diff options
author | Nico <Nico.Reinartz@rwth-aachen.de> | 2023-05-06 15:35:46 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-05-06 15:35:46 +0200 |
commit | 4c3d2d5d75c46a522d55c0a3ae6820255294517c (patch) | |
tree | 7e483befb9218f86fc6a00dec51d5afef36f55d7 | |
parent | fab11ba3f1fec3e3827a8350791d76d2fcd50173 (diff) |
UI: Add progress bar for re-packaging shaders (#4805)1.1.763
* feat: introduce new shader loading state for progress tracking when writing shaders to disk
* fix: move translation to bottom of locale file
* fix: change back to foreach and add requested spacing between lines
* style: fix formatting
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
---------
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
4 files changed, 14 insertions, 1 deletions
diff --git a/src/Ryujinx.Ava/Assets/Locales/en_US.json b/src/Ryujinx.Ava/Assets/Locales/en_US.json index 617cad34..965dfa3a 100644 --- a/src/Ryujinx.Ava/Assets/Locales/en_US.json +++ b/src/Ryujinx.Ava/Assets/Locales/en_US.json @@ -644,5 +644,6 @@ "UserEditorTitleCreate" : "Create User", "SettingsTabNetworkInterface": "Network Interface:", "NetworkInterfaceTooltip": "The network interface used for LAN features", - "NetworkInterfaceDefault": "Default" + "NetworkInterfaceDefault": "Default", + "PackagingShaders": "Packaging Shaders" } diff --git a/src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs b/src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs index b5c82d65..4db78afe 100644 --- a/src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs +++ b/src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs @@ -1099,6 +1099,10 @@ namespace Ryujinx.Ava.UI.ViewModels LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingShaders]; IsLoadingIndeterminate = false; break; + case ShaderCacheLoadingState.Packaging: + LoadHeading = LocaleManager.Instance[LocaleKeys.PackagingShaders]; + IsLoadingIndeterminate = false; + break; case ShaderCacheLoadingState.Loaded: LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName); IsLoadingIndeterminate = true; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs index 77fb3ca4..58e5c7b1 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/ParallelDiskCacheLoader.cs @@ -299,10 +299,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache if (_programList.Count != 0) { + _stateChangeCallback(ShaderCacheState.Packaging, 0, _programList.Count); + Logger.Info?.Print(LogClass.Gpu, $"Rebuilding {_programList.Count} shaders..."); using var streams = _hostStorage.GetOutputStreams(_context); + int packagedShaders = 0; foreach (var kv in _programList) { if (!Active) @@ -311,7 +314,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } (CachedShaderProgram program, byte[] binaryCode) = kv.Value; + _hostStorage.AddShader(_context, program, binaryCode, streams); + + _stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count); } Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully."); diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs index 623b73d7..b94a6c05 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCacheState.cs @@ -7,6 +7,8 @@ namespace Ryujinx.Graphics.Gpu.Shader Start, /// <summary>Shader cache is loading</summary> Loading, + /// <summary>Shader cache is written to disk</summary> + Packaging, /// <summary>Shader cache finished loading</summary> Loaded } |