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authorgdkchan <gab.dark.100@gmail.com>2022-10-02 18:50:03 -0300
committerGitHub <noreply@github.com>2022-10-02 21:50:03 +0000
commit81f848e54f4c66af82297b4c9d26cacf79ec10be (patch)
treea27463ff1dbb2f2208e1c4b1182ba5cc4aacc695
parent358a7816393fab8c2c323f718c18d3610e91e681 (diff)
Allow Surface Flinger frame enqueue after process has exited (#3733)1.1.288
-rw-r--r--Ryujinx.Graphics.Gpu/Window.cs7
-rw-r--r--Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs27
2 files changed, 21 insertions, 13 deletions
diff --git a/Ryujinx.Graphics.Gpu/Window.cs b/Ryujinx.Graphics.Gpu/Window.cs
index 8ad70c7f..18320c74 100644
--- a/Ryujinx.Graphics.Gpu/Window.cs
+++ b/Ryujinx.Graphics.Gpu/Window.cs
@@ -123,7 +123,8 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="releaseCallback">Texture release callback</param>
/// <param name="userObj">User defined object passed to the release callback</param>
/// <exception cref="ArgumentException">Thrown when <paramref name="pid"/> is invalid</exception>
- public void EnqueueFrameThreadSafe(
+ /// <returns>True if the frame was added to the queue, false otherwise</returns>
+ public bool EnqueueFrameThreadSafe(
ulong pid,
ulong address,
int width,
@@ -140,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu
{
if (!_context.PhysicalMemoryRegistry.TryGetValue(pid, out var physicalMemory))
{
- throw new ArgumentException("The PID is invalid or the process was not registered", nameof(pid));
+ return false;
}
FormatInfo formatInfo = new FormatInfo(format, 1, 1, bytesPerPixel, 4);
@@ -184,6 +185,8 @@ namespace Ryujinx.Graphics.Gpu
acquireCallback,
releaseCallback,
userObj));
+
+ return true;
}
/// <summary>
diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
index b24a94db..c7cddf10 100644
--- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
+++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
@@ -453,7 +453,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
Item = item
};
- _device.Gpu.Window.EnqueueFrameThreadSafe(
+ if (_device.Gpu.Window.EnqueueFrameThreadSafe(
layer.Owner,
frameBufferAddress,
frameBufferWidth,
@@ -466,20 +466,25 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
crop,
AcquireBuffer,
ReleaseBuffer,
- textureCallbackInformation);
-
- if (item.Fence.FenceCount == 0)
- {
- _device.Gpu.Window.SignalFrameReady();
- _device.Gpu.GPFifo.Interrupt();
- }
- else
+ textureCallbackInformation))
{
- item.Fence.RegisterCallback(_device.Gpu, (x) =>
+ if (item.Fence.FenceCount == 0)
{
_device.Gpu.Window.SignalFrameReady();
_device.Gpu.GPFifo.Interrupt();
- });
+ }
+ else
+ {
+ item.Fence.RegisterCallback(_device.Gpu, (x) =>
+ {
+ _device.Gpu.Window.SignalFrameReady();
+ _device.Gpu.GPFifo.Interrupt();
+ });
+ }
+ }
+ else
+ {
+ ReleaseBuffer(textureCallbackInformation);
}
}