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authorgdkchan <gab.dark.100@gmail.com>2023-05-05 11:20:20 -0300
committerGitHub <noreply@github.com>2023-05-05 14:20:20 +0000
commitaa021085cfab10ab63a7e6c2f9c9e29b4111525c (patch)
treebbf192b3c321110fa6abd6f8bcd7c429119daa93
parent1f5d8818609a82df893167a8ec5bd6ccda406c61 (diff)
Allow any shader SSBO constant buffer slot and offset (#2237)1.1.755
* Allow any shader SSBO constant buffer slot and offset * Fix slot value passed to SetUsedStorageBuffer on fallback case * Shader cache version * Ensure that the storage buffer source constant buffer offset is word aligned * Fix FirstBinding on GetUniformBufferDescriptors
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs7
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs7
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/BufferDescriptor.cs18
-rw-r--r--src/Ryujinx.Graphics.Shader/BufferUsageFlags.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs104
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs1
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs11
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs92
10 files changed, 194 insertions, 52 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
index 2ac738fd..4ec23c79 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs
@@ -157,11 +157,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
BufferDescriptor sb = info.SBuffers[index];
- ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
-
- int sbDescOffset = 0x310 + sb.Slot * 0x10;
-
- sbDescAddress += (ulong)sbDescOffset;
+ ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
+ sbDescAddress += (ulong)sb.SbCbOffset * 4;
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index 00e09a31..1c9bf1d2 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -351,11 +351,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
BufferDescriptor sb = info.SBuffers[index];
- ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
-
- int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
-
- sbDescAddress += (ulong)sbDescOffset;
+ ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, sb.SbCbSlot);
+ sbDescAddress += (ulong)sb.SbCbOffset * 4;
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
index b182f299..85233c0a 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
- private const uint CodeGenVersion = 4735;
+ private const uint CodeGenVersion = 2237;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
diff --git a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
index 4ce8a896..410c1991 100644
--- a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
+++ b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
@@ -5,13 +5,27 @@ namespace Ryujinx.Graphics.Shader
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
public readonly int Binding;
- public readonly int Slot;
+ public readonly byte Slot;
+ public readonly byte SbCbSlot;
+ public readonly ushort SbCbOffset;
public BufferUsageFlags Flags;
public BufferDescriptor(int binding, int slot)
{
Binding = binding;
- Slot = slot;
+ Slot = (byte)slot;
+ SbCbSlot = 0;
+ SbCbOffset = 0;
+
+ Flags = BufferUsageFlags.None;
+ }
+
+ public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset)
+ {
+ Binding = binding;
+ Slot = (byte)slot;
+ SbCbSlot = (byte)sbCbSlot;
+ SbCbOffset = (ushort)sbCbOffset;
Flags = BufferUsageFlags.None;
}
diff --git a/src/Ryujinx.Graphics.Shader/BufferUsageFlags.cs b/src/Ryujinx.Graphics.Shader/BufferUsageFlags.cs
index 657546cb..ab81d575 100644
--- a/src/Ryujinx.Graphics.Shader/BufferUsageFlags.cs
+++ b/src/Ryujinx.Graphics.Shader/BufferUsageFlags.cs
@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader
/// Flags that indicate how a buffer will be used in a shader.
/// </summary>
[Flags]
- public enum BufferUsageFlags
+ public enum BufferUsageFlags : byte
{
None = 0,
diff --git a/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs b/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
index 774a128d..a81d0fc4 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
@@ -16,6 +16,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
public const int UbeFirstCbuf = 8;
+ public const int DriverReservedCb = 0;
+
public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
{
return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index 2a4070e0..a8368244 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -8,6 +8,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class GlobalToStorage
{
+ private struct SearchResult
+ {
+ public static SearchResult NotFound => new SearchResult(-1, 0);
+ public bool Found => SbCbSlot != -1;
+ public int SbCbSlot { get; }
+ public int SbCbOffset { get; }
+
+ public SearchResult(int sbCbSlot, int sbCbOffset)
+ {
+ SbCbSlot = sbCbSlot;
+ SbCbOffset = sbCbOffset;
+ }
+ }
+
public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
{
int sbStart = GetStorageBaseCbOffset(config.Stage);
@@ -49,30 +63,33 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operand source = operation.GetSource(0);
- int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
-
- if (storageIndex >= 0)
+ var result = SearchForStorageBase(config, block, source);
+ if (!result.Found)
{
- // Storage buffers are implemented using global memory access.
- // If we know from where the base address of the access is loaded,
- // we can guess which storage buffer it is accessing.
- // We can then replace the global memory access with a storage
- // buffer access.
