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authorMary <me@thog.eu>2021-04-18 13:34:20 +0200
committerGitHub <noreply@github.com>2021-04-18 13:34:20 +0200
commitbb43219f1dfc2fc35e21bcccab4d96fba5e01f34 (patch)
tree8cdf6a5047f79f94286c45926f15447e8ebf4af4
parent40e276c9b554630d14b043cb18804a4a72e4763f (diff)
Amadeus: Fix low pass base gain related issues on delay effect in mono (#2224)
This adds missing parenthesis around low pass z computation. This fixes FEZ audio gain issues inside rooms. (Ryujinx/Ryujinx-Games-List#3526)
-rw-r--r--Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
index 4ceebcf6..ccd3a0dc 100644
--- a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
+++ b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
@@ -78,7 +78,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float input = inputBuffer[i] * 64;
float delayLineValue = state.DelayLines[0].Read();
- float lowPassResult = input * inGain + delayLineValue * feedbackGain * state.LowPassBaseGain + state.LowPassZ[0] * state.LowPassFeedbackGain;
+ float lowPassResult = (input * inGain + delayLineValue * feedbackGain) * state.LowPassBaseGain + state.LowPassZ[0] * state.LowPassFeedbackGain;
state.LowPassZ[0] = lowPassResult;