diff options
author | Thog <me@thog.eu> | 2020-05-15 12:20:18 +0200 |
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committer | Thog <me@thog.eu> | 2020-05-15 12:20:24 +0200 |
commit | da3fd3f71bae0677c794d11b48131823e183194c (patch) | |
tree | dbd4103cf9d35743183945928340de029369ff64 | |
parent | ba4830293e4786851d743865b1232928f9873c7e (diff) |
surfaceflinger: FreeBufferLocked doesn't reset the graphic buffer
That's the job of the user on Horizon (via SetPreallocatedBuffer).
-rw-r--r-- | Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs index 70d72c5a..7386bafc 100644 --- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs +++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueCore.cs @@ -175,8 +175,6 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger public void FreeBufferLocked(int slot) { - Slots[slot].GraphicBuffer.Reset(); - if (Slots[slot].BufferState == BufferState.Acquired) { Slots[slot].NeedsCleanupOnRelease = true; |