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author | Mary <me@thog.eu> | 2021-04-18 13:34:20 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-18 13:34:20 +0200 |
commit | bb43219f1dfc2fc35e21bcccab4d96fba5e01f34 (patch) | |
tree | 8cdf6a5047f79f94286c45926f15447e8ebf4af4 | |
parent | 40e276c9b554630d14b043cb18804a4a72e4763f (diff) |
Amadeus: Fix low pass base gain related issues on delay effect in mono (#2224)
This adds missing parenthesis around low pass z computation.
This fixes FEZ audio gain issues inside rooms. (Ryujinx/Ryujinx-Games-List#3526)
-rw-r--r-- | Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs index 4ceebcf6..ccd3a0dc 100644 --- a/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs +++ b/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs @@ -78,7 +78,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float input = inputBuffer[i] * 64; float delayLineValue = state.DelayLines[0].Read(); - float lowPassResult = input * inGain + delayLineValue * feedbackGain * state.LowPassBaseGain + state.LowPassZ[0] * state.LowPassFeedbackGain; + float lowPassResult = (input * inGain + delayLineValue * feedbackGain) * state.LowPassBaseGain + state.LowPassZ[0] * state.LowPassFeedbackGain; state.LowPassZ[0] = lowPassResult; |