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authorThog <me@thog.eu>2020-05-15 12:20:18 +0200
committerThog <me@thog.eu>2020-05-15 12:20:24 +0200
commitda3fd3f71bae0677c794d11b48131823e183194c (patch)
treedbd4103cf9d35743183945928340de029369ff64
parentba4830293e4786851d743865b1232928f9873c7e (diff)
surfaceflinger: FreeBufferLocked doesn't reset the graphic buffer
That's the job of the user on Horizon (via SetPreallocatedBuffer).
-rw-r--r--Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
index 70d72c5a..7386bafc 100644
--- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
+++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs
@@ -175,8 +175,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public void FreeBufferLocked(int slot)
{
- Slots[slot].GraphicBuffer.Reset();
-
if (Slots[slot].BufferState == BufferState.Acquired)
{
Slots[slot].NeedsCleanupOnRelease = true;