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author | Harone <53187465+Haronee@users.noreply.github.com> | 2022-04-20 13:22:45 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-20 13:22:45 +0200 |
commit | 13f5294aa3b8b179255fee1d49111896d5510800 (patch) | |
tree | aa720af298d2a6e299fd9202923c07482f73db7e | |
parent | 9444b4a647d86fbae3fb06993244613a7b15064e (diff) |
Update NpadController.cs (#3284)1.1.105
-rw-r--r-- | Ryujinx.Input/HLE/NpadController.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Input/HLE/NpadController.cs b/Ryujinx.Input/HLE/NpadController.cs index eb9989b0..1e0789b7 100644 --- a/Ryujinx.Input/HLE/NpadController.cs +++ b/Ryujinx.Input/HLE/NpadController.cs @@ -302,7 +302,7 @@ namespace Ryujinx.Input.HLE Vector3 gyroscope = _gamepad.GetMotionData(MotionInputId.Gyroscope); accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y); - gyroscope = new Vector3(gyroscope.X, gyroscope.Z, gyroscope.Y); + gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y); _leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone); |