- node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
+ continue;
}
- else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
+
+ if (config.Stage == ShaderStage.Compute &&
+ operation.Inst == Instruction.LoadGlobal &&
+ result.SbCbSlot == DriverReservedCb &&
+ result.SbCbOffset >= UbeBaseOffset &&
+ result.SbCbOffset < UbeBaseOffset + UbeDescsSize)
{
// Here we effectively try to replace a LDG instruction with LDC.
// The hardware only supports a limited amount of constant buffers
// so NVN "emulates" more constant buffers using global memory access.
// Here we try to replace the global access back to a constant buffer
// load.
- storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
-
- if (storageIndex >= 0)
- {
- node = ReplaceLdgWithLdc(node, config, storageIndex);
- }
+ node = ReplaceLdgWithLdc(node, config, (result.SbCbOffset - UbeBaseOffset) / StorageDescSize);
+ }
+ else
+ {
+ // Storage buffers are implemented using global memory access.
+ // If we know from where the base address of the access is loaded,
+ // we can guess which storage buffer it is accessing.
+ // We can then replace the global memory access with a storage
+ // buffer access.
+ node = ReplaceGlobalWithStorage(block, node, config, config.GetSbSlot((byte)result.SbCbSlot, (ushort)result.SbCbOffset));
}
}
}
@@ -159,7 +176,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (byteOffset == null)
{
- Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
+ (int sbCbSlot, int sbCbOffset) = config.GetSbCbInfo(storageIndex);
+
+ Operand baseAddrLow = Cbuf(sbCbSlot, sbCbOffset);
Operand baseAddrTrunc = Local();
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
@@ -360,20 +379,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return node;
}
- private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
+ private static SearchResult SearchForStorageBase(ShaderConfig config, BasicBlock block, Operand globalAddress)
{
globalAddress = Utils.FindLastOperation(globalAddress, block);
if (globalAddress.Type == OperandType.ConstantBuffer)
{
- return GetStorageIndex(globalAddress, sbStart, sbEnd);
+ return GetStorageIndex(config, globalAddress);
}
Operation operation = globalAddress.AsgOp as Operation;
if (operation == null || operation.Inst != Instruction.Add)
{
- return -1;
+ return SearchResult.NotFound;
}
Operand src1 = operation.GetSource(0);
@@ -382,34 +401,65 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
(src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
{
+ Operand baseAddr;
+
if (src1.Type == OperandType.LocalVariable)
{
- operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
+ baseAddr = Utils.FindLastOperation(src1, block);
}
else
{
- operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
+ baseAddr = Utils.FindLastOperation(src2, block);
+ }
+
+ var result = GetStorageIndex(config, baseAddr);
+ if (result.Found)
+ {
+ return result;
}
+ operation = baseAddr.AsgOp as Operation;
+
if (operation == null || operation.Inst != Instruction.Add)
{
- return -1;
+ return SearchResult.NotFound;
}
}
+ var selectedResult = SearchResult.NotFound;
+
for (int index = 0; index < operation.SourcesCount; index++)
{
Operand source = operation.GetSource(index);
- int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
+ var result = GetStorageIndex(config, source);
- if (storageIndex != -1)
+ // If we already have a result, we give preference to the ones from
+ // the driver reserved constant buffer, as those are the ones that
+ // contains the base address.
+ if (result.Found && (!selectedResult.Found || result.SbCbSlot == GlobalMemory.DriverReservedCb))
{
- return storageIndex;
+ selectedResult = result;
}
}
- return -1;
+ return selectedResult;
+ }
+
+ private static SearchResult GetStorageIndex(ShaderConfig config, Operand operand)
+ {
+ if (operand.Type == OperandType.ConstantBuffer)
+ {
+ int slot = operand.GetCbufSlot();
+ int offset = operand.GetCbufOffset();
+
+ if ((offset & 3) == 0)
+ {
+ return new SearchResult(slot, offset);
+ }
+ }
+
+ return SearchResult.NotFound;
}
private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index bae774ee..16848bdc 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -68,7 +68,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
ConstantFolding.RunPass(operation);
-
Simplification.RunPass(operation);
if (DestIsLocalVar(operation))
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
index 91e7ace1..8167efc1 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
@@ -110,9 +110,9 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow)
{
