diff options
author | riperiperi <rhy3756547@hotmail.com> | 2020-10-28 20:27:46 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-10-28 21:27:46 +0100 |
commit | 780c7530d69068dd651c33e18828e23dc6977d90 (patch) | |
tree | f33c5c8cc16f5e850b723f7b1fdd0fe26a7f4dbc | |
parent | 0031edae27ba6a7bdb08db51efd84c887a6bdabd (diff) |
Add scaling for Texture2DArray when using TexelFetch. (#1645)
* Add scaling for Texture2DArray when using TexelFetch.
* Should only really trigger for Texture2D. (do not emit texelfetch for
TextureBufferArray(?) and Texture1DArray)
* Address nit.
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index 7fdca138..456bfc4e 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -407,20 +407,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) && (texOp.Flags & TextureFlags.Bindless) == 0 && - texOp.Type != SamplerType.Indexed && - pCount == 2) + texOp.Type != SamplerType.Indexed) { - return "Helper_TexelFetchScale(" + vector + ", " + index + ")"; + if (pCount == 3 && isArray) + { + // The array index is not scaled, just x and y. + return "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)"; + } + else if (pCount == 2 && !isArray) + { + return "Helper_TexelFetchScale(" + vector + ", " + index + ")"; + } } - else - { - // Resolution scaling cannot be applied to this texture right now. - // Flag so that we know to blacklist scaling on related textures when binding them. - TextureDescriptor descriptor = context.TextureDescriptors[index]; - descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported; - context.TextureDescriptors[index] = descriptor; - } + // Resolution scaling cannot be applied to this texture right now. + // Flag so that we know to blacklist scaling on related textures when binding them. + + TextureDescriptor descriptor = context.TextureDescriptors[index]; + descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported; + context.TextureDescriptors[index] = descriptor; } return vector; |