
+ { AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
+ };
+
public int BaseValue { get; }
public int Value { get; }
public int Length { get; }
@@ -76,6 +80,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return (Value - BaseValue) / 4;
}
+ public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch)
+ {
+ return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr);
+ }
+
public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
{
if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
@@ -86,6 +95,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return From(config, value, isOutAttr).IsValid;
}
+ public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr)
+ {
+ return FromPatch(config, value, isOutAttr).IsValid;
+ }
+
public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
{
value &= ~3;
@@ -115,7 +129,24 @@ namespace Ryujinx.Graphics.Shader.Translation
{
return new AttributeInfo(value, 0, 1, AggregateType.FP32);
}
- else if (BuiltInAttributes.TryGetValue(value, out AttributeInfo info))
+ else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info))
+ {
+ return info;
+ }
+
+ return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
+ }
+
+ public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr)
+ {
+ value &= ~3;
+
+ if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
+ {
+ int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
+ return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector | AggregateType.FP32, false);
+ }
+ else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
{
return info;
}
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index e8b682d0..3e50ce2f 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
- Config.SetOutputUserAttribute(index, perPatch: false);
+ Config.SetOutputUserAttribute(index);
passthroughAttributes &= ~(1 << index);
}
@@ -364,7 +364,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
if (targetEnabled)
{
- Config.SetOutputUserAttribute(rtIndex, perPatch: false);
+ Config.SetOutputUserAttribute(rtIndex);
regIndexBase += 4;
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index 221ca1d4..b18979d8 100644
--- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -50,16 +50,16 @@ namespace Ryujinx.Graphics.Shader.Translation
public bool NextUsesFixedFuncAttributes { get; private set; }
public int UsedInputAttributes { get; private set; }
public int UsedOutputAttributes { get; private set; }
- public int UsedInputAttributesPerPatch { get; private set; }
- public int UsedOutputAttributesPerPatch { get; private set; }
+ public HashSet<int> UsedInputAttributesPerPatch { get; }
+ public HashSet<int> UsedOutputAttributesPerPatch { get; }
+ public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
public int PassthroughAttributes { get; private set; }
private int _nextUsedInputAttributes;
private int _thisUsedInputAttributes;
+ private Dictionary<int, int> _perPatchAttributeLocations;
public UInt128 NextInputAttributesComponents { get; private set; }
public UInt128 ThisInputAttributesComponents { get; private set; }
- public UInt128 NextInputAttributesPerPatchComponents { get; private set; }
- public UInt128 ThisInputAttributesPerPatchComponents { get; private set; }
private int _usedConstantBuffers;
private int _usedStorageBuffers;
@@ -119,9 +119,13 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options)
{
- Stage = ShaderStage.Compute;
- GpuAccessor = gpuAccessor;
- Options = options;
+ Stage = ShaderStage.Compute;
+ GpuAccessor = gpuAccessor;
+ Options = options;
+
+ UsedInputAttributesPerPatch = new HashSet<int>();
+ UsedOutputAttributesPerPatch = new HashSet<int>();
+
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
}
@@ -244,49 +248,71 @@ namespace Ryujinx.Graphics.Shader.Translation
UsedOutputAttributes |= 1 << index;
}
- public void SetInputUserAttribute(int index, int component, bool perPatch)
+ public void SetInputUserAttribute(int index, int component)
{
- if (perPatch)
- {
- UsedInputAttributesPerPatch |= 1 << index;
- ThisInputAttributesPerPatchComponents |= UInt128.Pow2(index * 4 + component);
- }
- else
- {
- int mask = 1 << index;
+ int mask = 1 << index;
- UsedInputAttributes |= mask;
- _thisUsedInputAttributes |= mask;
- ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
- }
+ UsedInputAttributes |= mask;
+ _thisUsedInputAttributes |= mask;
+ ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
}
- public void SetOutputUserAttribute(int index, bool perPatch)
+ public void SetInputUserAttributePerPatch(int index)
{
- if (perPatch)
- {
- UsedOutputAttributesPerPatch |= 1 << index;
- }
- else
- {
- UsedOutputAttributes |= 1 << index;
- }
+ UsedInputAttributesPerPatch.Add(index);
+ }
+
+ public void SetOutputUserAttribute(int index)
+ {
+ UsedOutputAttributes |= 1 << index;
+ }
+
+ public void SetOutputUserAttributePerPatch(int index)
+ {
+ UsedOutputAttributesPerPatch.Add(index);
}
public void MergeFromtNextStage(ShaderConfig config)
{
NextInputAttributesComponents = config.ThisInputAttributesComponents;
- NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
+ NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
+ if (UsedOutputAttributesPerPatch.Count != 0)
+ {
+ // Regular and per-patch input/output locations can't overlap,
+ // so we must assign on our location using unused regular input/output locations.
+
+ Dictionary<int, int> locationsMap = new Dictionary<int, int>();
+
+ int freeMask = ~UsedOutputAttributes;
+
+ foreach (int attr in UsedOutputAttributesPerPatch)
+ {
+ int location = BitOperations.TrailingZeroCount(freeMask);
+ if (location == 32)
+ {
+ config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
+ break;
+ }
+
+ locationsMap.Add(attr, location);
+ freeMask &= ~(1 << location);
+ }
+
+ // Both stages must agree on the locations, so use the same "map" for both.
+ _perPatchAttributeLocations = locationsMap;
+ config._perPatchAttributeLocations = locationsMap;
+ }
+
if (config.Stage != ShaderStage.Fragment)
{
LastInVertexPipeline = false;
}
}
- public void MergeOutputUserAttributes(int mask, int maskPerPatch)
+ public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch)
{
_nextUsedInputAttributes = mask;
@@ -297,10 +323,20 @@ namespace Ryujinx.Graphics.Shader.Translation
else
{
UsedOutputAttributes |= mask;
- UsedOutputAttributesPerPatch |= maskPerPatch;
+ UsedOutputAttributesPerPatch.UnionWith(perPatch);
}
}
+ public int GetPerPatchAttributeLocation(int index)
+ {
+ if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
+ {
+ return index;
+ }
+
+ return location;
+ }
+
public bool IsUsedOutputAttribute(int attr)
{
// The check for fixed function attributes on the next stage is conservative,
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs
index 8657c0f7..78fd9498 100644
--- a/Ryujinx.Graphics.Shader/Translation/Translator.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs
@@ -204,14 +204,12 @@ namespace Ryujinx.Graphics.Shader.Translation
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
}
- UInt128 usedAttributesPerPatch = context.Config.NextInputAttributesPerPatchComponents;
- while (usedAttributesPerPatch != UInt128.Zero)
+ if (context.Config.NextUsedInputAttributesPerPatch != null)
{
- int index = usedAttributesPerPatch.TrailingZeroCount();
-
- InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: true);
-
- usedAttributesPerPatch &= ~UInt128.Pow2(index);
+ foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x))
+ {
+ InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
+ }
}
if (config.NextUsesFixedFuncAttributes)
@@ -236,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.Translation
for (int c = 0; c < 4; c++)
{
int attrOffset = baseAttr + c * 4;
- context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
+ InitializeOutputComponent(context, attrOffset, perPatch);
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 8900f9fe..7d820f03 100644
--- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -1,6 +1,7 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
+using System.Linq;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.Translator;
@@ -137,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (other != null)
{
- other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, 0);
+ other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);