- baseAddrLow = Cbuf(0, cbOffset);
- Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
- Operand size = Cbuf(0, cbOffset + 2);
+ baseAddrLow = Cbuf(DriverReservedCb, cbOffset);
+ Operand baseAddrHigh = Cbuf(DriverReservedCb, cbOffset + 1);
+ Operand size = Cbuf(DriverReservedCb, cbOffset + 2);
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
@@ -134,9 +134,10 @@ namespace Ryujinx.Graphics.Shader.Translation
sbUseMask &= ~(1 << slot);
- config.SetUsedStorageBuffer(slot, isWrite);
-
int cbOffset = GetStorageCbOffset(config.Stage, slot);
+ slot = config.GetSbSlot(DriverReservedCb, (ushort)cbOffset);
+
+ config.SetUsedStorageBuffer(slot, isWrite);
Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index 22f5a671..ae60bcc6 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -125,6 +125,9 @@ namespace Ryujinx.Graphics.Shader.Translation
private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
+ private readonly Dictionary<int, int> _sbSlots;
+ private readonly Dictionary<int, int> _sbSlotsReverse;
+
private BufferDescriptor[] _cachedConstantBufferDescriptors;
private BufferDescriptor[] _cachedStorageBufferDescriptors;
private TextureDescriptor[] _cachedTextureDescriptors;
@@ -152,6 +155,9 @@ namespace Ryujinx.Graphics.Shader.Translation
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
+
+ _sbSlots = new Dictionary<int, int>();
+ _sbSlotsReverse = new Dictionary<int, int>();
}
public ShaderConfig(
@@ -770,9 +776,8 @@ namespace Ryujinx.Graphics.Shader.Translation
usedMask |= (int)GpuAccessor.QueryConstantBufferUse();
}
- return _cachedConstantBufferDescriptors = GetBufferDescriptors(
+ return _cachedConstantBufferDescriptors = GetUniformBufferDescriptors(
usedMask,
- 0,
UsedFeatures.HasFlag(FeatureFlags.CbIndexing),
out _firstConstantBufferBinding,
GpuAccessor.QueryBindingConstantBuffer);
@@ -785,7 +790,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return _cachedStorageBufferDescriptors;
}
- return _cachedStorageBufferDescriptors = GetBufferDescriptors(
+ return _cachedStorageBufferDescriptors = GetStorageBufferDescriptors(
_usedStorageBuffers,
_usedStorageBuffersWrite,
true,
@@ -793,7 +798,48 @@ namespace Ryujinx.Graphics.Shader.Translation
GpuAccessor.QueryBindingStorageBuffer);
}
- private static BufferDescriptor[] GetBufferDescriptors(
+ private static BufferDescriptor[] GetUniformBufferDescriptors(int usedMask, bool isArray, out int firstBinding, Func<int, int> getBindingCallback)
+ {
+ firstBinding = 0;
+ int lastSlot = -1;
+ bool hasFirstBinding = false;
+ var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
+
+ for (int i = 0; i < descriptors.Length; i++)
+ {
+ int slot = BitOperations.TrailingZeroCount(usedMask);
+
+ if (isArray)
+ {
+ // The next array entries also consumes bindings, even if they are unused.
+ for (int j = lastSlot + 1; j < slot; j++)
+ {
+ int binding = getBindingCallback(j);
+
+ if (!hasFirstBinding)
+ {
+ firstBinding = binding;
+ hasFirstBinding = true;
+ }
+ }
+ }
+
+ lastSlot = slot;
+ descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot);
+
+ if (!hasFirstBinding)
+ {
+ firstBinding = descriptors[i].Binding;
+ hasFirstBinding = true;
+ }
+
+ usedMask &= ~(1 << slot);
+ }
+
+ return descriptors;
+ }
+
+ private BufferDescriptor[] GetStorageBufferDescriptors(
int usedMask,
int writtenMask,
bool isArray,
@@ -827,7 +873,9 @@ namespace Ryujinx.Graphics.Shader.Translation
lastSlot = slot;
- descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot);
+ (int sbCbSlot, int sbCbOffset) = GetSbCbInfo(slot);
+
+ descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot, sbCbSlot, sbCbOffset);
if (!hasFirstBinding)
{
@@ -924,6 +972,40 @@ namespace Ryujinx.Graphics.Shader.Translation
return FindDescriptorIndex(GetImageDescriptors(), texOp);
}
+ public int GetSbSlot(byte sbCbSlot, ushort sbCbOffset)
+ {
+ int key = PackSbCbInfo(sbCbSlot, sbCbOffset);
+
+ if (!_sbSlots.TryGetValue(key, out int slot))
+ {
+ slot = _sbSlots.Count;
+ _sbSlots.Add(key, slot);
+ _sbSlotsReverse.Add(slot, key);
+ }
+
+ return slot;
+ }
+
+ public (int, int) GetSbCbInfo(int slot)
+ {
+ if (_sbSlotsReverse.TryGetValue(slot, out int key))
+ {
+ return UnpackSbCbInfo(key);
+ }
+
+ throw new ArgumentException($"Invalid slot {slot}.", nameof(slot));
+ }
+
+ private static int PackSbCbInfo(int sbCbSlot, int sbCbOffset)
+ {
+ return sbCbOffset | ((int)sbCbSlot << 16);
+ }
+
+ private static (int, int) UnpackSbCbInfo(int key)
+ {
+ return ((byte)(key >> 16), (ushort)key);
+ }
+
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
{
return new ShaderProgramInfo(