diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-11-19 06:24:23 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-19 10:24:23 +0100 |
commit | 69ced3a6e8636cfe7ea2f7333dd7cb4512def241 (patch) | |
tree | 8b84e93b113877d454521a7cb89973c9dfdb2779 | |
parent | 2e43d01d3658d82f98c9eeea8280d8ec122c0c6b (diff) |
Fix shader cache on Vulkan when geometry shaders are inserted (#3868)1.1.365
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs | 4 | ||||
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs | 36 |
2 files changed, 28 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 69067fe6..a91ab9e4 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 3866; + private const uint CodeGenVersion = 3868; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; @@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache if (context.Capabilities.Api == TargetApi.Vulkan) { - ShaderSource[] shaderSources = ShaderBinarySerializer.Unpack(shaders, hostCode, isCompute); + ShaderSource[] shaderSources = ShaderBinarySerializer.Unpack(shaders, hostCode); hostProgram = context.Renderer.CreateProgram(shaderSources, shaderInfo); } diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs index 11e54220..0e5ce292 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs @@ -1,5 +1,7 @@ using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader.Translation; +using System; using System.Collections.Generic; using System.IO; @@ -12,8 +14,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache using MemoryStream output = new MemoryStream(); using BinaryWriter writer = new BinaryWriter(output); + writer.Write(sources.Length); + for (int i = 0; i < sources.Length; i++) { + writer.Write((int)sources[i].Stage); writer.Write(sources[i].BinaryCode.Length); writer.Write(sources[i].BinaryCode); } @@ -21,29 +26,40 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return output.ToArray(); } - public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code, bool compute) + public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code) { using MemoryStream input = new MemoryStream(code); using BinaryReader reader = new BinaryReader(input); List<ShaderSource> output = new List<ShaderSource>(); - for (int i = compute ? 0 : 1; i < stages.Length; i++) - { - CachedShaderStage stage = stages[i]; - - if (stage == null) - { - continue; - } + int count = reader.ReadInt32(); + for (int i = 0; i < count; i++) + { + ShaderStage stage = (ShaderStage)reader.ReadInt32(); int binaryCodeLength = reader.ReadInt32(); byte[] binaryCode = reader.ReadBytes(binaryCodeLength); - output.Add(new ShaderSource(binaryCode, ShaderCache.GetBindings(stage.Info), stage.Info.Stage, TargetLanguage.Spirv)); + output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv)); } return output.ToArray(); } + + private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage) + { + for (int i = 0; i < stages.Length; i++) + { + CachedShaderStage currentStage = stages[i]; + + if (currentStage != null && currentStage.Info.Stage == stage && currentStage.Info != null) + { + return ShaderCache.GetBindings(currentStage.Info); + } + } + + return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>()); + } } }
\ No newline at end of file |